diff --git a/GRID/.bowerrc b/GRID/.bowerrc new file mode 100644 index 0000000..a33fd7a --- /dev/null +++ b/GRID/.bowerrc @@ -0,0 +1,4 @@ +{ + "directory": "libs", + "json": "package.json" +} \ No newline at end of file diff --git a/GRID/.gitignore b/GRID/.gitignore new file mode 100644 index 0000000..440a178 --- /dev/null +++ b/GRID/.gitignore @@ -0,0 +1,7 @@ +node_modules/ +libs/ +gh-pages/ +demo/ +.idea +.DS_Store +.idea diff --git a/GRID/CHANGELOG.md b/GRID/CHANGELOG.md new file mode 100644 index 0000000..6d6f1a2 --- /dev/null +++ b/GRID/CHANGELOG.md @@ -0,0 +1,185 @@ + +### v0.5.6 (2014-09-25) + + +#### Bug Fixes + +* **draggable:** namespace events with unique ids ([79aff38c](http://github.com/ducksboard/gridster.js/commit/79aff38c60cc6ce2c0f0160bd3c6f93cb2511642)) + + +### v0.5.5 (2014-07-25) + + +#### Bug Fixes + +* **gridster:** fire `positionschanged` when widget orig position changes ([9926ceff](http://github.com/ducksboard/gridster.js/commit/9926ceff59cba49c71542e45aa095be35eb1df58)) + + +### v0.5.4 (2014-07-16) + + +#### Bug Fixes + +* **gridster:** serialize returns an Array object, not a jQuery object ([93df6cf6](http://github.com/ducksboard/gridster.js/commit/93df6cf6907fd0fb8787b3d068c9a9c467dcc020), closes [#394](http://github.com/ducksboard/gridster.js/issues/394)) + + +### v0.5.3 (2014-07-04) + + +#### Bug Fixes + +* **gridster:** + * custom `ignore_dragging` overwrites the default value ([6bcfa6e1](http://github.com/ducksboard/gridster.js/commit/6bcfa6e16e4a88cbb5efff1ce29308737884a89d)) + * sort widgets appropriately when reading them from DOM ([5c6d25cb](http://github.com/ducksboard/gridster.js/commit/5c6d25cbbe3de021806408f3cff6cb1e139c0a25)) + + +#### Features + +* make gridster AMD compatible ([589d7fd5](http://github.com/ducksboard/gridster.js/commit/589d7fd509a570fd02666c2f8231545211d6c83f)) +* **gridster:** move widget up when added if there is space available ([8ec307b6](http://github.com/ducksboard/gridster.js/commit/8ec307b6f7173e94610409adcb1671372cc2c67d)) + + +### v0.5.2 (2014-06-16) + + +#### Bug Fixes + +* **draggable:** + * handle both touch and click events ([021a6c23](http://github.com/ducksboard/gridster.js/commit/021a6c23e851210c1b817bd353a1e5e19ce10b90), closes [#207](http://github.com/ducksboard/gridster.js/issues/207), [#236](http://github.com/ducksboard/gridster.js/issues/236), [#329](http://github.com/ducksboard/gridster.js/issues/329), [#380](http://github.com/ducksboard/gridster.js/issues/380)) + * replaced scrollX/Y with scrollLeft/Top ([bb7463a3](http://github.com/ducksboard/gridster.js/commit/bb7463a3241750397492dfbac133cea193f0254f)) + * fix offset during drag ([c726c4ad](http://github.com/ducksboard/gridster.js/commit/c726c4ad9c18fea95e4b46b9bacd36c42aa9691c)) + * bind drag events to $document ([dd6c7420](http://github.com/ducksboard/gridster.js/commit/dd6c7420087d5810a9f6b02bf9d81a04a60ae840)) +* **gridster:** + * fix add_widget to use correct size_y when adding rows ([7d22e6c8](http://github.com/ducksboard/gridster.js/commit/7d22e6c8b201de33e33def77a93dc9009d0aa4cb)) + * Removing previously added style tags before adding new one. ([93c46ff4](http://github.com/ducksboard/gridster.js/commit/93c46ff45ebe59f3658b7f32f05b67109aa87311)) + + +#### Features + +* **draggable:** + * allow ignore_dragging config option to be a function ([69fcfe45](http://github.com/ducksboard/gridster.js/commit/69fcfe459678e833cb53de040b9fbc96dd687543)) + * option to not remove helper on drag stop ([03910df9](http://github.com/ducksboard/gridster.js/commit/03910df967a1ae7bcb2fa3aadd58255e0bcbf327)) + + +### v0.5.1 (2014-03-05) + + +#### Features + +* **collision:** overlapping region as a config option ([720d487e](http://github.com/ducksboard/gridster.js/commit/720d487e3988593e2c60909c88aaff13fbd4f842)) +* **coords:** + * allow both (left/x1) and (top/y1) attr keys ([6f22217f](http://github.com/ducksboard/gridster.js/commit/6f22217f056e4fc52f6405f2af49596105aae150)) + * add destroy method ([fdeee4f6](http://github.com/ducksboard/gridster.js/commit/fdeee4f636266c7a0579ced833f04fec013b6863)) +* **draggable:** keep container position prop if different than static ([04868a38](http://github.com/ducksboard/gridster.js/commit/04868a384d655d110f2d153d2fddb94b1c6d54a9)) +* **gridster:** destroy element's data and optionally remove from DOM ([dc09f191](http://github.com/ducksboard/gridster.js/commit/dc09f191d8503669cfa4737122c77cb0f5b9c3d2)) + + +## v0.5.0 (2014-02-14) + + +#### Bug Fixes + +* **autogrow:** refining autogrow_cols behavior and grid width issues ([835c2df8](http://github.com/ducksboard/gridster.js/commit/835c2df84419a92b1641b687fcf083f3ff102627)) +* **resize.stop:** Call resize.stop at the latest possible moment ([e21f63a0](http://github.com/ducksboard/gridster.js/commit/e21f63a05a539f5c611eb49cd6861b1e38b36531)) + + +#### Features + +* **draggable:** Add toggle draggable method. ([073fdc40](http://github.com/ducksboard/gridster.js/commit/073fdc40e0a94dd371646fc54cd420e3ddab0254)) + + +### v0.4.4 (2014-02-13) + + +#### Features + +* **resize:** add start/stop/resize event triggers ([7ca8deec](http://github.com/ducksboard/gridster.js/commit/7ca8deec8559d950097a6dc351cb0c6fcef3458d)) + + +### v0.4.3 (2014-02-11) + + +#### Bug Fixes + +* **generated-styles:** cleaning cached serializations properly ([f8b04f29](http://github.com/ducksboard/gridster.js/commit/f8b04f298e12e46ca9b07f0bae0abc6b08ed6e18)) + + +### v0.4.2 (2014-02-07) + + +#### Bug Fixes + +* recalculate grid width when adding widgets ([47745978](http://github.com/ducksboard/gridster.js/commit/4774597834300601fc81d5111a31a8c1672c55e1)) + + +### v0.4.1 (2014-02-07) + +#### Bug Fixes + +* add resize.min_size option to default config object ([5672edb0](http://github.com/ducksboard/gridster.js/commit/5672edb05e39c6b9ff5e3ca31d68c9e94dfaa617)) + + +## v0.4.0 (2014-02-07) + + +#### Bug Fixes + +* **gridster:** + * leaking options with multiple Gridster instances ([07c71097](http://github.com/ducksboard/gridster.js/commit/07c7109771094d98be51d68448a20e1d2987b35d)) + * resize.axes default option only 'both' ([62988780](http://github.com/ducksboard/gridster.js/commit/6298878077d5db129daa9780939fec5237b82af9)) +* **licenses:** add required copyright message for underscore ([b563c094](http://github.com/ducksboard/gridster.js/commit/b563c094cf0f3a5da2288492f95759ae32e8967c)) +* **readme:** link title jsfiddle -> jsbin, edit 5) of process steps ([0641aa89](http://github.com/ducksboard/gridster.js/commit/0641aa89833ecf9d167f7d8e89ee8bd5b4304248)) + + +#### Features + +* **draggable:** + * method to set drag limits dynamically ([d4482ec1](http://github.com/ducksboard/gridster.js/commit/d4482ec1476f8a0b6fb6cdeb25b7774ef678d81c)) + * support horizontal scrolling while dragging ([ae4921b7](http://github.com/ducksboard/gridster.js/commit/ae4921b70798944211267cacf8a89e62d0818369)) +* **gridster:** increase grid width when dragging or resizing ([37c4e943](http://github.com/ducksboard/gridster.js/commit/37c4e94358b9392710452b9e7f96454837bf9845)) +* **resize:** add option to set min_size of a widget ([ff511872](http://github.com/ducksboard/gridster.js/commit/ff511872e65992ee89bd2a88d862caaf99733f38)) + + +## v0.3.0 (2013-11-18) + + +#### Features + +* **draggable:** + * method to set drag limits dynamically ([d4482ec1](http://github.com/ducksboard/gridster.js/commit/d4482ec1476f8a0b6fb6cdeb25b7774ef678d81c)) + * support horizontal scrolling while dragging ([ae4921b7](http://github.com/ducksboard/gridster.js/commit/ae4921b70798944211267cacf8a89e62d0818369)) +* **gridster:** increase grid width when dragging or resizing ([b61df653](http://github.com/ducksboard/gridster.js/commit/b61df6535f728970fb8c6f25a208275dbde66550)) + + +### v0.2.1 (2013-10-28) + + +#### Features + +* **resize:** Add start/stop/resize callbacks ([d4ec7140](http://github.com/ducksboard/gridster.js/commit/d4ec7140f736bc30697c75b54ed3242ddf1d75b9)) + + +## v0.2.0 (2013-10-26) + + +#### Bug Fixes + +* fixes and improvements in widget-resizing. ([ae02b32b](http://github.com/ducksboard/gridster.js/commit/ae02b32b9210c6328f4acc339e215ae50c134f77), closes [#32](http://github.com/ducksboard/gridster.js/issues/32)) +* **gridster:** + * the preview holder should not always use `li` ([1ade74e2](http://github.com/ducksboard/gridster.js/commit/1ade74e239485b07e870fca44e1eafb3ff1ae283)) + * overlapping widget problem ([31fd8d6b](http://github.com/ducksboard/gridster.js/commit/31fd8d6ba893e4c39b91ba30d429e37f3da30b24)) + * Orphan preview holder when dragging is interrupted ([1b13617d](http://github.com/ducksboard/gridster.js/commit/1b13617df2ce53235bdf3a1e38f1555f529663c3)) + * remove_widget Returns the instance of the Gridster Class ([5bfbc5c0](http://github.com/ducksboard/gridster.js/commit/5bfbc5c0b5ab49c2a7c651327ce2e0f30f594985)) + + +#### Features + +* **draggable:** + * new config option to move or not the dragged element ([4d9b2a84](http://github.com/ducksboard/gridster.js/commit/4d9b2a84f11cb7cb2ddad51c158d92b82e7bc447)) + * CSS selectors support in `ignore_dragging` config opt ([0f956249](http://github.com/ducksboard/gridster.js/commit/0f95624925be97aee7a8450707e04e887e4dac58)) + * pass previous position to the drag callback ([055cc0e4](http://github.com/ducksboard/gridster.js/commit/055cc0e4f6f9de5721986515656ac894855f9e02)) + * Don't start new drag if previous one hasn't stopped ([91ca6572](http://github.com/ducksboard/gridster.js/commit/91ca65721c2eb32b5dec82cdc5e5e7f81dac329e)) + * pass useful data to all drag callbacks ([8dda2410](http://github.com/ducksboard/gridster.js/commit/8dda2410f300592706985c05141ca6b702977dc0)) +* **gridster:** drag-and-drop widget resizing ([e1924053](http://github.com/ducksboard/gridster.js/commit/e19240532de0bad35ffe6e5fc63934819390adc5)) +* **utils:** add delay helper to utils ([faa6c5db](http://github.com/ducksboard/gridster.js/commit/faa6c5db0002feccf681e9f919ed583eef152773)) + diff --git a/GRID/CONTRIBUTING.md b/GRID/CONTRIBUTING.md new file mode 100644 index 0000000..032a9fa --- /dev/null +++ b/GRID/CONTRIBUTING.md @@ -0,0 +1,143 @@ +# Contributing to this project + +Please take a moment to review this document in order to make the contribution +process easy and effective for everyone involved. + +Following these guidelines helps to communicate that you respect the time of +the developers managing and developing this open source project. In return, +they should reciprocate that respect in addressing your issue or assessing +patches and features. + + +## Using the issue tracker + +The issue tracker is the preferred channel for [bug reports](#bugs), +[features requests](#features) and [submitting pull +requests](#pull-requests), but please respect the following restrictions: + +* Please **do not** use the issue tracker for personal support requests (use + [Stack Overflow](http://stackoverflow.com)). + +* Please **do not** derail or troll issues. Keep the discussion on topic and + respect the opinions of others. + + + +## Bug reports + +A bug is a _demonstrable problem_ that is caused by the code in the repository. +Good bug reports are extremely helpful - thank you! + +Guidelines for bug reports: + +1. **Use the GitHub issue search** — check if the issue has already been + reported. + +2. **Check if the issue has been fixed** — try to reproduce it using the + latest `master` or development branch in the repository. + +3. **Isolate the problem** — ideally create a [reduced test + case](http://css-tricks.com/6263-reduced-test-cases/) and a live example (you can use something like [jsfiddle](http://jsfiddle.net/) or [jsbin](http://jsbin.com/)) . + +A good bug report shouldn't leave others needing to chase you up for more +information. Please try to be as detailed as possible in your report. What is +your environment? What steps will reproduce the issue? What browser(s) and OS +experience the problem? What would you expect to be the outcome? All these +details will help people to fix any potential bugs. + +Example: + +> Short and descriptive example bug report title +> +> A summary of the issue and the browser/OS environment in which it occurs. If +> suitable, include the steps required to reproduce the bug. +> +> 1. This is the first step +> 2. This is the second step +> 3. Further steps, etc. +> +> `` - a link to the reduced test case +> +> Any other information you want to share that is relevant to the issue being +> reported. This might include the lines of code that you have identified as +> causing the bug, and potential solutions (and your opinions on their +> merits). + + + +## Feature requests + +Feature requests are welcome. But take a moment to find out whether your idea +fits with the scope and aims of the project. It's up to *you* to make a strong +case to convince the project's developers of the merits of this feature. Please +provide as much detail and context as possible. + +**Please, use the GitHub issue search** to check if the feature has already been requested. + + + +## Pull requests + +Good pull requests - patches, improvements, new features - are a fantastic +help. They should remain focused in scope and avoid containing unrelated +commits. + +**Please ask first** before embarking on any significant pull request (e.g. +implementing features, refactoring code, porting to a different language), +otherwise you risk spending a lot of time working on something that the +project's developers might not want to merge into the project. + +Code must follow, mostly, these [coding conventions](http://javascript.crockford.com/code.html) . + +Adhering to the following this process is the best way to get your work +included in the project: + +1. [Fork](http://help.github.com/fork-a-repo/) the project, clone your fork, + and configure the remotes: + + ```bash + # Clone your fork of the repo into the current directory + git clone https://github.com//gridster.js + # Navigate to the newly cloned directory + cd gridster.js + # Assign the original repo to a remote called "upstream" + git remote add upstream https://github.com/ducksboard/gridster.js + ``` + +2. If you cloned a while ago, get the latest changes from upstream: + + ```bash + git checkout master + git pull upstream master + ``` + +3. Create a new topic branch (off the main project development branch) to + contain your feature, change, or fix: + + ```bash + git checkout -b + ``` + +4. Commit your changes in logical chunks. Please adhere to these [git commit + message guidelines](https://docs.google.com/document/d/1QrDFcIiPjSLDn3EL15IJygNPiHORgU1_OOAqWjiDU5Y) + or your code is unlikely be merged into the main project. Use Git's + [interactive rebase](https://help.github.com/articles/interactive-rebase) + feature to tidy up your commits before making them public. + +5. Merge or rebase the upstream development branch into your topic branch: + + ```bash + git pull --rebase upstream master + ``` + +6. Push your topic branch up to your fork: + + ```bash + git push origin + ``` + +7. [Open a Pull Request](https://help.github.com/articles/using-pull-requests/) + with a clear title and description. + +**IMPORTANT**: By submitting a patch, you agree to allow the project owner to +license your work under the same license as that used by the project. diff --git a/GRID/Gruntfile.js b/GRID/Gruntfile.js new file mode 100644 index 0000000..48be913 --- /dev/null +++ b/GRID/Gruntfile.js @@ -0,0 +1,183 @@ +/*global module:false*/ +module.exports = function(grunt) { + + // Project configuration. + grunt.initConfig({ + pkg: grunt.file.readJSON('package.json'), + meta: { + banner: '/*! <%= pkg.title || pkg.name %> - v<%= pkg.version %> - ' + + '<%= grunt.template.today("yyyy-mm-dd") %>\n' + + '<%= pkg.homepage ? "* " + pkg.homepage : "" %>\n' + + '* Copyright (c) <%= grunt.template.today("yyyy") %> <%= pkg.author.name %>;' + + ' Licensed <%= _.pluck(pkg.licenses, "type").join(", ") %> */\n\n', + + minibanner: '/*! <%= pkg.title || pkg.name %> - v<%= pkg.version %> - ' + + '<%= grunt.template.today("yyyy-mm-dd") %> - ' + + '<%= pkg.homepage ? "* " + pkg.homepage + " - " : "" %>' + + 'Copyright (c) <%= grunt.template.today("yyyy") %> <%= pkg.author.name %>;' + + ' Licensed <%= _.pluck(pkg.licenses, "type").join(", ") %> */ ' + }, + concat: { + options: { + stripBanners: true, + banner: '<%= meta.banner %>' + }, + dist_js: { + src: ['src/jquery.coords.js', 'src/jquery.collision.js', 'src/utils.js', 'src/jquery.draggable.js', 'src/jquery.<%= pkg.name %>.js'], + dest: 'dist/jquery.<%= pkg.name %>.js' + }, + + dist_extras_js: { + src: ['src/jquery.coords.js', 'src/jquery.collision.js', 'src/utils.js', 'src/jquery.draggable.js', 'src/jquery.<%= pkg.name %>.js', 'src/jquery.<%= pkg.name %>.extras.js'], + dest: 'dist/jquery.<%= pkg.name %>.with-extras.js' + }, + + dist_css: { + src: ['src/jquery.<%= pkg.name %>.css'], + dest: 'dist/jquery.<%= pkg.name %>.css' + }, + + dist_demo_js: { + src: ['src/jquery.coords.js', 'src/jquery.collision.js', 'src/utils.js', 'src/jquery.draggable.js', 'src/jquery.<%= pkg.name %>.js'], + dest: 'gh-pages/dist/jquery.<%= pkg.name %>.js' + }, + + dist_extras_demo_js: { + src: ['src/jquery.coords.js', 'src/jquery.collision.js', 'src/utils.js', 'src/jquery.draggable.js', 'src/jquery.<%= pkg.name %>.js', 'src/jquery.<%= pkg.name %>.extras.js'], + dest: 'gh-pages/dist/jquery.<%= pkg.name %>.with-extras.js' + }, + + dist_demo_css: { + src: ['src/jquery.<%= pkg.name %>.css'], + dest: 'gh-pages/dist/jquery.<%= pkg.name %>.css' + } + }, + uglify: { + options: { + banner: '<%= meta.minibanner %>' + }, + dist: { + files: { + 'dist/jquery.<%= pkg.name %>.min.js': ['<%= concat.dist_js.dest %>'] + } + }, + + dist_extras: { + files: { + 'dist/jquery.<%= pkg.name %>.with-extras.min.js': ['<%= concat.dist_extras_js.dest %>'] + } + }, + + dist_demo: { + files: { + 'gh-pages/dist/jquery.<%= pkg.name %>.min.js': ['<%= concat.dist_js.dest %>'], + } + }, + + dist_extras_demo: { + files: { + 'gh-pages/dist/jquery.<%= pkg.name %>.with-extras.min.js': ['<%= concat.dist_extras_js.dest %>'] + } + } + }, + cssmin: { + compress: { + options: { + keepSpecialComments: 0, + banner: '<%= meta.minibanner %>' + }, + files: { + "dist/jquery.<%= pkg.name %>.min.css": ["dist/jquery.<%= pkg.name %>.css"], + "gh-pages/dist/jquery.<%= pkg.name %>.min.css": ["dist/jquery.<%= pkg.name %>.css"] + } + } + }, + jshint: { + files: ['grunt.js', 'src/**/*.js', 'test/**/*.js'] + }, + watch: { + files: ['<%= lint.files %>', 'src/jquery.<%= pkg.name %>.css'], + tasks: 'min concat' + }, + jshint: { + options: { + curly: true, + eqeqeq: true, + immed: true, + latedef: true, + newcap: true, + noarg: true, + sub: true, + undef: true, + boss: true, + eqnull: true, + browser: true + }, + globals: { + jQuery: true + } + }, + yuidoc: { + compile: { + "name": 'gridster.js', + "description": 'gridster.js, a drag-and-drop multi-column jQuery grid plugin', + "version": '0.1.0', + "url": 'http://gridster.net/', + "logo": 'https://ducksboard.com/static/images/svg/logo-ducksboard-black-small.svg', + options: { + paths: "src/", + outdir: "gh-pages/docs/" + } + } + }, + + bump: { + options: { + files: ['package.json'], + updateConfigs: ['pkg'], + commit: true, + commitMessage: 'Release v%VERSION%', + commitFiles: ['package.json', 'CHANGELOG.md', 'dist/'], // '-a' for all files + createTag: true, + tagName: 'v%VERSION%', + tagMessage: 'Version %VERSION%', + push: false, + pushTo: 'origin', + gitDescribeOptions: '--tags --always --abbrev=1 --dirty=-d' // options to use with '$ git describe' + } + }, + + changelog: { + options: { + dest: 'CHANGELOG.md' + } + }, + + watch: { + files: ['libs/*.js', 'src/*.js', 'src/*.css', 'Gruntfile.js'], + tasks: ['concat', 'uglify', 'cssmin'] + } + }); + + + grunt.loadNpmTasks('grunt-contrib-watch'); + grunt.loadNpmTasks('grunt-contrib-jshint'); + grunt.loadNpmTasks('grunt-contrib-concat'); + grunt.loadNpmTasks('grunt-contrib-uglify'); + grunt.loadNpmTasks('grunt-contrib-cssmin'); + grunt.loadNpmTasks('grunt-contrib-yuidoc'); + grunt.loadNpmTasks('grunt-bump'); + grunt.loadNpmTasks('grunt-conventional-changelog'); + + // Default task. + grunt.registerTask('default', ['jshint', 'concat', 'uglify', 'cssmin']); + grunt.registerTask('build', ['default']); + grunt.registerTask('docs', ['yuidoc']); + + grunt.registerTask('release', ['build', 'bump-only:patch', 'build', 'docs', 'changelog']); + grunt.registerTask('release:minor', ['build', 'bump-only:minor', 'build', 'docs', 'changelog']); + grunt.registerTask('release:major', ['build', 'bump-only:major', 'build', 'docs', 'changelog']); + grunt.registerTask('release:git', ['build', 'bump-only:git', 'build', 'docs', 'changelog', 'bump-commit']); + grunt.registerTask('release:commit', ['bump-commit']); + +}; diff --git a/GRID/LICENSE b/GRID/LICENSE new file mode 100644 index 0000000..869f81f --- /dev/null +++ b/GRID/LICENSE @@ -0,0 +1,19 @@ +Copyright (c) 2012 Ducksboard + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/GRID/README.md b/GRID/README.md new file mode 100644 index 0000000..00eff37 --- /dev/null +++ b/GRID/README.md @@ -0,0 +1,50 @@ +Gridster.js +=========== + +[![Bitdeli Badge](https://d2weczhvl823v0.cloudfront.net/ducksboard/gridster.js/trend.png)](https://bitdeli.com/free "Bitdeli Badge") + +Gridster is a jQuery plugin that makes building intuitive draggable +layouts from elements spanning multiple columns. You can even +dynamically add and remove elements from the grid. + +More at [http://gridster.net/](http://gridster.net/). + +[Releases](https://github.com/ducksboard/gridster.js/releases) + +[CHANGELOG](https://github.com/ducksboard/gridster.js/blob/master/CHANGELOG.md) + +Gridster is maintained by Ducksboard occasionally but not actively. +@dustmoo and @pushmatrix have also write permissions as Gridster maintainers +they are. Thank you guys! + +## Forks + +Mr @dustmoo (maintainer of Gridster) has his own fork of gridster.js +with some new interesting features like widget-swapping and static widgets. + +Can be found here: [dustmoo/gridster.js](https://github.com/dustmoo/gridster.js) + +@dustmoo is working in his spare time to merge all these changes into +ducksboard/gridster.js + +If anyone would like to help @dustmoo improve his fork and reconcile +it with the main library he would be happy for the help. + + +## Contributing to this project + +Anyone and everyone is welcome to contribute. Please take a moment to review the guidelines for contributing. + +* [Bug reports](CONTRIBUTING.md#bugs) +* [Feature requests](CONTRIBUTING.md#features) +* [Pull requests](CONTRIBUTING.md#pull-requests) + + +## License + +Distributed under the MIT license. + +## Whodunit + +Gridster is built by [Ducksboard](http://ducksboard.com/) with the help of all +these [wonderful people](https://github.com/ducksboard/gridster.js/graphs/contributors). diff --git a/GRID/assets/demo.css b/GRID/assets/demo.css new file mode 100644 index 0000000..c64eef7 --- /dev/null +++ b/GRID/assets/demo.css @@ -0,0 +1,69 @@ +.gridster * { + margin:0; + padding:0; +} + +ul { + list-style-type: none; +} + + +/*/ +/* demo +/*/ + + +body { + font-size: 16px; + font-family: 'Helvetica Neue', Arial, sans-serif; + color: #444; + margin: 30px 40px; +} + +.controls { + margin-bottom: 20px; +} + +/*/ +/* gridster +/*/ + +.gridster ul { + background-color: #EFEFEF; +} + +.gridster li { + font-size: 1em; + font-weight: bold; + text-align: center; + line-height: 100%; +} + + +.gridster { + margin: 0 auto; + + opacity: .8; + + -webkit-transition: opacity .6s; + -moz-transition: opacity .6s; + -o-transition: opacity .6s; + -ms-transition: opacity .6s; + transition: opacity .6s; +} + +.gridster .gs-w { + background: #DDD; + cursor: pointer; +} + +.gridster .player { + background: #BBB; +} + + +.gridster .preview-holder { + border: none!important; + background: red!important; +} + diff --git a/GRID/assets/gridster_new.js b/GRID/assets/gridster_new.js new file mode 100644 index 0000000..c4a06af --- /dev/null +++ b/GRID/assets/gridster_new.js @@ -0,0 +1,104 @@ + + $(window).ready(function () { + var localData = JSON.parse(localStorage.getItem('positions')); + + if(localData!=null) + { + $.each(localData, function(i,value){ + + var id_name; + + id_name="#"; + id_name = id_name + value.id; + console.log(id_name); + + $(id_name).attr({"data-col":value.col, "data-row":value.row, "data-sizex":value.size_x, "data-sizey":value.size_y}); + + +}); + } + else{ + console.log('No data returned by the server'); + } + + + // widget_selector: "> ul" + // Define which elements are the widgets. Can be a CSS Selector string or a jQuery collection of HTMLElements. + + // widget_margins: [3, 3] + // Horizontal and vertical margins respectively for widgets. + + // widget_base_dimensions: [110, 110] + // Base widget dimensions in pixels. The first index is the width, the second is the height. + + var grid_canvas = $(".gridster > ul").gridster({ + widget_margins: [3, 3], + widget_base_dimensions: [110, 110], + + // serialize_params: function($w, wgd) { return { id: $($w).attr('id'),col: wgd.col, row: wgd.row,size_x: wgd.size_x,size_y: wgd.size_y } + // A function to return serialized data for each each widget, used when calling the serialize method. Two arguments are passed: + // $w: the jQuery wrapped HTMLElement which is used to get the id, and wgd: the grid coords object with keys col, row, size_x and size_y. + + + serialize_params: function($w, wgd) + { + return { + id: $($w).attr('id'), + col: wgd.col, + row: wgd.row, + size_x: wgd.size_x, + size_y: wgd.size_y, + + }; + }, + + // draggable.stop: function(event, ui){} -- A callback for when dragging stops. + // You can also implement other draggable options based on your requirements + // draggable.start: function(event, ui){} -- A callback for when dragging starts. + // draggable.drag: function(event, ui){} -- A callback for when the mouse is moved during the dragging. + + draggable: + { + stop: function(event, ui) { + + // .serialize( ) + // Creates an array of objects representing the current position of all widgets in the grid. + // Returns an Array of Objects (ready to be encoded as a JSON string) with the data specified by the serialize_params option + // JSON.stringify() converts a primitive value, object or array to a JSON-formatted string that can later be parsed with JSON.parse(). + + var positions = JSON.stringify(this.serialize()); + + // With HTML5, web pages can store data locally within the user's browser. + // Earlier, this was done with cookies. However, Web Storage is more secure and faster. + // The data is not included with every server request, but used ONLY when asked for. + // It is also possible to store large amounts of data, without affecting the website's performance. + // The data is stored in key/value pairs, and a web page can only access data stored by itself. + + localStorage.setItem('positions', positions); + + + $.post( + "process.php", + {"positions": positions}, + function(data) + { + + // this is where you can check if your data is sent to the server or not. + // A status of 200 implies success + + console.log(data); + if(data==200) + console.log("Data successfully sent to the server"); + else + console.log + } + ); + + } + } + }).data('gridster'); + + + +}); + \ No newline at end of file diff --git a/GRID/assets/jquery.gridster.js b/GRID/assets/jquery.gridster.js new file mode 100644 index 0000000..947f4bb --- /dev/null +++ b/GRID/assets/jquery.gridster.js @@ -0,0 +1,3232 @@ +/*! gridster.js - v0.1.0 - 2012-10-20 +* http://gridster.net/ +* Copyright (c) 2012 ducksboard; Licensed MIT */ + +;(function($, window, document, undefined){ + /** + * Creates objects with coordinates (x1, y1, x2, y2, cx, cy, width, height) + * to simulate DOM elements on the screen. + * Coords is used by Gridster to create a faux grid with any DOM element can + * collide. + * + * @class Coords + * @param {HTMLElement|Object} obj The jQuery HTMLElement or a object with: left, + * top, width and height properties. + * @return {Object} Coords instance. + * @constructor + */ + function Coords(obj) { + if (obj[0] && $.isPlainObject(obj[0])) { + this.data = obj[0]; + }else { + this.el = obj; + } + + this.isCoords = true; + this.coords = {}; + this.init(); + return this; + } + + + var fn = Coords.prototype; + + + fn.init = function(){ + this.set(); + this.original_coords = this.get(); + }; + + + fn.set = function(update, not_update_offsets) { + var el = this.el; + + if (el && !update) { + this.data = el.offset(); + this.data.width = el.width(); + this.data.height = el.height(); + } + + if (el && update && !not_update_offsets) { + var offset = el.offset(); + this.data.top = offset.top; + this.data.left = offset.left; + } + + var d = this.data; + + this.coords.x1 = d.left; + this.coords.y1 = d.top; + this.coords.x2 = d.left + d.width; + this.coords.y2 = d.top + d.height; + this.coords.cx = d.left + (d.width / 2); + this.coords.cy = d.top + (d.height / 2); + this.coords.width = d.width; + this.coords.height = d.height; + this.coords.el = el || false ; + + return this; + }; + + + fn.update = function(data){ + if (!data && !this.el) { + return this; + } + + if (data) { + var new_data = $.extend({}, this.data, data); + this.data = new_data; + return this.set(true, true); + } + + this.set(true); + return this; + }; + + + fn.get = function(){ + return this.coords; + }; + + + //jQuery adapter + $.fn.coords = function() { + if (this.data('coords') ) { + return this.data('coords'); + } + + var ins = new Coords(this, arguments[0]); + this.data('coords', ins); + return ins; + }; + +}(jQuery, window, document)); + +;(function($, window, document, undefined){ + + var defaults = { + colliders_context: document.body + // ,on_overlap: function(collider_data){}, + // on_overlap_start : function(collider_data){}, + // on_overlap_stop : function(collider_data){} + }; + + + /** + * Detects collisions between a DOM element against other DOM elements or + * Coords objects. + * + * @class Collision + * @uses Coords + * @param {HTMLElement} el The jQuery wrapped HTMLElement. + * @param {HTMLElement|Array} colliders Can be a jQuery collection + * of HTMLElements or an Array of Coords instances. + * @param {Object} [options] An Object with all options you want to + * overwrite: + * @param {Function} [options.on_overlap_start] Executes a function the first + * time each `collider ` is overlapped. + * @param {Function} [options.on_overlap_stop] Executes a function when a + * `collider` is no longer collided. + * @param {Function} [options.on_overlap] Executes a function when the + * mouse is moved during the collision. + * @return {Object} Collision instance. + * @constructor + */ + function Collision(el, colliders, options) { + this.options = $.extend(defaults, options); + this.$element = el; + this.last_colliders = []; + this.last_colliders_coords = []; + if (typeof colliders === 'string' || colliders instanceof jQuery) { + this.$colliders = $(colliders, + this.options.colliders_context).not(this.$element); + }else{ + this.colliders = $(colliders); + } + + this.init(); + } + + + var fn = Collision.prototype; + + + fn.init = function() { + this.find_collisions(); + }; + + + fn.overlaps = function(a, b) { + var x = false; + var y = false; + + if ((b.x1 >= a.x1 && b.x1 <= a.x2) || + (b.x2 >= a.x1 && b.x2 <= a.x2) || + (a.x1 >= b.x1 && a.x2 <= b.x2) + ) { x = true; } + + if ((b.y1 >= a.y1 && b.y1 <= a.y2) || + (b.y2 >= a.y1 && b.y2 <= a.y2) || + (a.y1 >= b.y1 && a.y2 <= b.y2) + ) { y = true; } + + return (x && y); + }; + + + fn.detect_overlapping_region = function(a, b){ + var regionX = ''; + var regionY = ''; + + if (a.y1 > b.cy && a.y1 < b.y2) { regionX = 'N'; } + if (a.y2 > b.y1 && a.y2 < b.cy) { regionX = 'S'; } + if (a.x1 > b.cx && a.x1 < b.x2) { regionY = 'W'; } + if (a.x2 > b.x1 && a.x2 < b.cx) { regionY = 'E'; } + + return (regionX + regionY) || 'C'; + }; + + + fn.calculate_overlapped_area_coords = function(a, b){ + var x1 = Math.max(a.x1, b.x1); + var y1 = Math.max(a.y1, b.y1); + var x2 = Math.min(a.x2, b.x2); + var y2 = Math.min(a.y2, b.y2); + + return $({ + left: x1, + top: y1, + width : (x2 - x1), + height: (y2 - y1) + }).coords().get(); + }; + + + fn.calculate_overlapped_area = function(coords){ + return (coords.width * coords.height); + }; + + + fn.manage_colliders_start_stop = function(new_colliders_coords, start_callback, stop_callback){ + var last = this.last_colliders_coords; + + for (var i = 0, il = last.length; i < il; i++) { + if ($.inArray(last[i], new_colliders_coords) === -1) { + start_callback.call(this, last[i]); + } + } + + for (var j = 0, jl = new_colliders_coords.length; j < jl; j++) { + if ($.inArray(new_colliders_coords[j], last) === -1) { + stop_callback.call(this, new_colliders_coords[j]); + } + + } + }; + + + fn.find_collisions = function(player_data_coords){ + var self = this; + var colliders_coords = []; + var colliders_data = []; + var $colliders = (this.colliders || this.$colliders); + var count = $colliders.length; + var player_coords = self.$element.coords() + .update(player_data_coords || false).get(); + + while(count--){ + var $collider = self.$colliders ? + $($colliders[count]) : $colliders[count]; + var $collider_coords_ins = ($collider.isCoords) ? + $collider : $collider.coords(); + var collider_coords = $collider_coords_ins.get(); + var overlaps = self.overlaps(player_coords, collider_coords); + + if (!overlaps) { + continue; + } + + var region = self.detect_overlapping_region( + player_coords, collider_coords); + + //todo: make this an option + if (region === 'C'){ + var area_coords = self.calculate_overlapped_area_coords( + player_coords, collider_coords); + var area = self.calculate_overlapped_area(area_coords); + var collider_data = { + area: area, + area_coords : area_coords, + region: region, + coords: collider_coords, + player_coords: player_coords, + el: $collider + }; + + if (self.options.on_overlap) { + self.options.on_overlap.call(this, collider_data); + } + colliders_coords.push($collider_coords_ins); + colliders_data.push(collider_data); + } + } + + if (self.options.on_overlap_stop || self.options.on_overlap_start) { + this.manage_colliders_start_stop(colliders_coords, + self.options.on_overlap_stop, self.options.on_overlap_start); + } + + this.last_colliders_coords = colliders_coords; + + return colliders_data; + }; + + + fn.get_closest_colliders = function(player_data_coords){ + var colliders = this.find_collisions(player_data_coords); + + colliders.sort(function(a, b) { + /* if colliders are being overlapped by the "C" (center) region, + * we have to set a lower index in the array to which they are placed + * above in the grid. */ + if (a.region === 'C' && b.region === 'C') { + if (a.coords.y1 < b.coords.y1 || a.coords.x1 < b.coords.x1) { + return - 1; + }else{ + return 1; + } + } + + if (a.area < b.area) { + return 1; + } + + return 1; + }); + return colliders; + }; + + + //jQuery adapter + $.fn.collision = function(collider, options) { + return new Collision( this, collider, options ); + }; + + +}(jQuery, window, document)); + +;(function(window, undefined) { + /* Debounce and throttle functions taken from underscore.js */ + window.debounce = function(func, wait, immediate) { + var timeout; + return function() { + var context = this, args = arguments; + var later = function() { + timeout = null; + if (!immediate) func.apply(context, args); + }; + if (immediate && !timeout) func.apply(context, args); + clearTimeout(timeout); + timeout = setTimeout(later, wait); + }; + }; + + + window.throttle = function(func, wait) { + var context, args, timeout, throttling, more, result; + var whenDone = debounce( + function(){ more = throttling = false; }, wait); + return function() { + context = this; args = arguments; + var later = function() { + timeout = null; + if (more) func.apply(context, args); + whenDone(); + }; + if (!timeout) timeout = setTimeout(later, wait); + if (throttling) { + more = true; + } else { + result = func.apply(context, args); + } + whenDone(); + throttling = true; + return result; + }; + }; + +})(window); + +;(function($, window, document, undefined){ + + var defaults = { + items: '.gs_w', + distance: 1, + limit: true, + offset_left: 0, + autoscroll: true, + ignore_dragging: ['INPUT', 'TEXTAREA', 'SELECT', 'BUTTON'], + handle: null + // ,drag: function(e){}, + // start : function(e, ui){}, + // stop : function(e){} + }; + + var $window = $(window); + var isTouch = !!('ontouchstart' in window); + var pointer_events = { + start: isTouch ? 'touchstart' : 'mousedown.draggable', + move: isTouch ? 'touchmove' : 'mousemove.draggable', + end: isTouch ? 'touchend' : 'mouseup.draggable' + }; + + /** + * Basic drag implementation for DOM elements inside a container. + * Provide start/stop/drag callbacks. + * + * @class Draggable + * @param {HTMLElement} el The HTMLelement that contains all the widgets + * to be dragged. + * @param {Object} [options] An Object with all options you want to + * overwrite: + * @param {HTMLElement|String} [options.items] Define who will + * be the draggable items. Can be a CSS Selector String or a + * collection of HTMLElements. + * @param {Number} [options.distance] Distance in pixels after mousedown + * the mouse must move before dragging should start. + * @param {Boolean} [options.limit] Constrains dragging to the width of + * the container + * @param {offset_left} [options.offset_left] Offset added to the item + * that is being dragged. + * @param {Number} [options.drag] Executes a callback when the mouse is + * moved during the dragging. + * @param {Number} [options.start] Executes a callback when the drag + * starts. + * @param {Number} [options.stop] Executes a callback when the drag stops. + * @return {Object} Returns `el`. + * @constructor + */ + function Draggable(el, options) { + this.options = $.extend({}, defaults, options); + this.$body = $(document.body); + this.$container = $(el); + this.$dragitems = $(this.options.items, this.$container); + this.is_dragging = false; + this.player_min_left = 0 + this.options.offset_left; + this.init(); + } + + var fn = Draggable.prototype; + + fn.init = function() { + this.calculate_positions(); + this.$container.css('position', 'relative'); + this.disabled = false; + this.events(); + + $(window).bind('resize', + throttle($.proxy(this.calculate_positions, this), 200)); + }; + + fn.events = function() { + this.$container.on('selectstart', $.proxy(this.on_select_start, this)); + + this.$container.on(pointer_events.start, this.options.items, $.proxy( + this.drag_handler, this)); + + this.$body.on(pointer_events.end, $.proxy(function(e) { + this.is_dragging = false; + if (this.disabled) { return; } + this.$body.off(pointer_events.move); + if (this.drag_start) { + this.on_dragstop(e); + } + }, this)); + }; + + fn.get_actual_pos = function($el) { + var pos = $el.position(); + return pos; + }; + + + fn.get_mouse_pos = function(e) { + if (isTouch) { + var oe = e.originalEvent; + e = oe.touches.length ? oe.touches[0] : oe.changedTouches[0]; + } + + return { + left: e.clientX, + top: e.clientY + }; + }; + + + fn.get_offset = function(e) { + e.preventDefault(); + var mouse_actual_pos = this.get_mouse_pos(e); + var diff_x = Math.round( + mouse_actual_pos.left - this.mouse_init_pos.left); + var diff_y = Math.round(mouse_actual_pos.top - this.mouse_init_pos.top); + + var left = Math.round(this.el_init_offset.left + diff_x - this.baseX); + var top = Math.round( + this.el_init_offset.top + diff_y - this.baseY + this.scrollOffset); + + if (this.options.limit) { + if (left > this.player_max_left) { + left = this.player_max_left; + }else if(left < this.player_min_left) { + left = this.player_min_left; + } + } + + return { + left: left, + top: top, + mouse_left: mouse_actual_pos.left, + mouse_top: mouse_actual_pos.top + }; + }; + + + fn.manage_scroll = function(offset) { + /* scroll document */ + var nextScrollTop; + var scrollTop = $window.scrollTop(); + var min_window_y = scrollTop; + var max_window_y = min_window_y + this.window_height; + + var mouse_down_zone = max_window_y - 50; + var mouse_up_zone = min_window_y + 50; + + var abs_mouse_left = offset.mouse_left; + var abs_mouse_top = min_window_y + offset.mouse_top; + + var max_player_y = (this.doc_height - this.window_height + + this.player_height); + + if (abs_mouse_top >= mouse_down_zone) { + nextScrollTop = scrollTop + 30; + if (nextScrollTop < max_player_y) { + $window.scrollTop(nextScrollTop); + this.scrollOffset = this.scrollOffset + 30; + } + } + + if (abs_mouse_top <= mouse_up_zone) { + nextScrollTop = scrollTop - 30; + if (nextScrollTop > 0) { + $window.scrollTop(nextScrollTop); + this.scrollOffset = this.scrollOffset - 30; + } + } + }; + + + fn.calculate_positions = function(e) { + this.window_height = $window.height(); + }; + + + fn.drag_handler = function(e) { + var node = e.target.nodeName; + if (this.disabled || e.which !== 1 && !isTouch) { + return; + } + + if (this.ignore_drag(e)) { + return; + } + + var self = this; + var first = true; + this.$player = $(e.currentTarget); + + this.el_init_pos = this.get_actual_pos(this.$player); + this.mouse_init_pos = this.get_mouse_pos(e); + this.offsetY = this.mouse_init_pos.top - this.el_init_pos.top; + + this.$body.on(pointer_events.move, function(mme){ + var mouse_actual_pos = self.get_mouse_pos(mme); + var diff_x = Math.abs( + mouse_actual_pos.left - self.mouse_init_pos.left); + var diff_y = Math.abs( + mouse_actual_pos.top - self.mouse_init_pos.top); + if (!(diff_x > self.options.distance || + diff_y > self.options.distance) + ) { + return false; + } + + if (first) { + first = false; + self.on_dragstart.call(self, mme); + return false; + } + + if (self.is_dragging === true) { + self.on_dragmove.call(self, mme); + } + + return false; + }); + + return false; + }; + + + fn.on_dragstart = function(e) { + e.preventDefault(); + this.drag_start = true; + this.is_dragging = true; + var offset = this.$container.offset(); + this.baseX = Math.round(offset.left); + this.baseY = Math.round(offset.top); + this.doc_height = $(document).height(); + + if (this.options.helper === 'clone') { + this.$helper = this.$player.clone() + .appendTo(this.$container).addClass('helper'); + this.helper = true; + }else{ + this.helper = false; + } + this.scrollOffset = 0; + this.el_init_offset = this.$player.offset(); + this.player_width = this.$player.width(); + this.player_height = this.$player.height(); + this.player_max_left = (this.$container.width() - this.player_width + + this.options.offset_left); + + if (this.options.start) { + this.options.start.call(this.$player, e, { + helper: this.helper ? this.$helper : this.$player + }); + } + return false; + }; + + + fn.on_dragmove = function(e) { + var offset = this.get_offset(e); + + this.options.autoscroll && this.manage_scroll(offset); + + (this.helper ? this.$helper : this.$player).css({ + 'position': 'absolute', + 'left' : offset.left, + 'top' : offset.top + }); + + var ui = { + 'position': { + 'left': offset.left, + 'top': offset.top + } + }; + + if (this.options.drag) { + this.options.drag.call(this.$player, e, ui); + } + return false; + }; + + + fn.on_dragstop = function(e) { + var offset = this.get_offset(e); + this.drag_start = false; + + var ui = { + 'position': { + 'left': offset.left, + 'top': offset.top + } + }; + + if (this.options.stop) { + this.options.stop.call(this.$player, e, ui); + } + + if (this.helper) { + this.$helper.remove(); + } + + return false; + }; + + fn.on_select_start = function(e) { + if (this.disabled) { return; } + + if (this.ignore_drag(e)) { + return; + } + + return false; + }; + + fn.enable = function() { + this.disabled = false; + }; + + fn.disable = function() { + this.disabled = true; + }; + + + fn.destroy = function(){ + this.disable(); + $.removeData(this.$container, 'drag'); + }; + + fn.ignore_drag = function(event) { + if (this.options.handle) { + return !$(event.target).is(this.options.handle); + } + + return $.inArray(event.target.nodeName, this.options.ignore_dragging) >= 0; + }; + + //jQuery adapter + $.fn.drag = function ( options ) { + return this.each(function () { + if (!