This wouldn'tve actually found the problem in the previous commit,
due to the null happening before checking permissions while logging perms.
However, still seems like a nice test to have so that the method itself
handles nulls correctly.
The previous category tests only checked that certain categories
would indeed find their way into the database if certain app metadata
is saved. It didn't check the other direction, using these categories
in queries.
<uses-permissions/> tags can have min and max SDK to take effect. This is
not supported currently, and it necessary especially with the privileged
installer so it can properly represent the permissions that an APK is
requesting.
For example:
<uses-permission
android:name="android.permission.MANAGE_ACCOUNTS"
android:maxSdkVersion="22" />
<uses-permission-sdk-23
android:name="android.permission.CAMERA" />
<uses-permission-sdk-23
android:name="android.permission.CALL_PHONE"
android:maxSdkVersion="23" />
android.content.pm.PackageInfo is the Android class for representing data
about an APK/package. Since Apk.permission is the same thing, we should
use the same name.
Android won't protect us from other apps sending other Intents to these
receivers, so at least check that the action string matches what its
looking for. This is based on a lint recommendation.
The migration resulted in a query being run which was broken. The query
was broken because it was dynamically generated by Java code. This Java
code resulted in a valid migration when until very recently when the
query was refactored to deal with a new DB structure. Now the query is
no longer suitable to be run against a DB_VERSION 49 database.
To resolve this, the migration now hard codes the query to a string
which is executable when the DB_VERSION is 49.
It was a little arbitrary to choose this date. However it was when the database
looked quite close to what it looks like now and it is from well over two years
ago. Going into the future, this test may as well always start out at 42 forever
more to ensure that database migrations from that point continue to work for
all future database migrations.
For upgrades from DB version earlier than 63, the whole table is recreated
by resetTransient() in migrateToPackageTable() so the upgrade method for
the OBB tables only needs to run when the database is at exactly version 63
This was mistakenly added to cd9582c9902dd4ac9218acfd69872f3eebcd3d93 when
it was rebased on !375.
If a user clicks install, then uninstall on AppDetails, then there was not
yet a chance to refresh the App instance, and therefore app.installedApk
will still be null. This is really just a workaround for now, because
AppDetails needs a full refactoring.
This implements the APK Extension Files spec for finding, downloading, and
installing OBB files that are extension packs for APKs.
This needs WRITE_EXTERNAL_STORAGE since "installing" OBB files is just
copying them to a specific path on the external storage.
https://developer.android.com/google/play/expansion-files.html
This takes the APK file hash checker and turns it into a generic static
utility method for checking that a given file matches a given hash. This
will be needed as F-Droid handles other file types, like OBB and media.
By sending an Intent to F-Droid, it will reply with the full download URL
to the OBB file, if one exists for the currently installed version of the
requesting app.
This makes it easier to track the relationship between the index XML and
the database tables where that data is ultimately stored and used. There
are a few mismatches between the XML tag and database column names, so
those are just marked with a comment.
This makes it much easier to find all the spots in the code that need
changing when adding new columns/data to the APK table, like the OBB stuff.
In Android Studio, just Ctrl-Click on any table constant definition, and
then it lists all the places its used. Any new data will need to be added
in all of those locations.
OBB files are used in apps that need more than 100 megs to work well. This
is apps like MAPS.ME or games that put map info, media, etc. into the OBB
file. Also, OBB files provide a mechanism to deliver large data blobs that
do not need to be part of the APK. For example, a game's assets do not
need to change often, so they can be shipped as an OBB, then APK updates do
not need to include all those assets for each update.
https://developer.android.com/google/play/expansion-files.html
Many times in the past, we would ask for an apk based on its package name
and its version code. However multiple repositories provide apks with the
same package name and version code, and such queries would (seemingly)
nondeterministically choose one of these matching apks. This clarifies the
wording in the code around when we explicitly ask for a given apk, and
when we kind of guess which one we want.
Most the time we have an `App` handy, which has a specific repo associated
with it. This allows us to be more specific about requesting `Apk`s.
The times we are kind of guessing is when we rely on the "suggested version
code" of an apk by clicking the misc "Install" or "Upgrade" button in
app details. In the future, we'll need to clear this up so that a more
specific apk is chosen when touching these buttons.