$.data(this, 'drag')) { + $.data(this, 'drag', new Draggable( this, options )); + } + }); + }; + + +}(jQuery, window, document)); + +;(function($, window, document, undefined) { + + var defaults = { + namespace: '', + widget_selector: 'li', + widget_margins: [10, 10], + widget_base_dimensions: [400, 225], + extra_rows: 0, + extra_cols: 0, + min_cols: 1, + min_rows: 15, + max_size_x: 6, + autogenerate_stylesheet: true, + avoid_overlapped_widgets: true, + serialize_params: function($w, wgd) { + return { + col: wgd.col, + row: wgd.row, + size_x: wgd.size_x, + size_y: wgd.size_y + }; + }, + collision: {}, + draggable: { + distance: 4 + } + }; + + + /** + * @class Gridster + * @uses Draggable + * @uses Collision + * @param {HTMLElement} el The HTMLelement that contains all the widgets. + * @param {Object} [options] An Object with all options you want to + * overwrite: + * @param {HTMLElement|String} [options.widget_selector] Define who will + * be the draggable widgets. Can be a CSS Selector String or a + * collection of HTMLElements + * @param {Array} [options.widget_margins] Margin between widgets. + * The first index for the horizontal margin (left, right) and + * the second for the vertical margin (top, bottom). + * @param {Array} [options.widget_base_dimensions] Base widget dimensions + * in pixels. The first index for the width and the second for the + * height. + * @param {Number} [options.extra_cols] Add more columns in addition to + * those that have been calculated. + * @param {Number} [options.extra_rows] Add more rows in addition to + * those that have been calculated. + * @param {Number} [options.min_cols] The minimum required columns. + * @param {Number} [options.min_rows] The minimum required rows. + * @param {Number} [options.max_size_x] The maximum number of columns + * that a widget can span. + * @param {Boolean} [options.autogenerate_stylesheet] If true, all the + * CSS required to position all widgets in their respective columns + * and rows will be generated automatically and injected to the + * `` of the document. You can set this to false, and write + * your own CSS targeting rows and cols via data-attributes like so: + * `[data-col="1"] { left: 10px; }` + * @param {Boolean} [options.avoid_overlapped_widgets] Avoid that widgets loaded + * from the DOM can be overlapped. It is helpful if the positions were + * bad stored in the database or if there was any conflict. + * @param {Function} [options.serialize_params] Return the data you want + * for each widget in the serialization. Two arguments are passed: + * `$w`: the jQuery wrapped HTMLElement, and `wgd`: the grid + * coords object (`col`, `row`, `size_x`, `size_y`). + * @param {Object} [options.collision] An Object with all options for + * Collision class you want to overwrite. See Collision docs for + * more info. + * @param {Object} [options.draggable] An Object with all options for + * Draggable class you want to overwrite. See Draggable docs for more + * info. + * + * @constructor + */ + function Gridster(el, options) { + this.options = $.extend(true, defaults, options); + this.$el = $(el); + this.$wrapper = this.$el.parent(); + this.$widgets = this.$el.children(this.options.widget_selector).addClass('gs_w'); + this.widgets = []; + this.$changed = $([]); + this.wrapper_width = this.$wrapper.width(); + this.min_widget_width = (this.options.widget_margins[0] * 2) + + this.options.widget_base_dimensions[0]; + this.min_widget_height = (this.options.widget_margins[1] * 2) + + this.options.widget_base_dimensions[1]; + this.init(); + } + + Gridster.generated_stylesheets = []; + + var fn = Gridster.prototype; + + fn.init = function() { + this.generate_grid_and_stylesheet(); + this.get_widgets_from_DOM(); + this.set_dom_grid_height(); + this.$wrapper.addClass('ready'); + this.draggable(); + + $(window).bind( + 'resize', throttle($.proxy(this.recalculate_faux_grid, this), 200)); + }; + + + /** + * Disables dragging. + * + * @method disable + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.disable = function() { + this.$wrapper.find('.player-revert').removeClass('player-revert'); + this.drag_api.disable(); + return this; + }; + + + /** + * Enables dragging. + * + * @method enable + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.enable = function() { + this.drag_api.enable(); + return this; + }; + + + /** + * Add a new widget to the grid. + * + * @method add_widget + * @param {String|HTMLElement} html The string representing the HTML of the widget + * or the HTMLElement. + * @param {Number} [size_x] The nº of rows the widget occupies horizontally. + * @param {Number} [size_y] The nº of columns the widget occupies vertically. + * @param {Number} [col] The column the widget should start in. + * @param {Number} [row] The row the widget should start in. + * @return {HTMLElement} Returns the jQuery wrapped HTMLElement representing. + * the widget that was just created. + */ + fn.add_widget = function(html, size_x, size_y, col, row) { + var pos; + size_x || (size_x = 1); + size_y || (size_y = 1); + + if (!col & !row) { + pos = this.next_position(size_x, size_y); + }else{ + pos = { + col: col, + row: row + }; + + this.empty_cells(col, row, size_x, size_y); + } + + var $w = $(html).attr({ + 'data-col': pos.col, + 'data-row': pos.row, + 'data-sizex' : size_x, + 'data-sizey' : size_y + }).addClass('gs_w').appendTo(this.$el).hide(); + + this.$widgets = this.$widgets.add($w); + + this.register_widget($w); + + this.add_faux_rows(pos.size_y); + //this.add_faux_cols(pos.size_x); + + this.set_dom_grid_height(); + + return $w.fadeIn(); + }; + + + + /** + * Change the size of a widget. + * + * @method resize_widget + * @param {HTMLElement} $widget The jQuery wrapped HTMLElement + * representing the widget. + * @param {Number} size_x The number of columns that will occupy the widget. + * @param {Number} size_y The number of rows that will occupy the widget. + * @return {HTMLElement} Returns $widget. + */ + fn.resize_widget = function($widget, size_x, size_y) { + var wgd = $widget.coords().grid; + size_x || (size_x = wgd.size_x); + size_y || (size_y = wgd.size_y); + + if (size_x > this.cols) { + size_x = this.cols; + } + + var old_cells_occupied = this.get_cells_occupied(wgd); + var old_size_x = wgd.size_x; + var old_size_y = wgd.size_y; + var old_col = wgd.col; + var new_col = old_col; + var wider = size_x > old_size_x; + var taller = size_y > old_size_y; + + if (old_col + size_x - 1 > this.cols) { + var diff = old_col + (size_x - 1) - this.cols; + var c = old_col - diff; + new_col = Math.max(1, c); + } + + var new_grid_data = { + col: new_col, + row: wgd.row, + size_x: size_x, + size_y: size_y + }; + + var new_cells_occupied = this.get_cells_occupied(new_grid_data); + + var empty_cols = []; + $.each(old_cells_occupied.cols, function(i, col) { + if ($.inArray(col, new_cells_occupied.cols) === -1) { + empty_cols.push(col); + } + }); + + var occupied_cols = []; + $.each(new_cells_occupied.cols, function(i, col) { + if ($.inArray(col, old_cells_occupied.cols) === -1) { + occupied_cols.push(col); + } + }); + + var empty_rows = []; + $.each(old_cells_occupied.rows, function(i, row) { + if ($.inArray(row, new_cells_occupied.rows) === -1) { + empty_rows.push(row); + } + }); + + var occupied_rows = []; + $.each(new_cells_occupied.rows, function(i, row) { + if ($.inArray(row, old_cells_occupied.rows) === -1) { + occupied_rows.push(row); + } + }); + + this.remove_from_gridmap(wgd); + + if (occupied_cols.length) { + var cols_to_empty = [ + new_col, wgd.row, size_x, Math.min(old_size_y, size_y), $widget + ]; + this.empty_cells.apply(this, cols_to_empty); + } + + if (occupied_rows.length) { + var rows_to_empty = [new_col, wgd.row, size_x, size_y, $widget]; + this.empty_cells.apply(this, rows_to_empty); + } + + wgd.col = new_col; + wgd.size_x = size_x; + wgd.size_y = size_y; + this.add_to_gridmap(new_grid_data, $widget); + + //update coords instance attributes + $widget.data('coords').update({ + width: (size_x * this.options.widget_base_dimensions[0] + + ((size_x - 1) * this.options.widget_margins[0]) * 2), + height: (size_y * this.options.widget_base_dimensions[1] + + ((size_y - 1) * this.options.widget_margins[1]) * 2) + }); + + if (size_y > old_size_y) { + this.add_faux_rows(size_y - old_size_y); + } + + if (size_x > old_size_x) { + this.add_faux_cols(size_x - old_size_x); + } + + $widget.attr({ + 'data-col': new_col, + 'data-sizex': size_x, + 'data-sizey': size_y + }); + + if (empty_cols.length) { + var cols_to_remove_holes = [ + empty_cols[0], wgd.row, + empty_cols.length, + Math.min(old_size_y, size_y), + $widget + ]; + + this.remove_empty_cells.apply(this, cols_to_remove_holes); + } + + if (empty_rows.length) { + var rows_to_remove_holes = [ + new_col, wgd.row, size_x, size_y, $widget + ]; + this.remove_empty_cells.apply(this, rows_to_remove_holes); + } + + return $widget; + }; + + /** + * Move down widgets in cells represented by the arguments col, row, size_x, + * size_y + * + * @method empty_cells + * @param {Number} col The column where the group of cells begin. + * @param {Number} row The row where the group of cells begin. + * @param {Number} size_x The number of columns that the group of cells + * occupy. + * @param {Number} size_y The number of rows that the group of cells + * occupy. + * @param {HTMLElement} $exclude Exclude widgets from being moved. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.empty_cells = function(col, row, size_x, size_y, $exclude) { + var $nexts = this.widgets_below({ + col: col, + row: row - size_y, + size_x: size_x, + size_y: size_y + }); + + $nexts.not($exclude).each($.proxy(function(i, w) { + var wgd = $(w).coords().grid; + if (!(wgd.row <= (row + size_y - 1))) { return; } + var diff = (row + size_y) - wgd.row; + this.move_widget_down($(w), diff); + }, this)); + + this.set_dom_grid_height(); + + return this; + }; + + + /** + * Move up widgets below cells represented by the arguments col, row, size_x, + * size_y. + * + * @method remove_empty_cells + * @param {Number} col The column where the group of cells begin. + * @param {Number} row The row where the group of cells begin. + * @param {Number} size_x The number of columns that the group of cells + * occupy. + * @param {Number} size_y The number of rows that the group of cells + * occupy. + * @param {HTMLElement} $exclude Exclude widgets from being moved. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_empty_cells = function(col, row, size_x, size_y, exclude) { + var $nexts = this.widgets_below({ + col: col, + row: row, + size_x: size_x, + size_y: size_y + }); + + $nexts.not(exclude).each($.proxy(function(i, widget) { + this.move_widget_up( $(widget), size_y ); + }, this)); + + this.set_dom_grid_height(); + + return this; + }; + + + /** + * Get the most left column below to add a new widget. + * + * @method next_position + * @param {Number} size_x The nº of rows the widget occupies horizontally. + * @param {Number} size_y The nº of columns the widget occupies vertically. + * @return {Object} Returns a grid coords object representing the future + * widget coords. + */ + fn.next_position = function(size_x, size_y) { + size_x || (size_x = 1); + size_y || (size_y = 1); + var ga = this.gridmap; + var cols_l = ga.length; + var valid_pos = []; + var rows_l; + + for (var c = 1; c < cols_l; c++) { + rows_l = ga[c].length; + for (var r = 1; r <= rows_l; r++) { + var can_move_to = this.can_move_to({ + size_x: size_x, + size_y: size_y + }, c, r); + + if (can_move_to) { + valid_pos.push({ + col: c, + row: r, + size_y: size_y, + size_x: size_x + }); + } + } + } + + if (valid_pos.length) { + return this.sort_by_row_and_col_asc(valid_pos)[0]; + } + return false; + }; + + + /** + * Remove a widget from the grid. + * + * @method remove_widget + * @param {HTMLElement} el The jQuery wrapped HTMLElement you want to remove. + * @param {Boolean|Function} silent If true, widgets below the removed one + * will not move up. If a Function is passed it will be used as callback. + * @param {Function} callback Function executed when the widget is removed. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_widget = function(el, silent, callback) { + var $el = el instanceof jQuery ? el : $(el); + var wgd = $el.coords().grid; + + // if silent is a function assume it's a callback + if ($.isFunction(silent)) { + callback = silent; + silent = false; + } + + this.cells_occupied_by_placeholder = {}; + this.$widgets = this.$widgets.not($el); + + var $nexts = this.widgets_below($el); + + this.remove_from_gridmap(wgd); + + $el.fadeOut($.proxy(function() { + $el.remove(); + + if (!silent) { + $nexts.each($.proxy(function(i, widget) { + this.move_widget_up( $(widget), wgd.size_y ); + }, this)); + } + + this.set_dom_grid_height(); + + if (callback) { + callback.call(this, el); + } + }, this)); + }; + + + /** + * Remove all widgets from the grid. + * + * @method remove_all_widgets + * @param {Function} callback Function executed for each widget removed. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_all_widgets = function(callback) { + this.$widgets.each($.proxy(function(i, el){ + this.remove_widget(el, true, callback); + }, this)); + + return this; + }; + + + /** + * Returns a serialized array of the widgets in the grid. + * + * @method serialize + * @param {HTMLElement} [$widgets] The collection of jQuery wrapped + * HTMLElements you want to serialize. If no argument is passed all widgets + * will be serialized. + * @return {Array} Returns an Array of Objects with the data specified in + * the serialize_params option. + */ + fn.serialize = function($widgets) { + $widgets || ($widgets = this.$widgets); + var result = []; + $widgets.each($.proxy(function(i, widget) { + result.push(this.options.serialize_params( + $(widget), $(widget).coords().grid ) ); + }, this)); + + return result; + }; + + + /** + * Returns a serialized array of the widgets that have changed their + * position. + * + * @method serialize_changed + * @return {Array} Returns an Array of Objects with the data specified in + * the serialize_params option. + */ + fn.serialize_changed = function() { + return this.serialize(this.$changed); + }; + + + /** + * Creates the grid coords object representing the widget a add it to the + * mapped array of positions. + * + * @method register_widget + * @return {Array} Returns the instance of the Gridster class. + */ + fn.register_widget = function($el) { + + var wgd = { + 'col': parseInt($el.attr('data-col'), 10), + 'row': parseInt($el.attr('data-row'), 10), + 'size_x': parseInt($el.attr('data-sizex'), 10), + 'size_y': parseInt($el.attr('data-sizey'), 10), + 'el': $el + }; + + if (this.options.avoid_overlapped_widgets && + !this.can_move_to( + {size_x: wgd.size_x, size_y: wgd.size_y}, wgd.col, wgd.row) + ) { + wgd = this.next_position(wgd.size_x, wgd.size_y); + wgd.el = $el; + $el.attr({ + 'data-col': wgd.col, + 'data-row': wgd.row, + 'data-sizex': wgd.size_x, + 'data-sizey': wgd.size_y + }); + } + + // attach Coord object to player data-coord attribute + $el.data('coords', $el.coords()); + + // Extend Coord object with grid position info + $el.data('coords').grid = wgd; + + this.add_to_gridmap(wgd, $el); + + return this; + }; + + + /** + * Update in the mapped array of positions the value of cells represented by + * the grid coords object passed in the `grid_data` param. + * + * @param {Object} grid_data The grid coords object representing the cells + * to update in the mapped array. + * @param {HTMLElement|Boolean} value Pass `false` or the jQuery wrapped + * HTMLElement, depends if you want to delete an existing position or add + * a new one. + * @method update_widget_position + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.update_widget_position = function(grid_data, value) { + this.for_each_cell_occupied(grid_data, function(col, row) { + if (!this.gridmap[col]) { return this; } + this.gridmap[col][row] = value; + }); + return this; + }; + + + /** + * Remove a widget from the mapped array of positions. + * + * @method remove_from_gridmap + * @param {Object} grid_data The grid coords object representing the cells + * to update in the mapped array. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_from_gridmap = function(grid_data) { + return this.update_widget_position(grid_data, false); + }; + + + /** + * Add a widget to the mapped array of positions. + * + * @method add_to_gridmap + * @param {Object} grid_data The grid coords object representing the cells + * to update in the mapped array. + * @param {HTMLElement|Boolean} value The value to set in the specified + * position . + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.add_to_gridmap = function(grid_data, value) { + this.update_widget_position(grid_data, value || grid_data.el); + + if (grid_data.el) { + var $widgets = this.widgets_below(grid_data.el); + $widgets.each($.proxy(function(i, widget) { + this.move_widget_up( $(widget)); + }, this)); + } + }; + + + /** + * Make widgets draggable. + * + * @uses Draggable + * @method draggable + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.draggable = function() { + var self = this; + var draggable_options = $.extend(true, {}, this.options.draggable, { + offset_left: this.options.widget_margins[0], + start: function(event, ui) { + self.$widgets.filter('.player-revert') + .removeClass('player-revert'); + + self.$player = $(this); + self.$helper = self.options.draggable.helper === 'clone' ? + $(ui.helper) : self.$player; + self.helper = !self.$helper.is(self.$player); + + self.on_start_drag.call(self, event, ui); + self.$el.trigger('gridster:dragstart'); + }, + stop: function(event, ui) { + self.on_stop_drag.call(self, event, ui); + self.$el.trigger('gridster:dragstop'); + }, + drag: throttle(function(event, ui) { + self.on_drag.call(self, event, ui); + self.$el.trigger('gridster:drag'); + }, 60) + }); + + this.drag_api = this.$el.drag(draggable_options).data('drag'); + return this; + }; + + + /** + * This function is executed when the player begins to be dragged. + * + * @method on_start_drag + * @param {Event} The original browser event + * @param {Object} A prepared ui object. + */ + fn.on_start_drag = function(event, ui) { + + this.$helper.add(this.$player).add(this.$wrapper).addClass('dragging'); + + this.$player.addClass('player'); + this.player_grid_data = this.$player.coords().grid; + this.placeholder_grid_data = $.extend({}, this.player_grid_data); + + //set new grid height along the dragging period + this.$el.css('height', this.$el.height() + + (this.player_grid_data.size_y * this.min_widget_height)); + + var colliders = this.faux_grid; + var coords = this.$player.data('coords').coords; + + this.cells_occupied_by_player = this.get_cells_occupied( + this.player_grid_data); + this.cells_occupied_by_placeholder = this.get_cells_occupied( + this.placeholder_grid_data); + + this.last_cols = []; + this.last_rows = []; + + + // see jquery.collision.js + this.collision_api = this.$helper.collision( + colliders, this.options.collision); + + this.$preview_holder = $('
  • ', { + 'class': 'preview-holder', + 'data-row': this.$player.attr('data-row'), + 'data-col': this.$player.attr('data-col'), + css: { + width: coords.width, + height: coords.height + } + }).appendTo(this.$el); + + if (this.options.draggable.start) { + this.options.draggable.start.call(this, event, ui); + } + }; + + + /** + * This function is executed when the player is being dragged. + * + * @method on_drag + * @param {Event} The original browser event + * @param {Object} A prepared ui object. + */ + fn.on_drag = function(event, ui) { + //break if dragstop has been fired + if (this.$player === null) { + return false; + } + + var abs_offset = { + left: ui.position.left + this.baseX, + top: ui.position.top + this.baseY + }; + + this.colliders_data = this.collision_api.get_closest_colliders( + abs_offset); + + this.on_overlapped_column_change( + this.on_start_overlapping_column, + this.on_stop_overlapping_column + ); + + this.on_overlapped_row_change( + this.on_start_overlapping_row, + this.on_stop_overlapping_row + ); + + if (this.helper && this.$player) { + this.$player.css({ + 'left': ui.position.left, + 'top': ui.position.top + }); + } + + if (this.options.draggable.drag) { + this.options.draggable.drag.call(this, event, ui); + } + }; + + /** + * This function is executed when the player stops being dragged. + * + * @method on_stop_drag + * @param {Event} The original browser event + * @param {Object} A prepared ui object. + */ + fn.on_stop_drag = function(event, ui) { + this.$helper.add(this.$player).add(this.$wrapper) + .removeClass('dragging'); + + ui.position.left = ui.position.left + this.baseX; + ui.position.top = ui.position.top + this.baseY; + this.colliders_data = this.collision_api.get_closest_colliders(ui.position); + + this.on_overlapped_column_change( + this.on_start_overlapping_column, + this.on_stop_overlapping_column + ); + + this.on_overlapped_row_change( + this.on_start_overlapping_row, + this.on_stop_overlapping_row + ); + + this.$player.addClass('player-revert').removeClass('player') + .attr({ + 'data-col': this.placeholder_grid_data.col, + 'data-row': this.placeholder_grid_data.row + }).css({ + 'left': '', + 'top': '' + }); + + this.$changed = this.$changed.add(this.$player); + + this.cells_occupied_by_player = this.get_cells_occupied( + this.placeholder_grid_data); + this.set_cells_player_occupies( + this.placeholder_grid_data.col, this.placeholder_grid_data.row); + + this.$player.coords().grid.row = this.placeholder_grid_data.row; + this.$player.coords().grid.col = this.placeholder_grid_data.col; + + if (this.options.draggable.stop) { + this.options.draggable.stop.call(this, event, ui); + } + + this.$preview_holder.remove(); + + this.$player = null; + this.$helper = null; + this.placeholder_grid_data = {}; + this.player_grid_data = {}; + this.cells_occupied_by_placeholder = {}; + this.cells_occupied_by_player = {}; + + this.set_dom_grid_height(); + }; + + + /** + * Executes the callbacks passed as arguments when a column begins to be + * overlapped or stops being overlapped. + * + * @param {Function} start_callback Function executed when a new column + * begins to be overlapped. The column is passed as first argument. + * @param {Function} stop_callback Function executed when a column stops + * being overlapped. The column is passed as first argument. + * @method on_overlapped_column_change + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.on_overlapped_column_change = function(start_callback, stop_callback) { + if (!this.colliders_data.length) { + return; + } + var cols = this.get_targeted_columns( + this.colliders_data[0].el.data.col); + + var last_n_cols = this.last_cols.length; + var n_cols = cols.length; + var i; + + for (i = 0; i < n_cols; i++) { + if ($.inArray(cols[i], this.last_cols) === -1) { + (start_callback || $.noop).call(this, cols[i]); + } + } + + for (i = 0; i< last_n_cols; i++) { + if ($.inArray(this.last_cols[i], cols) === -1) { + (stop_callback || $.noop).call(this, this.last_cols[i]); + } + } + + this.last_cols = cols; + + return this; + }; + + + /** + * Executes the callbacks passed as arguments when a row starts to be + * overlapped or stops being overlapped. + * + * @param {Function} start_callback Function executed when a new row begins + * to be overlapped. The row is passed as first argument. + * @param {Function} stop_callback Function executed when a row stops being + * overlapped. The row is passed as first argument. + * @method on_overlapped_row_change + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.on_overlapped_row_change = function(start_callback, end_callback) { + if (!this.colliders_data.length) { + return; + } + var rows = this.get_targeted_rows(this.colliders_data[0].el.data.row); + var last_n_rows = this.last_rows.length; + var n_rows = rows.length; + var i; + + for (i = 0; i < n_rows; i++) { + if ($.inArray(rows[i], this.last_rows) === -1) { + (start_callback || $.noop).call(this, rows[i]); + } + } + + for (i = 0; i < last_n_rows; i++) { + if ($.inArray(this.last_rows[i], rows) === -1) { + (end_callback || $.noop).call(this, this.last_rows[i]); + } + } + + this.last_rows = rows; + }; + + + /** + * Sets the current position of the player + * + * @param {Function} start_callback Function executed when a new row begins + * to be overlapped. The row is passed as first argument. + * @param {Function} stop_callback Function executed when a row stops being + * overlapped. The row is passed as first argument. + * @method set_player + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.set_player = function(col, row, no_player) { + var self = this; + if (!no_player) { + this.empty_cells_player_occupies(); + } + var cell = !no_player ? self.colliders_data[0].el.data : {col: col}; + var to_col = cell.col; + var to_row = row || cell.row; + + this.player_grid_data = { + col: to_col, + row: to_row, + size_y : this.player_grid_data.size_y, + size_x : this.player_grid_data.size_x + }; + + this.cells_occupied_by_player = this.get_cells_occupied( + this.player_grid_data); + + var $overlapped_widgets = this.get_widgets_overlapped( + this.player_grid_data); + + var constraints = this.widgets_constraints($overlapped_widgets); + + this.manage_movements(constraints.can_go_up, to_col, to_row); + this.manage_movements(constraints.can_not_go_up, to_col, to_row); + + /* if there is not widgets overlapping in the new player position, + * update the new placeholder position. */ + if (!$overlapped_widgets.length) { + var pp = this.can_go_player_up(this.player_grid_data); + if (pp !== false) { + to_row = pp; + } + this.set_placeholder(to_col, to_row); + } + + return { + col: to_col, + row: to_row + }; + }; + + + /** + * See which of the widgets in the $widgets param collection can go to + * a upper row and which not. + * + * @method widgets_contraints + * @param {HTMLElements} $widgets A jQuery wrapped collection of + * HTMLElements. + * @return {Array} Returns a literal Object with two keys: `can_go_up` & + * `can_not_go_up`. Each contains a set of HTMLElements. + */ + fn.widgets_constraints = function($widgets) { + var $widgets_can_go_up = $([]); + var $widgets_can_not_go_up; + var wgd_can_go_up = []; + var wgd_can_not_go_up = []; + + $widgets.each($.proxy(function(i, w) { + var $w = $(w); + var wgd = $w.coords().grid; + if (this.can_go_widget_up(wgd)) { + $widgets_can_go_up = $widgets_can_go_up.add($w); + wgd_can_go_up.push(wgd); + }else{ + wgd_can_not_go_up.push(wgd); + } + }, this)); + + $widgets_can_not_go_up = $widgets.not($widgets_can_go_up); + + return { + can_go_up: this.sort_by_row_asc(wgd_can_go_up), + can_not_go_up: this.sort_by_row_desc(wgd_can_not_go_up) + }; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) in ascending way. + * + * @method sort_by_row_asc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + fn.sort_by_row_asc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (!a.row) { + a = $(a).coords().grid; + b = $(b).coords().grid; + } + + if (a.row > b.row) { + return 1; + } + return -1; + }); + + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) placing first the empty cells upper left. + * + * @method sort_by_row_and_col_asc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + fn.sort_by_row_and_col_asc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (a.row > b.row || a.row === b.row && a.col > b.col) { + return 1; + } + return -1; + }); + + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects by column (representing the grid + * coords of each widget) in ascending way. + * + * @method sort_by_col_asc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + fn.sort_by_col_asc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (a.col > b.col) { + return 1; + } + return -1; + }); + + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) in descending way. + * + * @method sort_by_row_desc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + fn.sort_by_row_desc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (a.row + a.size_y < b.row + b.size_y) { + return 1; + } + return -1; + }); + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) in descending way. + * + * @method manage_movements + * @param {HTMLElements} $widgets A jQuery collection of HTMLElements + * representing the widgets you want to move. + * @param {Number} to_col The column to which we want to move the widgets. + * @param {Number} to_row The row to which we want to move the widgets. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.manage_movements = function($widgets, to_col, to_row) { + $.each($widgets, $.proxy(function(i, w) { + var wgd = w; + var $w = wgd.el; + + var can_go_widget_up = this.can_go_widget_up(wgd); + + if (can_go_widget_up) { + //target CAN go up + //so move widget up + this.move_widget_to($w, can_go_widget_up); + this.set_placeholder(to_col, can_go_widget_up + wgd.size_y); + + } else { + //target can't go up + var can_go_player_up = this.can_go_player_up( + this.player_grid_data); + + if (!can_go_player_up) { + // target can't go up + // player cant't go up + // so we need to move widget down to a position that dont + // overlaps player + var y = (to_row + this.player_grid_data.size_y) - wgd.row; + + this.move_widget_down($w, y); + this.set_placeholder(to_col, to_row); + } + } + }, this)); + + return this; + }; + + /** + * Determines if there is a widget in the row and col given. Or if the + * HTMLElement passed as first argument is the player. + * + * @method is_player + * @param {Number|HTMLElement} col_or_el A jQuery wrapped collection of + * HTMLElements. + * @param {Number} [row] The column to which we want to move the widgets. + * @return {Boolean} Returns true or false. + */ + fn.is_player = function(col_or_el, row) { + if (row && !this.gridmap[col_or_el]) { return false; } + var $w = row ? this.gridmap[col_or_el][row] : col_or_el; + return $w && ($w.is(this.$player) || $w.is(this.$helper)); + }; + + + /** + * Determines if the widget that is being dragged is currently over the row + * and col given. + * + * @method is_player_in + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_player_in = function(col, row) { + var c = this.cells_occupied_by_player || {}; + return $.inArray(col, c.cols) >= 0 && $.inArray(row, c.rows) >= 0; + }; + + + /** + * Determines if the placeholder is currently over the row and col given. + * + * @method is_placeholder_in + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_placeholder_in = function(col, row) { + var c = this.cells_occupied_by_placeholder || {}; + return this.is_placeholder_in_col(col) && $.inArray(row, c.rows) >= 0; + }; + + + /** + * Determines if the placeholder is currently over the column given. + * + * @method is_placeholder_in_col + * @param {Number} col The column to check. + * @return {Boolean} Returns true or false. + */ + fn.is_placeholder_in_col = function(col) { + var c = this.cells_occupied_by_placeholder || []; + return $.inArray(col, c.cols) >= 0; + }; + + + /** + * Determines if the cell represented by col and row params is empty. + * + * @method is_empty + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_empty = function(col, row) { + if (typeof this.gridmap[col] !== 'undefined' && + typeof this.gridmap[col][row] !== 'undefined' && + this.gridmap[col][row] === false + ) { + return true; + } + return false; + }; + + + /** + * Determines if the cell represented by col and row params is occupied. + * + * @method is_occupied + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_occupied = function(col, row) { + if (!this.gridmap[col]) { + return false; + } + + if (this.gridmap[col][row]) { + return true; + } + return false; + }; + + + /** + * Determines if there is a widget in the cell represented by col/row params. + * + * @method is_widget + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean|HTMLElement} Returns false if there is no widget, + * else returns the jQuery HTMLElement + */ + fn.is_widget = function(col, row) { + var cell = this.gridmap[col]; + if (!cell) { + return false; + } + + cell = cell[row]; + + if (cell) { + return cell; + } + + return false; + }; + + + /** + * Determines if there is a widget in the cell represented by col/row + * params and if this is under the widget that is being dragged. + * + * @method is_widget_under_player + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_widget_under_player = function(col, row) { + if (this.is_widget(col, row)) { + return this.is_player_in(col, row); + } + return false; + }; + + + /** + * Get widgets overlapping with the player or with the object passed + * representing the grid cells. + * + * @method get_widgets_under_player + * @return {HTMLElement} Returns a jQuery collection of HTMLElements + */ + fn.get_widgets_under_player = function(cells) { + cells || (cells = this.cells_occupied_by_player || {cols: [], rows: []}); + var $widgets = $([]); + + $.each(cells.cols, $.proxy(function(i, col) { + $.each(cells.rows, $.proxy(function(i, row) { + if(this.is_widget(col, row)) { + $widgets = $widgets.add(this.gridmap[col][row]); + } + }, this)); + }, this)); + + return $widgets; + }; + + + /** + * Put placeholder at the row and column specified. + * + * @method set_placeholder + * @param {Number} col The column to which we want to move the + * placeholder. + * @param {Number} row The row to which we want to move the + * placeholder. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.set_placeholder = function(col, row) { + var phgd = $.extend({}, this.placeholder_grid_data); + var $nexts = this.widgets_below({ + col: phgd.col, + row: phgd.row, + size_y: phgd.size_y, + size_x: phgd.size_x + }); + + // Prevents widgets go out of the grid + var right_col = (col + phgd.size_x - 1); + if (right_col > this.cols) { + col = col - (right_col - col); + } + + var moved_down = this.placeholder_grid_data.row < row; + var changed_column = this.placeholder_grid_data.col !== col; + + this.placeholder_grid_data.col = col; + this.placeholder_grid_data.row = row; + + this.cells_occupied_by_placeholder = this.get_cells_occupied( + this.placeholder_grid_data); + + this.$preview_holder.attr({ + 'data-row' : row, + 'data-col' : col + }); + + if (moved_down || changed_column) { + $nexts.each($.proxy(function(i, widget) { + this.move_widget_up( + $(widget), this.placeholder_grid_data.col - col + phgd.size_y); + }, this)); + } + + + var $widgets_under_ph = this.get_widgets_under_player(this.cells_occupied_by_placeholder); + if ($widgets_under_ph.length) { + $widgets_under_ph.each($.proxy(function(i, widget) { + var $w = $(widget); + this.move_widget_down( + $w, row + phgd.size_y - $w.data('coords').grid.row); + }, this)); + } + + }; + + + /** + * Determines whether the player can move to a position above. + * + * @method can_go_player_up + * @param {Object} widget_grid_data The actual grid coords object of the + * player. + * @return {Number|Boolean} If the player can be moved to an upper row + * returns the row number, else returns false. + */ + fn.can_go_player_up = function(widget_grid_data) { + var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; + var result = true; + var upper_rows = []; + var min_row = 10000; + var $widgets_under_player = this.get_widgets_under_player(); + + /* generate an array with columns as index and array with upper rows + * empty as value */ + this.for_each_column_occupied(widget_grid_data, function(tcol) { + var grid_col = this.gridmap[tcol]; + var r = p_bottom_row + 1; + upper_rows[tcol] = []; + + while (--r > 0) { + if (this.is_empty(tcol, r) || this.is_player(tcol, r) || + this.is_widget(tcol, r) && + grid_col[r].is($widgets_under_player) + ) { + upper_rows[tcol].push(r); + min_row = r < min_row ? r : min_row; + }else{ + break; + } + } + + if (upper_rows[tcol].length === 0) { + result = false; + return true; //break + } + + upper_rows[tcol].sort(); + }); + + if (!result) { return false; } + + return this.get_valid_rows(widget_grid_data, upper_rows, min_row); + }; + + + /** + * Determines whether a widget can move to a position above. + * + * @method can_go_widget_up + * @param {Object} widget_grid_data The actual grid coords object of the + * widget we want to check. + * @return {Number|Boolean} If the widget can be moved to an upper row + * returns the row number, else returns false. + */ + fn.can_go_widget_up = function(widget_grid_data) { + var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; + var result = true; + var upper_rows = []; + var min_row = 10000; + + /* generate an array with columns as index and array with topmost rows + * empty as value */ + this.for_each_column_occupied(widget_grid_data, function(tcol) { + var grid_col = this.gridmap[tcol]; + upper_rows[tcol] = []; + + var r = p_bottom_row + 1; + // iterate over each row + while (--r > 0) { + if (this.is_widget(tcol, r) && !this.is_player_in(tcol, r)) { + if (!grid_col[r].is(widget_grid_data.el)) { + break; + } + } + + if (!this.is_player(tcol, r) && + !this.is_placeholder_in(tcol, r) && + !this.is_player_in(tcol, r)) { + upper_rows[tcol].push(r); + } + + if (r < min_row) { + min_row = r; + } + } + + if (upper_rows[tcol].length === 0) { + result = false; + return true; //break + } + + upper_rows[tcol].sort(); + }); + + if (!result) { return false; } + + return this.get_valid_rows(widget_grid_data, upper_rows, min_row); + }; + + + /** + * Search a valid row for the widget represented by `widget_grid_data' in + * the `upper_rows` array. Iteration starts from row specified in `min_row`. + * + * @method get_valid_rows + * @param {Object} widget_grid_data The actual grid coords object of the + * player. + * @param {Array} upper_rows An array with columns as index and arrays + * of valid rows as values. + * @param {Number} min_row The upper row from which the iteration will start. + * @return {Number|Boolean} Returns the upper row valid from the `upper_rows` + * for the widget in question. + */ + fn.get_valid_rows = function(widget_grid_data, upper_rows, min_row) { + var p_top_row = widget_grid_data.row; + var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; + var size_y = widget_grid_data.size_y; + var r = min_row - 1; + var valid_rows = []; + + while (++r <= p_bottom_row ) { + var common = true; + $.each(upper_rows, function(col, rows) { + if ($.isArray(rows) && $.inArray(r, rows) === -1) { + common = false; + } + }); + + if (common === true) { + valid_rows.push(r); + if (valid_rows.length === size_y) { + break; + } + } + } + + var new_row = false; + if (size_y === 1) { + if (valid_rows[0] !== p_top_row) { + new_row = valid_rows[0] || false; + } + }else{ + if (valid_rows[0] !== p_top_row) { + new_row = this.get_consecutive_numbers_index( + valid_rows, size_y); + } + } + + return new_row; + }; + + + fn.get_consecutive_numbers_index = function(arr, size_y) { + var max = arr.length; + var result = []; + var first = true; + var prev = -1; // or null? + + for (var i=0; i < max; i++) { + if (first || arr[i] === prev + 1) { + result.push(i); + if (result.length === size_y) { + break; + } + first = false; + }else{ + result = []; + first = true; + } + + prev = arr[i]; + } + + return result.length >= size_y ? arr[result[0]] : false; + }; + + + /** + * Get widgets overlapping with the player. + * + * @method get_widgets_overlapped + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.get_widgets_overlapped = function() { + var $w; + var $widgets = $([]); + var used = []; + var rows_from_bottom = this.cells_occupied_by_player.rows.slice(0); + rows_from_bottom.reverse(); + + $.each(this.cells_occupied_by_player.cols, $.proxy(function(i, col) { + $.each(rows_from_bottom, $.proxy(function(i, row) { + // if there is a widget in the player position + if (!this.gridmap[col]) { return true; } //next iteration + var $w = this.gridmap[col][row]; + if (this.is_occupied(col, row) && !this.is_player($w) && + $.inArray($w, used) === -1 + ) { + $widgets = $widgets.add($w); + used.push($w); + } + + }, this)); + }, this)); + + return $widgets; + }; + + + /** + * This callback is executed when the player begins to collide with a column. + * + * @method on_start_overlapping_column + * @param {Number} col The collided column. + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.on_start_overlapping_column = function(col) { + this.set_player(col, false); + }; + + + /** + * A callback executed when the player begins to collide with a row. + * + * @method on_start_overlapping_row + * @param {Number} col The collided row. + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.on_start_overlapping_row = function(row) { + this.set_player(false, row); + }; + + + /** + * A callback executed when the the player ends to collide with a column. + * + * @method on_stop_overlapping_column + * @param {Number} col The collided row. + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.on_stop_overlapping_column = function(col) { + this.set_player(col, false); + + var self = this; + this.for_each_widget_below(col, this.cells_occupied_by_player.rows[0], + function(tcol, trow) { + self.move_widget_up(this, self.player_grid_data.size_y); + }); + }; + + + /** + * This callback is executed when the player ends to collide with a row. + * + * @method on_stop_overlapping_row + * @param {Number} row The collided row. + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.on_stop_overlapping_row = function(row) { + this.set_player(false, row); + + var self = this; + var cols = this.cells_occupied_by_player.cols; + for (var c = 0, cl = cols.length; c < cl; c++) { + this.for_each_widget_below(cols[c], row, function(tcol, trow) { + self.move_widget_up(this, self.player_grid_data.size_y); + }); + } + }; + + + /** + * Move a widget to a specific row. The cell or cells must be empty. + * If the widget has widgets below, all of these widgets will be moved also + * if they can. + * + * @method move_widget_to + * @param {HTMLElement} $widget The jQuery wrapped HTMLElement of the + * widget is going to be moved. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.move_widget_to = function($widget, row) { + var self = this; + var widget_grid_data = $widget.coords().grid; + var diff = row - widget_grid_data.row; + var $next_widgets = this.widgets_below($widget); + + var can_move_to_new_cell = this.can_move_to( + widget_grid_data, widget_grid_data.col, row, $widget); + + if (can_move_to_new_cell === false) { + return false; + } + + this.remove_from_gridmap(widget_grid_data); + widget_grid_data.row = row; + this.add_to_gridmap(widget_grid_data); + $widget.attr('data-row', row); + this.$changed = this.$changed.add($widget); + + + $next_widgets.each(function(i, widget) { + var $w = $(widget); + var wgd = $w.coords().grid; + var can_go_up = self.can_go_widget_up(wgd); + if (can_go_up && can_go_up !== wgd.row) { + self.move_widget_to($w, can_go_up); + } + }); + + return this; + }; + + + /** + * Move up the specified widget and all below it. + * + * @method move_widget_up + * @param {HTMLElement} $widget The widget you want to move. + * @param {Number} [y_units] The number of cells that the widget has to move. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.move_widget_up = function($widget, y_units) { + var el_grid_data = $widget.coords().grid; + var actual_row = el_grid_data.row; + var moved = []; + var can_go_up = true; + y_units || (y_units = 1); + + if (!this.can_go_up($widget)) { return false; } //break; + + this.for_each_column_occupied(el_grid_data, function(col) { + // can_go_up + if ($.inArray($widget, moved) === -1) { + var widget_grid_data = $widget.coords().grid; + var next_row = actual_row - y_units; + next_row = this.can_go_up_to_row( + widget_grid_data, col, next_row); + + if (!next_row) { + return true; + } + + var $next_widgets = this.widgets_below($widget); + + this.remove_from_gridmap(widget_grid_data); + widget_grid_data.row = next_row; + this.add_to_gridmap(widget_grid_data); + $widget.attr('data-row', widget_grid_data.row); + this.$changed = this.$changed.add($widget); + + moved.push($widget); + + $next_widgets.each($.proxy(function(i, widget) { + this.move_widget_up($(widget), y_units); + }, this)); + } + }); + + }; + + + /** + * Move down the specified widget and all below it. + * + * @method move_widget_down + * @param {HTMLElement} $widget The jQuery object representing the widget + * you want to move. + * @param {Number} The number of cells that the widget has to move. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.move_widget_down = function($widget, y_units) { + var el_grid_data = $widget.coords().grid; + var actual_row = el_grid_data.row; + var moved = []; + var y_diff = y_units; + + if (!$widget) { return false; } + + if ($.inArray($widget, moved) === -1) { + + var widget_grid_data = $widget.coords().grid; + var next_row = actual_row + y_units; + var $next_widgets = this.widgets_below($widget); + + this.remove_from_gridmap(widget_grid_data); + + $next_widgets.each($.proxy(function(i, widget) { + var $w = $(widget); + var wd = $w.coords().grid; + var tmp_y = this.displacement_diff( + wd, widget_grid_data, y_diff); + + if (tmp_y > 0) { + this.move_widget_down($w, tmp_y); + } + }, this)); + + widget_grid_data.row = next_row; + this.update_widget_position(widget_grid_data, $widget); + $widget.attr('data-row', widget_grid_data.row); + this.$changed = this.$changed.add($widget); + + moved.push($widget); + } + }; + + + /** + * Check if the widget can move to the specified row, else returns the + * upper row possible. + * + * @method can_go_up_to_row + * @param {Number} widget_grid_data The current grid coords object of the + * widget. + * @param {Number} col The target column. + * @param {Number} row The target row. + * @return {Boolean|Number} Returns the row number if the widget can move + * to the target position, else returns false. + */ + fn.can_go_up_to_row = function(widget_grid_data, col, row) { + var ga = this.gridmap; + var result = true; + var urc = []; // upper_rows_in_columns + var actual_row = widget_grid_data.row; + var r; + + /* generate an array with columns as index and array with + * upper rows empty in the column */ + this.for_each_column_occupied(widget_grid_data, function(tcol) { + var grid_col = ga[tcol]; + urc[tcol] = []; + + r = actual_row; + while (r--) { + if (this.is_empty(tcol, r) && + !this.is_placeholder_in(tcol, r) + ) { + urc[tcol].push(r); + }else{ + break; + } + } + + if (!urc[tcol].length) { + result = false; + return true; + } + + }); + + if (!result) { return false; } + + /* get common rows starting from upper position in all the columns + * that widget occupies */ + r = row; + for (r = 1; r < actual_row; r++) { + var common = true; + + for (var uc = 0, ucl = urc.length; uc < ucl; uc++) { + if (urc[uc] && $.inArray(r, urc[uc]) === -1) { + common = false; + } + } + + if (common === true) { + result = r; + break; + } + } + + return result; + }; + + + fn.displacement_diff = function(widget_grid_data, parent_bgd, y_units) { + var actual_row = widget_grid_data.row; + var diffs = []; + var parent_max_y = parent_bgd.row + parent_bgd.size_y; + + this.for_each_column_occupied(widget_grid_data, function(col) { + var temp_y_units = 0; + + for (var r = parent_max_y; r < actual_row; r++) { + if (this.is_empty(col, r)) { + temp_y_units = temp_y_units + 1; + } + } + + diffs.push(temp_y_units); + }); + + var max_diff = Math.max.apply(Math, diffs); + y_units = (y_units - max_diff); + + return y_units > 0 ? y_units : 0; + }; + + + /** + * Get widgets below a widget. + * + * @method widgets_below + * @param {HTMLElement} $el The jQuery wrapped HTMLElement. + * @return {HTMLElements} A jQuery collection of HTMLElements. + */ + fn.widgets_below = function($el) { + var el_grid_data = $.isPlainObject($el) ? $el : $el.coords().grid; + var self = this; + var ga = this.gridmap; + var next_row = el_grid_data.row + el_grid_data.size_y - 1; + var $nexts = $([]); + + this.for_each_column_occupied(el_grid_data, function(col) { + self.for_each_widget_below(col, next_row, function(tcol, trow) { + if (!self.is_player(this) && $.inArray(this, $nexts) === -1) { + $nexts = $nexts.add(this); + return true; // break + } + }); + }); + + return this.sort_by_row_asc($nexts); + }; + + + /** + * Update the array of mapped positions with the new player position. + * + * @method set_cells_player_occupies + * @param {Number} col The new player col. + * @param {Number} col The new player row. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.set_cells_player_occupies = function(col, row) { + this.remove_from_gridmap(this.placeholder_grid_data); + this.placeholder_grid_data.col = col; + this.placeholder_grid_data.row = row; + this.add_to_gridmap(this.placeholder_grid_data, this.$player); + return this; + }; + + + /** + * Remove from the array of mapped positions the reference to the player. + * + * @method empty_cells_player_occupies + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.empty_cells_player_occupies = function() { + this.remove_from_gridmap(this.placeholder_grid_data); + return this; + }; + + + fn.can_go_up = function($el) { + var el_grid_data = $el.coords().grid; + var initial_row = el_grid_data.row; + var prev_row = initial_row - 1; + var ga = this.gridmap; + var upper_rows_by_column = []; + + var result = true; + if (initial_row === 1) { return false; } + + this.for_each_column_occupied(el_grid_data, function(col) { + var $w = this.is_widget(col, prev_row); + + if (this.is_occupied(col, prev_row) || + this.is_player(col, prev_row) || + this.is_placeholder_in(col, prev_row) || + this.is_player_in(col, prev_row) + ) { + result = false; + return true; //break + } + }); + + return result; + }; + + + + /** + * Check if it's possible to move a widget to a specific col/row. It takes + * into account the dimensions (`size_y` and `size_x` attrs. of the grid + * coords object) the widget occupies. + * + * @method can_move_to + * @param {Object} widget_grid_data The grid coords object that represents + * the widget. + * @param {Object} col The col to check. + * @param {Object} row The row to check. + * @param {Number} [max_row] The max row allowed. + * @return {Boolean} Returns true if all cells are empty, else return false. + */ + fn.can_move_to = function(widget_grid_data, col, row, max_row) { + var ga = this.gridmap; + var $w = widget_grid_data.el; + var future_wd = { + size_y: widget_grid_data.size_y, + size_x: widget_grid_data.size_x, + col: col, + row: row + }; + var result = true; + + //Prevents widgets go out of the grid + var right_col = col + widget_grid_data.size_x - 1; + if (right_col > this.cols) { + return false; + } + + if (max_row && max_row < row + widget_grid_data.size_y - 1) { + return false; + } + + this.for_each_cell_occupied(future_wd, function(tcol, trow) { + var $tw = this.is_widget(tcol, trow); + if ($tw && (!widget_grid_data.el || $tw.is($w))) { + result = false; + } + }); + + return result; + }; + + + /** + * Given the leftmost column returns all columns that are overlapping + * with the player. + * + * @method get_targeted_columns + * @param {Number} [from_col] The leftmost column. + * @return {Array} Returns an array with column numbers. + */ + fn.get_targeted_columns = function(from_col) { + var max = (from_col || this.player_grid_data.col) + + (this.player_grid_data.size_x - 1); + var cols = []; + for (var col = from_col; col <= max; col++) { + cols.push(col); + } + return cols; + }; + + + /** + * Given the upper row returns all rows that are overlapping with the player. + * + * @method get_targeted_rows + * @param {Number} [from_row] The upper row. + * @return {Array} Returns an array with row numbers. + */ + fn.get_targeted_rows = function(from_row) { + var max = (from_row || this.player_grid_data.row) + + (this.player_grid_data.size_y - 1); + var rows = []; + for (var row = from_row; row <= max; row++) { + rows.push(row); + } + return rows; + }; + + /** + * Get all columns and rows that a widget occupies. + * + * @method get_cells_occupied + * @param {Object} el_grid_data The grid coords object of the widget. + * @return {Object} Returns an object like `{ cols: [], rows: []}`. + */ + fn.get_cells_occupied = function(el_grid_data) { + var cells = { cols: [], rows: []}; + var i; + if (arguments[1] instanceof jQuery) { + el_grid_data = arguments[1].coords().grid; + } + + for (i = 0; i < el_grid_data.size_x; i++) { + var col = el_grid_data.col + i; + cells.cols.push(col); + } + + for (i = 0; i < el_grid_data.size_y; i++) { + var row = el_grid_data.row + i; + cells.rows.push(row); + } + + return cells; + }; + + + /** + * Iterate over the cells occupied by a widget executing a function for + * each one. + * + * @method for_each_cell_occupied + * @param {Object} el_grid_data The grid coords object that represents the + * widget. + * @param {Function} callback The function to execute on each column + * iteration. Column and row are passed as arguments. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_cell_occupied = function(grid_data, callback) { + this.for_each_column_occupied(grid_data, function(col) { + this.for_each_row_occupied(grid_data, function(row) { + callback.call(this, col, row); + }); + }); + return this; + }; + + + /** + * Iterate over the columns occupied by a widget executing a function for + * each one. + * + * @method for_each_column_occupied + * @param {Object} el_grid_data The grid coords object that represents + * the widget. + * @param {Function} callback The function to execute on each column + * iteration. The column number is passed as first argument. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_column_occupied = function(el_grid_data, callback) { + for (var i = 0; i < el_grid_data.size_x; i++) { + var col = el_grid_data.col + i; + callback.call(this, col, el_grid_data); + } + }; + + + /** + * Iterate over the rows occupied by a widget executing a function for + * each one. + * + * @method for_each_row_occupied + * @param {Object} el_grid_data The grid coords object that represents + * the widget. + * @param {Function} callback The function to execute on each column + * iteration. The row number is passed as first argument. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_row_occupied = function(el_grid_data, callback) { + for (var i = 0; i < el_grid_data.size_y; i++) { + var row = el_grid_data.row + i; + callback.call(this, row, el_grid_data); + } + }; + + + + fn._traversing_widgets = function(type, direction, col, row, callback) { + var ga = this.gridmap; + if (!ga[col]) { return; } + + var cr, max; + var action = type + '/' + direction; + if (arguments[2] instanceof jQuery) { + var el_grid_data = arguments[2].coords().grid; + col = el_grid_data.col; + row = el_grid_data.row; + callback = arguments[3]; + } + var matched = []; + var trow = row; + + + var methods = { + 'for_each/above': function() { + while (trow--) { + if (trow > 0 && this.is_widget(col, trow) && + $.inArray(ga[col][trow], matched) === -1 + ) { + cr = callback.call(ga[col][trow], col, trow); + matched.push(ga[col][trow]); + if (cr) { break; } + } + } + }, + 'for_each/below': function() { + for (trow = row + 1, max = ga[col].length; trow < max; trow++) { + if (this.is_widget(col, trow) && + $.inArray(ga[col][trow], matched) === -1 + ) { + cr = callback.call(ga[col][trow], col, trow); + matched.push(ga[col][trow]); + if (cr) { break; } + } + } + } + }; + + if (methods[action]) { + methods[action].call(this); + } + }; + + + /** + * Iterate over each widget above the column and row specified. + * + * @method for_each_widget_above + * @param {Number} col The column to start iterating. + * @param {Number} row The row to start iterating. + * @param {Function} callback The function to execute on each widget + * iteration. The value of `this` inside the function is the jQuery + * wrapped HTMLElement. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_widget_above = function(col, row, callback) { + this._traversing_widgets('for_each', 'above', col, row, callback); + return this; + }; + + + /** + * Iterate over each widget below the column and row specified. + * + * @method for_each_widget_below + * @param {Number} col The column to start iterating. + * @param {Number} row The row to start iterating. + * @param {Function} callback The function to execute on each widget + * iteration. The value of `this` inside the function is the jQuery wrapped + * HTMLElement. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_widget_below = function(col, row, callback) { + this._traversing_widgets('for_each', 'below', col, row, callback); + return this; + }; + + + /** + * Returns the highest occupied cell in the grid. + * + * @method get_highest_occupied_cell + * @return {Object} Returns an object with `col` and `row` numbers. + */ + fn.get_highest_occupied_cell = function() { + var r; + var gm = this.gridmap; + var rows = []; + var row_in_col = []; + for (var c = gm.length - 1; c >= 1; c--) { + for (r = gm[c].length - 1; r >= 1; r--) { + if (this.is_widget(c, r)) { + rows.push(r); + row_in_col[r] = c; + break; + } + } + } + + var highest_row = Math.max.apply(Math, rows); + + this.highest_occupied_cell = { + col: row_in_col[highest_row], + row: highest_row + }; + + return this.highest_occupied_cell; + }; + + + fn.get_widgets_from = function(col, row) { + var ga = this.gridmap; + var $widgets = $(); + + if (col) { + $widgets = $widgets.add( + this.$widgets.filter(function() { + var tcol = $(this).attr('data-col'); + return (tcol === col || tcol > col); + }) + ); + } + + if (row) { + $widgets = $widgets.add( + this.$widgets.filter(function() { + var trow = $(this).attr('data-row'); + return (trow === row || trow > row); + }) + ); + } + + return $widgets; + }; + + + /** + * Set the current height of the parent grid. + * + * @method set_dom_grid_height + * @return {Object} Returns the instance of the Gridster class. + */ + fn.set_dom_grid_height = function() { + var r = this.get_highest_occupied_cell().row; + this.$el.css('height', r * this.min_widget_height); + return this; + }; + + + /** + * It generates the neccessary styles to position the widgets. + * + * @method generate_stylesheet + * @param {Number} rows Number of columns. + * @param {Number} cols Number of rows. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.generate_stylesheet = function(opts) { + var styles = ''; + var max_size_x = this.options.max_size_x; + var max_rows = 0; + var max_cols = 0; + var i; + var rules; + + opts || (opts = {}); + opts.cols || (opts.cols = this.cols); + opts.rows || (opts.rows = this.rows); + opts.namespace || (opts.namespace = this.options.namespace); + opts.widget_base_dimensions || + (opts.widget_base_dimensions = this.options.widget_base_dimensions); + opts.widget_margins || + (opts.widget_margins = this.options.widget_margins); + opts.min_widget_width = (opts.widget_margins[0] * 2) + + opts.widget_base_dimensions[0]; + opts.min_widget_height = (opts.widget_margins[1] * 2) + + opts.widget_base_dimensions[1]; + + // don't duplicate stylesheets for the same configuration + var serialized_opts = $.param(opts); + if ($.inArray(serialized_opts, Gridster.generated_stylesheets) >= 0) { + return false; + } + + Gridster.generated_stylesheets.push(serialized_opts); + + /* generate CSS styles for cols */ + for (i = opts.cols; i >= 0; i--) { + styles += (opts.namespace + ' [data-col="'+ (i + 1) + '"] { left:' + + ((i * opts.widget_base_dimensions[0]) + + (i * opts.widget_margins[0]) + + ((i + 1) * opts.widget_margins[0])) + 'px;} '); + } + + /* generate CSS styles for rows */ + for (i = opts.rows; i >= 0; i--) { + styles += (opts.namespace + ' [data-row="' + (i + 1) + '"] { top:' + + ((i * opts.widget_base_dimensions[1]) + + (i * opts.widget_margins[1]) + + ((i + 1) * opts.widget_margins[1]) ) + 'px;} '); + } + + for (var y = 1; y <= opts.rows; y++) { + styles += (opts.namespace + ' [data-sizey="' + y + '"] { height:' + + (y * opts.widget_base_dimensions[1] + + (y - 1) * (opts.widget_margins[1] * 2)) + 'px;}'); + } + + for (var x = 1; x <= max_size_x; x++) { + styles += (opts.namespace + ' [data-sizex="' + x + '"] { width:' + + (x * opts.widget_base_dimensions[0] + + (x - 1) * (opts.widget_margins[0] * 2)) + 'px;}'); + } + + return this.add_style_tag(styles); + }; + + + /** + * Injects the given CSS as string to the head of the document. + * + * @method add_style_tag + * @param {String} css The styles to apply. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_style_tag = function(css) { + var d = document; + var tag = d.createElement('style'); + + d.getElementsByTagName('head')[0].appendChild(tag); + tag.setAttribute('type', 'text/css'); + + if (tag.styleSheet) { + tag.styleSheet.cssText = css; + }else{ + tag.appendChild(document.createTextNode(css)); + } + return this; + }; + + + /** + * Generates a faux grid to collide with it when a widget is dragged and + * detect row or column that we want to go. + * + * @method generate_faux_grid + * @param {Number} rows Number of columns. + * @param {Number} cols Number of rows. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.generate_faux_grid = function(rows, cols) { + this.faux_grid = []; + this.gridmap = []; + var col; + var row; + for (col = cols; col > 0; col--) { + this.gridmap[col] = []; + for (row = rows; row > 0; row--) { + this.add_faux_cell(row, col); + } + } + return this; + }; + + + /** + * Add cell to the faux grid. + * + * @method add_faux_cell + * @param {Number} row The row for the new faux cell. + * @param {Number} col The col for the new faux cell. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_faux_cell = function(row, col) { + var coords = $({ + left: this.baseX + ((col - 1) * this.min_widget_width), + top: this.baseY + (row -1) * this.min_widget_height, + width: this.min_widget_width, + height: this.min_widget_height, + col: col, + row: row, + original_col: col, + original_row: row + }).coords(); + + if (!$.isArray(this.gridmap[col])) { + this.gridmap[col] = []; + } + + this.gridmap[col][row] = false; + this.faux_grid.push(coords); + + return this; + }; + + + /** + * Add rows to the faux grid. + * + * @method add_faux_rows + * @param {Number} rows The number of rows you want to add to the faux grid. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_faux_rows = function(rows) { + var actual_rows = this.rows; + var max_rows = actual_rows + (rows || 1); + + for (var r = max_rows; r > actual_rows; r--) { + for (var c = this.cols; c >= 1; c--) { + this.add_faux_cell(r, c); + } + } + + this.rows = max_rows; + + if (this.options.autogenerate_stylesheet) { + this.generate_stylesheet(); + } + + return this; + }; + + /** + * Add cols to the faux grid. + * + * @method add_faux_cols + * @param {Number} cols The number of cols you want to add to the faux grid. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_faux_cols = function(cols) { + var actual_cols = this.cols; + var max_cols = actual_cols + (cols || 1); + + for (var c = actual_cols; c < max_cols; c++) { + for (var r = this.rows; r >= 1; r--) { + this.add_faux_cell(r, c); + } + } + + this.cols = max_cols; + + if (this.options.autogenerate_stylesheet) { + this.generate_stylesheet(); + } + + return this; + }; + + + /** + * Recalculates the offsets for the faux grid. You need to use it when + * the browser is resized. + * + * @method recalculate_faux_grid + * @return {Object} Returns the instance of the Gridster class. + */ + fn.recalculate_faux_grid = function() { + var aw = this.$wrapper.width(); + this.baseX = ($(window).width() - aw) / 2; + this.baseY = this.$wrapper.offset().top; + + $.each(this.faux_grid, $.proxy(function(i, coords) { + this.faux_grid[i] = coords.update({ + left: this.baseX + (coords.data.col -1) * this.min_widget_width, + top: this.baseY + (coords.data.row -1) * this.min_widget_height + }); + + }, this)); + + return this; + }; + + + /** + * Get all widgets in the DOM and register them. + * + * @method get_widgets_from_DOM + * @return {Object} Returns the instance of the Gridster class. + */ + fn.get_widgets_from_DOM = function() { + this.$widgets.each($.proxy(function(i, widget) { + this.register_widget($(widget)); + }, this)); + return this; + }; + + + /** + * Calculate columns and rows to be set based on the configuration + * parameters, grid dimensions, etc ... + * + * @method generate_grid_and_stylesheet + * @return {Object} Returns the instance of the Gridster class. + */ + fn.generate_grid_and_stylesheet = function() { + var aw = this.$wrapper.width(); + var ah = this.$wrapper.height(); + + var cols = Math.floor(aw / this.min_widget_width) + + this.options.extra_cols; + + var actual_cols = this.$widgets.map(function() { + return $(this).attr('data-col'); + }); + actual_cols = Array.prototype.slice.call(actual_cols, 0); + //needed to pass tests with phantomjs + actual_cols.length || (actual_cols = [0]); + + var min_cols = Math.max.apply(Math, actual_cols); + + // get all rows that could be occupied by the current widgets + var max_rows = this.options.extra_rows; + this.$widgets.each(function(i, w) { + max_rows += (+$(w).attr('data-sizey')); + }); + + this.cols = Math.max(min_cols, cols, this.options.min_cols); + this.rows = Math.max(max_rows, this.options.min_rows); + + this.baseX = ($(window).width() - aw) / 2; + this.baseY = this.$wrapper.offset().top; + + if (this.options.autogenerate_stylesheet) { + this.generate_stylesheet(); + } + + return this.generate_faux_grid(this.rows, this.cols); + }; + + + //jQuery adapter + $.fn.gridster = function(options) { + return this.each(function() { + if (!$(this).data('gridster')) { + $(this).data('gridster', new Gridster( this, options )); + } + }); + }; + + $.Gridster = fn; + +}(jQuery, window, document)); diff --git a/GRID/assets/jquery.js b/GRID/assets/jquery.js new file mode 100644 index 0000000..3774ff9 --- /dev/null +++ b/GRID/assets/jquery.js @@ -0,0 +1,9404 @@ +/*! + * jQuery JavaScript Library v1.7.2 + * http://jquery.com/ + * + * Copyright 2011, John Resig + * Dual licensed under the MIT or GPL Version 2 licenses. + * http://jquery.org/license + * + * Includes Sizzle.js + * http://sizzlejs.com/ + * Copyright 2011, The Dojo Foundation + * Released under the MIT, BSD, and GPL Licenses. + * + * Date: Wed Mar 21 12:46:34 2012 -0700 + */ +(function( window, undefined ) { + +// Use the correct document accordingly with window argument (sandbox) +var document = window.document, + navigator = window.navigator, + location = window.location; +var jQuery = (function() { + +// Define a local copy of jQuery +var jQuery = function( selector, context ) { + // The jQuery object is actually just the init constructor 'enhanced' + return new jQuery.fn.init( selector, context, rootjQuery ); + }, + + // Map over jQuery in case of overwrite + _jQuery = window.jQuery, + + // Map over the $ in case of overwrite + _$ = window.$, + + // A central reference to the root jQuery(document) + rootjQuery, + + // A simple way to check for HTML strings or ID strings + // Prioritize #id over to avoid XSS via location.hash (#9521) + quickExpr = /^(?:[^#<]*(<[\w\W]+>)[^>]*$|#([\w\-]*)$)/, + + // Check if a string has a non-whitespace character in it + rnotwhite = /\S/, + + // Used for trimming whitespace + trimLeft = /^\s+/, + trimRight = /\s+$/, + + // Match a standalone tag + rsingleTag = /^<(\w+)\s*\/?>(?:<\/\1>)?$/, + + // JSON RegExp + rvalidchars = /^[\],:{}\s]*$/, + rvalidescape = /\\(?:["\\\/bfnrt]|u[0-9a-fA-F]{4})/g, + rvalidtokens = /"[^"\\\n\r]*"|true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?/g, + rvalidbraces = /(?:^|:|,)(?:\s*\[)+/g, + + // Useragent RegExp + rwebkit = /(webkit)[ \/]([\w.]+)/, + ropera = /(opera)(?:.*version)?[ \/]([\w.]+)/, + rmsie = /(msie) ([\w.]+)/, + rmozilla = /(mozilla)(?:.*? rv:([\w.]+))?/, + + // Matches dashed string for camelizing + rdashAlpha = /-([a-z]|[0-9])/ig, + rmsPrefix = /^-ms-/, + + // Used by jQuery.camelCase as callback to replace() + fcamelCase = function( all, letter ) { + return ( letter + "" ).toUpperCase(); + }, + + // Keep a UserAgent string for use with jQuery.browser + userAgent = navigator.userAgent, + + // For matching the engine and version of the browser + browserMatch, + + // The deferred used on DOM ready + readyList, + + // The ready event handler + DOMContentLoaded, + + // Save a reference to some core methods + toString = Object.prototype.toString, + hasOwn = Object.prototype.hasOwnProperty, + push = Array.prototype.push, + slice = Array.prototype.slice, + trim = String.prototype.trim, + indexOf = Array.prototype.indexOf, + + // [[Class]] -> type pairs + class2type = {}; + +jQuery.fn = jQuery.prototype = { + constructor: jQuery, + init: function( selector, context, rootjQuery ) { + var match, elem, ret, doc; + + // Handle $(""), $(null), or $(undefined) + if ( !selector ) { + return this; + } + + // Handle $(DOMElement) + if ( selector.nodeType ) { + this.context = this[0] = selector; + this.length = 1; + return this; + } + + // The body element only exists once, optimize finding it + if ( selector === "body" && !context && document.body ) { + this.context = document; + this[0] = document.body; + this.selector = selector; + this.length = 1; + return this; + } + + // Handle HTML strings + if ( typeof selector === "string" ) { + // Are we dealing with HTML string or an ID? + if ( selector.charAt(0) === "<" && selector.charAt( selector.length - 1 ) === ">" && selector.length >= 3 ) { + // Assume that strings that start and end with <> are HTML and skip the regex check + match = [ null, selector, null ]; + + } else { + match = quickExpr.exec( selector ); + } + + // Verify a match, and that no context was specified for #id + if ( match && (match[1] || !context) ) { + + // HANDLE: $(html) -> $(array) + if ( match[1] ) { + context = context instanceof jQuery ? context[0] : context; + doc = ( context ? context.ownerDocument || context : document ); + + // If a single string is passed in and it's a single tag + // just do a createElement and skip the rest + ret = rsingleTag.exec( selector ); + + if ( ret ) { + if ( jQuery.isPlainObject( context ) ) { + selector = [ document.createElement( ret[1] ) ]; + jQuery.fn.attr.call( selector, context, true ); + + } else { + selector = [ doc.createElement( ret[1] ) ]; + } + + } else { + ret = jQuery.buildFragment( [ match[1] ], [ doc ] ); + selector = ( ret.cacheable ? jQuery.clone(ret.fragment) : ret.fragment ).childNodes; + } + + return jQuery.merge( this, selector ); + + // HANDLE: $("#id") + } else { + elem = document.getElementById( match[2] ); + + // Check parentNode to catch when Blackberry 4.6 returns + // nodes that are no longer in the document #6963 + if ( elem && elem.parentNode ) { + // Handle the case where IE and Opera return items + // by name instead of ID + if ( elem.id !== match[2] ) { + return rootjQuery.find( selector ); + } + + // Otherwise, we inject the element directly into the jQuery object + this.length = 1; + this[0] = elem; + } + + this.context = document; + this.selector = selector; + return this; + } + + // HANDLE: $(expr, $(...)) + } else if ( !context || context.jquery ) { + return ( context || rootjQuery ).find( selector ); + + // HANDLE: $(expr, context) + // (which is just equivalent to: $(context).find(expr) + } else { + return this.constructor( context ).find( selector ); + } + + // HANDLE: $(function) + // Shortcut for document ready + } else if ( jQuery.isFunction( selector ) ) { + return rootjQuery.ready( selector ); + } + + if ( selector.selector !== undefined ) { + this.selector = selector.selector; + this.context = selector.context; + } + + return jQuery.makeArray( selector, this ); + }, + + // Start with an empty selector + selector: "", + + // The current version of jQuery being used + jquery: "1.7.2", + + // The default length of a jQuery object is 0 + length: 0, + + // The number of elements contained in the matched element set + size: function() { + return this.length; + }, + + toArray: function() { + return slice.call( this, 0 ); + }, + + // Get the Nth element in the matched element set OR + // Get the whole matched element set as a clean array + get: function( num ) { + return num == null ? + + // Return a 'clean' array + this.toArray() : + + // Return just the object + ( num < 0 ? this[ this.length + num ] : this[ num ] ); + }, + + // Take an array of elements and push it onto the stack + // (returning the new matched element set) + pushStack: function( elems, name, selector ) { + // Build a new jQuery matched element set + var ret = this.constructor(); + + if ( jQuery.isArray( elems ) ) { + push.apply( ret, elems ); + + } else { + jQuery.merge( ret, elems ); + } + + // Add the old object onto the stack (as a reference) + ret.prevObject = this; + + ret.context = this.context; + + if ( name === "find" ) { + ret.selector = this.selector + ( this.selector ? " " : "" ) + selector; + } else if ( name ) { + ret.selector = this.selector + "." + name + "(" + selector + ")"; + } + + // Return the newly-formed element set + return ret; + }, + + // Execute a callback for every element in the matched set. + // (You can seed the arguments with an array of args, but this is + // only used internally.) + each: function( callback, args ) { + return jQuery.each( this, callback, args ); + }, + + ready: function( fn ) { + // Attach the listeners + jQuery.bindReady(); + + // Add the callback + readyList.add( fn ); + + return this; + }, + + eq: function( i ) { + i = +i; + return i === -1 ? + this.slice( i ) : + this.slice( i, i + 1 ); + }, + + first: function() { + return this.eq( 0 ); + }, + + last: function() { + return this.eq( -1 ); + }, + + slice: function() { + return this.pushStack( slice.apply( this, arguments ), + "slice", slice.call(arguments).join(",") ); + }, + + map: function( callback ) { + return this.pushStack( jQuery.map(this, function( elem, i ) { + return callback.call( elem, i, elem ); + })); + }, + + end: function() { + return this.prevObject || this.constructor(null); + }, + + // For internal use only. + // Behaves like an Array's method, not like a jQuery method. + push: push, + sort: [].sort, + splice: [].splice +}; + +// Give the init function the jQuery prototype for later instantiation +jQuery.fn.init.prototype = jQuery.fn; + +jQuery.extend = jQuery.fn.extend = function() { + var options, name, src, copy, copyIsArray, clone, + target = arguments[0] || {}, + i = 1, + length = arguments.length, + deep = false; + + // Handle a deep copy situation + if ( typeof target === "boolean" ) { + deep = target; + target = arguments[1] || {}; + // skip the boolean and the target + i = 2; + } + + // Handle case when target is a string or something (possible in deep copy) + if ( typeof target !== "object" && !jQuery.isFunction(target) ) { + target = {}; + } + + // extend jQuery itself if only one argument is passed + if ( length === i ) { + target = this; + --i; + } + + for ( ; i < length; i++ ) { + // Only deal with non-null/undefined values + if ( (options = arguments[ i ]) != null ) { + // Extend the base object + for ( name in options ) { + src = target[ name ]; + copy = options[ name ]; + + // Prevent never-ending loop + if ( target === copy ) { + continue; + } + + // Recurse if we're merging plain objects or arrays + if ( deep && copy && ( jQuery.isPlainObject(copy) || (copyIsArray = jQuery.isArray(copy)) ) ) { + if ( copyIsArray ) { + copyIsArray = false; + clone = src && jQuery.isArray(src) ? src : []; + + } else { + clone = src && jQuery.isPlainObject(src) ? src : {}; + } + + // Never move original objects, clone them + target[ name ] = jQuery.extend( deep, clone, copy ); + + // Don't bring in undefined values + } else if ( copy !== undefined ) { + target[ name ] = copy; + } + } + } + } + + // Return the modified object + return target; +}; + +jQuery.extend({ + noConflict: function( deep ) { + if ( window.$ === jQuery ) { + window.$ = _$; + } + + if ( deep && window.jQuery === jQuery ) { + window.jQuery = _jQuery; + } + + return jQuery; + }, + + // Is the DOM ready to be used? Set to true once it occurs. + isReady: false, + + // A counter to track how many items to wait for before + // the ready event fires. See #6781 + readyWait: 1, + + // Hold (or release) the ready event + holdReady: function( hold ) { + if ( hold ) { + jQuery.readyWait++; + } else { + jQuery.ready( true ); + } + }, + + // Handle when the DOM is ready + ready: function( wait ) { + // Either a released hold or an DOMready/load event and not yet ready + if ( (wait === true && !--jQuery.readyWait) || (wait !== true && !jQuery.isReady) ) { + // Make sure body exists, at least, in case IE gets a little overzealous (ticket #5443). + if ( !document.body ) { + return setTimeout( jQuery.ready, 1 ); + } + + // Remember that the DOM is ready + jQuery.isReady = true; + + // If a normal DOM Ready event fired, decrement, and wait if need be + if ( wait !== true && --jQuery.readyWait > 0 ) { + return; + } + + // If there are functions bound, to execute + readyList.fireWith( document, [ jQuery ] ); + + // Trigger any bound ready events + if ( jQuery.fn.trigger ) { + jQuery( document ).trigger( "ready" ).off( "ready" ); + } + } + }, + + bindReady: function() { + if ( readyList ) { + return; + } + + readyList = jQuery.Callbacks( "once memory" ); + + // Catch cases where $(document).ready() is called after the + // browser event has already occurred. + if ( document.readyState === "complete" ) { + // Handle it asynchronously to allow scripts the opportunity to delay ready + return setTimeout( jQuery.ready, 1 ); + } + + // Mozilla, Opera and webkit nightlies currently support this event + if ( document.addEventListener ) { + // Use the handy event callback + document.addEventListener( "DOMContentLoaded", DOMContentLoaded, false ); + + // A fallback to window.onload, that will always work + window.addEventListener( "load", jQuery.ready, false ); + + // If IE event model is used + } else if ( document.attachEvent ) { + // ensure firing before onload, + // maybe late but safe also for iframes + document.attachEvent( "onreadystatechange", DOMContentLoaded ); + + // A fallback to window.onload, that will always work + window.attachEvent( "onload", jQuery.ready ); + + // If IE and not a frame + // continually check to see if the document is ready + var toplevel = false; + + try { + toplevel = window.frameElement == null; + } catch(e) {} + + if ( document.documentElement.doScroll && toplevel ) { + doScrollCheck(); + } + } + }, + + // See test/unit/core.js for details concerning isFunction. + // Since version 1.3, DOM methods and functions like alert + // aren't supported. They return false on IE (#2968). + isFunction: function( obj ) { + return jQuery.type(obj) === "function"; + }, + + isArray: Array.isArray || function( obj ) { + return jQuery.type(obj) === "array"; + }, + + isWindow: function( obj ) { + return obj != null && obj == obj.window; + }, + + isNumeric: function( obj ) { + return !isNaN( parseFloat(obj) ) && isFinite( obj ); + }, + + type: function( obj ) { + return obj == null ? + String( obj ) : + class2type[ toString.call(obj) ] || "object"; + }, + + isPlainObject: function( obj ) { + // Must be an Object. + // Because of IE, we also have to check the presence of the constructor property. + // Make sure that DOM nodes and window objects don't pass through, as well + if ( !obj || jQuery.type(obj) !== "object" || obj.nodeType || jQuery.isWindow( obj ) ) { + return false; + } + + try { + // Not own constructor property must be Object + if ( obj.constructor && + !hasOwn.call(obj, "constructor") && + !hasOwn.call(obj.constructor.prototype, "isPrototypeOf") ) { + return false; + } + } catch ( e ) { + // IE8,9 Will throw exceptions on certain host objects #9897 + return false; + } + + // Own properties are enumerated firstly, so to speed up, + // if last one is own, then all properties are own. + + var key; + for ( key in obj ) {} + + return key === undefined || hasOwn.call( obj, key ); + }, + + isEmptyObject: function( obj ) { + for ( var name in obj ) { + return false; + } + return true; + }, + + error: function( msg ) { + throw new Error( msg ); + }, + + parseJSON: function( data ) { + if ( typeof data !== "string" || !data ) { + return null; + } + + // Make sure leading/trailing whitespace is removed (IE can't handle it) + data = jQuery.trim( data ); + + // Attempt to parse using the native JSON parser first + if ( window.JSON && window.JSON.parse ) { + return window.JSON.parse( data ); + } + + // Make sure the incoming data is actual JSON + // Logic borrowed from http://json.org/json2.js + if ( rvalidchars.test( data.replace( rvalidescape, "@" ) + .replace( rvalidtokens, "]" ) + .replace( rvalidbraces, "")) ) { + + return ( new Function( "return " + data ) )(); + + } + jQuery.error( "Invalid JSON: " + data ); + }, + + // Cross-browser xml parsing + parseXML: function( data ) { + if ( typeof data !== "string" || !data ) { + return null; + } + var xml, tmp; + try { + if ( window.DOMParser ) { // Standard + tmp = new DOMParser(); + xml = tmp.parseFromString( data , "text/xml" ); + } else { // IE + xml = new ActiveXObject( "Microsoft.XMLDOM" ); + xml.async = "false"; + xml.loadXML( data ); + } + } catch( e ) { + xml = undefined; + } + if ( !xml || !xml.documentElement || xml.getElementsByTagName( "parsererror" ).length ) { + jQuery.error( "Invalid XML: " + data ); + } + return xml; + }, + + noop: function() {}, + + // Evaluates a script in a global context + // Workarounds based on findings by Jim Driscoll + // http://weblogs.java.net/blog/driscoll/archive/2009/09/08/eval-javascript-global-context + globalEval: function( data ) { + if ( data && rnotwhite.test( data ) ) { + // We use execScript on Internet Explorer + // We use an anonymous function so that context is window + // rather than jQuery in Firefox + ( window.execScript || function( data ) { + window[ "eval" ].call( window, data ); + } )( data ); + } + }, + + // Convert dashed to camelCase; used by the css and data modules + // Microsoft forgot to hump their vendor prefix (#9572) + camelCase: function( string ) { + return string.replace( rmsPrefix, "ms-" ).replace( rdashAlpha, fcamelCase ); + }, + + nodeName: function( elem, name ) { + return elem.nodeName && elem.nodeName.toUpperCase() === name.toUpperCase(); + }, + + // args is for internal usage only + each: function( object, callback, args ) { + var name, i = 0, + length = object.length, + isObj = length === undefined || jQuery.isFunction( object ); + + if ( args ) { + if ( isObj ) { + for ( name in object ) { + if ( callback.apply( object[ name ], args ) === false ) { + break; + } + } + } else { + for ( ; i < length; ) { + if ( callback.apply( object[ i++ ], args ) === false ) { + break; + } + } + } + + // A special, fast, case for the most common use of each + } else { + if ( isObj ) { + for ( name in object ) { + if ( callback.call( object[ name ], name, object[ name ] ) === false ) { + break; + } + } + } else { + for ( ; i < length; ) { + if ( callback.call( object[ i ], i, object[ i++ ] ) === false ) { + break; + } + } + } + } + + return object; + }, + + // Use native String.trim function wherever possible + trim: trim ? + function( text ) { + return text == null ? + "" : + trim.call( text ); + } : + + // Otherwise use our own trimming functionality + function( text ) { + return text == null ? + "" : + text.toString().replace( trimLeft, "" ).replace( trimRight, "" ); + }, + + // results is for internal usage only + makeArray: function( array, results ) { + var ret = results || []; + + if ( array != null ) { + // The window, strings (and functions) also have 'length' + // Tweaked logic slightly to handle Blackberry 4.7 RegExp issues #6930 + var type = jQuery.type( array ); + + if ( array.length == null || type === "string" || type === "function" || type === "regexp" || jQuery.isWindow( array ) ) { + push.call( ret, array ); + } else { + jQuery.merge( ret, array ); + } + } + + return ret; + }, + + inArray: function( elem, array, i ) { + var len; + + if ( array ) { + if ( indexOf ) { + return indexOf.call( array, elem, i ); + } + + len = array.length; + i = i ? i < 0 ? Math.max( 0, len + i ) : i : 0; + + for ( ; i < len; i++ ) { + // Skip accessing in sparse arrays + if ( i in array && array[ i ] === elem ) { + return i; + } + } + } + + return -1; + }, + + merge: function( first, second ) { + var i = first.length, + j = 0; + + if ( typeof second.length === "number" ) { + for ( var l = second.length; j < l; j++ ) { + first[ i++ ] = second[ j ]; + } + + } else { + while ( second[j] !== undefined ) { + first[ i++ ] = second[ j++ ]; + } + } + + first.length = i; + + return first; + }, + + grep: function( elems, callback, inv ) { + var ret = [], retVal; + inv = !!inv; + + // Go through the array, only saving the items + // that pass the validator function + for ( var i = 0, length = elems.length; i < length; i++ ) { + retVal = !!callback( elems[ i ], i ); + if ( inv !== retVal ) { + ret.push( elems[ i ] ); + } + } + + return ret; + }, + + // arg is for internal usage only + map: function( elems, callback, arg ) { + var value, key, ret = [], + i = 0, + length = elems.length, + // jquery objects are treated as arrays + isArray = elems instanceof jQuery || length !== undefined && typeof length === "number" && ( ( length > 0 && elems[ 0 ] && elems[ length -1 ] ) || length === 0 || jQuery.isArray( elems ) ) ; + + // Go through the array, translating each of the items to their + if ( isArray ) { + for ( ; i < length; i++ ) { + value = callback( elems[ i ], i, arg ); + + if ( value != null ) { + ret[ ret.length ] = value; + } + } + + // Go through every key on the object, + } else { + for ( key in elems ) { + value = callback( elems[ key ], key, arg ); + + if ( value != null ) { + ret[ ret.length ] = value; + } + } + } + + // Flatten any nested arrays + return ret.concat.apply( [], ret ); + }, + + // A global GUID counter for objects + guid: 1, + + // Bind a function to a context, optionally partially applying any + // arguments. + proxy: function( fn, context ) { + if ( typeof context === "string" ) { + var tmp = fn[ context ]; + context = fn; + fn = tmp; + } + + // Quick check to determine if target is callable, in the spec + // this throws a TypeError, but we will just return undefined. + if ( !jQuery.isFunction( fn ) ) { + return undefined; + } + + // Simulated bind + var args = slice.call( arguments, 2 ), + proxy = function() { + return fn.apply( context, args.concat( slice.call( arguments ) ) ); + }; + + // Set the guid of unique handler to the same of original handler, so it can be removed + proxy.guid = fn.guid = fn.guid || proxy.guid || jQuery.guid++; + + return proxy; + }, + + // Mutifunctional method to get and set values to a collection + // The value/s can optionally be executed if it's a function + access: function( elems, fn, key, value, chainable, emptyGet, pass ) { + var exec, + bulk = key == null, + i = 0, + length = elems.length; + + // Sets many values + if ( key && typeof key === "object" ) { + for ( i in key ) { + jQuery.access( elems, fn, i, key[i], 1, emptyGet, value ); + } + chainable = 1; + + // Sets one value + } else if ( value !== undefined ) { + // Optionally, function values get executed if exec is true + exec = pass === undefined && jQuery.isFunction( value ); + + if ( bulk ) { + // Bulk operations only iterate when executing function values + if ( exec ) { + exec = fn; + fn = function( elem, key, value ) { + return exec.call( jQuery( elem ), value ); + }; + + // Otherwise they run against the entire set + } else { + fn.call( elems, value ); + fn = null; + } + } + + if ( fn ) { + for (; i < length; i++ ) { + fn( elems[i], key, exec ? value.call( elems[i], i, fn( elems[i], key ) ) : value, pass ); + } + } + + chainable = 1; + } + + return chainable ? + elems : + + // Gets + bulk ? + fn.call( elems ) : + length ? fn( elems[0], key ) : emptyGet; + }, + + now: function() { + return ( new Date() ).getTime(); + }, + + // Use of jQuery.browser is frowned upon. + // More details: http://docs.jquery.com/Utilities/jQuery.browser + uaMatch: function( ua ) { + ua = ua.toLowerCase(); + + var match = rwebkit.exec( ua ) || + ropera.exec( ua ) || + rmsie.exec( ua ) || + ua.indexOf("compatible") < 0 && rmozilla.exec( ua ) || + []; + + return { browser: match[1] || "", version: match[2] || "0" }; + }, + + sub: function() { + function jQuerySub( selector, context ) { + return new jQuerySub.fn.init( selector, context ); + } + jQuery.extend( true, jQuerySub, this ); + jQuerySub.superclass = this; + jQuerySub.fn = jQuerySub.prototype = this(); + jQuerySub.fn.constructor = jQuerySub; + jQuerySub.sub = this.sub; + jQuerySub.fn.init = function init( selector, context ) { + if ( context && context instanceof jQuery && !(context instanceof jQuerySub) ) { + context = jQuerySub( context ); + } + + return jQuery.fn.init.call( this, selector, context, rootjQuerySub ); + }; + jQuerySub.fn.init.prototype = jQuerySub.fn; + var rootjQuerySub = jQuerySub(document); + return jQuerySub; + }, + + browser: {} +}); + +// Populate the class2type map +jQuery.each("Boolean Number String Function Array Date RegExp Object".split(" "), function(i, name) { + class2type[ "[object " + name + "]" ] = name.toLowerCase(); +}); + +browserMatch = jQuery.uaMatch( userAgent ); +if ( browserMatch.browser ) { + jQuery.browser[ browserMatch.browser ] = true; + jQuery.browser.version = browserMatch.version; +} + +// Deprecated, use jQuery.browser.webkit instead +if ( jQuery.browser.webkit ) { + jQuery.browser.safari = true; +} + +// IE doesn't match non-breaking spaces with \s +if ( rnotwhite.test( "\xA0" ) ) { + trimLeft = /^[\s\xA0]+/; + trimRight = /[\s\xA0]+$/; +} + +// All jQuery objects should point back to these +rootjQuery = jQuery(document); + +// Cleanup functions for the document ready method +if ( document.addEventListener ) { + DOMContentLoaded = function() { + document.removeEventListener( "DOMContentLoaded", DOMContentLoaded, false ); + jQuery.ready(); + }; + +} else if ( document.attachEvent ) { + DOMContentLoaded = function() { + // Make sure body exists, at least, in case IE gets a little overzealous (ticket #5443). + if ( document.readyState === "complete" ) { + document.detachEvent( "onreadystatechange", DOMContentLoaded ); + jQuery.ready(); + } + }; +} + +// The DOM ready check for Internet Explorer +function doScrollCheck() { + if ( jQuery.isReady ) { + return; + } + + try { + // If IE is used, use the trick by Diego Perini + // http://javascript.nwbox.com/IEContentLoaded/ + document.documentElement.doScroll("left"); + } catch(e) { + setTimeout( doScrollCheck, 1 ); + return; + } + + // and execute any waiting functions + jQuery.ready(); +} + +return jQuery; + +})(); + + +// String to Object flags format cache +var flagsCache = {}; + +// Convert String-formatted flags into Object-formatted ones and store in cache +function createFlags( flags ) { + var object = flagsCache[ flags ] = {}, + i, length; + flags = flags.split( /\s+/ ); + for ( i = 0, length = flags.length; i < length; i++ ) { + object[ flags[i] ] = true; + } + return object; +} + +/* + * Create a callback list using the following parameters: + * + * flags: an optional list of space-separated flags that will change how + * the callback list behaves + * + * By default a callback list will act like an event callback list and can be + * "fired" multiple times. + * + * Possible flags: + * + * once: will ensure the callback list can only be fired once (like a Deferred) + * + * memory: will keep track of previous values and will call any callback added + * after the list has been fired right away with the latest "memorized" + * values (like a Deferred) + * + * unique: will ensure a callback can only be added once (no duplicate in the list) + * + * stopOnFalse: interrupt callings when a callback returns false + * + */ +jQuery.Callbacks = function( flags ) { + + // Convert flags from String-formatted to Object-formatted + // (we check in cache first) + flags = flags ? ( flagsCache[ flags ] || createFlags( flags ) ) : {}; + + var // Actual callback list + list = [], + // Stack of fire calls for repeatable lists + stack = [], + // Last fire value (for non-forgettable lists) + memory, + // Flag to know if list was already fired + fired, + // Flag to know if list is currently firing + firing, + // First callback to fire (used internally by add and fireWith) + firingStart, + // End of the loop when firing + firingLength, + // Index of currently firing callback (modified by remove if needed) + firingIndex, + // Add one or several callbacks to the list + add = function( args ) { + var i, + length, + elem, + type, + actual; + for ( i = 0, length = args.length; i < length; i++ ) { + elem = args[ i ]; + type = jQuery.type( elem ); + if ( type === "array" ) { + // Inspect recursively + add( elem ); + } else if ( type === "function" ) { + // Add if not in unique mode and callback is not in + if ( !flags.unique || !self.has( elem ) ) { + list.push( elem ); + } + } + } + }, + // Fire callbacks + fire = function( context, args ) { + args = args || []; + memory = !flags.memory || [ context, args ]; + fired = true; + firing = true; + firingIndex = firingStart || 0; + firingStart = 0; + firingLength = list.length; + for ( ; list && firingIndex < firingLength; firingIndex++ ) { + if ( list[ firingIndex ].apply( context, args ) === false && flags.stopOnFalse ) { + memory = true; // Mark as halted + break; + } + } + firing = false; + if ( list ) { + if ( !flags.once ) { + if ( stack && stack.length ) { + memory = stack.shift(); + self.fireWith( memory[ 0 ], memory[ 1 ] ); + } + } else if ( memory === true ) { + self.disable(); + } else { + list = []; + } + } + }, + // Actual Callbacks object + self = { + // Add a callback or a collection of callbacks to the list + add: function() { + if ( list ) { + var length = list.length; + add( arguments ); + // Do we need to add the callbacks to the + // current firing batch? + if ( firing ) { + firingLength = list.length; + // With memory, if we're not firing then + // we should call right away, unless previous + // firing was halted (stopOnFalse) + } else if ( memory && memory !== true ) { + firingStart = length; + fire( memory[ 0 ], memory[ 1 ] ); + } + } + return this; + }, + // Remove a callback from the list + remove: function() { + if ( list ) { + var args = arguments, + argIndex = 0, + argLength = args.length; + for ( ; argIndex < argLength ; argIndex++ ) { + for ( var i = 0; i < list.length; i++ ) { + if ( args[ argIndex ] === list[ i ] ) { + // Handle firingIndex and firingLength + if ( firing ) { + if ( i <= firingLength ) { + firingLength--; + if ( i <= firingIndex ) { + firingIndex--; + } + } + } + // Remove the element + list.splice( i--, 1 ); + // If we have some unicity property then + // we only need to do this once + if ( flags.unique ) { + break; + } + } + } + } + } + return this; + }, + // Control if a given callback is in the list + has: function( fn ) { + if ( list ) { + var i = 0, + length = list.length; + for ( ; i < length; i++ ) { + if ( fn === list[ i ] ) { + return true; + } + } + } + return false; + }, + // Remove all callbacks from the list + empty: function() { + list = []; + return this; + }, + // Have the list do nothing anymore + disable: function() { + list = stack = memory = undefined; + return this; + }, + // Is it disabled? + disabled: function() { + return !list; + }, + // Lock the list in its current state + lock: function() { + stack = undefined; + if ( !memory || memory === true ) { + self.disable(); + } + return this; + }, + // Is it locked? + locked: function() { + return !stack; + }, + // Call all callbacks with the given context and arguments + fireWith: function( context, args ) { + if ( stack ) { + if ( firing ) { + if ( !flags.once ) { + stack.push( [ context, args ] ); + } + } else if ( !( flags.once && memory ) ) { + fire( context, args ); + } + } + return this; + }, + // Call all the callbacks with the given arguments + fire: function() { + self.fireWith( this, arguments ); + return this; + }, + // To know if the callbacks have already been called at least once + fired: function() { + return !!fired; + } + }; + + return self; +}; + + + + +var // Static reference to slice + sliceDeferred = [].slice; + +jQuery.extend({ + + Deferred: function( func ) { + var doneList = jQuery.Callbacks( "once memory" ), + failList = jQuery.Callbacks( "once memory" ), + progressList = jQuery.Callbacks( "memory" ), + state = "pending", + lists = { + resolve: doneList, + reject: failList, + notify: progressList + }, + promise = { + done: doneList.add, + fail: failList.add, + progress: progressList.add, + + state: function() { + return state; + }, + + // Deprecated + isResolved: doneList.fired, + isRejected: failList.fired, + + then: function( doneCallbacks, failCallbacks, progressCallbacks ) { + deferred.done( doneCallbacks ).fail( failCallbacks ).progress( progressCallbacks ); + return this; + }, + always: function() { + deferred.done.apply( deferred, arguments ).fail.apply( deferred, arguments ); + return this; + }, + pipe: function( fnDone, fnFail, fnProgress ) { + return jQuery.Deferred(function( newDefer ) { + jQuery.each( { + done: [ fnDone, "resolve" ], + fail: [ fnFail, "reject" ], + progress: [ fnProgress, "notify" ] + }, function( handler, data ) { + var fn = data[ 0 ], + action = data[ 1 ], + returned; + if ( jQuery.isFunction( fn ) ) { + deferred[ handler ](function() { + returned = fn.apply( this, arguments ); + if ( returned && jQuery.isFunction( returned.promise ) ) { + returned.promise().then( newDefer.resolve, newDefer.reject, newDefer.notify ); + } else { + newDefer[ action + "With" ]( this === deferred ? newDefer : this, [ returned ] ); + } + }); + } else { + deferred[ handler ]( newDefer[ action ] ); + } + }); + }).promise(); + }, + // Get a promise for this deferred + // If obj is provided, the promise aspect is added to the object + promise: function( obj ) { + if ( obj == null ) { + obj = promise; + } else { + for ( var key in promise ) { + obj[ key ] = promise[ key ]; + } + } + return obj; + } + }, + deferred = promise.promise({}), + key; + + for ( key in lists ) { + deferred[ key ] = lists[ key ].fire; + deferred[ key + "With" ] = lists[ key ].fireWith; + } + + // Handle state + deferred.done( function() { + state = "resolved"; + }, failList.disable, progressList.lock ).fail( function() { + state = "rejected"; + }, doneList.disable, progressList.lock ); + + // Call given func if any + if ( func ) { + func.call( deferred, deferred ); + } + + // All done! + return deferred; + }, + + // Deferred helper + when: function( firstParam ) { + var args = sliceDeferred.call( arguments, 0 ), + i = 0, + length = args.length, + pValues = new Array( length ), + count = length, + pCount = length, + deferred = length <= 1 && firstParam && jQuery.isFunction( firstParam.promise ) ? + firstParam : + jQuery.Deferred(), + promise = deferred.promise(); + function resolveFunc( i ) { + return function( value ) { + args[ i ] = arguments.length > 1 ? sliceDeferred.call( arguments, 0 ) : value; + if ( !( --count ) ) { + deferred.resolveWith( deferred, args ); + } + }; + } + function progressFunc( i ) { + return function( value ) { + pValues[ i ] = arguments.length > 1 ? sliceDeferred.call( arguments, 0 ) : value; + deferred.notifyWith( promise, pValues ); + }; + } + if ( length > 1 ) { + for ( ; i < length; i++ ) { + if ( args[ i ] && args[ i ].promise && jQuery.isFunction( args[ i ].promise ) ) { + args[ i ].promise().then( resolveFunc(i), deferred.reject, progressFunc(i) ); + } else { + --count; + } + } + if ( !count ) { + deferred.resolveWith( deferred, args ); + } + } else if ( deferred !== firstParam ) { + deferred.resolveWith( deferred, length ? [ firstParam ] : [] ); + } + return promise; + } +}); + + + + +jQuery.support = (function() { + + var support, + all, + a, + select, + opt, + input, + fragment, + tds, + events, + eventName, + i, + isSupported, + div = document.createElement( "div" ), + documentElement = document.documentElement; + + // Preliminary tests + div.setAttribute("className", "t"); + div.innerHTML = "
    a"; + + all = div.getElementsByTagName( "*" ); + a = div.getElementsByTagName( "a" )[ 0 ]; + + // Can't get basic test support + if ( !all || !all.length || !a ) { + return {}; + } + + // First batch of supports tests + select = document.createElement( "select" ); + opt = select.appendChild( document.createElement("option") ); + input = div.getElementsByTagName( "input" )[ 0 ]; + + support = { + // IE strips leading whitespace when .innerHTML is used + leadingWhitespace: ( div.firstChild.nodeType === 3 ), + + // Make sure that tbody elements aren't automatically inserted + // IE will insert them into empty tables + tbody: !div.getElementsByTagName("tbody").length, + + // Make sure that link elements get serialized correctly by innerHTML + // This requires a wrapper element in IE + htmlSerialize: !!div.getElementsByTagName("link").length, + + // Get the style information from getAttribute + // (IE uses .cssText instead) + style: /top/.test( a.getAttribute("style") ), + + // Make sure that URLs aren't manipulated + // (IE normalizes it by default) + hrefNormalized: ( a.getAttribute("href") === "/a" ), + + // Make sure that element opacity exists + // (IE uses filter instead) + // Use a regex to work around a WebKit issue. See #5145 + opacity: /^0.55/.test( a.style.opacity ), + + // Verify style float existence + // (IE uses styleFloat instead of cssFloat) + cssFloat: !!a.style.cssFloat, + + // Make sure that if no value is specified for a checkbox + // that it defaults to "on". + // (WebKit defaults to "" instead) + checkOn: ( input.value === "on" ), + + // Make sure that a selected-by-default option has a working selected property. + // (WebKit defaults to false instead of true, IE too, if it's in an optgroup) + optSelected: opt.selected, + + // Test setAttribute on camelCase class. If it works, we need attrFixes when doing get/setAttribute (ie6/7) + getSetAttribute: div.className !== "t", + + // Tests for enctype support on a form(#6743) + enctype: !!document.createElement("form").enctype, + + // Makes sure cloning an html5 element does not cause problems + // Where outerHTML is undefined, this still works + html5Clone: document.createElement("nav").cloneNode( true ).outerHTML !== "<:nav>", + + // Will be defined later + submitBubbles: true, + changeBubbles: true, + focusinBubbles: false, + deleteExpando: true, + noCloneEvent: true, + inlineBlockNeedsLayout: false, + shrinkWrapBlocks: false, + reliableMarginRight: true, + pixelMargin: true + }; + + // jQuery.boxModel DEPRECATED in 1.3, use jQuery.support.boxModel instead + jQuery.boxModel = support.boxModel = (document.compatMode === "CSS1Compat"); + + // Make sure checked status is properly cloned + input.checked = true; + support.noCloneChecked = input.cloneNode( true ).checked; + + // Make sure that the options inside disabled selects aren't marked as disabled + // (WebKit marks them as disabled) + select.disabled = true; + support.optDisabled = !opt.disabled; + + // Test to see if it's possible to delete an expando from an element + // Fails in Internet Explorer + try { + delete div.test; + } catch( e ) { + support.deleteExpando = false; + } + + if ( !div.addEventListener && div.attachEvent && div.fireEvent ) { + div.attachEvent( "onclick", function() { + // Cloning a node shouldn't copy over any + // bound event handlers (IE does this) + support.noCloneEvent = false; + }); + div.cloneNode( true ).fireEvent( "onclick" ); + } + + // Check if a radio maintains its value + // after being appended to the DOM + input = document.createElement("input"); + input.value = "t"; + input.setAttribute("type", "radio"); + support.radioValue = input.value === "t"; + + input.setAttribute("checked", "checked"); + + // #11217 - WebKit loses check when the name is after the checked attribute + input.setAttribute( "name", "t" ); + + div.appendChild( input ); + fragment = document.createDocumentFragment(); + fragment.appendChild( div.lastChild ); + + // WebKit doesn't clone checked state correctly in fragments + support.checkClone = fragment.cloneNode( true ).cloneNode( true ).lastChild.checked; + + // Check if a disconnected checkbox will retain its checked + // value of true after appended to the DOM (IE6/7) + support.appendChecked = input.checked; + + fragment.removeChild( input ); + fragment.appendChild( div ); + + // Technique from Juriy Zaytsev + // http://perfectionkills.com/detecting-event-support-without-browser-sniffing/ + // We only care about the case where non-standard event systems + // are used, namely in IE. Short-circuiting here helps us to + // avoid an eval call (in setAttribute) which can cause CSP + // to go haywire. See: https://developer.mozilla.org/en/Security/CSP + if ( div.attachEvent ) { + for ( i in { + submit: 1, + change: 1, + focusin: 1 + }) { + eventName = "on" + i; + isSupported = ( eventName in div ); + if ( !isSupported ) { + div.setAttribute( eventName, "return;" ); + isSupported = ( typeof div[ eventName ] === "function" ); + } + support[ i + "Bubbles" ] = isSupported; + } + } + + fragment.removeChild( div ); + + // Null elements to avoid leaks in IE + fragment = select = opt = div = input = null; + + // Run tests that need a body at doc ready + jQuery(function() { + var container, outer, inner, table, td, offsetSupport, + marginDiv, conMarginTop, style, html, positionTopLeftWidthHeight, + paddingMarginBorderVisibility, paddingMarginBorder, + body = document.getElementsByTagName("body")[0]; + + if ( !body ) { + // Return for frameset docs that don't have a body + return; + } + + conMarginTop = 1; + paddingMarginBorder = "padding:0;margin:0;border:"; + positionTopLeftWidthHeight = "position:absolute;top:0;left:0;width:1px;height:1px;"; + paddingMarginBorderVisibility = paddingMarginBorder + "0;visibility:hidden;"; + style = "style='" + positionTopLeftWidthHeight + paddingMarginBorder + "5px solid #000;"; + html = "
    " + + "" + + "
    "; + + container = document.createElement("div"); + container.style.cssText = paddingMarginBorderVisibility + "width:0;height:0;position:static;top:0;margin-top:" + conMarginTop + "px"; + body.insertBefore( container, body.firstChild ); + + // Construct the test element + div = document.createElement("div"); + container.appendChild( div ); + + // Check if table cells still have offsetWidth/Height when they are set + // to display:none and there are still other visible table cells in a + // table row; if so, offsetWidth/Height are not reliable for use when + // determining if an element has been hidden directly using + // display:none (it is still safe to use offsets if a parent element is + // hidden; don safety goggles and see bug #4512 for more information). + // (only IE 8 fails this test) + div.innerHTML = "
    t
    "; + tds = div.getElementsByTagName( "td" ); + isSupported = ( tds[ 0 ].offsetHeight === 0 ); + + tds[ 0 ].style.display = ""; + tds[ 1 ].style.display = "none"; + + // Check if empty table cells still have offsetWidth/Height + // (IE <= 8 fail this test) + support.reliableHiddenOffsets = isSupported && ( tds[ 0 ].offsetHeight === 0 ); + + // Check if div with explicit width and no margin-right incorrectly + // gets computed margin-right based on width of container. For more + // info see bug #3333 + // Fails in WebKit before Feb 2011 nightlies + // WebKit Bug 13343 - getComputedStyle returns wrong value for margin-right + if ( window.getComputedStyle ) { + div.innerHTML = ""; + marginDiv = document.createElement( "div" ); + marginDiv.style.width = "0"; + marginDiv.style.marginRight = "0"; + div.style.width = "2px"; + div.appendChild( marginDiv ); + support.reliableMarginRight = + ( parseInt( ( window.getComputedStyle( marginDiv, null ) || { marginRight: 0 } ).marginRight, 10 ) || 0 ) === 0; + } + + if ( typeof div.style.zoom !== "undefined" ) { + // Check if natively block-level elements act like inline-block + // elements when setting their display to 'inline' and giving + // them layout + // (IE < 8 does this) + div.innerHTML = ""; + div.style.width = div.style.padding = "1px"; + div.style.border = 0; + div.style.overflow = "hidden"; + div.style.display = "inline"; + div.style.zoom = 1; + support.inlineBlockNeedsLayout = ( div.offsetWidth === 3 ); + + // Check if elements with layout shrink-wrap their children + // (IE 6 does this) + div.style.display = "block"; + div.style.overflow = "visible"; + div.innerHTML = "
    "; + support.shrinkWrapBlocks = ( div.offsetWidth !== 3 ); + } + + div.style.cssText = positionTopLeftWidthHeight + paddingMarginBorderVisibility; + div.innerHTML = html; + + outer = div.firstChild; + inner = outer.firstChild; + td = outer.nextSibling.firstChild.firstChild; + + offsetSupport = { + doesNotAddBorder: ( inner.offsetTop !== 5 ), + doesAddBorderForTableAndCells: ( td.offsetTop === 5 ) + }; + + inner.style.position = "fixed"; + inner.style.top = "20px"; + + // safari subtracts parent border width here which is 5px + offsetSupport.fixedPosition = ( inner.offsetTop === 20 || inner.offsetTop === 15 ); + inner.style.position = inner.style.top = ""; + + outer.style.overflow = "hidden"; + outer.style.position = "relative"; + + offsetSupport.subtractsBorderForOverflowNotVisible = ( inner.offsetTop === -5 ); + offsetSupport.doesNotIncludeMarginInBodyOffset = ( body.offsetTop !== conMarginTop ); + + if ( window.getComputedStyle ) { + div.style.marginTop = "1%"; + support.pixelMargin = ( window.getComputedStyle( div, null ) || { marginTop: 0 } ).marginTop !== "1%"; + } + + if ( typeof container.style.zoom !== "undefined" ) { + container.style.zoom = 1; + } + + body.removeChild( container ); + marginDiv = div = container = null; + + jQuery.extend( support, offsetSupport ); + }); + + return support; +})(); + + + + +var rbrace = /^(?:\{.*\}|\[.*\])$/, + rmultiDash = /([A-Z])/g; + +jQuery.extend({ + cache: {}, + + // Please use with caution + uuid: 0, + + // Unique for each copy of jQuery on the page + // Non-digits removed to match rinlinejQuery + expando: "jQuery" + ( jQuery.fn.jquery + Math.random() ).replace( /\D/g, "" ), + + // The following elements throw uncatchable exceptions if you + // attempt to add expando properties to them. + noData: { + "embed": true, + // Ban all objects except for Flash (which handle expandos) + "object": "clsid:D27CDB6E-AE6D-11cf-96B8-444553540000", + "applet": true + }, + + hasData: function( elem ) { + elem = elem.nodeType ? jQuery.cache[ elem[jQuery.expando] ] : elem[ jQuery.expando ]; + return !!elem && !isEmptyDataObject( elem ); + }, + + data: function( elem, name, data, pvt /* Internal Use Only */ ) { + if ( !jQuery.acceptData( elem ) ) { + return; + } + + var privateCache, thisCache, ret, + internalKey = jQuery.expando, + getByName = typeof name === "string", + + // We have to handle DOM nodes and JS objects differently because IE6-7 + // can't GC object references properly across the DOM-JS boundary + isNode = elem.nodeType, + + // Only DOM nodes need the global jQuery cache; JS object data is + // attached directly to the object so GC can occur automatically + cache = isNode ? jQuery.cache : elem, + + // Only defining an ID for JS objects if its cache already exists allows + // the code to shortcut on the same path as a DOM node with no cache + id = isNode ? elem[ internalKey ] : elem[ internalKey ] && internalKey, + isEvents = name === "events"; + + // Avoid doing any more work than we need to when trying to get data on an + // object that has no data at all + if ( (!id || !cache[id] || (!isEvents && !pvt && !cache[id].data)) && getByName && data === undefined ) { + return; + } + + if ( !id ) { + // Only DOM nodes need a new unique ID for each element since their data + // ends up in the global cache + if ( isNode ) { + elem[ internalKey ] = id = ++jQuery.uuid; + } else { + id = internalKey; + } + } + + if ( !cache[ id ] ) { + cache[ id ] = {}; + + // Avoids exposing jQuery metadata on plain JS objects when the object + // is serialized using JSON.stringify + if ( !isNode ) { + cache[ id ].toJSON = jQuery.noop; + } + } + + // An object can be passed to jQuery.data instead of a key/value pair; this gets + // shallow copied over onto the existing cache + if ( typeof name === "object" || typeof name === "function" ) { + if ( pvt ) { + cache[ id ] = jQuery.extend( cache[ id ], name ); + } else { + cache[ id ].data = jQuery.extend( cache[ id ].data, name ); + } + } + + privateCache = thisCache = cache[ id ]; + + // jQuery data() is stored in a separate object inside the object's internal data + // cache in order to avoid key collisions between internal data and user-defined + // data. + if ( !pvt ) { + if ( !thisCache.data ) { + thisCache.data = {}; + } + + thisCache = thisCache.data; + } + + if ( data !== undefined ) { + thisCache[ jQuery.camelCase( name ) ] = data; + } + + // Users should not attempt to inspect the internal events object using jQuery.data, + // it is undocumented and subject to change. But does anyone listen? No. + if ( isEvents && !thisCache[ name ] ) { + return privateCache.events; + } + + // Check for both converted-to-camel and non-converted data property names + // If a data property was specified + if ( getByName ) { + + // First Try to find as-is property data + ret = thisCache[ name ]; + + // Test for null|undefined property data + if ( ret == null ) { + + // Try to find the camelCased property + ret = thisCache[ jQuery.camelCase( name ) ]; + } + } else { + ret = thisCache; + } + + return ret; + }, + + removeData: function( elem, name, pvt /* Internal Use Only */ ) { + if ( !jQuery.acceptData( elem ) ) { + return; + } + + var thisCache, i, l, + + // Reference to internal data cache key + internalKey = jQuery.expando, + + isNode = elem.nodeType, + + // See jQuery.data for more information + cache = isNode ? jQuery.cache : elem, + + // See jQuery.data for more information + id = isNode ? elem[ internalKey ] : internalKey; + + // If there is already no cache entry for this object, there is no + // purpose in continuing + if ( !cache[ id ] ) { + return; + } + + if ( name ) { + + thisCache = pvt ? cache[ id ] : cache[ id ].data; + + if ( thisCache ) { + + // Support array or space separated string names for data keys + if ( !jQuery.isArray( name ) ) { + + // try the string as a key before any manipulation + if ( name in thisCache ) { + name = [ name ]; + } else { + + // split the camel cased version by spaces unless a key with the spaces exists + name = jQuery.camelCase( name ); + if ( name in thisCache ) { + name = [ name ]; + } else { + name = name.split( " " ); + } + } + } + + for ( i = 0, l = name.length; i < l; i++ ) { + delete thisCache[ name[i] ]; + } + + // If there is no data left in the cache, we want to continue + // and let the cache object itself get destroyed + if ( !( pvt ? isEmptyDataObject : jQuery.isEmptyObject )( thisCache ) ) { + return; + } + } + } + + // See jQuery.data for more information + if ( !pvt ) { + delete cache[ id ].data; + + // Don't destroy the parent cache unless the internal data object + // had been the only thing left in it + if ( !isEmptyDataObject(cache[ id ]) ) { + return; + } + } + + // Browsers that fail expando deletion also refuse to delete expandos on + // the window, but it will allow it on all other JS objects; other browsers + // don't care + // Ensure that `cache` is not a window object #10080 + if ( jQuery.support.deleteExpando || !cache.setInterval ) { + delete cache[ id ]; + } else { + cache[ id ] = null; + } + + // We destroyed the cache and need to eliminate the expando on the node to avoid + // false lookups in the cache for entries that no longer exist + if ( isNode ) { + // IE does not allow us to delete expando properties from nodes, + // nor does it have a removeAttribute function on Document nodes; + // we must handle all of these cases + if ( jQuery.support.deleteExpando ) { + delete elem[ internalKey ]; + } else if ( elem.removeAttribute ) { + elem.removeAttribute( internalKey ); + } else { + elem[ internalKey ] = null; + } + } + }, + + // For internal use only. + _data: function( elem, name, data ) { + return jQuery.data( elem, name, data, true ); + }, + + // A method for determining if a DOM node can handle the data expando + acceptData: function( elem ) { + if ( elem.nodeName ) { + var match = jQuery.noData[ elem.nodeName.toLowerCase() ]; + + if ( match ) { + return !(match === true || elem.getAttribute("classid") !== match); + } + } + + return true; + } +}); + +jQuery.fn.extend({ + data: function( key, value ) { + var parts, part, attr, name, l, + elem = this[0], + i = 0, + data = null; + + // Gets all values + if ( key === undefined ) { + if ( this.length ) { + data = jQuery.data( elem ); + + if ( elem.nodeType === 1 && !jQuery._data( elem, "parsedAttrs" ) ) { + attr = elem.attributes; + for ( l = attr.length; i < l; i++ ) { + name = attr[i].name; + + if ( name.indexOf( "data-" ) === 0 ) { + name = jQuery.camelCase( name.substring(5) ); + + dataAttr( elem, name, data[ name ] ); + } + } + jQuery._data( elem, "parsedAttrs", true ); + } + } + + return data; + } + + // Sets multiple values + if ( typeof key === "object" ) { + return this.each(function() { + jQuery.data( this, key ); + }); + } + + parts = key.split( ".", 2 ); + parts[1] = parts[1] ? "." + parts[1] : ""; + part = parts[1] + "!"; + + return jQuery.access( this, function( value ) { + + if ( value === undefined ) { + data = this.triggerHandler( "getData" + part, [ parts[0] ] ); + + // Try to fetch any internally stored data first + if ( data === undefined && elem ) { + data = jQuery.data( elem, key ); + data = dataAttr( elem, key, data ); + } + + return data === undefined && parts[1] ? + this.data( parts[0] ) : + data; + } + + parts[1] = value; + this.each(function() { + var self = jQuery( this ); + + self.triggerHandler( "setData" + part, parts ); + jQuery.data( this, key, value ); + self.triggerHandler( "changeData" + part, parts ); + }); + }, null, value, arguments.length > 1, null, false ); + }, + + removeData: function( key ) { + return this.each(function() { + jQuery.removeData( this, key ); + }); + } +}); + +function dataAttr( elem, key, data ) { + // If nothing was found internally, try to fetch any + // data from the HTML5 data-* attribute + if ( data === undefined && elem.nodeType === 1 ) { + + var name = "data-" + key.replace( rmultiDash, "-$1" ).toLowerCase(); + + data = elem.getAttribute( name ); + + if ( typeof data === "string" ) { + try { + data = data === "true" ? true : + data === "false" ? false : + data === "null" ? null : + jQuery.isNumeric( data ) ? +data : + rbrace.test( data ) ? jQuery.parseJSON( data ) : + data; + } catch( e ) {} + + // Make sure we set the data so it isn't changed later + jQuery.data( elem, key, data ); + + } else { + data = undefined; + } + } + + return data; +} + +// checks a cache object for emptiness +function isEmptyDataObject( obj ) { + for ( var name in obj ) { + + // if the public data object is empty, the private is still empty + if ( name === "data" && jQuery.isEmptyObject( obj[name] ) ) { + continue; + } + if ( name !== "toJSON" ) { + return false; + } + } + + return true; +} + + + + +function handleQueueMarkDefer( elem, type, src ) { + var deferDataKey = type + "defer", + queueDataKey = type + "queue", + markDataKey = type + "mark", + defer = jQuery._data( elem, deferDataKey ); + if ( defer && + ( src === "queue" || !jQuery._data(elem, queueDataKey) ) && + ( src === "mark" || !jQuery._data(elem, markDataKey) ) ) { + // Give room for hard-coded callbacks to fire first + // and eventually mark/queue something else on the element + setTimeout( function() { + if ( !jQuery._data( elem, queueDataKey ) && + !jQuery._data( elem, markDataKey ) ) { + jQuery.removeData( elem, deferDataKey, true ); + defer.fire(); + } + }, 0 ); + } +} + +jQuery.extend({ + + _mark: function( elem, type ) { + if ( elem ) { + type = ( type || "fx" ) + "mark"; + jQuery._data( elem, type, (jQuery._data( elem, type ) || 0) + 1 ); + } + }, + + _unmark: function( force, elem, type ) { + if ( force !== true ) { + type = elem; + elem = force; + force = false; + } + if ( elem ) { + type = type || "fx"; + var key = type + "mark", + count = force ? 0 : ( (jQuery._data( elem, key ) || 1) - 1 ); + if ( count ) { + jQuery._data( elem, key, count ); + } else { + jQuery.removeData( elem, key, true ); + handleQueueMarkDefer( elem, type, "mark" ); + } + } + }, + + queue: function( elem, type, data ) { + var q; + if ( elem ) { + type = ( type || "fx" ) + "queue"; + q = jQuery._data( elem, type ); + + // Speed up dequeue by getting out quickly if this is just a lookup + if ( data ) { + if ( !q || jQuery.isArray(data) ) { + q = jQuery._data( elem, type, jQuery.makeArray(data) ); + } else { + q.push( data ); + } + } + return q || []; + } + }, + + dequeue: function( elem, type ) { + type = type || "fx"; + + var queue = jQuery.queue( elem, type ), + fn = queue.shift(), + hooks = {}; + + // If the fx queue is dequeued, always remove the progress sentinel + if ( fn === "inprogress" ) { + fn = queue.shift(); + } + + if ( fn ) { + // Add a progress sentinel to prevent the fx queue from being + // automatically dequeued + if ( type === "fx" ) { + queue.unshift( "inprogress" ); + } + + jQuery._data( elem, type + ".run", hooks ); + fn.call( elem, function() { + jQuery.dequeue( elem, type ); + }, hooks ); + } + + if ( !queue.length ) { + jQuery.removeData( elem, type + "queue " + type + ".run", true ); + handleQueueMarkDefer( elem, type, "queue" ); + } + } +}); + +jQuery.fn.extend({ + queue: function( type, data ) { + var setter = 2; + + if ( typeof type !== "string" ) { + data = type; + type = "fx"; + setter--; + } + + if ( arguments.length < setter ) { + return jQuery.queue( this[0], type ); + } + + return data === undefined ? + this : + this.each(function() { + var queue = jQuery.queue( this, type, data ); + + if ( type === "fx" && queue[0] !== "inprogress" ) { + jQuery.dequeue( this, type ); + } + }); + }, + dequeue: function( type ) { + return this.each(function() { + jQuery.dequeue( this, type ); + }); + }, + // Based off of the plugin by Clint Helfers, with permission. + // http://blindsignals.com/index.php/2009/07/jquery-delay/ + delay: function( time, type ) { + time = jQuery.fx ? jQuery.fx.speeds[ time ] || time : time; + type = type || "fx"; + + return this.queue( type, function( next, hooks ) { + var timeout = setTimeout( next, time ); + hooks.stop = function() { + clearTimeout( timeout ); + }; + }); + }, + clearQueue: function( type ) { + return this.queue( type || "fx", [] ); + }, + // Get a promise resolved when queues of a certain type + // are emptied (fx is the type by default) + promise: function( type, object ) { + if ( typeof type !== "string" ) { + object = type; + type = undefined; + } + type = type || "fx"; + var defer = jQuery.Deferred(), + elements = this, + i = elements.length, + count = 1, + deferDataKey = type + "defer", + queueDataKey = type + "queue", + markDataKey = type + "mark", + tmp; + function resolve() { + if ( !( --count ) ) { + defer.resolveWith( elements, [ elements ] ); + } + } + while( i-- ) { + if (( tmp = jQuery.data( elements[ i ], deferDataKey, undefined, true ) || + ( jQuery.data( elements[ i ], queueDataKey, undefined, true ) || + jQuery.data( elements[ i ], markDataKey, undefined, true ) ) && + jQuery.data( elements[ i ], deferDataKey, jQuery.Callbacks( "once memory" ), true ) )) { + count++; + tmp.add( resolve ); + } + } + resolve(); + return defer.promise( object ); + } +}); + + + + +var rclass = /[\n\t\r]/g, + rspace = /\s+/, + rreturn = /\r/g, + rtype = /^(?:button|input)$/i, + rfocusable = /^(?:button|input|object|select|textarea)$/i, + rclickable = /^a(?:rea)?$/i, + rboolean = /^(?:autofocus|autoplay|async|checked|controls|defer|disabled|hidden|loop|multiple|open|readonly|required|scoped|selected)$/i, + getSetAttribute = jQuery.support.getSetAttribute, + nodeHook, boolHook, fixSpecified; + +jQuery.fn.extend({ + attr: function( name, value ) { + return jQuery.access( this, jQuery.attr, name, value, arguments.length > 1 ); + }, + + removeAttr: function( name ) { + return this.each(function() { + jQuery.removeAttr( this, name ); + }); + }, + + prop: function( name, value ) { + return jQuery.access( this, jQuery.prop, name, value, arguments.length > 1 ); + }, + + removeProp: function( name ) { + name = jQuery.propFix[ name ] || name; + return this.each(function() { + // try/catch handles cases where IE balks (such as removing a property on window) + try { + this[ name ] = undefined; + delete this[ name ]; + } catch( e ) {} + }); + }, + + addClass: function( value ) { + var classNames, i, l, elem, + setClass, c, cl; + + if ( jQuery.isFunction( value ) ) { + return this.each(function( j ) { + jQuery( this ).addClass( value.call(this, j, this.className) ); + }); + } + + if ( value && typeof value === "string" ) { + classNames = value.split( rspace ); + + for ( i = 0, l = this.length; i < l; i++ ) { + elem = this[ i ]; + + if ( elem.nodeType === 1 ) { + if ( !elem.className && classNames.length === 1 ) { + elem.className = value; + + } else { + setClass = " " + elem.className + " "; + + for ( c = 0, cl = classNames.length; c < cl; c++ ) { + if ( !~setClass.indexOf( " " + classNames[ c ] + " " ) ) { + setClass += classNames[ c ] + " "; + } + } + elem.className = jQuery.trim( setClass ); + } + } + } + } + + return this; + }, + + removeClass: function( value ) { + var classNames, i, l, elem, className, c, cl; + + if ( jQuery.isFunction( value ) ) { + return this.each(function( j ) { + jQuery( this ).removeClass( value.call(this, j, this.className) ); + }); + } + + if ( (value && typeof value === "string") || value === undefined ) { + classNames = ( value || "" ).split( rspace ); + + for ( i = 0, l = this.length; i < l; i++ ) { + elem = this[ i ]; + + if ( elem.nodeType === 1 && elem.className ) { + if ( value ) { + className = (" " + elem.className + " ").replace( rclass, " " ); + for ( c = 0, cl = classNames.length; c < cl; c++ ) { + className = className.replace(" " + classNames[ c ] + " ", " "); + } + elem.className = jQuery.trim( className ); + + } else { + elem.className = ""; + } + } + } + } + + return this; + }, + + toggleClass: function( value, stateVal ) { + var type = typeof value, + isBool = typeof stateVal === "boolean"; + + if ( jQuery.isFunction( value ) ) { + return this.each(function( i ) { + jQuery( this ).toggleClass( value.call(this, i, this.className, stateVal), stateVal ); + }); + } + + return this.each(function() { + if ( type === "string" ) { + // toggle individual class names + var className, + i = 0, + self = jQuery( this ), + state = stateVal, + classNames = value.split( rspace ); + + while ( (className = classNames[ i++ ]) ) { + // check each className given, space seperated list + state = isBool ? state : !self.hasClass( className ); + self[ state ? "addClass" : "removeClass" ]( className ); + } + + } else if ( type === "undefined" || type === "boolean" ) { + if ( this.className ) { + // store className if set + jQuery._data( this, "__className__", this.className ); + } + + // toggle whole className + this.className = this.className || value === false ? "" : jQuery._data( this, "__className__" ) || ""; + } + }); + }, + + hasClass: function( selector ) { + var className = " " + selector + " ", + i = 0, + l = this.length; + for ( ; i < l; i++ ) { + if ( this[i].nodeType === 1 && (" " + this[i].className + " ").replace(rclass, " ").indexOf( className ) > -1 ) { + return true; + } + } + + return false; + }, + + val: function( value ) { + var hooks, ret, isFunction, + elem = this[0]; + + if ( !arguments.length ) { + if ( elem ) { + hooks = jQuery.valHooks[ elem.type ] || jQuery.valHooks[ elem.nodeName.toLowerCase() ]; + + if ( hooks && "get" in hooks && (ret = hooks.get( elem, "value" )) !== undefined ) { + return ret; + } + + ret = elem.value; + + return typeof ret === "string" ? + // handle most common string cases + ret.replace(rreturn, "") : + // handle cases where value is null/undef or number + ret == null ? "" : ret; + } + + return; + } + + isFunction = jQuery.isFunction( value ); + + return this.each(function( i ) { + var self = jQuery(this), val; + + if ( this.nodeType !== 1 ) { + return; + } + + if ( isFunction ) { + val = value.call( this, i, self.val() ); + } else { + val = value; + } + + // Treat null/undefined as ""; convert numbers to string + if ( val == null ) { + val = ""; + } else if ( typeof val === "number" ) { + val += ""; + } else if ( jQuery.isArray( val ) ) { + val = jQuery.map(val, function ( value ) { + return value == null ? "" : value + ""; + }); + } + + hooks = jQuery.valHooks[ this.type ] || jQuery.valHooks[ this.nodeName.toLowerCase() ]; + + // If set returns undefined, fall back to normal setting + if ( !hooks || !("set" in hooks) || hooks.set( this, val, "value" ) === undefined ) { + this.value = val; + } + }); + } +}); + +jQuery.extend({ + valHooks: { + option: { + get: function( elem ) { + // attributes.value is undefined in Blackberry 4.7 but + // uses .value. See #6932 + var val = elem.attributes.value; + return !val || val.specified ? elem.value : elem.text; + } + }, + select: { + get: function( elem ) { + var value, i, max, option, + index = elem.selectedIndex, + values = [], + options = elem.options, + one = elem.type === "select-one"; + + // Nothing was selected + if ( index < 0 ) { + return null; + } + + // Loop through all the selected options + i = one ? index : 0; + max = one ? index + 1 : options.length; + for ( ; i < max; i++ ) { + option = options[ i ]; + + // Don't return options that are disabled or in a disabled optgroup + if ( option.selected && (jQuery.support.optDisabled ? !option.disabled : option.getAttribute("disabled") === null) && + (!option.parentNode.disabled || !jQuery.nodeName( option.parentNode, "optgroup" )) ) { + + // Get the specific value for the option + value = jQuery( option ).val(); + + // We don't need an array for one selects + if ( one ) { + return value; + } + + // Multi-Selects return an array + values.push( value ); + } + } + + // Fixes Bug #2551 -- select.val() broken in IE after form.reset() + if ( one && !values.length && options.length ) { + return jQuery( options[ index ] ).val(); + } + + return values; + }, + + set: function( elem, value ) { + var values = jQuery.makeArray( value ); + + jQuery(elem).find("option").each(function() { + this.selected = jQuery.inArray( jQuery(this).val(), values ) >= 0; + }); + + if ( !values.length ) { + elem.selectedIndex = -1; + } + return values; + } + } + }, + + attrFn: { + val: true, + css: true, + html: true, + text: true, + data: true, + width: true, + height: true, + offset: true + }, + + attr: function( elem, name, value, pass ) { + var ret, hooks, notxml, + nType = elem.nodeType; + + // don't get/set attributes on text, comment and attribute nodes + if ( !elem || nType === 3 || nType === 8 || nType === 2 ) { + return; + } + + if ( pass && name in jQuery.attrFn ) { + return jQuery( elem )[ name ]( value ); + } + + // Fallback to prop when attributes are not supported + if ( typeof elem.getAttribute === "undefined" ) { + return jQuery.prop( elem, name, value ); + } + + notxml = nType !== 1 || !jQuery.isXMLDoc( elem ); + + // All attributes are lowercase + // Grab necessary hook if one is defined + if ( notxml ) { + name = name.toLowerCase(); + hooks = jQuery.attrHooks[ name ] || ( rboolean.test( name ) ? boolHook : nodeHook ); + } + + if ( value !== undefined ) { + + if ( value === null ) { + jQuery.removeAttr( elem, name ); + return; + + } else if ( hooks && "set" in hooks && notxml && (ret = hooks.set( elem, value, name )) !== undefined ) { + return ret; + + } else { + elem.setAttribute( name, "" + value ); + return value; + } + + } else if ( hooks && "get" in hooks && notxml && (ret = hooks.get( elem, name )) !== null ) { + return ret; + + } else { + + ret = elem.getAttribute( name ); + + // Non-existent attributes return null, we normalize to undefined + return ret === null ? + undefined : + ret; + } + }, + + removeAttr: function( elem, value ) { + var propName, attrNames, name, l, isBool, + i = 0; + + if ( value && elem.nodeType === 1 ) { + attrNames = value.toLowerCase().split( rspace ); + l = attrNames.length; + + for ( ; i < l; i++ ) { + name = attrNames[ i ]; + + if ( name ) { + propName = jQuery.propFix[ name ] || name; + isBool = rboolean.test( name ); + + // See #9699 for explanation of this approach (setting first, then removal) + // Do not do this for boolean attributes (see #10870) + if ( !isBool ) { + jQuery.attr( elem, name, "" ); + } + elem.removeAttribute( getSetAttribute ? name : propName ); + + // Set corresponding property to false for boolean attributes + if ( isBool && propName in elem ) { + elem[ propName ] = false; + } + } + } + } + }, + + attrHooks: { + type: { + set: function( elem, value ) { + // We can't allow the type property to be changed (since it causes problems in IE) + if ( rtype.test( elem.nodeName ) && elem.parentNode ) { + jQuery.error( "type property can't be changed" ); + } else if ( !jQuery.support.radioValue && value === "radio" && jQuery.nodeName(elem, "input") ) { + // Setting the type on a radio button after the value resets the value in IE6-9 + // Reset value to it's default in case type is set after value + // This is for element creation + var val = elem.value; + elem.setAttribute( "type", value ); + if ( val ) { + elem.value = val; + } + return value; + } + } + }, + // Use the value property for back compat + // Use the nodeHook for button elements in IE6/7 (#1954) + value: { + get: function( elem, name ) { + if ( nodeHook && jQuery.nodeName( elem, "button" ) ) { + return nodeHook.get( elem, name ); + } + return name in elem ? + elem.value : + null; + }, + set: function( elem, value, name ) { + if ( nodeHook && jQuery.nodeName( elem, "button" ) ) { + return nodeHook.set( elem, value, name ); + } + // Does not return so that setAttribute is also used + elem.value = value; + } + } + }, + + propFix: { + tabindex: "tabIndex", + readonly: "readOnly", + "for": "htmlFor", + "class": "className", + maxlength: "maxLength", + cellspacing: "cellSpacing", + cellpadding: "cellPadding", + rowspan: "rowSpan", + colspan: "colSpan", + usemap: "useMap", + frameborder: "frameBorder", + contenteditable: "contentEditable" + }, + + prop: function( elem, name, value ) { + var ret, hooks, notxml, + nType = elem.nodeType; + + // don't get/set properties on text, comment and attribute nodes + if ( !elem || nType === 3 || nType === 8 || nType === 2 ) { + return; + } + + notxml = nType !== 1 || !jQuery.isXMLDoc( elem ); + + if ( notxml ) { + // Fix name and attach hooks + name = jQuery.propFix[ name ] || name; + hooks = jQuery.propHooks[ name ]; + } + + if ( value !== undefined ) { + if ( hooks && "set" in hooks && (ret = hooks.set( elem, value, name )) !== undefined ) { + return ret; + + } else { + return ( elem[ name ] = value ); + } + + } else { + if ( hooks && "get" in hooks && (ret = hooks.get( elem, name )) !== null ) { + return ret; + + } else { + return elem[ name ]; + } + } + }, + + propHooks: { + tabIndex: { + get: function( elem ) { + // elem.tabIndex doesn't always return the correct value when it hasn't been explicitly set + // http://fluidproject.org/blog/2008/01/09/getting-setting-and-removing-tabindex-values-with-javascript/ + var attributeNode = elem.getAttributeNode("tabindex"); + + return attributeNode && attributeNode.specified ? + parseInt( attributeNode.value, 10 ) : + rfocusable.test( elem.nodeName ) || rclickable.test( elem.nodeName ) && elem.href ? + 0 : + undefined; + } + } + } +}); + +// Add the tabIndex propHook to attrHooks for back-compat (different case is intentional) +jQuery.attrHooks.tabindex = jQuery.propHooks.tabIndex; + +// Hook for boolean attributes +boolHook = { + get: function( elem, name ) { + // Align boolean attributes with corresponding properties + // Fall back to attribute presence where some booleans are not supported + var attrNode, + property = jQuery.prop( elem, name ); + return property === true || typeof property !== "boolean" && ( attrNode = elem.getAttributeNode(name) ) && attrNode.nodeValue !== false ? + name.toLowerCase() : + undefined; + }, + set: function( elem, value, name ) { + var propName; + if ( value === false ) { + // Remove boolean attributes when set to false + jQuery.removeAttr( elem, name ); + } else { + // value is true since we know at this point it's type boolean and not false + // Set boolean attributes to the same name and set the DOM property + propName = jQuery.propFix[ name ] || name; + if ( propName in elem ) { + // Only set the IDL specifically if it already exists on the element + elem[ propName ] = true; + } + + elem.setAttribute( name, name.toLowerCase() ); + } + return name; + } +}; + +// IE6/7 do not support getting/setting some attributes with get/setAttribute +if ( !getSetAttribute ) { + + fixSpecified = { + name: true, + id: true, + coords: true + }; + + // Use this for any attribute in IE6/7 + // This fixes almost every IE6/7 issue + nodeHook = jQuery.valHooks.button = { + get: function( elem, name ) { + var ret; + ret = elem.getAttributeNode( name ); + return ret && ( fixSpecified[ name ] ? ret.nodeValue !== "" : ret.specified ) ? + ret.nodeValue : + undefined; + }, + set: function( elem, value, name ) { + // Set the existing or create a new attribute node + var ret = elem.getAttributeNode( name ); + if ( !ret ) { + ret = document.createAttribute( name ); + elem.setAttributeNode( ret ); + } + return ( ret.nodeValue = value + "" ); + } + }; + + // Apply the nodeHook to tabindex + jQuery.attrHooks.tabindex.set = nodeHook.set; + + // Set width and height to auto instead of 0 on empty string( Bug #8150 ) + // This is for removals + jQuery.each([ "width", "height" ], function( i, name ) { + jQuery.attrHooks[ name ] = jQuery.extend( jQuery.attrHooks[ name ], { + set: function( elem, value ) { + if ( value === "" ) { + elem.setAttribute( name, "auto" ); + return value; + } + } + }); + }); + + // Set contenteditable to false on removals(#10429) + // Setting to empty string throws an error as an invalid value + jQuery.attrHooks.contenteditable = { + get: nodeHook.get, + set: function( elem, value, name ) { + if ( value === "" ) { + value = "false"; + } + nodeHook.set( elem, value, name ); + } + }; +} + + +// Some attributes require a special call on IE +if ( !jQuery.support.hrefNormalized ) { + jQuery.each([ "href", "src", "width", "height" ], function( i, name ) { + jQuery.attrHooks[ name ] = jQuery.extend( jQuery.attrHooks[ name ], { + get: function( elem ) { + var ret = elem.getAttribute( name, 2 ); + return ret === null ? undefined : ret; + } + }); + }); +} + +if ( !jQuery.support.style ) { + jQuery.attrHooks.style = { + get: function( elem ) { + // Return undefined in the case of empty string + // Normalize to lowercase since IE uppercases css property names + return elem.style.cssText.toLowerCase() || undefined; + }, + set: function( elem, value ) { + return ( elem.style.cssText = "" + value ); + } + }; +} + +// Safari mis-reports the default selected property of an option +// Accessing the parent's selectedIndex property fixes it +if ( !jQuery.support.optSelected ) { + jQuery.propHooks.selected = jQuery.extend( jQuery.propHooks.selected, { + get: function( elem ) { + var parent = elem.parentNode; + + if ( parent ) { + parent.selectedIndex; + + // Make sure that it also works with optgroups, see #5701 + if ( parent.parentNode ) { + parent.parentNode.selectedIndex; + } + } + return null; + } + }); +} + +// IE6/7 call enctype encoding +if ( !jQuery.support.enctype ) { + jQuery.propFix.enctype = "encoding"; +} + +// Radios and checkboxes getter/setter +if ( !jQuery.support.checkOn ) { + jQuery.each([ "radio", "checkbox" ], function() { + jQuery.valHooks[ this ] = { + get: function( elem ) { + // Handle the case where in Webkit "" is returned instead of "on" if a value isn't specified + return elem.getAttribute("value") === null ? "on" : elem.value; + } + }; + }); +} +jQuery.each([ "radio", "checkbox" ], function() { + jQuery.valHooks[ this ] = jQuery.extend( jQuery.valHooks[ this ], { + set: function( elem, value ) { + if ( jQuery.isArray( value ) ) { + return ( elem.checked = jQuery.inArray( jQuery(elem).val(), value ) >= 0 ); + } + } + }); +}); + + + + +var rformElems = /^(?:textarea|input|select)$/i, + rtypenamespace = /^([^\.]*)?(?:\.(.+))?$/, + rhoverHack = /(?:^|\s)hover(\.\S+)?\b/, + rkeyEvent = /^key/, + rmouseEvent = /^(?:mouse|contextmenu)|click/, + rfocusMorph = /^(?:focusinfocus|focusoutblur)$/, + rquickIs = /^(\w*)(?:#([\w\-]+))?(?:\.([\w\-]+))?$/, + quickParse = function( selector ) { + var quick = rquickIs.exec( selector ); + if ( quick ) { + // 0 1 2 3 + // [ _, tag, id, class ] + quick[1] = ( quick[1] || "" ).toLowerCase(); + quick[3] = quick[3] && new RegExp( "(?:^|\\s)" + quick[3] + "(?:\\s|$)" ); + } + return quick; + }, + quickIs = function( elem, m ) { + var attrs = elem.attributes || {}; + return ( + (!m[1] || elem.nodeName.toLowerCase() === m[1]) && + (!m[2] || (attrs.id || {}).value === m[2]) && + (!m[3] || m[3].test( (attrs[ "class" ] || {}).value )) + ); + }, + hoverHack = function( events ) { + return jQuery.event.special.hover ? events : events.replace( rhoverHack, "mouseenter$1 mouseleave$1" ); + }; + +/* + * Helper functions for managing events -- not part of the public interface. + * Props to Dean Edwards' addEvent library for many of the ideas. + */ +jQuery.event = { + + add: function( elem, types, handler, data, selector ) { + + var elemData, eventHandle, events, + t, tns, type, namespaces, handleObj, + handleObjIn, quick, handlers, special; + + // Don't attach events to noData or text/comment nodes (allow plain objects tho) + if ( elem.nodeType === 3 || elem.nodeType === 8 || !types || !handler || !(elemData = jQuery._data( elem )) ) { + return; + } + + // Caller can pass in an object of custom data in lieu of the handler + if ( handler.handler ) { + handleObjIn = handler; + handler = handleObjIn.handler; + selector = handleObjIn.selector; + } + + // Make sure that the handler has a unique ID, used to find/remove it later + if ( !handler.guid ) { + handler.guid = jQuery.guid++; + } + + // Init the element's event structure and main handler, if this is the first + events = elemData.events; + if ( !events ) { + elemData.events = events = {}; + } + eventHandle = elemData.handle; + if ( !eventHandle ) { + elemData.handle = eventHandle = function( e ) { + // Discard the second event of a jQuery.event.trigger() and + // when an event is called after a page has unloaded + return typeof jQuery !== "undefined" && (!e || jQuery.event.triggered !== e.type) ? + jQuery.event.dispatch.apply( eventHandle.elem, arguments ) : + undefined; + }; + // Add elem as a property of the handle fn to prevent a memory leak with IE non-native events + eventHandle.elem = elem; + } + + // Handle multiple events separated by a space + // jQuery(...).bind("mouseover mouseout", fn); + types = jQuery.trim( hoverHack(types) ).split( " " ); + for ( t = 0; t < types.length; t++ ) { + + tns = rtypenamespace.exec( types[t] ) || []; + type = tns[1]; + namespaces = ( tns[2] || "" ).split( "." ).sort(); + + // If event changes its type, use the special event handlers for the changed type + special = jQuery.event.special[ type ] || {}; + + // If selector defined, determine special event api type, otherwise given type + type = ( selector ? special.delegateType : special.bindType ) || type; + + // Update special based on newly reset type + special = jQuery.event.special[ type ] || {}; + + // handleObj is passed to all event handlers + handleObj = jQuery.extend({ + type: type, + origType: tns[1], + data: data, + handler: handler, + guid: handler.guid, + selector: selector, + quick: selector && quickParse( selector ), + namespace: namespaces.join(".") + }, handleObjIn ); + + // Init the event handler queue if we're the first + handlers = events[ type ]; + if ( !handlers ) { + handlers = events[ type ] = []; + handlers.delegateCount = 0; + + // Only use addEventListener/attachEvent if the special events handler returns false + if ( !special.setup || special.setup.call( elem, data, namespaces, eventHandle ) === false ) { + // Bind the global event handler to the element + if ( elem.addEventListener ) { + elem.addEventListener( type, eventHandle, false ); + + } else if ( elem.attachEvent ) { + elem.attachEvent( "on" + type, eventHandle ); + } + } + } + + if ( special.add ) { + special.add.call( elem, handleObj ); + + if ( !handleObj.handler.guid ) { + handleObj.handler.guid = handler.guid; + } + } + + // Add to the element's handler list, delegates in front + if ( selector ) { + handlers.splice( handlers.delegateCount++, 0, handleObj ); + } else { + handlers.push( handleObj ); + } + + // Keep track of which events have ever been used, for event optimization + jQuery.event.global[ type ] = true; + } + + // Nullify elem to prevent memory leaks in IE + elem = null; + }, + + global: {}, + + // Detach an event or set of events from an element + remove: function( elem, types, handler, selector, mappedTypes ) { + + var elemData = jQuery.hasData( elem ) && jQuery._data( elem ), + t, tns, type, origType, namespaces, origCount, + j, events, special, handle, eventType, handleObj; + + if ( !elemData || !(events = elemData.events) ) { + return; + } + + // Once for each type.namespace in types; type may be omitted + types = jQuery.trim( hoverHack( types || "" ) ).split(" "); + for ( t = 0; t < types.length; t++ ) { + tns = rtypenamespace.exec( types[t] ) || []; + type = origType = tns[1]; + namespaces = tns[2]; + + // Unbind all events (on this namespace, if provided) for the element + if ( !type ) { + for ( type in events ) { + jQuery.event.remove( elem, type + types[ t ], handler, selector, true ); + } + continue; + } + + special = jQuery.event.special[ type ] || {}; + type = ( selector? special.delegateType : special.bindType ) || type; + eventType = events[ type ] || []; + origCount = eventType.length; + namespaces = namespaces ? new RegExp("(^|\\.)" + namespaces.split(".").sort().join("\\.(?:.*\\.)?") + "(\\.|$)") : null; + + // Remove matching events + for ( j = 0; j < eventType.length; j++ ) { + handleObj = eventType[ j ]; + + if ( ( mappedTypes || origType === handleObj.origType ) && + ( !handler || handler.guid === handleObj.guid ) && + ( !namespaces || namespaces.test( handleObj.namespace ) ) && + ( !selector || selector === handleObj.selector || selector === "**" && handleObj.selector ) ) { + eventType.splice( j--, 1 ); + + if ( handleObj.selector ) { + eventType.delegateCount--; + } + if ( special.remove ) { + special.remove.call( elem, handleObj ); + } + } + } + + // Remove generic event handler if we removed something and no more handlers exist + // (avoids potential for endless recursion during removal of special event handlers) + if ( eventType.length === 0 && origCount !== eventType.length ) { + if ( !special.teardown || special.teardown.call( elem, namespaces ) === false ) { + jQuery.removeEvent( elem, type, elemData.handle ); + } + + delete events[ type ]; + } + } + + // Remove the expando if it's no longer used + if ( jQuery.isEmptyObject( events ) ) { + handle = elemData.handle; + if ( handle ) { + handle.elem = null; + } + + // removeData also checks for emptiness and clears the expando if empty + // so use it instead of delete + jQuery.removeData( elem, [ "events", "handle" ], true ); + } + }, + + // Events that are safe to short-circuit if no handlers are attached. + // Native DOM events should not be added, they may have inline handlers. + customEvent: { + "getData": true, + "setData": true, + "changeData": true + }, + + trigger: function( event, data, elem, onlyHandlers ) { + // Don't do events on text and comment nodes + if ( elem && (elem.nodeType === 3 || elem.nodeType === 8) ) { + return; + } + + // Event object or event type + var type = event.type || event, + namespaces = [], + cache, exclusive, i, cur, old, ontype, special, handle, eventPath, bubbleType; + + // focus/blur morphs to focusin/out; ensure we're not firing them right now + if ( rfocusMorph.test( type + jQuery.event.triggered ) ) { + return; + } + + if ( type.indexOf( "!" ) >= 0 ) { + // Exclusive events trigger only for the exact event (no namespaces) + type = type.slice(0, -1); + exclusive = true; + } + + if ( type.indexOf( "." ) >= 0 ) { + // Namespaced trigger; create a regexp to match event type in handle() + namespaces = type.split("."); + type = namespaces.shift(); + namespaces.sort(); + } + + if ( (!elem || jQuery.event.customEvent[ type ]) && !jQuery.event.global[ type ] ) { + // No jQuery handlers for this event type, and it can't have inline handlers + return; + } + + // Caller can pass in an Event, Object, or just an event type string + event = typeof event === "object" ? + // jQuery.Event object + event[ jQuery.expando ] ? event : + // Object literal + new jQuery.Event( type, event ) : + // Just the event type (string) + new jQuery.Event( type ); + + event.type = type; + event.isTrigger = true; + event.exclusive = exclusive; + event.namespace = namespaces.join( "." ); + event.namespace_re = event.namespace? new RegExp("(^|\\.)" + namespaces.join("\\.(?:.*\\.)?") + "(\\.|$)") : null; + ontype = type.indexOf( ":" ) < 0 ? "on" + type : ""; + + // Handle a global trigger + if ( !elem ) { + + // TODO: Stop taunting the data cache; remove global events and always attach to document + cache = jQuery.cache; + for ( i in cache ) { + if ( cache[ i ].events && cache[ i ].events[ type ] ) { + jQuery.event.trigger( event, data, cache[ i ].handle.elem, true ); + } + } + return; + } + + // Clean up the event in case it is being reused + event.result = undefined; + if ( !event.target ) { + event.target = elem; + } + + // Clone any incoming data and prepend the event, creating the handler arg list + data = data != null ? jQuery.makeArray( data ) : []; + data.unshift( event ); + + // Allow special events to draw outside the lines + special = jQuery.event.special[ type ] || {}; + if ( special.trigger && special.trigger.apply( elem, data ) === false ) { + return; + } + + // Determine event propagation path in advance, per W3C events spec (#9951) + // Bubble up to document, then to window; watch for a global ownerDocument var (#9724) + eventPath = [[ elem, special.bindType || type ]]; + if ( !onlyHandlers && !special.noBubble && !jQuery.isWindow( elem ) ) { + + bubbleType = special.delegateType || type; + cur = rfocusMorph.test( bubbleType + type ) ? elem : elem.parentNode; + old = null; + for ( ; cur; cur = cur.parentNode ) { + eventPath.push([ cur, bubbleType ]); + old = cur; + } + + // Only add window if we got to document (e.g., not plain obj or detached DOM) + if ( old && old === elem.ownerDocument ) { + eventPath.push([ old.defaultView || old.parentWindow || window, bubbleType ]); + } + } + + // Fire handlers on the event path + for ( i = 0; i < eventPath.length && !event.isPropagationStopped(); i++ ) { + + cur = eventPath[i][0]; + event.type = eventPath[i][1]; + + handle = ( jQuery._data( cur, "events" ) || {} )[ event.type ] && jQuery._data( cur, "handle" ); + if ( handle ) { + handle.apply( cur, data ); + } + // Note that this is a bare JS function and not a jQuery handler + handle = ontype && cur[ ontype ]; + if ( handle && jQuery.acceptData( cur ) && handle.apply( cur, data ) === false ) { + event.preventDefault(); + } + } + event.type = type; + + // If nobody prevented the default action, do it now + if ( !onlyHandlers && !event.isDefaultPrevented() ) { + + if ( (!special._default || special._default.apply( elem.ownerDocument, data ) === false) && + !(type === "click" && jQuery.nodeName( elem, "a" )) && jQuery.acceptData( elem ) ) { + + // Call a native DOM method on the target with the same name name as the event. + // Can't use an .isFunction() check here because IE6/7 fails that test. + // Don't do default actions on window, that's where global variables be (#6170) + // IE<9 dies on focus/blur to hidden element (#1486) + if ( ontype && elem[ type ] && ((type !== "focus" && type !== "blur") || event.target.offsetWidth !== 0) && !jQuery.isWindow( elem ) ) { + + // Don't re-trigger an onFOO event when we call its FOO() method + old = elem[ ontype ]; + + if ( old ) { + elem[ ontype ] = null; + } + + // Prevent re-triggering of the same event, since we already bubbled it above + jQuery.event.triggered = type; + elem[ type ](); + jQuery.event.triggered = undefined; + + if ( old ) { + elem[ ontype ] = old; + } + } + } + } + + return event.result; + }, + + dispatch: function( event ) { + + // Make a writable jQuery.Event from the native event object + event = jQuery.event.fix( event || window.event ); + + var handlers = ( (jQuery._data( this, "events" ) || {} )[ event.type ] || []), + delegateCount = handlers.delegateCount, + args = [].slice.call( arguments, 0 ), + run_all = !event.exclusive && !event.namespace, + special = jQuery.event.special[ event.type ] || {}, + handlerQueue = [], + i, j, cur, jqcur, ret, selMatch, matched, matches, handleObj, sel, related; + + // Use the fix-ed jQuery.Event rather than the (read-only) native event + args[0] = event; + event.delegateTarget = this; + + // Call the preDispatch hook for the mapped type, and let it bail if desired + if ( special.preDispatch && special.preDispatch.call( this, event ) === false ) { + return; + } + + // Determine handlers that should run if there are delegated events + // Avoid non-left-click bubbling in Firefox (#3861) + if ( delegateCount && !(event.button && event.type === "click") ) { + + // Pregenerate a single jQuery object for reuse with .is() + jqcur = jQuery(this); + jqcur.context = this.ownerDocument || this; + + for ( cur = event.target; cur != this; cur = cur.parentNode || this ) { + + // Don't process events on disabled elements (#6911, #8165) + if ( cur.disabled !== true ) { + selMatch = {}; + matches = []; + jqcur[0] = cur; + for ( i = 0; i < delegateCount; i++ ) { + handleObj = handlers[ i ]; + sel = handleObj.selector; + + if ( selMatch[ sel ] === undefined ) { + selMatch[ sel ] = ( + handleObj.quick ? quickIs( cur, handleObj.quick ) : jqcur.is( sel ) + ); + } + if ( selMatch[ sel ] ) { + matches.push( handleObj ); + } + } + if ( matches.length ) { + handlerQueue.push({ elem: cur, matches: matches }); + } + } + } + } + + // Add the remaining (directly-bound) handlers + if ( handlers.length > delegateCount ) { + handlerQueue.push({ elem: this, matches: handlers.slice( delegateCount ) }); + } + + // Run delegates first; they may want to stop propagation beneath us + for ( i = 0; i < handlerQueue.length && !event.isPropagationStopped(); i++ ) { + matched = handlerQueue[ i ]; + event.currentTarget = matched.elem; + + for ( j = 0; j < matched.matches.length && !event.isImmediatePropagationStopped(); j++ ) { + handleObj = matched.matches[ j ]; + + // Triggered event must either 1) be non-exclusive and have no namespace, or + // 2) have namespace(s) a subset or equal to those in the bound event (both can have no namespace). + if ( run_all || (!event.namespace && !handleObj.namespace) || event.namespace_re && event.namespace_re.test( handleObj.namespace ) ) { + + event.data = handleObj.data; + event.handleObj = handleObj; + + ret = ( (jQuery.event.special[ handleObj.origType ] || {}).handle || handleObj.handler ) + .apply( matched.elem, args ); + + if ( ret !== undefined ) { + event.result = ret; + if ( ret === false ) { + event.preventDefault(); + event.stopPropagation(); + } + } + } + } + } + + // Call the postDispatch hook for the mapped type + if ( special.postDispatch ) { + special.postDispatch.call( this, event ); + } + + return event.result; + }, + + // Includes some event props shared by KeyEvent and MouseEvent + // *** attrChange attrName relatedNode srcElement are not normalized, non-W3C, deprecated, will be removed in 1.8 *** + props: "attrChange attrName relatedNode srcElement altKey bubbles cancelable ctrlKey currentTarget eventPhase metaKey relatedTarget shiftKey target timeStamp view which".split(" "), + + fixHooks: {}, + + keyHooks: { + props: "char charCode key keyCode".split(" "), + filter: function( event, original ) { + + // Add which for key events + if ( event.which == null ) { + event.which = original.charCode != null ? original.charCode : original.keyCode; + } + + return event; + } + }, + + mouseHooks: { + props: "button buttons clientX clientY fromElement offsetX offsetY pageX pageY screenX screenY toElement".split(" "), + filter: function( event, original ) { + var eventDoc, doc, body, + button = original.button, + fromElement = original.fromElement; + + // Calculate pageX/Y if missing and clientX/Y available + if ( event.pageX == null && original.clientX != null ) { + eventDoc = event.target.ownerDocument || document; + doc = eventDoc.documentElement; + body = eventDoc.body; + + event.pageX = original.clientX + ( doc && doc.scrollLeft || body && body.scrollLeft || 0 ) - ( doc && doc.clientLeft || body && body.clientLeft || 0 ); + event.pageY = original.clientY + ( doc && doc.scrollTop || body && body.scrollTop || 0 ) - ( doc && doc.clientTop || body && body.clientTop || 0 ); + } + + // Add relatedTarget, if necessary + if ( !event.relatedTarget && fromElement ) { + event.relatedTarget = fromElement === event.target ? original.toElement : fromElement; + } + + // Add which for click: 1 === left; 2 === middle; 3 === right + // Note: button is not normalized, so don't use it + if ( !event.which && button !== undefined ) { + event.which = ( button & 1 ? 1 : ( button & 2 ? 3 : ( button & 4 ? 2 : 0 ) ) ); + } + + return event; + } + }, + + fix: function( event ) { + if ( event[ jQuery.expando ] ) { + return event; + } + + // Create a writable copy of the event object and normalize some properties + var i, prop, + originalEvent = event, + fixHook = jQuery.event.fixHooks[ event.type ] || {}, + copy = fixHook.props ? this.props.concat( fixHook.props ) : this.props; + + event = jQuery.Event( originalEvent ); + + for ( i = copy.length; i; ) { + prop = copy[ --i ]; + event[ prop ] = originalEvent[ prop ]; + } + + // Fix target property, if necessary (#1925, IE 6/7/8 & Safari2) + if ( !event.target ) { + event.target = originalEvent.srcElement || document; + } + + // Target should not be a text node (#504, Safari) + if ( event.target.nodeType === 3 ) { + event.target = event.target.parentNode; + } + + // For mouse/key events; add metaKey if it's not there (#3368, IE6/7/8) + if ( event.metaKey === undefined ) { + event.metaKey = event.ctrlKey; + } + + return fixHook.filter? fixHook.filter( event, originalEvent ) : event; + }, + + special: { + ready: { + // Make sure the ready event is setup + setup: jQuery.bindReady + }, + + load: { + // Prevent triggered image.load events from bubbling to window.load + noBubble: true + }, + + focus: { + delegateType: "focusin" + }, + blur: { + delegateType: "focusout" + }, + + beforeunload: { + setup: function( data, namespaces, eventHandle ) { + // We only want to do this special case on windows + if ( jQuery.isWindow( this ) ) { + this.onbeforeunload = eventHandle; + } + }, + + teardown: function( namespaces, eventHandle ) { + if ( this.onbeforeunload === eventHandle ) { + this.onbeforeunload = null; + } + } + } + }, + + simulate: function( type, elem, event, bubble ) { + // Piggyback on a donor event to simulate a different one. + // Fake originalEvent to avoid donor's stopPropagation, but if the + // simulated event prevents default then we do the same on the donor. + var e = jQuery.extend( + new jQuery.Event(), + event, + { type: type, + isSimulated: true, + originalEvent: {} + } + ); + if ( bubble ) { + jQuery.event.trigger( e, null, elem ); + } else { + jQuery.event.dispatch.call( elem, e ); + } + if ( e.isDefaultPrevented() ) { + event.preventDefault(); + } + } +}; + +// Some plugins are using, but it's undocumented/deprecated and will be removed. +// The 1.7 special event interface should provide all the hooks needed now. +jQuery.event.handle = jQuery.event.dispatch; + +jQuery.removeEvent = document.removeEventListener ? + function( elem, type, handle ) { + if ( elem.removeEventListener ) { + elem.removeEventListener( type, handle, false ); + } + } : + function( elem, type, handle ) { + if ( elem.detachEvent ) { + elem.detachEvent( "on" + type, handle ); + } + }; + +jQuery.Event = function( src, props ) { + // Allow instantiation without the 'new' keyword + if ( !(this instanceof jQuery.Event) ) { + return new jQuery.Event( src, props ); + } + + // Event object + if ( src && src.type ) { + this.originalEvent = src; + this.type = src.type; + + // Events bubbling up the document may have been marked as prevented + // by a handler lower down the tree; reflect the correct value. + this.isDefaultPrevented = ( src.defaultPrevented || src.returnValue === false || + src.getPreventDefault && src.getPreventDefault() ) ? returnTrue : returnFalse; + + // Event type + } else { + this.type = src; + } + + // Put explicitly provided properties onto the event object + if ( props ) { + jQuery.extend( this, props ); + } + + // Create a timestamp if incoming event doesn't have one + this.timeStamp = src && src.timeStamp || jQuery.now(); + + // Mark it as fixed + this[ jQuery.expando ] = true; +}; + +function returnFalse() { + return false; +} +function returnTrue() { + return true; +} + +// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding +// http://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html +jQuery.Event.prototype = { + preventDefault: function() { + this.isDefaultPrevented = returnTrue; + + var e = this.originalEvent; + if ( !e ) { + return; + } + + // if preventDefault exists run it on the original event + if ( e.preventDefault ) { + e.preventDefault(); + + // otherwise set the returnValue property of the original event to false (IE) + } else { + e.returnValue = false; + } + }, + stopPropagation: function() { + this.isPropagationStopped = returnTrue; + + var e = this.originalEvent; + if ( !e ) { + return; + } + // if stopPropagation exists run it on the original event + if ( e.stopPropagation ) { + e.stopPropagation(); + } + // otherwise set the cancelBubble property of the original event to true (IE) + e.cancelBubble = true; + }, + stopImmediatePropagation: function() { + this.isImmediatePropagationStopped = returnTrue; + this.stopPropagation(); + }, + isDefaultPrevented: returnFalse, + isPropagationStopped: returnFalse, + isImmediatePropagationStopped: returnFalse +}; + +// Create mouseenter/leave events using mouseover/out and event-time checks +jQuery.each({ + mouseenter: "mouseover", + mouseleave: "mouseout" +}, function( orig, fix ) { + jQuery.event.special[ orig ] = { + delegateType: fix, + bindType: fix, + + handle: function( event ) { + var target = this, + related = event.relatedTarget, + handleObj = event.handleObj, + selector = handleObj.selector, + ret; + + // For mousenter/leave call the handler if related is outside the target. + // NB: No relatedTarget if the mouse left/entered the browser window + if ( !related || (related !== target && !jQuery.contains( target, related )) ) { + event.type = handleObj.origType; + ret = handleObj.handler.apply( this, arguments ); + event.type = fix; + } + return ret; + } + }; +}); + +// IE submit delegation +if ( !jQuery.support.submitBubbles ) { + + jQuery.event.special.submit = { + setup: function() { + // Only need this for delegated form submit events + if ( jQuery.nodeName( this, "form" ) ) { + return false; + } + + // Lazy-add a submit handler when a descendant form may potentially be submitted + jQuery.event.add( this, "click._submit keypress._submit", function( e ) { + // Node name check avoids a VML-related crash in IE (#9807) + var elem = e.target, + form = jQuery.nodeName( elem, "input" ) || jQuery.nodeName( elem, "button" ) ? elem.form : undefined; + if ( form && !form._submit_attached ) { + jQuery.event.add( form, "submit._submit", function( event ) { + event._submit_bubble = true; + }); + form._submit_attached = true; + } + }); + // return undefined since we don't need an event listener + }, + + postDispatch: function( event ) { + // If form was submitted by the user, bubble the event up the tree + if ( event._submit_bubble ) { + delete event._submit_bubble; + if ( this.parentNode && !event.isTrigger ) { + jQuery.event.simulate( "submit", this.parentNode, event, true ); + } + } + }, + + teardown: function() { + // Only need this for delegated form submit events + if ( jQuery.nodeName( this, "form" ) ) { + return false; + } + + // Remove delegated handlers; cleanData eventually reaps submit handlers attached above + jQuery.event.remove( this, "._submit" ); + } + }; +} + +// IE change delegation and checkbox/radio fix +if ( !jQuery.support.changeBubbles ) { + + jQuery.event.special.change = { + + setup: function() { + + if ( rformElems.test( this.nodeName ) ) { + // IE doesn't fire change on a check/radio until blur; trigger it on click + // after a propertychange. Eat the blur-change in special.change.handle. + // This still fires onchange a second time for check/radio after blur. + if ( this.type === "checkbox" || this.type === "radio" ) { + jQuery.event.add( this, "propertychange._change", function( event ) { + if ( event.originalEvent.propertyName === "checked" ) { + this._just_changed = true; + } + }); + jQuery.event.add( this, "click._change", function( event ) { + if ( this._just_changed && !event.isTrigger ) { + this._just_changed = false; + jQuery.event.simulate( "change", this, event, true ); + } + }); + } + return false; + } + // Delegated event; lazy-add a change handler on descendant inputs + jQuery.event.add( this, "beforeactivate._change", function( e ) { + var elem = e.target; + + if ( rformElems.test( elem.nodeName ) && !elem._change_attached ) { + jQuery.event.add( elem, "change._change", function( event ) { + if ( this.parentNode && !event.isSimulated && !event.isTrigger ) { + jQuery.event.simulate( "change", this.parentNode, event, true ); + } + }); + elem._change_attached = true; + } + }); + }, + + handle: function( event ) { + var elem = event.target; + + // Swallow native change events from checkbox/radio, we already triggered them above + if ( this !== elem || event.isSimulated || event.isTrigger || (elem.type !== "radio" && elem.type !== "checkbox") ) { + return event.handleObj.handler.apply( this, arguments ); + } + }, + + teardown: function() { + jQuery.event.remove( this, "._change" ); + + return rformElems.test( this.nodeName ); + } + }; +} + +// Create "bubbling" focus and blur events +if ( !jQuery.support.focusinBubbles ) { + jQuery.each({ focus: "focusin", blur: "focusout" }, function( orig, fix ) { + + // Attach a single capturing handler while someone wants focusin/focusout + var attaches = 0, + handler = function( event ) { + jQuery.event.simulate( fix, event.target, jQuery.event.fix( event ), true ); + }; + + jQuery.event.special[ fix ] = { + setup: function() { + if ( attaches++ === 0 ) { + document.addEventListener( orig, handler, true ); + } + }, + teardown: function() { + if ( --attaches === 0 ) { + document.removeEventListener( orig, handler, true ); + } + } + }; + }); +} + +jQuery.fn.extend({ + + on: function( types, selector, data, fn, /*INTERNAL*/ one ) { + var origFn, type; + + // Types can be a map of types/handlers + if ( typeof types === "object" ) { + // ( types-Object, selector, data ) + if ( typeof selector !== "string" ) { // && selector != null + // ( types-Object, data ) + data = data || selector; + selector = undefined; + } + for ( type in types ) { + this.on( type, selector, data, types[ type ], one ); + } + return this; + } + + if ( data == null && fn == null ) { + // ( types, fn ) + fn = selector; + data = selector = undefined; + } else if ( fn == null ) { + if ( typeof selector === "string" ) { + // ( types, selector, fn ) + fn = data; + data = undefined; + } else { + // ( types, data, fn ) + fn = data; + data = selector; + selector = undefined; + } + } + if ( fn === false ) { + fn = returnFalse; + } else if ( !fn ) { + return this; + } + + if ( one === 1 ) { + origFn = fn; + fn = function( event ) { + // Can use an empty set, since event contains the info + jQuery().off( event ); + return origFn.apply( this, arguments ); + }; + // Use same guid so caller can remove using origFn + fn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ ); + } + return this.each( function() { + jQuery.event.add( this, types, fn, data, selector ); + }); + }, + one: function( types, selector, data, fn ) { + return this.on( types, selector, data, fn, 1 ); + }, + off: function( types, selector, fn ) { + if ( types && types.preventDefault && types.handleObj ) { + // ( event ) dispatched jQuery.Event + var handleObj = types.handleObj; + jQuery( types.delegateTarget ).off( + handleObj.namespace ? handleObj.origType + "." + handleObj.namespace : handleObj.origType, + handleObj.selector, + handleObj.handler + ); + return this; + } + if ( typeof types === "object" ) { + // ( types-object [, selector] ) + for ( var type in types ) { + this.off( type, selector, types[ type ] ); + } + return this; + } + if ( selector === false || typeof selector === "function" ) { + // ( types [, fn] ) + fn = selector; + selector = undefined; + } + if ( fn === false ) { + fn = returnFalse; + } + return this.each(function() { + jQuery.event.remove( this, types, fn, selector ); + }); + }, + + bind: function( types, data, fn ) { + return this.on( types, null, data, fn ); + }, + unbind: function( types, fn ) { + return this.off( types, null, fn ); + }, + + live: function( types, data, fn ) { + jQuery( this.context ).on( types, this.selector, data, fn ); + return this; + }, + die: function( types, fn ) { + jQuery( this.context ).off( types, this.selector || "**", fn ); + return this; + }, + + delegate: function( selector, types, data, fn ) { + return this.on( types, selector, data, fn ); + }, + undelegate: function( selector, types, fn ) { + // ( namespace ) or ( selector, types [, fn] ) + return arguments.length == 1? this.off( selector, "**" ) : this.off( types, selector, fn ); + }, + + trigger: function( type, data ) { + return this.each(function() { + jQuery.event.trigger( type, data, this ); + }); + }, + triggerHandler: function( type, data ) { + if ( this[0] ) { + return jQuery.event.trigger( type, data, this[0], true ); + } + }, + + toggle: function( fn ) { + // Save reference to arguments for access in closure + var args = arguments, + guid = fn.guid || jQuery.guid++, + i = 0, + toggler = function( event ) { + // Figure out which function to execute + var lastToggle = ( jQuery._data( this, "lastToggle" + fn.guid ) || 0 ) % i; + jQuery._data( this, "lastToggle" + fn.guid, lastToggle + 1 ); + + // Make sure that clicks stop + event.preventDefault(); + + // and execute the function + return args[ lastToggle ].apply( this, arguments ) || false; + }; + + // link all the functions, so any of them can unbind this click handler + toggler.guid = guid; + while ( i < args.length ) { + args[ i++ ].guid = guid; + } + + return this.click( toggler ); + }, + + hover: function( fnOver, fnOut ) { + return this.mouseenter( fnOver ).mouseleave( fnOut || fnOver ); + } +}); + +jQuery.each( ("blur focus focusin focusout load resize scroll unload click dblclick " + + "mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave " + + "change select submit keydown keypress keyup error contextmenu").split(" "), function( i, name ) { + + // Handle event binding + jQuery.fn[ name ] = function( data, fn ) { + if ( fn == null ) { + fn = data; + data = null; + } + + return arguments.length > 0 ? + this.on( name, null, data, fn ) : + this.trigger( name ); + }; + + if ( jQuery.attrFn ) { + jQuery.attrFn[ name ] = true; + } + + if ( rkeyEvent.test( name ) ) { + jQuery.event.fixHooks[ name ] = jQuery.event.keyHooks; + } + + if ( rmouseEvent.test( name ) ) { + jQuery.event.fixHooks[ name ] = jQuery.event.mouseHooks; + } +}); + + + +/*! + * Sizzle CSS Selector Engine + * Copyright 2011, The Dojo Foundation + * Released under the MIT, BSD, and GPL Licenses. + * More information: http://sizzlejs.com/ + */ +(function(){ + +var chunker = /((?:\((?:\([^()]+\)|[^()]+)+\)|\[(?:\[[^\[\]]*\]|['"][^'"]*['"]|[^\[\]'"]+)+\]|\\.|[^ >+~,(\[\\]+)+|[>+~])(\s*,\s*)?((?:.|\r|\n)*)/g, + expando = "sizcache" + (Math.random() + '').replace('.', ''), + done = 0, + toString = Object.prototype.toString, + hasDuplicate = false, + baseHasDuplicate = true, + rBackslash = /\\/g, + rReturn = /\r\n/g, + rNonWord = /\W/; + +// Here we check if the JavaScript engine is using some sort of +// optimization where it does not always call our comparision +// function. If that is the case, discard the hasDuplicate value. +// Thus far that includes Google Chrome. +[0, 0].sort(function() { + baseHasDuplicate = false; + return 0; +}); + +var Sizzle = function( selector, context, results, seed ) { + results = results || []; + context = context || document; + + var origContext = context; + + if ( context.nodeType !== 1 && context.nodeType !== 9 ) { + return []; + } + + if ( !selector || typeof selector !== "string" ) { + return results; + } + + var m, set, checkSet, extra, ret, cur, pop, i, + prune = true, + contextXML = Sizzle.isXML( context ), + parts = [], + soFar = selector; + + // Reset the position of the chunker regexp (start from head) + do { + chunker.exec( "" ); + m = chunker.exec( soFar ); + + if ( m ) { + soFar = m[3]; + + parts.push( m[1] ); + + if ( m[2] ) { + extra = m[3]; + break; + } + } + } while ( m ); + + if ( parts.length > 1 && origPOS.exec( selector ) ) { + + if ( parts.length === 2 && Expr.relative[ parts[0] ] ) { + set = posProcess( parts[0] + parts[1], context, seed ); + + } else { + set = Expr.relative[ parts[0] ] ? + [ context ] : + Sizzle( parts.shift(), context ); + + while ( parts.length ) { + selector = parts.shift(); + + if ( Expr.relative[ selector ] ) { + selector += parts.shift(); + } + + set = posProcess( selector, set, seed ); + } + } + + } else { + // Take a shortcut and set the context if the root selector is an ID + // (but not if it'll be faster if the inner selector is an ID) + if ( !seed && parts.length > 1 && context.nodeType === 9 && !contextXML && + Expr.match.ID.test(parts[0]) && !Expr.match.ID.test(parts[parts.length - 1]) ) { + + ret = Sizzle.find( parts.shift(), context, contextXML ); + context = ret.expr ? + Sizzle.filter( ret.expr, ret.set )[0] : + ret.set[0]; + } + + if ( context ) { + ret = seed ? + { expr: parts.pop(), set: makeArray(seed) } : + Sizzle.find( parts.pop(), parts.length === 1 && (parts[0] === "~" || parts[0] === "+") && context.parentNode ? context.parentNode : context, contextXML ); + + set = ret.expr ? + Sizzle.filter( ret.expr, ret.set ) : + ret.set; + + if ( parts.length > 0 ) { + checkSet = makeArray( set ); + + } else { + prune = false; + } + + while ( parts.length ) { + cur = parts.pop(); + pop = cur; + + if ( !Expr.relative[ cur ] ) { + cur = ""; + } else { + pop = parts.pop(); + } + + if ( pop == null ) { + pop = context; + } + + Expr.relative[ cur ]( checkSet, pop, contextXML ); + } + + } else { + checkSet = parts = []; + } + } + + if ( !checkSet ) { + checkSet = set; + } + + if ( !checkSet ) { + Sizzle.error( cur || selector ); + } + + if ( toString.call(checkSet) === "[object Array]" ) { + if ( !prune ) { + results.push.apply( results, checkSet ); + + } else if ( context && context.nodeType === 1 ) { + for ( i = 0; checkSet[i] != null; i++ ) { + if ( checkSet[i] && (checkSet[i] === true || checkSet[i].nodeType === 1 && Sizzle.contains(context, checkSet[i])) ) { + results.push( set[i] ); + } + } + + } else { + for ( i = 0; checkSet[i] != null; i++ ) { + if ( checkSet[i] && checkSet[i].nodeType === 1 ) { + results.push( set[i] ); + } + } + } + + } else { + makeArray( checkSet, results ); + } + + if ( extra ) { + Sizzle( extra, origContext, results, seed ); + Sizzle.uniqueSort( results ); + } + + return results; +}; + +Sizzle.uniqueSort = function( results ) { + if ( sortOrder ) { + hasDuplicate = baseHasDuplicate; + results.sort( sortOrder ); + + if ( hasDuplicate ) { + for ( var i = 1; i < results.length; i++ ) { + if ( results[i] === results[ i - 1 ] ) { + results.splice( i--, 1 ); + } + } + } + } + + return results; +}; + +Sizzle.matches = function( expr, set ) { + return Sizzle( expr, null, null, set ); +}; + +Sizzle.matchesSelector = function( node, expr ) { + return Sizzle( expr, null, null, [node] ).length > 0; +}; + +Sizzle.find = function( expr, context, isXML ) { + var set, i, len, match, type, left; + + if ( !expr ) { + return []; + } + + for ( i = 0, len = Expr.order.length; i < len; i++ ) { + type = Expr.order[i]; + + if ( (match = Expr.leftMatch[ type ].exec( expr )) ) { + left = match[1]; + match.splice( 1, 1 ); + + if ( left.substr( left.length - 1 ) !== "\\" ) { + match[1] = (match[1] || "").replace( rBackslash, "" ); + set = Expr.find[ type ]( match, context, isXML ); + + if ( set != null ) { + expr = expr.replace( Expr.match[ type ], "" ); + break; + } + } + } + } + + if ( !set ) { + set = typeof context.getElementsByTagName !== "undefined" ? + context.getElementsByTagName( "*" ) : + []; + } + + return { set: set, expr: expr }; +}; + +Sizzle.filter = function( expr, set, inplace, not ) { + var match, anyFound, + type, found, item, filter, left, + i, pass, + old = expr, + result = [], + curLoop = set, + isXMLFilter = set && set[0] && Sizzle.isXML( set[0] ); + + while ( expr && set.length ) { + for ( type in Expr.filter ) { + if ( (match = Expr.leftMatch[ type ].exec( expr )) != null && match[2] ) { + filter = Expr.filter[ type ]; + left = match[1]; + + anyFound = false; + + match.splice(1,1); + + if ( left.substr( left.length - 1 ) === "\\" ) { + continue; + } + + if ( curLoop === result ) { + result = []; + } + + if ( Expr.preFilter[ type ] ) { + match = Expr.preFilter[ type ]( match, curLoop, inplace, result, not, isXMLFilter ); + + if ( !match ) { + anyFound = found = true; + + } else if ( match === true ) { + continue; + } + } + + if ( match ) { + for ( i = 0; (item = curLoop[i]) != null; i++ ) { + if ( item ) { + found = filter( item, match, i, curLoop ); + pass = not ^ found; + + if ( inplace && found != null ) { + if ( pass ) { + anyFound = true; + + } else { + curLoop[i] = false; + } + + } else if ( pass ) { + result.push( item ); + anyFound = true; + } + } + } + } + + if ( found !== undefined ) { + if ( !inplace ) { + curLoop = result; + } + + expr = expr.replace( Expr.match[ type ], "" ); + + if ( !anyFound ) { + return []; + } + + break; + } + } + } + + // Improper expression + if ( expr === old ) { + if ( anyFound == null ) { + Sizzle.error( expr ); + + } else { + break; + } + } + + old = expr; + } + + return curLoop; +}; + +Sizzle.error = function( msg ) { + throw new Error( "Syntax error, unrecognized expression: " + msg ); +}; + +/** + * Utility function for retreiving the text value of an array of DOM nodes + * @param {Array|Element} elem + */ +var getText = Sizzle.getText = function( elem ) { + var i, node, + nodeType = elem.nodeType, + ret = ""; + + if ( nodeType ) { + if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) { + // Use textContent || innerText for elements + if ( typeof elem.textContent === 'string' ) { + return elem.textContent; + } else if ( typeof elem.innerText === 'string' ) { + // Replace IE's carriage returns + return elem.innerText.replace( rReturn, '' ); + } else { + // Traverse it's children + for ( elem = elem.firstChild; elem; elem = elem.nextSibling) { + ret += getText( elem ); + } + } + } else if ( nodeType === 3 || nodeType === 4 ) { + return elem.nodeValue; + } + } else { + + // If no nodeType, this is expected to be an array + for ( i = 0; (node = elem[i]); i++ ) { + // Do not traverse comment nodes + if ( node.nodeType !== 8 ) { + ret += getText( node ); + } + } + } + return ret; +}; + +var Expr = Sizzle.selectors = { + order: [ "ID", "NAME", "TAG" ], + + match: { + ID: /#((?:[\w\u00c0-\uFFFF\-]|\\.)+)/, + CLASS: /\.((?:[\w\u00c0-\uFFFF\-]|\\.)+)/, + NAME: /\[name=['"]*((?:[\w\u00c0-\uFFFF\-]|\\.)+)['"]*\]/, + ATTR: /\[\s*((?:[\w\u00c0-\uFFFF\-]|\\.)+)\s*(?:(\S?=)\s*(?:(['"])(.*?)\3|(#?(?:[\w\u00c0-\uFFFF\-]|\\.)*)|)|)\s*\]/, + TAG: /^((?:[\w\u00c0-\uFFFF\*\-]|\\.)+)/, + CHILD: /:(only|nth|last|first)-child(?:\(\s*(even|odd|(?:[+\-]?\d+|(?:[+\-]?\d*)?n\s*(?:[+\-]\s*\d+)?))\s*\))?/, + POS: /:(nth|eq|gt|lt|first|last|even|odd)(?:\((\d*)\))?(?=[^\-]|$)/, + PSEUDO: /:((?:[\w\u00c0-\uFFFF\-]|\\.)+)(?:\((['"]?)((?:\([^\)]+\)|[^\(\)]*)+)\2\))?/ + }, + + leftMatch: {}, + + attrMap: { + "class": "className", + "for": "htmlFor" + }, + + attrHandle: { + href: function( elem ) { + return elem.getAttribute( "href" ); + }, + type: function( elem ) { + return elem.getAttribute( "type" ); + } + }, + + relative: { + "+": function(checkSet, part){ + var isPartStr = typeof part === "string", + isTag = isPartStr && !rNonWord.test( part ), + isPartStrNotTag = isPartStr && !isTag; + + if ( isTag ) { + part = part.toLowerCase(); + } + + for ( var i = 0, l = checkSet.length, elem; i < l; i++ ) { + if ( (elem = checkSet[i]) ) { + while ( (elem = elem.previousSibling) && elem.nodeType !== 1 ) {} + + checkSet[i] = isPartStrNotTag || elem && elem.nodeName.toLowerCase() === part ? + elem || false : + elem === part; + } + } + + if ( isPartStrNotTag ) { + Sizzle.filter( part, checkSet, true ); + } + }, + + ">": function( checkSet, part ) { + var elem, + isPartStr = typeof part === "string", + i = 0, + l = checkSet.length; + + if ( isPartStr && !rNonWord.test( part ) ) { + part = part.toLowerCase(); + + for ( ; i < l; i++ ) { + elem = checkSet[i]; + + if ( elem ) { + var parent = elem.parentNode; + checkSet[i] = parent.nodeName.toLowerCase() === part ? parent : false; + } + } + + } else { + for ( ; i < l; i++ ) { + elem = checkSet[i]; + + if ( elem ) { + checkSet[i] = isPartStr ? + elem.parentNode : + elem.parentNode === part; + } + } + + if ( isPartStr ) { + Sizzle.filter( part, checkSet, true ); + } + } + }, + + "": function(checkSet, part, isXML){ + var nodeCheck, + doneName = done++, + checkFn = dirCheck; + + if ( typeof part === "string" && !rNonWord.test( part ) ) { + part = part.toLowerCase(); + nodeCheck = part; + checkFn = dirNodeCheck; + } + + checkFn( "parentNode", part, doneName, checkSet, nodeCheck, isXML ); + }, + + "~": function( checkSet, part, isXML ) { + var nodeCheck, + doneName = done++, + checkFn = dirCheck; + + if ( typeof part === "string" && !rNonWord.test( part ) ) { + part = part.toLowerCase(); + nodeCheck = part; + checkFn = dirNodeCheck; + } + + checkFn( "previousSibling", part, doneName, checkSet, nodeCheck, isXML ); + } + }, + + find: { + ID: function( match, context, isXML ) { + if ( typeof context.getElementById !== "undefined" && !isXML ) { + var m = context.getElementById(match[1]); + // Check parentNode to catch when Blackberry 4.6 returns + // nodes that are no longer in the document #6963 + return m && m.parentNode ? [m] : []; + } + }, + + NAME: function( match, context ) { + if ( typeof context.getElementsByName !== "undefined" ) { + var ret = [], + results = context.getElementsByName( match[1] ); + + for ( var i = 0, l = results.length; i < l; i++ ) { + if ( results[i].getAttribute("name") === match[1] ) { + ret.push( results[i] ); + } + } + + return ret.length === 0 ? null : ret; + } + }, + + TAG: function( match, context ) { + if ( typeof context.getElementsByTagName !== "undefined" ) { + return context.getElementsByTagName( match[1] ); + } + } + }, + preFilter: { + CLASS: function( match, curLoop, inplace, result, not, isXML ) { + match = " " + match[1].replace( rBackslash, "" ) + " "; + + if ( isXML ) { + return match; + } + + for ( var i = 0, elem; (elem = curLoop[i]) != null; i++ ) { + if ( elem ) { + if ( not ^ (elem.className && (" " + elem.className + " ").replace(/[\t\n\r]/g, " ").indexOf(match) >= 0) ) { + if ( !inplace ) { + result.push( elem ); + } + + } else if ( inplace ) { + curLoop[i] = false; + } + } + } + + return false; + }, + + ID: function( match ) { + return match[1].replace( rBackslash, "" ); + }, + + TAG: function( match, curLoop ) { + return match[1].replace( rBackslash, "" ).toLowerCase(); + }, + + CHILD: function( match ) { + if ( match[1] === "nth" ) { + if ( !match[2] ) { + Sizzle.error( match[0] ); + } + + match[2] = match[2].replace(/^\+|\s*/g, ''); + + // parse equations like 'even', 'odd', '5', '2n', '3n+2', '4n-1', '-n+6' + var test = /(-?)(\d*)(?:n([+\-]?\d*))?/.exec( + match[2] === "even" && "2n" || match[2] === "odd" && "2n+1" || + !/\D/.test( match[2] ) && "0n+" + match[2] || match[2]); + + // calculate the numbers (first)n+(last) including if they are negative + match[2] = (test[1] + (test[2] || 1)) - 0; + match[3] = test[3] - 0; + } + else if ( match[2] ) { + Sizzle.error( match[0] ); + } + + // TODO: Move to normal caching system + match[0] = done++; + + return match; + }, + + ATTR: function( match, curLoop, inplace, result, not, isXML ) { + var name = match[1] = match[1].replace( rBackslash, "" ); + + if ( !isXML && Expr.attrMap[name] ) { + match[1] = Expr.attrMap[name]; + } + + // Handle if an un-quoted value was used + match[4] = ( match[4] || match[5] || "" ).replace( rBackslash, "" ); + + if ( match[2] === "~=" ) { + match[4] = " " + match[4] + " "; + } + + return match; + }, + + PSEUDO: function( match, curLoop, inplace, result, not ) { + if ( match[1] === "not" ) { + // If we're dealing with a complex expression, or a simple one + if ( ( chunker.exec(match[3]) || "" ).length > 1 || /^\w/.test(match[3]) ) { + match[3] = Sizzle(match[3], null, null, curLoop); + + } else { + var ret = Sizzle.filter(match[3], curLoop, inplace, true ^ not); + + if ( !inplace ) { + result.push.apply( result, ret ); + } + + return false; + } + + } else if ( Expr.match.POS.test( match[0] ) || Expr.match.CHILD.test( match[0] ) ) { + return true; + } + + return match; + }, + + POS: function( match ) { + match.unshift( true ); + + return match; + } + }, + + filters: { + enabled: function( elem ) { + return elem.disabled === false && elem.type !== "hidden"; + }, + + disabled: function( elem ) { + return elem.disabled === true; + }, + + checked: function( elem ) { + return elem.checked === true; + }, + + selected: function( elem ) { + // Accessing this property makes selected-by-default + // options in Safari work properly + if ( elem.parentNode ) { + elem.parentNode.selectedIndex; + } + + return elem.selected === true; + }, + + parent: function( elem ) { + return !!elem.firstChild; + }, + + empty: function( elem ) { + return !elem.firstChild; + }, + + has: function( elem, i, match ) { + return !!Sizzle( match[3], elem ).length; + }, + + header: function( elem ) { + return (/h\d/i).test( elem.nodeName ); + }, + + text: function( elem ) { + var attr = elem.getAttribute( "type" ), type = elem.type; + // IE6 and 7 will map elem.type to 'text' for new HTML5 types (search, etc) + // use getAttribute instead to test this case + return elem.nodeName.toLowerCase() === "input" && "text" === type && ( attr === type || attr === null ); + }, + + radio: function( elem ) { + return elem.nodeName.toLowerCase() === "input" && "radio" === elem.type; + }, + + checkbox: function( elem ) { + return elem.nodeName.toLowerCase() === "input" && "checkbox" === elem.type; + }, + + file: function( elem ) { + return elem.nodeName.toLowerCase() === "input" && "file" === elem.type; + }, + + password: function( elem ) { + return elem.nodeName.toLowerCase() === "input" && "password" === elem.type; + }, + + submit: function( elem ) { + var name = elem.nodeName.toLowerCase(); + return (name === "input" || name === "button") && "submit" === elem.type; + }, + + image: function( elem ) { + return elem.nodeName.toLowerCase() === "input" && "image" === elem.type; + }, + + reset: function( elem ) { + var name = elem.nodeName.toLowerCase(); + return (name === "input" || name === "button") && "reset" === elem.type; + }, + + button: function( elem ) { + var name = elem.nodeName.toLowerCase(); + return name === "input" && "button" === elem.type || name === "button"; + }, + + input: function( elem ) { + return (/input|select|textarea|button/i).test( elem.nodeName ); + }, + + focus: function( elem ) { + return elem === elem.ownerDocument.activeElement; + } + }, + setFilters: { + first: function( elem, i ) { + return i === 0; + }, + + last: function( elem, i, match, array ) { + return i === array.length - 1; + }, + + even: function( elem, i ) { + return i % 2 === 0; + }, + + odd: function( elem, i ) { + return i % 2 === 1; + }, + + lt: function( elem, i, match ) { + return i < match[3] - 0; + }, + + gt: function( elem, i, match ) { + return i > match[3] - 0; + }, + + nth: function( elem, i, match ) { + return match[3] - 0 === i; + }, + + eq: function( elem, i, match ) { + return match[3] - 0 === i; + } + }, + filter: { + PSEUDO: function( elem, match, i, array ) { + var name = match[1], + filter = Expr.filters[ name ]; + + if ( filter ) { + return filter( elem, i, match, array ); + + } else if ( name === "contains" ) { + return (elem.textContent || elem.innerText || getText([ elem ]) || "").indexOf(match[3]) >= 0; + + } else if ( name === "not" ) { + var not = match[3]; + + for ( var j = 0, l = not.length; j < l; j++ ) { + if ( not[j] === elem ) { + return false; + } + } + + return true; + + } else { + Sizzle.error( name ); + } + }, + + CHILD: function( elem, match ) { + var first, last, + doneName, parent, cache, + count, diff, + type = match[1], + node = elem; + + switch ( type ) { + case "only": + case "first": + while ( (node = node.previousSibling) ) { + if ( node.nodeType === 1 ) { + return false; + } + } + + if ( type === "first" ) { + return true; + } + + node = elem; + + /* falls through */ + case "last": + while ( (node = node.nextSibling) ) { + if ( node.nodeType === 1 ) { + return false; + } + } + + return true; + + case "nth": + first = match[2]; + last = match[3]; + + if ( first === 1 && last === 0 ) { + return true; + } + + doneName = match[0]; + parent = elem.parentNode; + + if ( parent && (parent[ expando ] !== doneName || !elem.nodeIndex) ) { + count = 0; + + for ( node = parent.firstChild; node; node = node.nextSibling ) { + if ( node.nodeType === 1 ) { + node.nodeIndex = ++count; + } + } + + parent[ expando ] = doneName; + } + + diff = elem.nodeIndex - last; + + if ( first === 0 ) { + return diff === 0; + + } else { + return ( diff % first === 0 && diff / first >= 0 ); + } + } + }, + + ID: function( elem, match ) { + return elem.nodeType === 1 && elem.getAttribute("id") === match; + }, + + TAG: function( elem, match ) { + return (match === "*" && elem.nodeType === 1) || !!elem.nodeName && elem.nodeName.toLowerCase() === match; + }, + + CLASS: function( elem, match ) { + return (" " + (elem.className || elem.getAttribute("class")) + " ") + .indexOf( match ) > -1; + }, + + ATTR: function( elem, match ) { + var name = match[1], + result = Sizzle.attr ? + Sizzle.attr( elem, name ) : + Expr.attrHandle[ name ] ? + Expr.attrHandle[ name ]( elem ) : + elem[ name ] != null ? + elem[ name ] : + elem.getAttribute( name ), + value = result + "", + type = match[2], + check = match[4]; + + return result == null ? + type === "!=" : + !type && Sizzle.attr ? + result != null : + type === "=" ? + value === check : + type === "*=" ? + value.indexOf(check) >= 0 : + type === "~=" ? + (" " + value + " ").indexOf(check) >= 0 : + !check ? + value && result !== false : + type === "!=" ? + value !== check : + type === "^=" ? + value.indexOf(check) === 0 : + type === "$=" ? + value.substr(value.length - check.length) === check : + type === "|=" ? + value === check || value.substr(0, check.length + 1) === check + "-" : + false; + }, + + POS: function( elem, match, i, array ) { + var name = match[2], + filter = Expr.setFilters[ name ]; + + if ( filter ) { + return filter( elem, i, match, array ); + } + } + } +}; + +var origPOS = Expr.match.POS, + fescape = function(all, num){ + return "\\" + (num - 0 + 1); + }; + +for ( var type in Expr.match ) { + Expr.match[ type ] = new RegExp( Expr.match[ type ].source + (/(?![^\[]*\])(?![^\(]*\))/.source) ); + Expr.leftMatch[ type ] = new RegExp( /(^(?:.|\r|\n)*?)/.source + Expr.match[ type ].source.replace(/\\(\d+)/g, fescape) ); +} +// Expose origPOS +// "global" as in regardless of relation to brackets/parens +Expr.match.globalPOS = origPOS; + +var makeArray = function( array, results ) { + array = Array.prototype.slice.call( array, 0 ); + + if ( results ) { + results.push.apply( results, array ); + return results; + } + + return array; +}; + +// Perform a simple check to determine if the browser is capable of +// converting a NodeList to an array using builtin methods. +// Also verifies that the returned array holds DOM nodes +// (which is not the case in the Blackberry browser) +try { + Array.prototype.slice.call( document.documentElement.childNodes, 0 )[0].nodeType; + +// Provide a fallback method if it does not work +} catch( e ) { + makeArray = function( array, results ) { + var i = 0, + ret = results || []; + + if ( toString.call(array) === "[object Array]" ) { + Array.prototype.push.apply( ret, array ); + + } else { + if ( typeof array.length === "number" ) { + for ( var l = array.length; i < l; i++ ) { + ret.push( array[i] ); + } + + } else { + for ( ; array[i]; i++ ) { + ret.push( array[i] ); + } + } + } + + return ret; + }; +} + +var sortOrder, siblingCheck; + +if ( document.documentElement.compareDocumentPosition ) { + sortOrder = function( a, b ) { + if ( a === b ) { + hasDuplicate = true; + return 0; + } + + if ( !a.compareDocumentPosition || !b.compareDocumentPosition ) { + return a.compareDocumentPosition ? -1 : 1; + } + + return a.compareDocumentPosition(b) & 4 ? -1 : 1; + }; + +} else { + sortOrder = function( a, b ) { + // The nodes are identical, we can exit early + if ( a === b ) { + hasDuplicate = true; + return 0; + + // Fallback to using sourceIndex (in IE) if it's available on both nodes + } else if ( a.sourceIndex && b.sourceIndex ) { + return a.sourceIndex - b.sourceIndex; + } + + var al, bl, + ap = [], + bp = [], + aup = a.parentNode, + bup = b.parentNode, + cur = aup; + + // If the nodes are siblings (or identical) we can do a quick check + if ( aup === bup ) { + return siblingCheck( a, b ); + + // If no parents were found then the nodes are disconnected + } else if ( !aup ) { + return -1; + + } else if ( !bup ) { + return 1; + } + + // Otherwise they're somewhere else in the tree so we need + // to build up a full list of the parentNodes for comparison + while ( cur ) { + ap.unshift( cur ); + cur = cur.parentNode; + } + + cur = bup; + + while ( cur ) { + bp.unshift( cur ); + cur = cur.parentNode; + } + + al = ap.length; + bl = bp.length; + + // Start walking down the tree looking for a discrepancy + for ( var i = 0; i < al && i < bl; i++ ) { + if ( ap[i] !== bp[i] ) { + return siblingCheck( ap[i], bp[i] ); + } + } + + // We ended someplace up the tree so do a sibling check + return i === al ? + siblingCheck( a, bp[i], -1 ) : + siblingCheck( ap[i], b, 1 ); + }; + + siblingCheck = function( a, b, ret ) { + if ( a === b ) { + return ret; + } + + var cur = a.nextSibling; + + while ( cur ) { + if ( cur === b ) { + return -1; + } + + cur = cur.nextSibling; + } + + return 1; + }; +} + +// Check to see if the browser returns elements by name when +// querying by getElementById (and provide a workaround) +(function(){ + // We're going to inject a fake input element with a specified name + var form = document.createElement("div"), + id = "script" + (new Date()).getTime(), + root = document.documentElement; + + form.innerHTML = ""; + + // Inject it into the root element, check its status, and remove it quickly + root.insertBefore( form, root.firstChild ); + + // The workaround has to do additional checks after a getElementById + // Which slows things down for other browsers (hence the branching) + if ( document.getElementById( id ) ) { + Expr.find.ID = function( match, context, isXML ) { + if ( typeof context.getElementById !== "undefined" && !isXML ) { + var m = context.getElementById(match[1]); + + return m ? + m.id === match[1] || typeof m.getAttributeNode !== "undefined" && m.getAttributeNode("id").nodeValue === match[1] ? + [m] : + undefined : + []; + } + }; + + Expr.filter.ID = function( elem, match ) { + var node = typeof elem.getAttributeNode !== "undefined" && elem.getAttributeNode("id"); + + return elem.nodeType === 1 && node && node.nodeValue === match; + }; + } + + root.removeChild( form ); + + // release memory in IE + root = form = null; +})(); + +(function(){ + // Check to see if the browser returns only elements + // when doing getElementsByTagName("*") + + // Create a fake element + var div = document.createElement("div"); + div.appendChild( document.createComment("") ); + + // Make sure no comments are found + if ( div.getElementsByTagName("*").length > 0 ) { + Expr.find.TAG = function( match, context ) { + var results = context.getElementsByTagName( match[1] ); + + // Filter out possible comments + if ( match[1] === "*" ) { + var tmp = []; + + for ( var i = 0; results[i]; i++ ) { + if ( results[i].nodeType === 1 ) { + tmp.push( results[i] ); + } + } + + results = tmp; + } + + return results; + }; + } + + // Check to see if an attribute returns normalized href attributes + div.innerHTML = ""; + + if ( div.firstChild && typeof div.firstChild.getAttribute !== "undefined" && + div.firstChild.getAttribute("href") !== "#" ) { + + Expr.attrHandle.href = function( elem ) { + return elem.getAttribute( "href", 2 ); + }; + } + + // release memory in IE + div = null; +})(); + +if ( document.querySelectorAll ) { + (function(){ + var oldSizzle = Sizzle, + div = document.createElement("div"), + id = "__sizzle__"; + + div.innerHTML = "

    "; + + // Safari can't handle uppercase or unicode characters when + // in quirks mode. + if ( div.querySelectorAll && div.querySelectorAll(".TEST").length === 0 ) { + return; + } + + Sizzle = function( query, context, extra, seed ) { + context = context || document; + + // Only use querySelectorAll on non-XML documents + // (ID selectors don't work in non-HTML documents) + if ( !seed && !Sizzle.isXML(context) ) { + // See if we find a selector to speed up + var match = /^(\w+$)|^\.([\w\-]+$)|^#([\w\-]+$)/.exec( query ); + + if ( match && (context.nodeType === 1 || context.nodeType === 9) ) { + // Speed-up: Sizzle("TAG") + if ( match[1] ) { + return makeArray( context.getElementsByTagName( query ), extra ); + + // Speed-up: Sizzle(".CLASS") + } else if ( match[2] && Expr.find.CLASS && context.getElementsByClassName ) { + return makeArray( context.getElementsByClassName( match[2] ), extra ); + } + } + + if ( context.nodeType === 9 ) { + // Speed-up: Sizzle("body") + // The body element only exists once, optimize finding it + if ( query === "body" && context.body ) { + return makeArray( [ context.body ], extra ); + + // Speed-up: Sizzle("#ID") + } else if ( match && match[3] ) { + var elem = context.getElementById( match[3] ); + + // Check parentNode to catch when Blackberry 4.6 returns + // nodes that are no longer in the document #6963 + if ( elem && elem.parentNode ) { + // Handle the case where IE and Opera return items + // by name instead of ID + if ( elem.id === match[3] ) { + return makeArray( [ elem ], extra ); + } + + } else { + return makeArray( [], extra ); + } + } + + try { + return makeArray( context.querySelectorAll(query), extra ); + } catch(qsaError) {} + + // qSA works strangely on Element-rooted queries + // We can work around this by specifying an extra ID on the root + // and working up from there (Thanks to Andrew Dupont for the technique) + // IE 8 doesn't work on object elements + } else if ( context.nodeType === 1 && context.nodeName.toLowerCase() !== "object" ) { + var oldContext = context, + old = context.getAttribute( "id" ), + nid = old || id, + hasParent = context.parentNode, + relativeHierarchySelector = /^\s*[+~]/.test( query ); + + if ( !old ) { + context.setAttribute( "id", nid ); + } else { + nid = nid.replace( /'/g, "\\$&" ); + } + if ( relativeHierarchySelector && hasParent ) { + context = context.parentNode; + } + + try { + if ( !relativeHierarchySelector || hasParent ) { + return makeArray( context.querySelectorAll( "[id='" + nid + "'] " + query ), extra ); + } + + } catch(pseudoError) { + } finally { + if ( !old ) { + oldContext.removeAttribute( "id" ); + } + } + } + } + + return oldSizzle(query, context, extra, seed); + }; + + for ( var prop in oldSizzle ) { + Sizzle[ prop ] = oldSizzle[ prop ]; + } + + // release memory in IE + div = null; + })(); +} + +(function(){ + var html = document.documentElement, + matches = html.matchesSelector || html.mozMatchesSelector || html.webkitMatchesSelector || html.msMatchesSelector; + + if ( matches ) { + // Check to see if it's possible to do matchesSelector + // on a disconnected node (IE 9 fails this) + var disconnectedMatch = !matches.call( document.createElement( "div" ), "div" ), + pseudoWorks = false; + + try { + // This should fail with an exception + // Gecko does not error, returns false instead + matches.call( document.documentElement, "[test!='']:sizzle" ); + + } catch( pseudoError ) { + pseudoWorks = true; + } + + Sizzle.matchesSelector = function( node, expr ) { + // Make sure that attribute selectors are quoted + expr = expr.replace(/\=\s*([^'"\]]*)\s*\]/g, "='$1']"); + + if ( !Sizzle.isXML( node ) ) { + try { + if ( pseudoWorks || !Expr.match.PSEUDO.test( expr ) && !/!=/.test( expr ) ) { + var ret = matches.call( node, expr ); + + // IE 9's matchesSelector returns false on disconnected nodes + if ( ret || !disconnectedMatch || + // As well, disconnected nodes are said to be in a document + // fragment in IE 9, so check for that + node.document && node.document.nodeType !== 11 ) { + return ret; + } + } + } catch(e) {} + } + + return Sizzle(expr, null, null, [node]).length > 0; + }; + } +})(); + +(function(){ + var div = document.createElement("div"); + + div.innerHTML = "
    "; + + // Opera can't find a second classname (in 9.6) + // Also, make sure that getElementsByClassName actually exists + if ( !div.getElementsByClassName || div.getElementsByClassName("e").length === 0 ) { + return; + } + + // Safari caches class attributes, doesn't catch changes (in 3.2) + div.lastChild.className = "e"; + + if ( div.getElementsByClassName("e").length === 1 ) { + return; + } + + Expr.order.splice(1, 0, "CLASS"); + Expr.find.CLASS = function( match, context, isXML ) { + if ( typeof context.getElementsByClassName !== "undefined" && !isXML ) { + return context.getElementsByClassName(match[1]); + } + }; + + // release memory in IE + div = null; +})(); + +function dirNodeCheck( dir, cur, doneName, checkSet, nodeCheck, isXML ) { + for ( var i = 0, l = checkSet.length; i < l; i++ ) { + var elem = checkSet[i]; + + if ( elem ) { + var match = false; + + elem = elem[dir]; + + while ( elem ) { + if ( elem[ expando ] === doneName ) { + match = checkSet[elem.sizset]; + break; + } + + if ( elem.nodeType === 1 && !isXML ){ + elem[ expando ] = doneName; + elem.sizset = i; + } + + if ( elem.nodeName.toLowerCase() === cur ) { + match = elem; + break; + } + + elem = elem[dir]; + } + + checkSet[i] = match; + } + } +} + +function dirCheck( dir, cur, doneName, checkSet, nodeCheck, isXML ) { + for ( var i = 0, l = checkSet.length; i < l; i++ ) { + var elem = checkSet[i]; + + if ( elem ) { + var match = false; + + elem = elem[dir]; + + while ( elem ) { + if ( elem[ expando ] === doneName ) { + match = checkSet[elem.sizset]; + break; + } + + if ( elem.nodeType === 1 ) { + if ( !isXML ) { + elem[ expando ] = doneName; + elem.sizset = i; + } + + if ( typeof cur !== "string" ) { + if ( elem === cur ) { + match = true; + break; + } + + } else if ( Sizzle.filter( cur, [elem] ).length > 0 ) { + match = elem; + break; + } + } + + elem = elem[dir]; + } + + checkSet[i] = match; + } + } +} + +if ( document.documentElement.contains ) { + Sizzle.contains = function( a, b ) { + return a !== b && (a.contains ? a.contains(b) : true); + }; + +} else if ( document.documentElement.compareDocumentPosition ) { + Sizzle.contains = function( a, b ) { + return !!(a.compareDocumentPosition(b) & 16); + }; + +} else { + Sizzle.contains = function() { + return false; + }; +} + +Sizzle.isXML = function( elem ) { + // documentElement is verified for cases where it doesn't yet exist + // (such as loading iframes in IE - #4833) + var documentElement = (elem ? elem.ownerDocument || elem : 0).documentElement; + + return documentElement ? documentElement.nodeName !== "HTML" : false; +}; + +var posProcess = function( selector, context, seed ) { + var match, + tmpSet = [], + later = "", + root = context.nodeType ? [context] : context; + + // Position selectors must be done after the filter + // And so must :not(positional) so we move all PSEUDOs to the end + while ( (match = Expr.match.PSEUDO.exec( selector )) ) { + later += match[0]; + selector = selector.replace( Expr.match.PSEUDO, "" ); + } + + selector = Expr.relative[selector] ? selector + "*" : selector; + + for ( var i = 0, l = root.length; i < l; i++ ) { + Sizzle( selector, root[i], tmpSet, seed ); + } + + return Sizzle.filter( later, tmpSet ); +}; + +// EXPOSE +// Override sizzle attribute retrieval +Sizzle.attr = jQuery.attr; +Sizzle.selectors.attrMap = {}; +jQuery.find = Sizzle; +jQuery.expr = Sizzle.selectors; +jQuery.expr[":"] = jQuery.expr.filters; +jQuery.unique = Sizzle.uniqueSort; +jQuery.text = Sizzle.getText; +jQuery.isXMLDoc = Sizzle.isXML; +jQuery.contains = Sizzle.contains; + + +})(); + + +var runtil = /Until$/, + rparentsprev = /^(?:parents|prevUntil|prevAll)/, + // Note: This RegExp should be improved, or likely pulled from Sizzle + rmultiselector = /,/, + isSimple = /^.[^:#\[\.,]*$/, + slice = Array.prototype.slice, + POS = jQuery.expr.match.globalPOS, + // methods guaranteed to produce a unique set when starting from a unique set + guaranteedUnique = { + children: true, + contents: true, + next: true, + prev: true + }; + +jQuery.fn.extend({ + find: function( selector ) { + var self = this, + i, l; + + if ( typeof selector !== "string" ) { + return jQuery( selector ).filter(function() { + for ( i = 0, l = self.length; i < l; i++ ) { + if ( jQuery.contains( self[ i ], this ) ) { + return true; + } + } + }); + } + + var ret = this.pushStack( "", "find", selector ), + length, n, r; + + for ( i = 0, l = this.length; i < l; i++ ) { + length = ret.length; + jQuery.find( selector, this[i], ret ); + + if ( i > 0 ) { + // Make sure that the results are unique + for ( n = length; n < ret.length; n++ ) { + for ( r = 0; r < length; r++ ) { + if ( ret[r] === ret[n] ) { + ret.splice(n--, 1); + break; + } + } + } + } + } + + return ret; + }, + + has: function( target ) { + var targets = jQuery( target ); + return this.filter(function() { + for ( var i = 0, l = targets.length; i < l; i++ ) { + if ( jQuery.contains( this, targets[i] ) ) { + return true; + } + } + }); + }, + + not: function( selector ) { + return this.pushStack( winnow(this, selector, false), "not", selector); + }, + + filter: function( selector ) { + return this.pushStack( winnow(this, selector, true), "filter", selector ); + }, + + is: function( selector ) { + return !!selector && ( + typeof selector === "string" ? + // If this is a positional selector, check membership in the returned set + // so $("p:first").is("p:last") won't return true for a doc with two "p". + POS.test( selector ) ? + jQuery( selector, this.context ).index( this[0] ) >= 0 : + jQuery.filter( selector, this ).length > 0 : + this.filter( selector ).length > 0 ); + }, + + closest: function( selectors, context ) { + var ret = [], i, l, cur = this[0]; + + // Array (deprecated as of jQuery 1.7) + if ( jQuery.isArray( selectors ) ) { + var level = 1; + + while ( cur && cur.ownerDocument && cur !== context ) { + for ( i = 0; i < selectors.length; i++ ) { + + if ( jQuery( cur ).is( selectors[ i ] ) ) { + ret.push({ selector: selectors[ i ], elem: cur, level: level }); + } + } + + cur = cur.parentNode; + level++; + } + + return ret; + } + + // String + var pos = POS.test( selectors ) || typeof selectors !== "string" ? + jQuery( selectors, context || this.context ) : + 0; + + for ( i = 0, l = this.length; i < l; i++ ) { + cur = this[i]; + + while ( cur ) { + if ( pos ? pos.index(cur) > -1 : jQuery.find.matchesSelector(cur, selectors) ) { + ret.push( cur ); + break; + + } else { + cur = cur.parentNode; + if ( !cur || !cur.ownerDocument || cur === context || cur.nodeType === 11 ) { + break; + } + } + } + } + + ret = ret.length > 1 ? jQuery.unique( ret ) : ret; + + return this.pushStack( ret, "closest", selectors ); + }, + + // Determine the position of an element within + // the matched set of elements + index: function( elem ) { + + // No argument, return index in parent + if ( !elem ) { + return ( this[0] && this[0].parentNode ) ? this.prevAll().length : -1; + } + + // index in selector + if ( typeof elem === "string" ) { + return jQuery.inArray( this[0], jQuery( elem ) ); + } + + // Locate the position of the desired element + return jQuery.inArray( + // If it receives a jQuery object, the first element is used + elem.jquery ? elem[0] : elem, this ); + }, + + add: function( selector, context ) { + var set = typeof selector === "string" ? + jQuery( selector, context ) : + jQuery.makeArray( selector && selector.nodeType ? [ selector ] : selector ), + all = jQuery.merge( this.get(), set ); + + return this.pushStack( isDisconnected( set[0] ) || isDisconnected( all[0] ) ? + all : + jQuery.unique( all ) ); + }, + + andSelf: function() { + return this.add( this.prevObject ); + } +}); + +// A painfully simple check to see if an element is disconnected +// from a document (should be improved, where feasible). +function isDisconnected( node ) { + return !node || !node.parentNode || node.parentNode.nodeType === 11; +} + +jQuery.each({ + parent: function( elem ) { + var parent = elem.parentNode; + return parent && parent.nodeType !== 11 ? parent : null; + }, + parents: function( elem ) { + return jQuery.dir( elem, "parentNode" ); + }, + parentsUntil: function( elem, i, until ) { + return jQuery.dir( elem, "parentNode", until ); + }, + next: function( elem ) { + return jQuery.nth( elem, 2, "nextSibling" ); + }, + prev: function( elem ) { + return jQuery.nth( elem, 2, "previousSibling" ); + }, + nextAll: function( elem ) { + return jQuery.dir( elem, "nextSibling" ); + }, + prevAll: function( elem ) { + return jQuery.dir( elem, "previousSibling" ); + }, + nextUntil: function( elem, i, until ) { + return jQuery.dir( elem, "nextSibling", until ); + }, + prevUntil: function( elem, i, until ) { + return jQuery.dir( elem, "previousSibling", until ); + }, + siblings: function( elem ) { + return jQuery.sibling( ( elem.parentNode || {} ).firstChild, elem ); + }, + children: function( elem ) { + return jQuery.sibling( elem.firstChild ); + }, + contents: function( elem ) { + return jQuery.nodeName( elem, "iframe" ) ? + elem.contentDocument || elem.contentWindow.document : + jQuery.makeArray( elem.childNodes ); + } +}, function( name, fn ) { + jQuery.fn[ name ] = function( until, selector ) { + var ret = jQuery.map( this, fn, until ); + + if ( !runtil.test( name ) ) { + selector = until; + } + + if ( selector && typeof selector === "string" ) { + ret = jQuery.filter( selector, ret ); + } + + ret = this.length > 1 && !guaranteedUnique[ name ] ? jQuery.unique( ret ) : ret; + + if ( (this.length > 1 || rmultiselector.test( selector )) && rparentsprev.test( name ) ) { + ret = ret.reverse(); + } + + return this.pushStack( ret, name, slice.call( arguments ).join(",") ); + }; +}); + +jQuery.extend({ + filter: function( expr, elems, not ) { + if ( not ) { + expr = ":not(" + expr + ")"; + } + + return elems.length === 1 ? + jQuery.find.matchesSelector(elems[0], expr) ? [ elems[0] ] : [] : + jQuery.find.matches(expr, elems); + }, + + dir: function( elem, dir, until ) { + var matched = [], + cur = elem[ dir ]; + + while ( cur && cur.nodeType !== 9 && (until === undefined || cur.nodeType !== 1 || !jQuery( cur ).is( until )) ) { + if ( cur.nodeType === 1 ) { + matched.push( cur ); + } + cur = cur[dir]; + } + return matched; + }, + + nth: function( cur, result, dir, elem ) { + result = result || 1; + var num = 0; + + for ( ; cur; cur = cur[dir] ) { + if ( cur.nodeType === 1 && ++num === result ) { + break; + } + } + + return cur; + }, + + sibling: function( n, elem ) { + var r = []; + + for ( ; n; n = n.nextSibling ) { + if ( n.nodeType === 1 && n !== elem ) { + r.push( n ); + } + } + + return r; + } +}); + +// Implement the identical functionality for filter and not +function winnow( elements, qualifier, keep ) { + + // Can't pass null or undefined to indexOf in Firefox 4 + // Set to 0 to skip string check + qualifier = qualifier || 0; + + if ( jQuery.isFunction( qualifier ) ) { + return jQuery.grep(elements, function( elem, i ) { + var retVal = !!qualifier.call( elem, i, elem ); + return retVal === keep; + }); + + } else if ( qualifier.nodeType ) { + return jQuery.grep(elements, function( elem, i ) { + return ( elem === qualifier ) === keep; + }); + + } else if ( typeof qualifier === "string" ) { + var filtered = jQuery.grep(elements, function( elem ) { + return elem.nodeType === 1; + }); + + if ( isSimple.test( qualifier ) ) { + return jQuery.filter(qualifier, filtered, !keep); + } else { + qualifier = jQuery.filter( qualifier, filtered ); + } + } + + return jQuery.grep(elements, function( elem, i ) { + return ( jQuery.inArray( elem, qualifier ) >= 0 ) === keep; + }); +} + + + + +function createSafeFragment( document ) { + var list = nodeNames.split( "|" ), + safeFrag = document.createDocumentFragment(); + + if ( safeFrag.createElement ) { + while ( list.length ) { + safeFrag.createElement( + list.pop() + ); + } + } + return safeFrag; +} + +var nodeNames = "abbr|article|aside|audio|bdi|canvas|data|datalist|details|figcaption|figure|footer|" + + "header|hgroup|mark|meter|nav|output|progress|section|summary|time|video", + rinlinejQuery = / jQuery\d+="(?:\d+|null)"/g, + rleadingWhitespace = /^\s+/, + rxhtmlTag = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([\w:]+)[^>]*)\/>/ig, + rtagName = /<([\w:]+)/, + rtbody = /]", "i"), + // checked="checked" or checked + rchecked = /checked\s*(?:[^=]|=\s*.checked.)/i, + rscriptType = /\/(java|ecma)script/i, + rcleanScript = /^\s*", "" ], + legend: [ 1, "
    ", "
    " ], + thead: [ 1, "", "
    " ], + tr: [ 2, "", "
    " ], + td: [ 3, "", "
    " ], + col: [ 2, "", "
    " ], + area: [ 1, "", "" ], + _default: [ 0, "", "" ] + }, + safeFragment = createSafeFragment( document ); + +wrapMap.optgroup = wrapMap.option; +wrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead; +wrapMap.th = wrapMap.td; + +// IE can't serialize and + + + + + diff --git a/GRID/jquery.gridder.html b/GRID/jquery.gridder.html new file mode 100644 index 0000000..a2b41d3 --- /dev/null +++ b/GRID/jquery.gridder.html @@ -0,0 +1,46 @@ + + + + + + + +
    +
      +
      + + + + + + + diff --git a/GRID/jquery.gridder_test.js b/GRID/jquery.gridder_test.js new file mode 100644 index 0000000..2df25e7 --- /dev/null +++ b/GRID/jquery.gridder_test.js @@ -0,0 +1,38 @@ +/*global QUnit:false, module:false, test:false, asyncTest:false, expect:false*/ +/*global start:false, stop:false ok:false, equal:false, notEqual:false, deepEqual:false*/ +/*global notDeepEqual:false, strictEqual:false, notStrictEqual:false, raises:false*/ +(function($) { + + /* + ======== A Handy Little QUnit Reference ======== + http://docs.jquery.com/QUnit + + Test methods: + expect(numAssertions) + stop(increment) + start(decrement) + Test assertions: + ok(value, [message]) + equal(actual, expected, [message]) + notEqual(actual, expected, [message]) + deepEqual(actual, expected, [message]) + notDeepEqual(actual, expected, [message]) + strictEqual(actual, expected, [message]) + notStrictEqual(actual, expected, [message]) + raises(block, [expected], [message]) + */ + + module('jQuery#gridster', { + setup: function() { + + this.el = $('#qunit-fixture').find(".wrapper ul"); + + } + }); + + // test('is chainable', 1, function() { + // // Not a bad test to run on collection methods. + // strictEqual(this.el, this.el.gridster(), 'should be chaninable'); + // }); + +}(jQuery)); diff --git a/GRID/package.json b/GRID/package.json new file mode 100644 index 0000000..23354b5 --- /dev/null +++ b/GRID/package.json @@ -0,0 +1,41 @@ +{ + "name": "gridster", + "title": "gridster.js", + "description": "a drag-and-drop multi-column jQuery grid plugin", + "version": "0.5.6", + "homepage": "http://gridster.net/", + "author": { + "name": "ducksboard", + "email": "hackers@ducksboard.com" + }, + "repository": { + "type": "git", + "url": "git://github.com/ducksboard/gridster.js.git" + }, + "bugs": { + "url": "https://github.com/ducksboard/gridster.js/issues" + }, + "licenses": [ + { + "type": "MIT", + "url": "https://github.com/ducksboard/gridster.js/blob/master/LICENSE" + } + ], + "keywords": [], + "dependencies": { + "jquery": "git+https://github.com/jquery/jquery.git#2.0.3" + }, + "devDependencies": { + "grunt": "~0.4.1", + "grunt-contrib-uglify": "~0.2.0", + "grunt-contrib-jshint": "~0.3.0", + "grunt-contrib-concat": "~0.1.3", + "grunt-contrib-watch": "~0.3.1", + "grunt-contrib-cssmin": "~0.5.0", + "grunt-contrib-yuidoc": "~0.4.0", + "bower": "~0.9.2", + "qunitjs": "~1.11.0", + "grunt-bump": "0.0.11", + "grunt-conventional-changelog": "~1.0.0" + } +} diff --git a/GRID/src/jquery.collision.js b/GRID/src/jquery.collision.js new file mode 100644 index 0000000..4a15e8e --- /dev/null +++ b/GRID/src/jquery.collision.js @@ -0,0 +1,242 @@ +/* + * jquery.collision + * https://github.com/ducksboard/gridster.js + * + * Copyright (c) 2012 ducksboard + * Licensed under the MIT licenses. + */ + +;(function(root, factory) { + + if (typeof define === 'function' && define.amd) { + define('gridster-collision', ['jquery', 'gridster-coords'], factory); + } else { + root.GridsterCollision = factory(root.$ || root.jQuery, + root.GridsterCoords); + } + +}(this, function($, Coords) { + + var defaults = { + colliders_context: document.body, + overlapping_region: 'C' + // ,on_overlap: function(collider_data){}, + // on_overlap_start : function(collider_data){}, + // on_overlap_stop : function(collider_data){} + }; + + + /** + * Detects collisions between a DOM element against other DOM elements or + * Coords objects. + * + * @class Collision + * @uses Coords + * @param {HTMLElement} el The jQuery wrapped HTMLElement. + * @param {HTMLElement|Array} colliders Can be a jQuery collection + * of HTMLElements or an Array of Coords instances. + * @param {Object} [options] An Object with all options you want to + * overwrite: + * @param {String} [options.overlapping_region] Determines when collision + * is valid, depending on the overlapped area. Values can be: 'N', 'S', + * 'W', 'E', 'C' or 'all'. Default is 'C'. + * @param {Function} [options.on_overlap_start] Executes a function the first + * time each `collider ` is overlapped. + * @param {Function} [options.on_overlap_stop] Executes a function when a + * `collider` is no longer collided. + * @param {Function} [options.on_overlap] Executes a function when the + * mouse is moved during the collision. + * @return {Object} Collision instance. + * @constructor + */ + function Collision(el, colliders, options) { + this.options = $.extend(defaults, options); + this.$element = el; + this.last_colliders = []; + this.last_colliders_coords = []; + this.set_colliders(colliders); + + this.init(); + } + + Collision.defaults = defaults; + + var fn = Collision.prototype; + + + fn.init = function() { + this.find_collisions(); + }; + + + fn.overlaps = function(a, b) { + var x = false; + var y = false; + + if ((b.x1 >= a.x1 && b.x1 <= a.x2) || + (b.x2 >= a.x1 && b.x2 <= a.x2) || + (a.x1 >= b.x1 && a.x2 <= b.x2) + ) { x = true; } + + if ((b.y1 >= a.y1 && b.y1 <= a.y2) || + (b.y2 >= a.y1 && b.y2 <= a.y2) || + (a.y1 >= b.y1 && a.y2 <= b.y2) + ) { y = true; } + + return (x && y); + }; + + + fn.detect_overlapping_region = function(a, b){ + var regionX = ''; + var regionY = ''; + + if (a.y1 > b.cy && a.y1 < b.y2) { regionX = 'N'; } + if (a.y2 > b.y1 && a.y2 < b.cy) { regionX = 'S'; } + if (a.x1 > b.cx && a.x1 < b.x2) { regionY = 'W'; } + if (a.x2 > b.x1 && a.x2 < b.cx) { regionY = 'E'; } + + return (regionX + regionY) || 'C'; + }; + + + fn.calculate_overlapped_area_coords = function(a, b){ + var x1 = Math.max(a.x1, b.x1); + var y1 = Math.max(a.y1, b.y1); + var x2 = Math.min(a.x2, b.x2); + var y2 = Math.min(a.y2, b.y2); + + return $({ + left: x1, + top: y1, + width : (x2 - x1), + height: (y2 - y1) + }).coords().get(); + }; + + + fn.calculate_overlapped_area = function(coords){ + return (coords.width * coords.height); + }; + + + fn.manage_colliders_start_stop = function(new_colliders_coords, start_callback, stop_callback){ + var last = this.last_colliders_coords; + + for (var i = 0, il = last.length; i < il; i++) { + if ($.inArray(last[i], new_colliders_coords) === -1) { + start_callback.call(this, last[i]); + } + } + + for (var j = 0, jl = new_colliders_coords.length; j < jl; j++) { + if ($.inArray(new_colliders_coords[j], last) === -1) { + stop_callback.call(this, new_colliders_coords[j]); + } + + } + }; + + + fn.find_collisions = function(player_data_coords){ + var self = this; + var overlapping_region = this.options.overlapping_region; + var colliders_coords = []; + var colliders_data = []; + var $colliders = (this.colliders || this.$colliders); + var count = $colliders.length; + var player_coords = self.$element.coords() + .update(player_data_coords || false).get(); + + while(count--){ + var $collider = self.$colliders ? + $($colliders[count]) : $colliders[count]; + var $collider_coords_ins = ($collider.isCoords) ? + $collider : $collider.coords(); + var collider_coords = $collider_coords_ins.get(); + var overlaps = self.overlaps(player_coords, collider_coords); + + if (!overlaps) { + continue; + } + + var region = self.detect_overlapping_region( + player_coords, collider_coords); + + //todo: make this an option + if (region === overlapping_region || overlapping_region === 'all') { + + var area_coords = self.calculate_overlapped_area_coords( + player_coords, collider_coords); + var area = self.calculate_overlapped_area(area_coords); + var collider_data = { + area: area, + area_coords : area_coords, + region: region, + coords: collider_coords, + player_coords: player_coords, + el: $collider + }; + + if (self.options.on_overlap) { + self.options.on_overlap.call(this, collider_data); + } + colliders_coords.push($collider_coords_ins); + colliders_data.push(collider_data); + } + } + + if (self.options.on_overlap_stop || self.options.on_overlap_start) { + this.manage_colliders_start_stop(colliders_coords, + self.options.on_overlap_start, self.options.on_overlap_stop); + } + + this.last_colliders_coords = colliders_coords; + + return colliders_data; + }; + + + fn.get_closest_colliders = function(player_data_coords){ + var colliders = this.find_collisions(player_data_coords); + + colliders.sort(function(a, b) { + /* if colliders are being overlapped by the "C" (center) region, + * we have to set a lower index in the array to which they are placed + * above in the grid. */ + if (a.region === 'C' && b.region === 'C') { + if (a.coords.y1 < b.coords.y1 || a.coords.x1 < b.coords.x1) { + return - 1; + }else{ + return 1; + } + } + + if (a.area < b.area) { + return 1; + } + + return 1; + }); + return colliders; + }; + + + fn.set_colliders = function(colliders) { + if (typeof colliders === 'string' || colliders instanceof $) { + this.$colliders = $(colliders, + this.options.colliders_context).not(this.$element); + }else{ + this.colliders = $(colliders); + } + }; + + + //jQuery adapter + $.fn.collision = function(collider, options) { + return new Collision( this, collider, options ); + }; + + return Collision; + +})); diff --git a/GRID/src/jquery.coords.js b/GRID/src/jquery.coords.js new file mode 100644 index 0000000..821b67c --- /dev/null +++ b/GRID/src/jquery.coords.js @@ -0,0 +1,125 @@ +/* + * jquery.coords + * https://github.com/ducksboard/gridster.js + * + * Copyright (c) 2012 ducksboard + * Licensed under the MIT licenses. + */ + +;(function(root, factory) { + + if (typeof define === 'function' && define.amd) { + define('gridster-coords', ['jquery'], factory); + } else { + root.GridsterCoords = factory(root.$ || root.jQuery); + } + +}(this, function($) { + /** + * Creates objects with coordinates (x1, y1, x2, y2, cx, cy, width, height) + * to simulate DOM elements on the screen. + * Coords is used by Gridster to create a faux grid with any DOM element can + * collide. + * + * @class Coords + * @param {HTMLElement|Object} obj The jQuery HTMLElement or a object with: left, + * top, width and height properties. + * @return {Object} Coords instance. + * @constructor + */ + function Coords(obj) { + if (obj[0] && $.isPlainObject(obj[0])) { + this.data = obj[0]; + }else { + this.el = obj; + } + + this.isCoords = true; + this.coords = {}; + this.init(); + return this; + } + + + var fn = Coords.prototype; + + + fn.init = function(){ + this.set(); + this.original_coords = this.get(); + }; + + + fn.set = function(update, not_update_offsets) { + var el = this.el; + + if (el && !update) { + this.data = el.offset(); + this.data.width = el.width(); + this.data.height = el.height(); + } + + if (el && update && !not_update_offsets) { + var offset = el.offset(); + this.data.top = offset.top; + this.data.left = offset.left; + } + + var d = this.data; + + typeof d.left === 'undefined' && (d.left = d.x1); + typeof d.top === 'undefined' && (d.top = d.y1); + + this.coords.x1 = d.left; + this.coords.y1 = d.top; + this.coords.x2 = d.left + d.width; + this.coords.y2 = d.top + d.height; + this.coords.cx = d.left + (d.width / 2); + this.coords.cy = d.top + (d.height / 2); + this.coords.width = d.width; + this.coords.height = d.height; + this.coords.el = el || false ; + + return this; + }; + + + fn.update = function(data){ + if (!data && !this.el) { + return this; + } + + if (data) { + var new_data = $.extend({}, this.data, data); + this.data = new_data; + return this.set(true, true); + } + + this.set(true); + return this; + }; + + + fn.get = function(){ + return this.coords; + }; + + fn.destroy = function() { + this.el.removeData('coords'); + delete this.el; + }; + + //jQuery adapter + $.fn.coords = function() { + if (this.data('coords') ) { + return this.data('coords'); + } + + var ins = new Coords(this, arguments[0]); + this.data('coords', ins); + return ins; + }; + + return Coords; + +})); diff --git a/GRID/src/jquery.draggable.js b/GRID/src/jquery.draggable.js new file mode 100644 index 0000000..d9b5d98 --- /dev/null +++ b/GRID/src/jquery.draggable.js @@ -0,0 +1,432 @@ +/* + * jquery.draggable + * https://github.com/ducksboard/gridster.js + * + * Copyright (c) 2012 ducksboard + * Licensed under the MIT licenses. + */ + +;(function(root, factory) { + + if (typeof define === 'function' && define.amd) { + define('gridster-draggable', ['jquery'], factory); + } else { + root.GridsterDraggable = factory(root.$ || root.jQuery); + } + +}(this, function($) { + + var defaults = { + items: 'li', + distance: 1, + limit: true, + offset_left: 0, + autoscroll: true, + ignore_dragging: ['INPUT', 'TEXTAREA', 'SELECT', 'BUTTON'], // or function + handle: null, + container_width: 0, // 0 == auto + move_element: true, + helper: false, // or 'clone' + remove_helper: true + // drag: function(e) {}, + // start : function(e, ui) {}, + // stop : function(e) {} + }; + + var $window = $(window); + var dir_map = { x : 'left', y : 'top' }; + var isTouch = !!('ontouchstart' in window); + + var capitalize = function(str) { + return str.charAt(0).toUpperCase() + str.slice(1); + }; + + var idCounter = 0; + var uniqId = function() { + return ++idCounter + ''; + } + + /** + * Basic drag implementation for DOM elements inside a container. + * Provide start/stop/drag callbacks. + * + * @class Draggable + * @param {HTMLElement} el The HTMLelement that contains all the widgets + * to be dragged. + * @param {Object} [options] An Object with all options you want to + * overwrite: + * @param {HTMLElement|String} [options.items] Define who will + * be the draggable items. Can be a CSS Selector String or a + * collection of HTMLElements. + * @param {Number} [options.distance] Distance in pixels after mousedown + * the mouse must move before dragging should start. + * @param {Boolean} [options.limit] Constrains dragging to the width of + * the container + * @param {Object|Function} [options.ignore_dragging] Array of node names + * that sould not trigger dragging, by default is `['INPUT', 'TEXTAREA', + * 'SELECT', 'BUTTON']`. If a function is used return true to ignore dragging. + * @param {offset_left} [options.offset_left] Offset added to the item + * that is being dragged. + * @param {Number} [options.drag] Executes a callback when the mouse is + * moved during the dragging. + * @param {Number} [options.start] Executes a callback when the drag + * starts. + * @param {Number} [options.stop] Executes a callback when the drag stops. + * @return {Object} Returns `el`. + * @constructor + */ + function Draggable(el, options) { + this.options = $.extend({}, defaults, options); + this.$document = $(document); + this.$container = $(el); + this.$dragitems = $(this.options.items, this.$container); + this.is_dragging = false; + this.player_min_left = 0 + this.options.offset_left; + this.id = uniqId(); + this.ns = '.gridster-draggable-' + this.id; + this.init(); + } + + Draggable.defaults = defaults; + + var fn = Draggable.prototype; + + fn.init = function() { + var pos = this.$container.css('position'); + this.calculate_dimensions(); + this.$container.css('position', pos === 'static' ? 'relative' : pos); + this.disabled = false; + this.events(); + + $(window).bind(this.nsEvent('resize'), + throttle($.proxy(this.calculate_dimensions, this), 200)); + }; + + fn.nsEvent = function(ev) { + return (ev || '') + this.ns; + }; + + fn.events = function() { + this.pointer_events = { + start: this.nsEvent('touchstart') + ' ' + this.nsEvent('mousedown'), + move: this.nsEvent('touchmove') + ' ' + this.nsEvent('mousemove'), + end: this.nsEvent('touchend') + ' ' + this.nsEvent('mouseup'), + }; + + this.$container.on(this.nsEvent('selectstart'), + $.proxy(this.on_select_start, this)); + + this.$container.on(this.pointer_events.start, this.options.items, + $.proxy(this.drag_handler, this)); + + this.$document.on(this.pointer_events.end, $.proxy(function(e) { + this.is_dragging = false; + if (this.disabled) { return; } + this.$document.off(this.pointer_events.move); + if (this.drag_start) { + this.on_dragstop(e); + } + }, this)); + }; + + fn.get_actual_pos = function($el) { + var pos = $el.position(); + return pos; + }; + + + fn.get_mouse_pos = function(e) { + if (e.originalEvent && e.originalEvent.touches) { + var oe = e.originalEvent; + e = oe.touches.length ? oe.touches[0] : oe.changedTouches[0]; + } + + return { + left: e.clientX, + top: e.clientY + }; + }; + + + fn.get_offset = function(e) { + e.preventDefault(); + var mouse_actual_pos = this.get_mouse_pos(e); + var diff_x = Math.round( + mouse_actual_pos.left - this.mouse_init_pos.left); + var diff_y = Math.round(mouse_actual_pos.top - this.mouse_init_pos.top); + + var left = Math.round(this.el_init_offset.left + + diff_x - this.baseX + $(window).scrollLeft() - this.win_offset_x); + var top = Math.round(this.el_init_offset.top + + diff_y - this.baseY + $(window).scrollTop() - this.win_offset_y); + + if (this.options.limit) { + if (left > this.player_max_left) { + left = this.player_max_left; + } else if(left < this.player_min_left) { + left = this.player_min_left; + } + } + + return { + position: { + left: left, + top: top + }, + pointer: { + left: mouse_actual_pos.left, + top: mouse_actual_pos.top, + diff_left: diff_x + ($(window).scrollLeft() - this.win_offset_x), + diff_top: diff_y + ($(window).scrollTop() - this.win_offset_y) + } + }; + }; + + + fn.get_drag_data = function(e) { + var offset = this.get_offset(e); + offset.$player = this.$player; + offset.$helper = this.helper ? this.$helper : this.$player; + + return offset; + }; + + + fn.set_limits = function(container_width) { + container_width || (container_width = this.$container.width()); + this.player_max_left = (container_width - this.player_width + + - this.options.offset_left); + + this.options.container_width = container_width; + + return this; + }; + + + fn.scroll_in = function(axis, data) { + var dir_prop = dir_map[axis]; + + var area_size = 50; + var scroll_inc = 30; + + var is_x = axis === 'x'; + var window_size = is_x ? this.window_width : this.window_height; + var doc_size = is_x ? $(document).width() : $(document).height(); + var player_size = is_x ? this.$player.width() : this.$player.height(); + + var next_scroll; + var scroll_offset = $window['scroll' + capitalize(dir_prop)](); + var min_window_pos = scroll_offset; + var max_window_pos = min_window_pos + window_size; + + var mouse_next_zone = max_window_pos - area_size; // down/right + var mouse_prev_zone = min_window_pos + area_size; // up/left + + var abs_mouse_pos = min_window_pos + data.pointer[dir_prop]; + + var max_player_pos = (doc_size - window_size + player_size); + + if (abs_mouse_pos >= mouse_next_zone) { + next_scroll = scroll_offset + scroll_inc; + if (next_scroll < max_player_pos) { + $window['scroll' + capitalize(dir_prop)](next_scroll); + this['scroll_offset_' + axis] += scroll_inc; + } + } + + if (abs_mouse_pos <= mouse_prev_zone) { + next_scroll = scroll_offset - scroll_inc; + if (next_scroll > 0) { + $window['scroll' + capitalize(dir_prop)](next_scroll); + this['scroll_offset_' + axis] -= scroll_inc; + } + } + + return this; + }; + + + fn.manage_scroll = function(data) { + this.scroll_in('x', data); + this.scroll_in('y', data); + }; + + + fn.calculate_dimensions = function(e) { + this.window_height = $window.height(); + this.window_width = $window.width(); + }; + + + fn.drag_handler = function(e) { + var node = e.target.nodeName; + // skip if drag is disabled, or click was not done with the mouse primary button + if (this.disabled || e.which !== 1 && !isTouch) { + return; + } + + if (this.ignore_drag(e)) { + return; + } + + var self = this; + var first = true; + this.$player = $(e.currentTarget); + + this.el_init_pos = this.get_actual_pos(this.$player); + this.mouse_init_pos = this.get_mouse_pos(e); + this.offsetY = this.mouse_init_pos.top - this.el_init_pos.top; + + this.$document.on(this.pointer_events.move, function(mme) { + var mouse_actual_pos = self.get_mouse_pos(mme); + var diff_x = Math.abs( + mouse_actual_pos.left - self.mouse_init_pos.left); + var diff_y = Math.abs( + mouse_actual_pos.top - self.mouse_init_pos.top); + if (!(diff_x > self.options.distance || + diff_y > self.options.distance) + ) { + return false; + } + + if (first) { + first = false; + self.on_dragstart.call(self, mme); + return false; + } + + if (self.is_dragging === true) { + self.on_dragmove.call(self, mme); + } + + return false; + }); + + if (!isTouch) { return false; } + }; + + + fn.on_dragstart = function(e) { + e.preventDefault(); + + if (this.is_dragging) { return this; } + + this.drag_start = this.is_dragging = true; + var offset = this.$container.offset(); + this.baseX = Math.round(offset.left); + this.baseY = Math.round(offset.top); + this.initial_container_width = this.options.container_width || this.$container.width(); + + if (this.options.helper === 'clone') { + this.$helper = this.$player.clone() + .appendTo(this.$container).addClass('helper'); + this.helper = true; + } else { + this.helper = false; + } + + this.win_offset_y = $(window).scrollTop(); + this.win_offset_x = $(window).scrollLeft(); + this.scroll_offset_y = 0; + this.scroll_offset_x = 0; + this.el_init_offset = this.$player.offset(); + this.player_width = this.$player.width(); + this.player_height = this.$player.height(); + + this.set_limits(this.options.container_width); + + if (this.options.start) { + this.options.start.call(this.$player, e, this.get_drag_data(e)); + } + return false; + }; + + + fn.on_dragmove = function(e) { + var data = this.get_drag_data(e); + + this.options.autoscroll && this.manage_scroll(data); + + if (this.options.move_element) { + (this.helper ? this.$helper : this.$player).css({ + 'position': 'absolute', + 'left' : data.position.left, + 'top' : data.position.top + }); + } + + var last_position = this.last_position || data.position; + data.prev_position = last_position; + + if (this.options.drag) { + this.options.drag.call(this.$player, e, data); + } + + this.last_position = data.position; + return false; + }; + + + fn.on_dragstop = function(e) { + var data = this.get_drag_data(e); + this.drag_start = false; + + if (this.options.stop) { + this.options.stop.call(this.$player, e, data); + } + + if (this.helper && this.options.remove_helper) { + this.$helper.remove(); + } + + return false; + }; + + fn.on_select_start = function(e) { + if (this.disabled) { return; } + + if (this.ignore_drag(e)) { + return; + } + + return false; + }; + + fn.enable = function() { + this.disabled = false; + }; + + fn.disable = function() { + this.disabled = true; + }; + + fn.destroy = function() { + this.disable(); + + this.$container.off(this.ns); + this.$document.off(this.ns); + $(window).off(this.ns); + + $.removeData(this.$container, 'drag'); + }; + + fn.ignore_drag = function(event) { + if (this.options.handle) { + return !$(event.target).is(this.options.handle); + } + + if ($.isFunction(this.options.ignore_dragging)) { + return this.options.ignore_dragging(event); + } + + return $(event.target).is(this.options.ignore_dragging.join(', ')); + }; + + //jQuery adapter + $.fn.drag = function ( options ) { + return new Draggable(this, options); + }; + + return Draggable; + +})); diff --git a/GRID/src/jquery.gridster.css b/GRID/src/jquery.gridster.css new file mode 100644 index 0000000..52feaab --- /dev/null +++ b/GRID/src/jquery.gridster.css @@ -0,0 +1,117 @@ +.gridster { + position:relative; +} + +.gridster > * { + margin: 0 auto; + -webkit-transition: height .4s, width .4s; + -moz-transition: height .4s, width .4s; + -o-transition: height .4s, width .4s; + -ms-transition: height .4s, width .4s; + transition: height .4s, width .4s; +} + +.gridster .gs-w { + z-index: 2; + position: absolute; +} + +.ready .gs-w:not(.preview-holder) { + -webkit-transition: opacity .3s, left .3s, top .3s; + -moz-transition: opacity .3s, left .3s, top .3s; + -o-transition: opacity .3s, left .3s, top .3s; + transition: opacity .3s, left .3s, top .3s; +} + +.ready .gs-w:not(.preview-holder), +.ready .resize-preview-holder { + -webkit-transition: opacity .3s, left .3s, top .3s, width .3s, height .3s; + -moz-transition: opacity .3s, left .3s, top .3s, width .3s, height .3s; + -o-transition: opacity .3s, left .3s, top .3s, width .3s, height .3s; + transition: opacity .3s, left .3s, top .3s, width .3s, height .3s; +} + +.gridster .preview-holder { + z-index: 1; + position: absolute; + background-color: #fff; + border-color: #fff; + opacity: 0.3; +} + +.gridster .player-revert { + z-index: 10!important; + -webkit-transition: left .3s, top .3s!important; + -moz-transition: left .3s, top .3s!important; + -o-transition: left .3s, top .3s!important; + transition: left .3s, top .3s!important; +} + +.gridster .dragging, +.gridster .resizing { + z-index: 10!important; + -webkit-transition: all 0s !important; + -moz-transition: all 0s !important; + -o-transition: all 0s !important; + transition: all 0s !important; +} + + +.gs-resize-handle { + position: absolute; + z-index: 1; +} + +.gs-resize-handle-both { + width: 20px; + height: 20px; + bottom: -8px; + right: -8px; + background-image: url('data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBzdGFuZGFsb25lPSJubyI/Pg08IS0tIEdlbmVyYXRvcjogQWRvYmUgRmlyZXdvcmtzIENTNiwgRXhwb3J0IFNWRyBFeHRlbnNpb24gYnkgQWFyb24gQmVhbGwgKGh0dHA6Ly9maXJld29ya3MuYWJlYWxsLmNvbSkgLiBWZXJzaW9uOiAwLjYuMSAgLS0+DTwhRE9DVFlQRSBzdmcgUFVCTElDICItLy9XM0MvL0RURCBTVkcgMS4xLy9FTiIgImh0dHA6Ly93d3cudzMub3JnL0dyYXBoaWNzL1NWRy8xLjEvRFREL3N2ZzExLmR0ZCI+DTxzdmcgaWQ9IlVudGl0bGVkLVBhZ2UlMjAxIiB2aWV3Qm94PSIwIDAgNiA2IiBzdHlsZT0iYmFja2dyb3VuZC1jb2xvcjojZmZmZmZmMDAiIHZlcnNpb249IjEuMSINCXhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgeG1sbnM6eGxpbms9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkveGxpbmsiIHhtbDpzcGFjZT0icHJlc2VydmUiDQl4PSIwcHgiIHk9IjBweCIgd2lkdGg9IjZweCIgaGVpZ2h0PSI2cHgiDT4NCTxnIG9wYWNpdHk9IjAuMzAyIj4NCQk8cGF0aCBkPSJNIDYgNiBMIDAgNiBMIDAgNC4yIEwgNCA0LjIgTCA0LjIgNC4yIEwgNC4yIDAgTCA2IDAgTCA2IDYgTCA2IDYgWiIgZmlsbD0iIzAwMDAwMCIvPg0JPC9nPg08L3N2Zz4='); + background-position: top left; + background-repeat: no-repeat; + cursor: se-resize; + z-index: 20; +} + +.gs-resize-handle-x { + top: 0; + bottom: 13px; + right: -5px; + width: 10px; + cursor: e-resize; +} + +.gs-resize-handle-y { + left: 0; + right: 13px; + bottom: -5px; + height: 10px; + cursor: s-resize; +} + +.gs-w:hover .gs-resize-handle, +.resizing .gs-resize-handle { + opacity: 1; +} + +.gs-resize-handle, +.gs-w.dragging .gs-resize-handle { + opacity: 0; +} + +.gs-resize-disabled .gs-resize-handle { + display: none!important; +} + +[data-max-sizex="1"] .gs-resize-handle-x, +[data-max-sizey="1"] .gs-resize-handle-y, +[data-max-sizey="1"][data-max-sizex="1"] .gs-resize-handle { + display: none !important; +} + +/* Uncomment this if you set helper : "clone" in draggable options */ +/*.gridster .player { + opacity:0; +} +*/ \ No newline at end of file diff --git a/GRID/src/jquery.gridster.extras.js b/GRID/src/jquery.gridster.extras.js new file mode 100644 index 0000000..e7ea59f --- /dev/null +++ b/GRID/src/jquery.gridster.extras.js @@ -0,0 +1,175 @@ +;(function(root, factory) { + + if (typeof define === 'function' && define.amd) { + define(['jquery', 'gridster'], factory); + } else { + root.Gridster = factory(root.$ || root.jQuery, root.Gridster); + } + +}(this, function($, Gridster) { + + var fn = Gridster.prototype; + + fn.widgets_in_col = function(col) { + if (!this.gridmap[col]) { + return false; + } + + for (var i = this.gridmap[col].length - 1; i >= 0; i--) { + if (this.is_widget(col, i) !== false) { + return true; + } + } + + return false; + }; + + fn.widgets_in_row = function(row) { + for (var i = this.gridmap.length; i >= 1; i--) { + if (this.is_widget(i, row) !== false) { + return true; + } + } + + return false; + }; + + + fn.widgets_in_range = function(col1, row1, col2, row2) { + var valid_cols = []; + var valid_rows = []; + var $widgets = $([]); + var c, r, $w, wgd; + + for (c = col2; c >= col1; c--) { + for (r = row2; r >= row1; r--) { + $w = this.is_widget(c, r); + + if ($w !== false) { + wgd = $w.data('coords').grid; + if (wgd.col >= col1 && wgd.col <= col2 && + wgd.row >= row1 && wgd.row <= row2 + ) { + $widgets = $widgets.add($w); + } + } + } + } + + return $widgets; + }; + + + fn.get_bottom_most_occupied_cell = function() { + var row = 0; + var col = 0; + this.for_each_cell(function($el, c, r) { + if ($el && r > row) { + row = r; + col = c; + } + }); + + return {col: col, row: row}; + }; + + + fn.get_right_most_occupied_cell = function() { + var row = 0; + var col = 0; + this.for_each_cell(function($el, c, r) { + if ($el) { + row = r; + col = c; + return false; + } + }); + + return {col: col, row: row}; + }; + + + fn.for_each_cell = function(callback, gridmap) { + gridmap || (gridmap = this.gridmap); + var cols = gridmap.length; + var rows = gridmap[1].length; + + cols_iter: + for (var c = cols - 1; c >= 1; c--) { + for (var r = rows - 1; r >= 1; r--) { + var $el = gridmap[c] && gridmap[c][r]; + if (callback) { + if (callback.call(this, $el, c, r) === false) { + break cols_iter; + } else { continue; } + } + } + } + }; + + + fn.next_position_in_range = function(size_x, size_y, max_rows) { + size_x || (size_x = 1); + size_y || (size_y = 1); + var ga = this.gridmap; + var cols_l = ga.length; + var valid_pos = []; + var rows_l; + + for (var c = 1; c < cols_l; c++) { + rows_l = max_rows || ga[c].length; + for (var r = 1; r <= rows_l; r++) { + var can_move_to = this.can_move_to({ + size_x: size_x, + size_y: size_y + }, c, r, max_rows); + + if (can_move_to) { + valid_pos.push({ + col: c, + row: r, + size_y: size_y, + size_x: size_x + }); + } + } + } + + if (valid_pos.length >= 1) { + return Gridster.sort_by_col_asc(valid_pos)[0]; + } + + return false; + }; + + + fn.closest_to_right = function(col, row) { + if (!this.gridmap[col]) { return false; } + var cols_l = this.gridmap.length - 1; + + for (var c = col; c <= cols_l; c++) { + if (this.gridmap[c][row]) { + return { col: c, row: row }; + } + } + + return false; + }; + + + fn.closest_to_left = function(col, row) { + var cols_l = this.gridmap.length - 1; + if (!this.gridmap[col]) { return false; } + + for (var c = col; c >= 1; c--) { + if (this.gridmap[c][row]) { + return { col: c, row: row }; + } + } + + return false; + }; + + return Gridster; + +})); diff --git a/GRID/src/jquery.gridster.js b/GRID/src/jquery.gridster.js new file mode 100644 index 0000000..7bac911 --- /dev/null +++ b/GRID/src/jquery.gridster.js @@ -0,0 +1,3140 @@ +/* + * jquery.gridster + * https://github.com/ducksboard/gridster.js + * + * Copyright (c) 2012 ducksboard + * Licensed under the MIT licenses. + */ + +;(function(root, factory) { + + if (typeof define === 'function' && define.amd) { + define(['jquery', 'gridster-draggable', 'gridster-collision'], factory); + } else { + root.Gridster = factory(root.$ || root.jQuery, root.GridsterDraggable, + root.GridsterCollision); + } + + }(this, function($, Draggable, Collision) { + + var defaults = { + namespace: '', + widget_selector: 'li', + widget_margins: [10, 10], + widget_base_dimensions: [400, 225], + extra_rows: 0, + extra_cols: 0, + min_cols: 1, + max_cols: Infinity, + min_rows: 15, + max_size_x: false, + autogrow_cols: false, + autogenerate_stylesheet: true, + avoid_overlapped_widgets: true, + auto_init: true, + serialize_params: function($w, wgd) { + return { + col: wgd.col, + row: wgd.row, + size_x: wgd.size_x, + size_y: wgd.size_y + }; + }, + collision: {}, + draggable: { + items: '.gs-w', + distance: 4, + ignore_dragging: Draggable.defaults.ignore_dragging.slice(0) + }, + resize: { + enabled: false, + axes: ['both'], + handle_append_to: '', + handle_class: 'gs-resize-handle', + max_size: [Infinity, Infinity], + min_size: [1, 1] + } + }; + + /** + * @class Gridster + * @uses Draggable + * @uses Collision + * @param {HTMLElement} el The HTMLelement that contains all the widgets. + * @param {Object} [options] An Object with all options you want to + * overwrite: + * @param {HTMLElement|String} [options.widget_selector] Define who will + * be the draggable widgets. Can be a CSS Selector String or a + * collection of HTMLElements + * @param {Array} [options.widget_margins] Margin between widgets. + * The first index for the horizontal margin (left, right) and + * the second for the vertical margin (top, bottom). + * @param {Array} [options.widget_base_dimensions] Base widget dimensions + * in pixels. The first index for the width and the second for the + * height. + * @param {Number} [options.extra_cols] Add more columns in addition to + * those that have been calculated. + * @param {Number} [options.extra_rows] Add more rows in addition to + * those that have been calculated. + * @param {Number} [options.min_cols] The minimum required columns. + * @param {Number} [options.max_cols] The maximum columns possible (set to null + * for no maximum). + * @param {Number} [options.min_rows] The minimum required rows. + * @param {Number} [options.max_size_x] The maximum number of columns + * that a widget can span. + * @param {Boolean} [options.autogenerate_stylesheet] If true, all the + * CSS required to position all widgets in their respective columns + * and rows will be generated automatically and injected to the + * `` of the document. You can set this to false, and write + * your own CSS targeting rows and cols via data-attributes like so: + * `[data-col="1"] { left: 10px; }` + * @param {Boolean} [options.avoid_overlapped_widgets] Avoid that widgets loaded + * from the DOM can be overlapped. It is helpful if the positions were + * bad stored in the database or if there was any conflict. + * @param {Boolean} [options.auto_init] Automatically call gridster init + * method or not when the plugin is instantiated. + * @param {Function} [options.serialize_params] Return the data you want + * for each widget in the serialization. Two arguments are passed: + * `$w`: the jQuery wrapped HTMLElement, and `wgd`: the grid + * coords object (`col`, `row`, `size_x`, `size_y`). + * @param {Object} [options.collision] An Object with all options for + * Collision class you want to overwrite. See Collision docs for + * more info. + * @param {Object} [options.draggable] An Object with all options for + * Draggable class you want to overwrite. See Draggable docs for more + * info. + * @param {Object|Function} [options.draggable.ignore_dragging] Note that + * if you use a Function, and resize is enabled, you should ignore the + * resize handlers manually (options.resize.handle_class). + * @param {Object} [options.resize] An Object with resize config options. + * @param {Boolean} [options.resize.enabled] Set to true to enable + * resizing. + * @param {Array} [options.resize.axes] Axes in which widgets can be + * resized. Possible values: ['x', 'y', 'both']. + * @param {String} [options.resize.handle_append_to] Set a valid CSS + * selector to append resize handles to. + * @param {String} [options.resize.handle_class] CSS class name used + * by resize handles. + * @param {Array} [options.resize.max_size] Limit widget dimensions + * when resizing. Array values should be integers: + * `[max_cols_occupied, max_rows_occupied]` + * @param {Array} [options.resize.min_size] Limit widget dimensions + * when resizing. Array values should be integers: + * `[min_cols_occupied, min_rows_occupied]` + * @param {Function} [options.resize.start] Function executed + * when resizing starts. + * @param {Function} [otions.resize.resize] Function executed + * during the resizing. + * @param {Function} [options.resize.stop] Function executed + * when resizing stops. + * + * @constructor + */ + function Gridster(el, options) { + this.options = $.extend(true, {}, defaults, options); + this.$el = $(el); + this.$wrapper = this.$el.parent(); + this.$widgets = this.$el.children( + this.options.widget_selector).addClass('gs-w'); + this.widgets = []; + this.$changed = $([]); + this.wrapper_width = this.$wrapper.width(); + this.min_widget_width = (this.options.widget_margins[0] * 2) + + this.options.widget_base_dimensions[0]; + this.min_widget_height = (this.options.widget_margins[1] * 2) + + this.options.widget_base_dimensions[1]; + + this.generated_stylesheets = []; + this.$style_tags = $([]); + + this.options.auto_init && this.init(); + } + + Gridster.defaults = defaults; + Gridster.generated_stylesheets = []; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) in ascending way. + * + * @method sort_by_row_asc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + Gridster.sort_by_row_asc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (!a.row) { + a = $(a).coords().grid; + b = $(b).coords().grid; + } + + if (a.row > b.row) { + return 1; + } + return -1; + }); + + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) placing first the empty cells upper left. + * + * @method sort_by_row_and_col_asc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + Gridster.sort_by_row_and_col_asc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (a.row > b.row || a.row === b.row && a.col > b.col) { + return 1; + } + return -1; + }); + + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects by column (representing the grid + * coords of each widget) in ascending way. + * + * @method sort_by_col_asc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + Gridster.sort_by_col_asc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (a.col > b.col) { + return 1; + } + return -1; + }); + + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) in descending way. + * + * @method sort_by_row_desc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + Gridster.sort_by_row_desc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (a.row + a.size_y < b.row + b.size_y) { + return 1; + } + return -1; + }); + return widgets; + }; + + + + /** Instance Methods **/ + + var fn = Gridster.prototype; + + fn.init = function() { + this.options.resize.enabled && this.setup_resize(); + this.generate_grid_and_stylesheet(); + this.get_widgets_from_DOM(); + this.set_dom_grid_height(); + this.set_dom_grid_width(); + this.$wrapper.addClass('ready'); + this.draggable(); + this.options.resize.enabled && this.resizable(); + + $(window).bind('resize.gridster', throttle( + $.proxy(this.recalculate_faux_grid, this), 200)); + }; + + + /** + * Disables dragging. + * + * @method disable + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.disable = function() { + this.$wrapper.find('.player-revert').removeClass('player-revert'); + this.drag_api.disable(); + return this; + }; + + + /** + * Enables dragging. + * + * @method enable + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.enable = function() { + this.drag_api.enable(); + return this; + }; + + + + /** + * Disables drag-and-drop widget resizing. + * + * @method disable + * @return {Class} Returns instance of gridster Class. + */ + fn.disable_resize = function() { + this.$el.addClass('gs-resize-disabled'); + this.resize_api.disable(); + return this; + }; + + + /** + * Enables drag-and-drop widget resizing. + * + * @method enable + * @return {Class} Returns instance of gridster Class. + */ + fn.enable_resize = function() { + this.$el.removeClass('gs-resize-disabled'); + this.resize_api.enable(); + return this; + }; + + + /** + * Add a new widget to the grid. + * + * @method add_widget + * @param {String|HTMLElement} html The string representing the HTML of the widget + * or the HTMLElement. + * @param {Number} [size_x] The nº of rows the widget occupies horizontally. + * @param {Number} [size_y] The nº of columns the widget occupies vertically. + * @param {Number} [col] The column the widget should start in. + * @param {Number} [row] The row the widget should start in. + * @param {Array} [max_size] max_size Maximun size (in units) for width and height. + * @param {Array} [min_size] min_size Minimum size (in units) for width and height. + * @return {HTMLElement} Returns the jQuery wrapped HTMLElement representing. + * the widget that was just created. + */ + fn.add_widget = function(html, size_x, size_y, col, row, max_size, min_size) { + var pos; + size_x || (size_x = 1); + size_y || (size_y = 1); + + if (!col & !row) { + pos = this.next_position(size_x, size_y); + } else { + pos = { + col: col, + row: row, + size_x: size_x, + size_y: size_y + }; + + this.empty_cells(col, row, size_x, size_y); + } + + var $w = $(html).attr({ + 'data-col': pos.col, + 'data-row': pos.row, + 'data-sizex' : size_x, + 'data-sizey' : size_y + }).addClass('gs-w').appendTo(this.$el).hide(); + + this.$widgets = this.$widgets.add($w); + + this.register_widget($w); + + this.add_faux_rows(pos.size_y); + //this.add_faux_cols(pos.size_x); + + if (max_size) { + this.set_widget_max_size($w, max_size); + } + + if (min_size) { + this.set_widget_min_size($w, min_size); + } + + this.set_dom_grid_width(); + this.set_dom_grid_height(); + + this.drag_api.set_limits(this.cols * this.min_widget_width); + + return $w.fadeIn(); + }; + + + /** + * Change widget size limits. + * + * @method set_widget_min_size + * @param {HTMLElement|Number} $widget The jQuery wrapped HTMLElement + * representing the widget or an index representing the desired widget. + * @param {Array} min_size Minimum size (in units) for width and height. + * @return {HTMLElement} Returns instance of gridster Class. + */ + fn.set_widget_min_size = function($widget, min_size) { + $widget = typeof $widget === 'number' ? + this.$widgets.eq($widget) : $widget; + + if (!$widget.length) { return this; } + + var wgd = $widget.data('coords').grid; + wgd.min_size_x = min_size[0]; + wgd.min_size_y = min_size[1]; + + return this; + }; + + + /** + * Change widget size limits. + * + * @method set_widget_max_size + * @param {HTMLElement|Number} $widget The jQuery wrapped HTMLElement + * representing the widget or an index representing the desired widget. + * @param {Array} max_size Maximun size (in units) for width and height. + * @return {HTMLElement} Returns instance of gridster Class. + */ + fn.set_widget_max_size = function($widget, max_size) { + $widget = typeof $widget === 'number' ? + this.$widgets.eq($widget) : $widget; + + if (!$widget.length) { return this; } + + var wgd = $widget.data('coords').grid; + wgd.max_size_x = max_size[0]; + wgd.max_size_y = max_size[1]; + + return this; + }; + + + /** + * Append the resize handle into a widget. + * + * @method add_resize_handle + * @param {HTMLElement} $widget The jQuery wrapped HTMLElement + * representing the widget. + * @return {HTMLElement} Returns instance of gridster Class. + */ + fn.add_resize_handle = function($w) { + var append_to = this.options.resize.handle_append_to; + $(this.resize_handle_tpl).appendTo( append_to ? $(append_to, $w) : $w); + + return this; + }; + + + /** + * Change the size of a widget. Width is limited to the current grid width. + * + * @method resize_widget + * @param {HTMLElement} $widget The jQuery wrapped HTMLElement + * representing the widget. + * @param {Number} size_x The number of columns that will occupy the widget. + * By default size_x is limited to the space available from + * the column where the widget begins, until the last column to the right. + * @param {Number} size_y The number of rows that will occupy the widget. + * @param {Function} [callback] Function executed when the widget is removed. + * @return {HTMLElement} Returns $widget. + */ + fn.resize_widget = function($widget, size_x, size_y, callback) { + var wgd = $widget.coords().grid; + var col = wgd.col; + var max_cols = this.options.max_cols; + var old_size_y = wgd.size_y; + var old_col = wgd.col; + var new_col = old_col; + + size_x || (size_x = wgd.size_x); + size_y || (size_y = wgd.size_y); + + if (max_cols !== Infinity) { + size_x = Math.min(size_x, max_cols - col + 1); + } + + if (size_y > old_size_y) { + this.add_faux_rows(Math.max(size_y - old_size_y, 0)); + } + + var player_rcol = (col + size_x - 1); + if (player_rcol > this.cols) { + this.add_faux_cols(player_rcol - this.cols); + } + + var new_grid_data = { + col: new_col, + row: wgd.row, + size_x: size_x, + size_y: size_y + }; + + this.mutate_widget_in_gridmap($widget, wgd, new_grid_data); + + this.set_dom_grid_height(); + this.set_dom_grid_width(); + + if (callback) { + callback.call(this, new_grid_data.size_x, new_grid_data.size_y); + } + + return $widget; + }; + + + /** + * Mutate widget dimensions and position in the grid map. + * + * @method mutate_widget_in_gridmap + * @param {HTMLElement} $widget The jQuery wrapped HTMLElement + * representing the widget to mutate. + * @param {Object} wgd Current widget grid data (col, row, size_x, size_y). + * @param {Object} new_wgd New widget grid data. + * @return {HTMLElement} Returns instance of gridster Class. + */ + fn.mutate_widget_in_gridmap = function($widget, wgd, new_wgd) { + var old_size_x = wgd.size_x; + var old_size_y = wgd.size_y; + + var old_cells_occupied = this.get_cells_occupied(wgd); + var new_cells_occupied = this.get_cells_occupied(new_wgd); + + var empty_cols = []; + $.each(old_cells_occupied.cols, function(i, col) { + if ($.inArray(col, new_cells_occupied.cols) === -1) { + empty_cols.push(col); + } + }); + + var occupied_cols = []; + $.each(new_cells_occupied.cols, function(i, col) { + if ($.inArray(col, old_cells_occupied.cols) === -1) { + occupied_cols.push(col); + } + }); + + var empty_rows = []; + $.each(old_cells_occupied.rows, function(i, row) { + if ($.inArray(row, new_cells_occupied.rows) === -1) { + empty_rows.push(row); + } + }); + + var occupied_rows = []; + $.each(new_cells_occupied.rows, function(i, row) { + if ($.inArray(row, old_cells_occupied.rows) === -1) { + occupied_rows.push(row); + } + }); + + this.remove_from_gridmap(wgd); + + if (occupied_cols.length) { + var cols_to_empty = [ + new_wgd.col, new_wgd.row, new_wgd.size_x, Math.min(old_size_y, new_wgd.size_y), $widget + ]; + this.empty_cells.apply(this, cols_to_empty); + } + + if (occupied_rows.length) { + var rows_to_empty = [new_wgd.col, new_wgd.row, new_wgd.size_x, new_wgd.size_y, $widget]; + this.empty_cells.apply(this, rows_to_empty); + } + + // not the same that wgd = new_wgd; + wgd.col = new_wgd.col; + wgd.row = new_wgd.row; + wgd.size_x = new_wgd.size_x; + wgd.size_y = new_wgd.size_y; + + this.add_to_gridmap(new_wgd, $widget); + + $widget.removeClass('player-revert'); + + //update coords instance attributes + $widget.data('coords').update({ + width: (new_wgd.size_x * this.options.widget_base_dimensions[0] + + ((new_wgd.size_x - 1) * this.options.widget_margins[0]) * 2), + height: (new_wgd.size_y * this.options.widget_base_dimensions[1] + + ((new_wgd.size_y - 1) * this.options.widget_margins[1]) * 2) + }); + + $widget.attr({ + 'data-col': new_wgd.col, + 'data-row': new_wgd.row, + 'data-sizex': new_wgd.size_x, + 'data-sizey': new_wgd.size_y + }); + + if (empty_cols.length) { + var cols_to_remove_holes = [ + empty_cols[0], new_wgd.row, + empty_cols.length, + Math.min(old_size_y, new_wgd.size_y), + $widget + ]; + + this.remove_empty_cells.apply(this, cols_to_remove_holes); + } + + if (empty_rows.length) { + var rows_to_remove_holes = [ + new_wgd.col, new_wgd.row, new_wgd.size_x, new_wgd.size_y, $widget + ]; + this.remove_empty_cells.apply(this, rows_to_remove_holes); + } + + this.move_widget_up($widget); + + return this; + }; + + + /** + * Move down widgets in cells represented by the arguments col, row, size_x, + * size_y + * + * @method empty_cells + * @param {Number} col The column where the group of cells begin. + * @param {Number} row The row where the group of cells begin. + * @param {Number} size_x The number of columns that the group of cells + * occupy. + * @param {Number} size_y The number of rows that the group of cells + * occupy. + * @param {HTMLElement} $exclude Exclude widgets from being moved. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.empty_cells = function(col, row, size_x, size_y, $exclude) { + var $nexts = this.widgets_below({ + col: col, + row: row - size_y, + size_x: size_x, + size_y: size_y + }); + + $nexts.not($exclude).each($.proxy(function(i, w) { + var wgd = $(w).coords().grid; + if ( !(wgd.row <= (row + size_y - 1))) { return; } + var diff = (row + size_y) - wgd.row; + this.move_widget_down($(w), diff); + }, this)); + + this.set_dom_grid_height(); + + return this; + }; + + + /** + * Move up widgets below cells represented by the arguments col, row, size_x, + * size_y. + * + * @method remove_empty_cells + * @param {Number} col The column where the group of cells begin. + * @param {Number} row The row where the group of cells begin. + * @param {Number} size_x The number of columns that the group of cells + * occupy. + * @param {Number} size_y The number of rows that the group of cells + * occupy. + * @param {HTMLElement} exclude Exclude widgets from being moved. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_empty_cells = function(col, row, size_x, size_y, exclude) { + var $nexts = this.widgets_below({ + col: col, + row: row, + size_x: size_x, + size_y: size_y + }); + + $nexts.not(exclude).each($.proxy(function(i, widget) { + this.move_widget_up( $(widget), size_y ); + }, this)); + + this.set_dom_grid_height(); + + return this; + }; + + + /** + * Get the most left column below to add a new widget. + * + * @method next_position + * @param {Number} size_x The nº of rows the widget occupies horizontally. + * @param {Number} size_y The nº of columns the widget occupies vertically. + * @return {Object} Returns a grid coords object representing the future + * widget coords. + */ + fn.next_position = function(size_x, size_y) { + size_x || (size_x = 1); + size_y || (size_y = 1); + var ga = this.gridmap; + var cols_l = ga.length; + var valid_pos = []; + var rows_l; + + for (var c = 1; c < cols_l; c++) { + rows_l = ga[c].length; + for (var r = 1; r <= rows_l; r++) { + var can_move_to = this.can_move_to({ + size_x: size_x, + size_y: size_y + }, c, r); + + if (can_move_to) { + valid_pos.push({ + col: c, + row: r, + size_y: size_y, + size_x: size_x + }); + } + } + } + + if (valid_pos.length) { + return Gridster.sort_by_row_and_col_asc(valid_pos)[0]; + } + return false; + }; + + + /** + * Remove a widget from the grid. + * + * @method remove_widget + * @param {HTMLElement} el The jQuery wrapped HTMLElement you want to remove. + * @param {Boolean|Function} silent If true, widgets below the removed one + * will not move up. If a Function is passed it will be used as callback. + * @param {Function} callback Function executed when the widget is removed. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_widget = function(el, silent, callback) { + var $el = el instanceof $ ? el : $(el); + var wgd = $el.coords().grid; + + // if silent is a function assume it's a callback + if ($.isFunction(silent)) { + callback = silent; + silent = false; + } + + this.cells_occupied_by_placeholder = {}; + this.$widgets = this.$widgets.not($el); + + var $nexts = this.widgets_below($el); + + this.remove_from_gridmap(wgd); + + $el.fadeOut($.proxy(function() { + $el.remove(); + + if (!silent) { + $nexts.each($.proxy(function(i, widget) { + this.move_widget_up( $(widget), wgd.size_y ); + }, this)); + } + + this.set_dom_grid_height(); + + if (callback) { + callback.call(this, el); + } + }, this)); + + return this; + }; + + + /** + * Remove all widgets from the grid. + * + * @method remove_all_widgets + * @param {Function} callback Function executed for each widget removed. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_all_widgets = function(callback) { + this.$widgets.each($.proxy(function(i, el){ + this.remove_widget(el, true, callback); + }, this)); + + return this; + }; + + + /** + * Returns a serialized array of the widgets in the grid. + * + * @method serialize + * @param {HTMLElement} [$widgets] The collection of jQuery wrapped + * HTMLElements you want to serialize. If no argument is passed all widgets + * will be serialized. + * @return {Array} Returns an Array of Objects with the data specified in + * the serialize_params option. + */ + fn.serialize = function($widgets) { + $widgets || ($widgets = this.$widgets); + + return $widgets.map($.proxy(function(i, widget) { + var $w = $(widget); + return this.options.serialize_params($w, $w.coords().grid); + }, this)).get(); + }; + + + /** + * Returns a serialized array of the widgets that have changed their + * position. + * + * @method serialize_changed + * @return {Array} Returns an Array of Objects with the data specified in + * the serialize_params option. + */ + fn.serialize_changed = function() { + return this.serialize(this.$changed); + }; + + + /** + * Convert widgets from DOM elements to "widget grid data" Objects. + * + * @method dom_to_coords + * @param {HTMLElement} $widget The widget to be converted. + */ + fn.dom_to_coords = function($widget) { + return { + 'col': parseInt($widget.attr('data-col'), 10), + 'row': parseInt($widget.attr('data-row'), 10), + 'size_x': parseInt($widget.attr('data-sizex'), 10) || 1, + 'size_y': parseInt($widget.attr('data-sizey'), 10) || 1, + 'max_size_x': parseInt($widget.attr('data-max-sizex'), 10) || false, + 'max_size_y': parseInt($widget.attr('data-max-sizey'), 10) || false, + 'min_size_x': parseInt($widget.attr('data-min-sizex'), 10) || false, + 'min_size_y': parseInt($widget.attr('data-min-sizey'), 10) || false, + 'el': $widget + }; + }; + + + /** + * Creates the grid coords object representing the widget an add it to the + * mapped array of positions. + * + * @method register_widget + * @param {HTMLElement|Object} $el jQuery wrapped HTMLElement representing + * the widget, or an "widget grid data" Object with (col, row, el ...). + * @return {Boolean} Returns true if the widget final position is different + * than the original. + */ + fn.register_widget = function($el) { + var isDOM = $el instanceof jQuery; + var wgd = isDOM ? this.dom_to_coords($el) : $el; + var posChanged = false; + isDOM || ($el = wgd.el); + + var empty_upper_row = this.can_go_widget_up(wgd); + if (empty_upper_row) { + wgd.row = empty_upper_row; + $el.attr('data-row', empty_upper_row); + this.$el.trigger('gridster:positionchanged', [wgd]); + posChanged = true; + } + + if (this.options.avoid_overlapped_widgets && + !this.can_move_to( + {size_x: wgd.size_x, size_y: wgd.size_y}, wgd.col, wgd.row) + ) { + $.extend(wgd, this.next_position(wgd.size_x, wgd.size_y)); + $el.attr({ + 'data-col': wgd.col, + 'data-row': wgd.row, + 'data-sizex': wgd.size_x, + 'data-sizey': wgd.size_y + }); + posChanged = true; + } + + // attach Coord object to player data-coord attribute + $el.data('coords', $el.coords()); + // Extend Coord object with grid position info + $el.data('coords').grid = wgd; + + this.add_to_gridmap(wgd, $el); + + this.options.resize.enabled && this.add_resize_handle($el); + + return posChanged; + }; + + + /** + * Update in the mapped array of positions the value of cells represented by + * the grid coords object passed in the `grid_data` param. + * + * @param {Object} grid_data The grid coords object representing the cells + * to update in the mapped array. + * @param {HTMLElement|Boolean} value Pass `false` or the jQuery wrapped + * HTMLElement, depends if you want to delete an existing position or add + * a new one. + * @method update_widget_position + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.update_widget_position = function(grid_data, value) { + this.for_each_cell_occupied(grid_data, function(col, row) { + if (!this.gridmap[col]) { return this; } + this.gridmap[col][row] = value; + }); + return this; + }; + + + /** + * Remove a widget from the mapped array of positions. + * + * @method remove_from_gridmap + * @param {Object} grid_data The grid coords object representing the cells + * to update in the mapped array. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_from_gridmap = function(grid_data) { + return this.update_widget_position(grid_data, false); + }; + + + /** + * Add a widget to the mapped array of positions. + * + * @method add_to_gridmap + * @param {Object} grid_data The grid coords object representing the cells + * to update in the mapped array. + * @param {HTMLElement|Boolean} value The value to set in the specified + * position . + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.add_to_gridmap = function(grid_data, value) { + this.update_widget_position(grid_data, value || grid_data.el); + + if (grid_data.el) { + var $widgets = this.widgets_below(grid_data.el); + $widgets.each($.proxy(function(i, widget) { + this.move_widget_up( $(widget)); + }, this)); + } + }; + + + /** + * Make widgets draggable. + * + * @uses Draggable + * @method draggable + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.draggable = function() { + var self = this; + var draggable_options = $.extend(true, {}, this.options.draggable, { + offset_left: this.options.widget_margins[0], + offset_top: this.options.widget_margins[1], + container_width: this.cols * this.min_widget_width, + limit: true, + start: function(event, ui) { + self.$widgets.filter('.player-revert') + .removeClass('player-revert'); + + self.$player = $(this); + self.$helper = $(ui.$helper); + + self.helper = !self.$helper.is(self.$player); + + self.on_start_drag.call(self, event, ui); + self.$el.trigger('gridster:dragstart'); + }, + stop: function(event, ui) { + self.on_stop_drag.call(self, event, ui); + self.$el.trigger('gridster:dragstop'); + }, + drag: throttle(function(event, ui) { + self.on_drag.call(self, event, ui); + self.$el.trigger('gridster:drag'); + }, 60) + }); + + this.drag_api = this.$el.drag(draggable_options); + return this; + }; + + + /** + * Bind resize events to get resize working. + * + * @method resizable + * @return {Class} Returns instance of gridster Class. + */ + fn.resizable = function() { + this.resize_api = this.$el.drag({ + items: '.' + this.options.resize.handle_class, + offset_left: this.options.widget_margins[0], + container_width: this.container_width, + move_element: false, + resize: true, + limit: this.options.autogrow_cols ? false : true, + start: $.proxy(this.on_start_resize, this), + stop: $.proxy(function(event, ui) { + delay($.proxy(function() { + this.on_stop_resize(event, ui); + }, this), 120); + }, this), + drag: throttle($.proxy(this.on_resize, this), 60) + }); + + return this; + }; + + + /** + * Setup things required for resizing. Like build templates for drag handles. + * + * @method setup_resize + * @return {Class} Returns instance of gridster Class. + */ + fn.setup_resize = function() { + this.resize_handle_class = this.options.resize.handle_class; + var axes = this.options.resize.axes; + var handle_tpl = ''; + + this.resize_handle_tpl = $.map(axes, function(type) { + return handle_tpl.replace('{type}', type); + }).join(''); + + if ($.isArray(this.options.draggable.ignore_dragging)) { + this.options.draggable.ignore_dragging.push( + '.' + this.resize_handle_class); + } + + return this; + }; + + + /** + * This function is executed when the player begins to be dragged. + * + * @method on_start_drag + * @param {Event} event The original browser event + * @param {Object} ui A prepared ui object with useful drag-related data + */ + fn.on_start_drag = function(event, ui) { + this.$helper.add(this.$player).add(this.$wrapper).addClass('dragging'); + + this.highest_col = this.get_highest_occupied_cell().col; + + this.$player.addClass('player'); + this.player_grid_data = this.$player.coords().grid; + this.placeholder_grid_data = $.extend({}, this.player_grid_data); + + this.set_dom_grid_height(this.$el.height() + + (this.player_grid_data.size_y * this.min_widget_height)); + + this.set_dom_grid_width(this.cols); + + var pgd_sizex = this.player_grid_data.size_x; + var cols_diff = this.cols - this.highest_col; + + if (this.options.autogrow_cols && cols_diff <= pgd_sizex) { + this.add_faux_cols(Math.min(pgd_sizex - cols_diff, 1)); + } + + var colliders = this.faux_grid; + var coords = this.$player.data('coords').coords; + + this.cells_occupied_by_player = this.get_cells_occupied( + this.player_grid_data); + this.cells_occupied_by_placeholder = this.get_cells_occupied( + this.placeholder_grid_data); + + this.last_cols = []; + this.last_rows = []; + + // see jquery.collision.js + this.collision_api = this.$helper.collision( + colliders, this.options.collision); + + this.$preview_holder = $('<' + this.$player.get(0).tagName + ' />', { + 'class': 'preview-holder', + 'data-row': this.$player.attr('data-row'), + 'data-col': this.$player.attr('data-col'), + css: { + width: coords.width, + height: coords.height + } + }).appendTo(this.$el); + + if (this.options.draggable.start) { + this.options.draggable.start.call(this, event, ui); + } + }; + + + /** + * This function is executed when the player is being dragged. + * + * @method on_drag + * @param {Event} event The original browser event + * @param {Object} ui A prepared ui object with useful drag-related data + */ + fn.on_drag = function(event, ui) { + //break if dragstop has been fired + if (this.$player === null) { + return false; + } + + var abs_offset = { + left: ui.position.left + this.baseX, + top: ui.position.top + this.baseY + }; + + // auto grow cols + if (this.options.autogrow_cols) { + var prcol = this.placeholder_grid_data.col + + this.placeholder_grid_data.size_x - 1; + + // "- 1" due to adding at least 1 column in on_start_drag + if (prcol >= this.cols - 1 && this.options.max_cols >= this.cols + 1) { + this.add_faux_cols(1); + this.set_dom_grid_width(this.cols + 1); + this.drag_api.set_limits(this.container_width); + } + + this.collision_api.set_colliders(this.faux_grid); + } + + this.colliders_data = this.collision_api.get_closest_colliders( + abs_offset); + + this.on_overlapped_column_change( + this.on_start_overlapping_column, this.on_stop_overlapping_column); + + this.on_overlapped_row_change( + this.on_start_overlapping_row, this.on_stop_overlapping_row); + + + if (this.helper && this.$player) { + this.$player.css({ + 'left': ui.position.left, + 'top': ui.position.top + }); + } + + if (this.options.draggable.drag) { + this.options.draggable.drag.call(this, event, ui); + } + }; + + + /** + * This function is executed when the player stops being dragged. + * + * @method on_stop_drag + * @param {Event} event The original browser event + * @param {Object} ui A prepared ui object with useful drag-related data + */ + fn.on_stop_drag = function(event, ui) { + this.$helper.add(this.$player).add(this.$wrapper) + .removeClass('dragging'); + + ui.position.left = ui.position.left + this.baseX; + ui.position.top = ui.position.top + this.baseY; + this.colliders_data = this.collision_api.get_closest_colliders( + ui.position); + + this.on_overlapped_column_change( + this.on_start_overlapping_column, + this.on_stop_overlapping_column + ); + + this.on_overlapped_row_change( + this.on_start_overlapping_row, + this.on_stop_overlapping_row + ); + + this.$player.addClass('player-revert').removeClass('player') + .attr({ + 'data-col': this.placeholder_grid_data.col, + 'data-row': this.placeholder_grid_data.row + }).css({ + 'left': '', + 'top': '' + }); + + this.$changed = this.$changed.add(this.$player); + + this.cells_occupied_by_player = this.get_cells_occupied( + this.placeholder_grid_data); + this.set_cells_player_occupies( + this.placeholder_grid_data.col, this.placeholder_grid_data.row); + + this.$player.coords().grid.row = this.placeholder_grid_data.row; + this.$player.coords().grid.col = this.placeholder_grid_data.col; + + if (this.options.draggable.stop) { + this.options.draggable.stop.call(this, event, ui); + } + + this.$preview_holder.remove(); + + this.$player = null; + this.$helper = null; + this.placeholder_grid_data = {}; + this.player_grid_data = {}; + this.cells_occupied_by_placeholder = {}; + this.cells_occupied_by_player = {}; + + this.set_dom_grid_height(); + this.set_dom_grid_width(); + + if (this.options.autogrow_cols) { + this.drag_api.set_limits(this.cols * this.min_widget_width); + } + }; + + + /** + * This function is executed every time a widget starts to be resized. + * + * @method on_start_resize + * @param {Event} event The original browser event + * @param {Object} ui A prepared ui object with useful drag-related data + */ + fn.on_start_resize = function(event, ui) { + this.$resized_widget = ui.$player.closest('.gs-w'); + this.resize_coords = this.$resized_widget.coords(); + this.resize_wgd = this.resize_coords.grid; + this.resize_initial_width = this.resize_coords.coords.width; + this.resize_initial_height = this.resize_coords.coords.height; + this.resize_initial_sizex = this.resize_coords.grid.size_x; + this.resize_initial_sizey = this.resize_coords.grid.size_y; + this.resize_initial_col = this.resize_coords.grid.col; + this.resize_last_sizex = this.resize_initial_sizex; + this.resize_last_sizey = this.resize_initial_sizey; + + this.resize_max_size_x = Math.min(this.resize_wgd.max_size_x || + this.options.resize.max_size[0], + this.options.max_cols - this.resize_initial_col + 1); + this.resize_max_size_y = this.resize_wgd.max_size_y || + this.options.resize.max_size[1]; + + this.resize_min_size_x = (this.resize_wgd.min_size_x || + this.options.resize.min_size[0] || 1); + this.resize_min_size_y = (this.resize_wgd.min_size_y || + this.options.resize.min_size[1] || 1); + + this.resize_initial_last_col = this.get_highest_occupied_cell().col; + + this.set_dom_grid_width(this.cols); + + this.resize_dir = { + right: ui.$player.is('.' + this.resize_handle_class + '-x'), + bottom: ui.$player.is('.' + this.resize_handle_class + '-y') + }; + + this.$resized_widget.css({ + 'min-width': this.options.widget_base_dimensions[0], + 'min-height': this.options.widget_base_dimensions[1] + }); + + var nodeName = this.$resized_widget.get(0).tagName; + this.$resize_preview_holder = $('<' + nodeName + ' />', { + 'class': 'preview-holder resize-preview-holder', + 'data-row': this.$resized_widget.attr('data-row'), + 'data-col': this.$resized_widget.attr('data-col'), + 'css': { + 'width': this.resize_initial_width, + 'height': this.resize_initial_height + } + }).appendTo(this.$el); + + this.$resized_widget.addClass('resizing'); + + if (this.options.resize.start) { + this.options.resize.start.call(this, event, ui, this.$resized_widget); + } + + this.$el.trigger('gridster:resizestart'); + }; + + + /** + * This function is executed every time a widget stops being resized. + * + * @method on_stop_resize + * @param {Event} event The original browser event + * @param {Object} ui A prepared ui object with useful drag-related data + */ + fn.on_stop_resize = function(event, ui) { + this.$resized_widget + .removeClass('resizing') + .css({ + 'width': '', + 'height': '' + }); + + delay($.proxy(function() { + this.$resize_preview_holder + .remove() + .css({ + 'min-width': '', + 'min-height': '' + }); + + if (this.options.resize.stop) { + this.options.resize.stop.call(this, event, ui, this.$resized_widget); + } + + this.$el.trigger('gridster:resizestop'); + }, this), 300); + + this.set_dom_grid_width(); + + if (this.options.autogrow_cols) { + this.drag_api.set_limits(this.cols * this.min_widget_width); + } + }; + + + /** + * This function is executed when a widget is being resized. + * + * @method on_resize + * @param {Event} event The original browser event + * @param {Object} ui A prepared ui object with useful drag-related data + */ + fn.on_resize = function(event, ui) { + var rel_x = (ui.pointer.diff_left); + var rel_y = (ui.pointer.diff_top); + var wbd_x = this.options.widget_base_dimensions[0]; + var wbd_y = this.options.widget_base_dimensions[1]; + var margin_x = this.options.widget_margins[0]; + var margin_y = this.options.widget_margins[1]; + var max_size_x = this.resize_max_size_x; + var min_size_x = this.resize_min_size_x; + var max_size_y = this.resize_max_size_y; + var min_size_y = this.resize_min_size_y; + var autogrow = this.options.autogrow_cols; + var width; + var max_width = Infinity; + var max_height = Infinity; + + var inc_units_x = Math.ceil((rel_x / (wbd_x + margin_x * 2)) - 0.2); + var inc_units_y = Math.ceil((rel_y / (wbd_y + margin_y * 2)) - 0.2); + + var size_x = Math.max(1, this.resize_initial_sizex + inc_units_x); + var size_y = Math.max(1, this.resize_initial_sizey + inc_units_y); + + var max_cols = (this.container_width / this.min_widget_width) - + this.resize_initial_col + 1; + var limit_width = ((max_cols * this.min_widget_width) - margin_x * 2); + + size_x = Math.max(Math.min(size_x, max_size_x), min_size_x); + size_x = Math.min(max_cols, size_x); + width = (max_size_x * wbd_x) + ((size_x - 1) * margin_x * 2); + max_width = Math.min(width, limit_width); + min_width = (min_size_x * wbd_x) + ((size_x - 1) * margin_x * 2); + + size_y = Math.max(Math.min(size_y, max_size_y), min_size_y); + max_height = (max_size_y * wbd_y) + ((size_y - 1) * margin_y * 2); + min_height = (min_size_y * wbd_y) + ((size_y - 1) * margin_y * 2); + + if (this.resize_dir.right) { + size_y = this.resize_initial_sizey; + } else if (this.resize_dir.bottom) { + size_x = this.resize_initial_sizex; + } + + if (autogrow) { + var last_widget_col = this.resize_initial_col + size_x - 1; + if (autogrow && this.resize_initial_last_col <= last_widget_col) { + this.set_dom_grid_width(Math.max(last_widget_col + 1, this.cols)); + + if (this.cols < last_widget_col) { + this.add_faux_cols(last_widget_col - this.cols); + } + } + } + + var css_props = {}; + !this.resize_dir.bottom && (css_props.width = Math.max(Math.min( + this.resize_initial_width + rel_x, max_width), min_width)); + !this.resize_dir.right && (css_props.height = Math.max(Math.min( + this.resize_initial_height + rel_y, max_height), min_height)); + + this.$resized_widget.css(css_props); + + if (size_x !== this.resize_last_sizex || + size_y !== this.resize_last_sizey) { + + this.resize_widget(this.$resized_widget, size_x, size_y); + this.set_dom_grid_width(this.cols); + + this.$resize_preview_holder.css({ + 'width': '', + 'height': '' + }).attr({ + 'data-row': this.$resized_widget.attr('data-row'), + 'data-sizex': size_x, + 'data-sizey': size_y + }); + } + + if (this.options.resize.resize) { + this.options.resize.resize.call(this, event, ui, this.$resized_widget); + } + + this.$el.trigger('gridster:resize'); + + this.resize_last_sizex = size_x; + this.resize_last_sizey = size_y; + }; + + + /** + * Executes the callbacks passed as arguments when a column begins to be + * overlapped or stops being overlapped. + * + * @param {Function} start_callback Function executed when a new column + * begins to be overlapped. The column is passed as first argument. + * @param {Function} stop_callback Function executed when a column stops + * being overlapped. The column is passed as first argument. + * @method on_overlapped_column_change + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.on_overlapped_column_change = function(start_callback, stop_callback) { + if (!this.colliders_data.length) { + return this; + } + var cols = this.get_targeted_columns( + this.colliders_data[0].el.data.col); + + var last_n_cols = this.last_cols.length; + var n_cols = cols.length; + var i; + + for (i = 0; i < n_cols; i++) { + if ($.inArray(cols[i], this.last_cols) === -1) { + (start_callback || $.noop).call(this, cols[i]); + } + } + + for (i = 0; i< last_n_cols; i++) { + if ($.inArray(this.last_cols[i], cols) === -1) { + (stop_callback || $.noop).call(this, this.last_cols[i]); + } + } + + this.last_cols = cols; + + return this; + }; + + + /** + * Executes the callbacks passed as arguments when a row starts to be + * overlapped or stops being overlapped. + * + * @param {Function} start_callback Function executed when a new row begins + * to be overlapped. The row is passed as first argument. + * @param {Function} end_callback Function executed when a row stops being + * overlapped. The row is passed as first argument. + * @method on_overlapped_row_change + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.on_overlapped_row_change = function(start_callback, end_callback) { + if (!this.colliders_data.length) { + return this; + } + var rows = this.get_targeted_rows(this.colliders_data[0].el.data.row); + var last_n_rows = this.last_rows.length; + var n_rows = rows.length; + var i; + + for (i = 0; i < n_rows; i++) { + if ($.inArray(rows[i], this.last_rows) === -1) { + (start_callback || $.noop).call(this, rows[i]); + } + } + + for (i = 0; i < last_n_rows; i++) { + if ($.inArray(this.last_rows[i], rows) === -1) { + (end_callback || $.noop).call(this, this.last_rows[i]); + } + } + + this.last_rows = rows; + }; + + + /** + * Sets the current position of the player + * + * @param {Number} col + * @param {Number} row + * @param {Boolean} no_player + * @method set_player + * @return {object} + */ + fn.set_player = function(col, row, no_player) { + var self = this; + if (!no_player) { + this.empty_cells_player_occupies(); + } + var cell = !no_player ? self.colliders_data[0].el.data : {col: col}; + var to_col = cell.col; + var to_row = row || cell.row; + + this.player_grid_data = { + col: to_col, + row: to_row, + size_y : this.player_grid_data.size_y, + size_x : this.player_grid_data.size_x + }; + + this.cells_occupied_by_player = this.get_cells_occupied( + this.player_grid_data); + + var $overlapped_widgets = this.get_widgets_overlapped( + this.player_grid_data); + + var constraints = this.widgets_constraints($overlapped_widgets); + + this.manage_movements(constraints.can_go_up, to_col, to_row); + this.manage_movements(constraints.can_not_go_up, to_col, to_row); + + /* if there is not widgets overlapping in the new player position, + * update the new placeholder position. */ + if (!$overlapped_widgets.length) { + var pp = this.can_go_player_up(this.player_grid_data); + if (pp !== false) { + to_row = pp; + } + this.set_placeholder(to_col, to_row); + } + + return { + col: to_col, + row: to_row + }; + }; + + + /** + * See which of the widgets in the $widgets param collection can go to + * a upper row and which not. + * + * @method widgets_contraints + * @param {jQuery} $widgets A jQuery wrapped collection of + * HTMLElements. + * @return {object} Returns a literal Object with two keys: `can_go_up` & + * `can_not_go_up`. Each contains a set of HTMLElements. + */ + fn.widgets_constraints = function($widgets) { + var $widgets_can_go_up = $([]); + var $widgets_can_not_go_up; + var wgd_can_go_up = []; + var wgd_can_not_go_up = []; + + $widgets.each($.proxy(function(i, w) { + var $w = $(w); + var wgd = $w.coords().grid; + if (this.can_go_widget_up(wgd)) { + $widgets_can_go_up = $widgets_can_go_up.add($w); + wgd_can_go_up.push(wgd); + } else { + wgd_can_not_go_up.push(wgd); + } + }, this)); + + $widgets_can_not_go_up = $widgets.not($widgets_can_go_up); + + return { + can_go_up: Gridster.sort_by_row_asc(wgd_can_go_up), + can_not_go_up: Gridster.sort_by_row_desc(wgd_can_not_go_up) + }; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) in descending way. + * + * @method manage_movements + * @param {jQuery} $widgets A jQuery collection of HTMLElements + * representing the widgets you want to move. + * @param {Number} to_col The column to which we want to move the widgets. + * @param {Number} to_row The row to which we want to move the widgets. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.manage_movements = function($widgets, to_col, to_row) { + $.each($widgets, $.proxy(function(i, w) { + var wgd = w; + var $w = wgd.el; + + var can_go_widget_up = this.can_go_widget_up(wgd); + + if (can_go_widget_up) { + //target CAN go up + //so move widget up + this.move_widget_to($w, can_go_widget_up); + this.set_placeholder(to_col, can_go_widget_up + wgd.size_y); + + } else { + //target can't go up + var can_go_player_up = this.can_go_player_up( + this.player_grid_data); + + if (!can_go_player_up) { + // target can't go up + // player cant't go up + // so we need to move widget down to a position that dont + // overlaps player + var y = (to_row + this.player_grid_data.size_y) - wgd.row; + + this.move_widget_down($w, y); + this.set_placeholder(to_col, to_row); + } + } + }, this)); + + return this; + }; + + /** + * Determines if there is a widget in the row and col given. Or if the + * HTMLElement passed as first argument is the player. + * + * @method is_player + * @param {Number|HTMLElement} col_or_el A jQuery wrapped collection of + * HTMLElements. + * @param {Number} [row] The column to which we want to move the widgets. + * @return {Boolean} Returns true or false. + */ + fn.is_player = function(col_or_el, row) { + if (row && !this.gridmap[col_or_el]) { return false; } + var $w = row ? this.gridmap[col_or_el][row] : col_or_el; + return $w && ($w.is(this.$player) || $w.is(this.$helper)); + }; + + + /** + * Determines if the widget that is being dragged is currently over the row + * and col given. + * + * @method is_player_in + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_player_in = function(col, row) { + var c = this.cells_occupied_by_player || {}; + return $.inArray(col, c.cols) >= 0 && $.inArray(row, c.rows) >= 0; + }; + + + /** + * Determines if the placeholder is currently over the row and col given. + * + * @method is_placeholder_in + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_placeholder_in = function(col, row) { + var c = this.cells_occupied_by_placeholder || {}; + return this.is_placeholder_in_col(col) && $.inArray(row, c.rows) >= 0; + }; + + + /** + * Determines if the placeholder is currently over the column given. + * + * @method is_placeholder_in_col + * @param {Number} col The column to check. + * @return {Boolean} Returns true or false. + */ + fn.is_placeholder_in_col = function(col) { + var c = this.cells_occupied_by_placeholder || []; + return $.inArray(col, c.cols) >= 0; + }; + + + /** + * Determines if the cell represented by col and row params is empty. + * + * @method is_empty + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_empty = function(col, row) { + if (typeof this.gridmap[col] !== 'undefined') { + if(typeof this.gridmap[col][row] !== 'undefined' && + this.gridmap[col][row] === false + ) { + return true; + } + return false; + } + return true; + }; + + + /** + * Determines if the cell represented by col and row params is occupied. + * + * @method is_occupied + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_occupied = function(col, row) { + if (!this.gridmap[col]) { + return false; + } + + if (this.gridmap[col][row]) { + return true; + } + return false; + }; + + + /** + * Determines if there is a widget in the cell represented by col/row params. + * + * @method is_widget + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean|HTMLElement} Returns false if there is no widget, + * else returns the jQuery HTMLElement + */ + fn.is_widget = function(col, row) { + var cell = this.gridmap[col]; + if (!cell) { + return false; + } + + cell = cell[row]; + + if (cell) { + return cell; + } + + return false; + }; + + + /** + * Determines if there is a widget in the cell represented by col/row + * params and if this is under the widget that is being dragged. + * + * @method is_widget_under_player + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_widget_under_player = function(col, row) { + if (this.is_widget(col, row)) { + return this.is_player_in(col, row); + } + return false; + }; + + + /** + * Get widgets overlapping with the player or with the object passed + * representing the grid cells. + * + * @method get_widgets_under_player + * @return {HTMLElement} Returns a jQuery collection of HTMLElements + */ + fn.get_widgets_under_player = function(cells) { + cells || (cells = this.cells_occupied_by_player || {cols: [], rows: []}); + var $widgets = $([]); + + $.each(cells.cols, $.proxy(function(i, col) { + $.each(cells.rows, $.proxy(function(i, row) { + if(this.is_widget(col, row)) { + $widgets = $widgets.add(this.gridmap[col][row]); + } + }, this)); + }, this)); + + return $widgets; + }; + + + /** + * Put placeholder at the row and column specified. + * + * @method set_placeholder + * @param {Number} col The column to which we want to move the + * placeholder. + * @param {Number} row The row to which we want to move the + * placeholder. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.set_placeholder = function(col, row) { + var phgd = $.extend({}, this.placeholder_grid_data); + var $nexts = this.widgets_below({ + col: phgd.col, + row: phgd.row, + size_y: phgd.size_y, + size_x: phgd.size_x + }); + + // Prevents widgets go out of the grid + var right_col = (col + phgd.size_x - 1); + if (right_col > this.cols) { + col = col - (right_col - col); + } + + var moved_down = this.placeholder_grid_data.row < row; + var changed_column = this.placeholder_grid_data.col !== col; + + this.placeholder_grid_data.col = col; + this.placeholder_grid_data.row = row; + + this.cells_occupied_by_placeholder = this.get_cells_occupied( + this.placeholder_grid_data); + + this.$preview_holder.attr({ + 'data-row' : row, + 'data-col' : col + }); + + if (moved_down || changed_column) { + $nexts.each($.proxy(function(i, widget) { + this.move_widget_up( + $(widget), this.placeholder_grid_data.col - col + phgd.size_y); + }, this)); + } + + var $widgets_under_ph = this.get_widgets_under_player( + this.cells_occupied_by_placeholder); + + if ($widgets_under_ph.length) { + $widgets_under_ph.each($.proxy(function(i, widget) { + var $w = $(widget); + this.move_widget_down( + $w, row + phgd.size_y - $w.data('coords').grid.row); + }, this)); + } + + }; + + + /** + * Determines whether the player can move to a position above. + * + * @method can_go_player_up + * @param {Object} widget_grid_data The actual grid coords object of the + * player. + * @return {Number|Boolean} If the player can be moved to an upper row + * returns the row number, else returns false. + */ + fn.can_go_player_up = function(widget_grid_data) { + var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; + var result = true; + var upper_rows = []; + var min_row = 10000; + var $widgets_under_player = this.get_widgets_under_player(); + + /* generate an array with columns as index and array with upper rows + * empty as value */ + this.for_each_column_occupied(widget_grid_data, function(tcol) { + var grid_col = this.gridmap[tcol]; + var r = p_bottom_row + 1; + upper_rows[tcol] = []; + + while (--r > 0) { + if (this.is_empty(tcol, r) || this.is_player(tcol, r) || + this.is_widget(tcol, r) && + grid_col[r].is($widgets_under_player) + ) { + upper_rows[tcol].push(r); + min_row = r < min_row ? r : min_row; + } else { + break; + } + } + + if (upper_rows[tcol].length === 0) { + result = false; + return true; //break + } + + upper_rows[tcol].sort(function(a, b) { + return a - b; + }); + }); + + if (!result) { return false; } + + return this.get_valid_rows(widget_grid_data, upper_rows, min_row); + }; + + + /** + * Determines whether a widget can move to a position above. + * + * @method can_go_widget_up + * @param {Object} widget_grid_data The actual grid coords object of the + * widget we want to check. + * @return {Number|Boolean} If the widget can be moved to an upper row + * returns the row number, else returns false. + */ + fn.can_go_widget_up = function(widget_grid_data) { + var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; + var result = true; + var upper_rows = []; + var min_row = 10000; + + /* generate an array with columns as index and array with topmost rows + * empty as value */ + this.for_each_column_occupied(widget_grid_data, function(tcol) { + var grid_col = this.gridmap[tcol]; + upper_rows[tcol] = []; + + var r = p_bottom_row + 1; + // iterate over each row + while (--r > 0) { + if (this.is_widget(tcol, r) && !this.is_player_in(tcol, r)) { + if (!grid_col[r].is(widget_grid_data.el)) { + break; + } + } + + if (!this.is_player(tcol, r) && + !this.is_placeholder_in(tcol, r) && + !this.is_player_in(tcol, r)) { + upper_rows[tcol].push(r); + } + + if (r < min_row) { + min_row = r; + } + } + + if (upper_rows[tcol].length === 0) { + result = false; + return true; //break + } + + upper_rows[tcol].sort(function(a, b) { + return a - b; + }); + }); + + if (!result) { return false; } + + return this.get_valid_rows(widget_grid_data, upper_rows, min_row); + }; + + + /** + * Search a valid row for the widget represented by `widget_grid_data' in + * the `upper_rows` array. Iteration starts from row specified in `min_row`. + * + * @method get_valid_rows + * @param {Object} widget_grid_data The actual grid coords object of the + * player. + * @param {Array} upper_rows An array with columns as index and arrays + * of valid rows as values. + * @param {Number} min_row The upper row from which the iteration will start. + * @return {Number|Boolean} Returns the upper row valid from the `upper_rows` + * for the widget in question. + */ + fn.get_valid_rows = function(widget_grid_data, upper_rows, min_row) { + var p_top_row = widget_grid_data.row; + var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; + var size_y = widget_grid_data.size_y; + var r = min_row - 1; + var valid_rows = []; + + while (++r <= p_bottom_row ) { + var common = true; + $.each(upper_rows, function(col, rows) { + if ($.isArray(rows) && $.inArray(r, rows) === -1) { + common = false; + } + }); + + if (common === true) { + valid_rows.push(r); + if (valid_rows.length === size_y) { + break; + } + } + } + + var new_row = false; + if (size_y === 1) { + if (valid_rows[0] !== p_top_row) { + new_row = valid_rows[0] || false; + } + } else { + if (valid_rows[0] !== p_top_row) { + new_row = this.get_consecutive_numbers_index( + valid_rows, size_y); + } + } + + return new_row; + }; + + + fn.get_consecutive_numbers_index = function(arr, size_y) { + var max = arr.length; + var result = []; + var first = true; + var prev = -1; // or null? + + for (var i=0; i < max; i++) { + if (first || arr[i] === prev + 1) { + result.push(i); + if (result.length === size_y) { + break; + } + first = false; + } else { + result = []; + first = true; + } + + prev = arr[i]; + } + + return result.length >= size_y ? arr[result[0]] : false; + }; + + + /** + * Get widgets overlapping with the player. + * + * @method get_widgets_overlapped + * @return {jQuery} Returns a jQuery collection of HTMLElements. + */ + fn.get_widgets_overlapped = function() { + var $w; + var $widgets = $([]); + var used = []; + var rows_from_bottom = this.cells_occupied_by_player.rows.slice(0); + rows_from_bottom.reverse(); + + $.each(this.cells_occupied_by_player.cols, $.proxy(function(i, col) { + $.each(rows_from_bottom, $.proxy(function(i, row) { + // if there is a widget in the player position + if (!this.gridmap[col]) { return true; } //next iteration + var $w = this.gridmap[col][row]; + if (this.is_occupied(col, row) && !this.is_player($w) && + $.inArray($w, used) === -1 + ) { + $widgets = $widgets.add($w); + used.push($w); + } + + }, this)); + }, this)); + + return $widgets; + }; + + + /** + * This callback is executed when the player begins to collide with a column. + * + * @method on_start_overlapping_column + * @param {Number} col The collided column. + * @return {jQuery} Returns a jQuery collection of HTMLElements. + */ + fn.on_start_overlapping_column = function(col) { + this.set_player(col, false); + }; + + + /** + * A callback executed when the player begins to collide with a row. + * + * @method on_start_overlapping_row + * @param {Number} row The collided row. + * @return {jQuery} Returns a jQuery collection of HTMLElements. + */ + fn.on_start_overlapping_row = function(row) { + this.set_player(false, row); + }; + + + /** + * A callback executed when the the player ends to collide with a column. + * + * @method on_stop_overlapping_column + * @param {Number} col The collided row. + * @return {jQuery} Returns a jQuery collection of HTMLElements. + */ + fn.on_stop_overlapping_column = function(col) { + this.set_player(col, false); + + var self = this; + this.for_each_widget_below(col, this.cells_occupied_by_player.rows[0], + function(tcol, trow) { + self.move_widget_up(this, self.player_grid_data.size_y); + }); + }; + + + /** + * This callback is executed when the player ends to collide with a row. + * + * @method on_stop_overlapping_row + * @param {Number} row The collided row. + * @return {jQuery} Returns a jQuery collection of HTMLElements. + */ + fn.on_stop_overlapping_row = function(row) { + this.set_player(false, row); + + var self = this; + var cols = this.cells_occupied_by_player.cols; + for (var c = 0, cl = cols.length; c < cl; c++) { + this.for_each_widget_below(cols[c], row, function(tcol, trow) { + self.move_widget_up(this, self.player_grid_data.size_y); + }); + } + }; + + + /** + * Move a widget to a specific row. The cell or cells must be empty. + * If the widget has widgets below, all of these widgets will be moved also + * if they can. + * + * @method move_widget_to + * @param {HTMLElement} $widget The jQuery wrapped HTMLElement of the + * widget is going to be moved. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.move_widget_to = function($widget, row) { + var self = this; + var widget_grid_data = $widget.coords().grid; + var diff = row - widget_grid_data.row; + var $next_widgets = this.widgets_below($widget); + + var can_move_to_new_cell = this.can_move_to( + widget_grid_data, widget_grid_data.col, row, $widget); + + if (can_move_to_new_cell === false) { + return false; + } + + this.remove_from_gridmap(widget_grid_data); + widget_grid_data.row = row; + this.add_to_gridmap(widget_grid_data); + $widget.attr('data-row', row); + this.$changed = this.$changed.add($widget); + + + $next_widgets.each(function(i, widget) { + var $w = $(widget); + var wgd = $w.coords().grid; + var can_go_up = self.can_go_widget_up(wgd); + if (can_go_up && can_go_up !== wgd.row) { + self.move_widget_to($w, can_go_up); + } + }); + + return this; + }; + + + /** + * Move up the specified widget and all below it. + * + * @method move_widget_up + * @param {HTMLElement} $widget The widget you want to move. + * @param {Number} [y_units] The number of cells that the widget has to move. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.move_widget_up = function($widget, y_units) { + var el_grid_data = $widget.coords().grid; + var actual_row = el_grid_data.row; + var moved = []; + var can_go_up = true; + y_units || (y_units = 1); + + if (!this.can_go_up($widget)) { return false; } //break; + + this.for_each_column_occupied(el_grid_data, function(col) { + // can_go_up + if ($.inArray($widget, moved) === -1) { + var widget_grid_data = $widget.coords().grid; + var next_row = actual_row - y_units; + next_row = this.can_go_up_to_row( + widget_grid_data, col, next_row); + + if (!next_row) { + return true; + } + + var $next_widgets = this.widgets_below($widget); + + this.remove_from_gridmap(widget_grid_data); + widget_grid_data.row = next_row; + this.add_to_gridmap(widget_grid_data); + $widget.attr('data-row', widget_grid_data.row); + this.$changed = this.$changed.add($widget); + + moved.push($widget); + + $next_widgets.each($.proxy(function(i, widget) { + this.move_widget_up($(widget), y_units); + }, this)); + } + }); + + }; + + + /** + * Move down the specified widget and all below it. + * + * @method move_widget_down + * @param {jQuery} $widget The jQuery object representing the widget + * you want to move. + * @param {Number} y_units The number of cells that the widget has to move. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.move_widget_down = function($widget, y_units) { + var el_grid_data, actual_row, moved, y_diff; + + if (y_units <= 0) { return false; } + + el_grid_data = $widget.coords().grid; + actual_row = el_grid_data.row; + moved = []; + y_diff = y_units; + + if (!$widget) { return false; } + + if ($.inArray($widget, moved) === -1) { + + var widget_grid_data = $widget.coords().grid; + var next_row = actual_row + y_units; + var $next_widgets = this.widgets_below($widget); + + this.remove_from_gridmap(widget_grid_data); + + $next_widgets.each($.proxy(function(i, widget) { + var $w = $(widget); + var wd = $w.coords().grid; + var tmp_y = this.displacement_diff( + wd, widget_grid_data, y_diff); + + if (tmp_y > 0) { + this.move_widget_down($w, tmp_y); + } + }, this)); + + widget_grid_data.row = next_row; + this.update_widget_position(widget_grid_data, $widget); + $widget.attr('data-row', widget_grid_data.row); + this.$changed = this.$changed.add($widget); + + moved.push($widget); + } + }; + + + /** + * Check if the widget can move to the specified row, else returns the + * upper row possible. + * + * @method can_go_up_to_row + * @param {Number} widget_grid_data The current grid coords object of the + * widget. + * @param {Number} col The target column. + * @param {Number} row The target row. + * @return {Boolean|Number} Returns the row number if the widget can move + * to the target position, else returns false. + */ + fn.can_go_up_to_row = function(widget_grid_data, col, row) { + var ga = this.gridmap; + var result = true; + var urc = []; // upper_rows_in_columns + var actual_row = widget_grid_data.row; + var r; + + /* generate an array with columns as index and array with + * upper rows empty in the column */ + this.for_each_column_occupied(widget_grid_data, function(tcol) { + var grid_col = ga[tcol]; + urc[tcol] = []; + + r = actual_row; + while (r--) { + if (this.is_empty(tcol, r) && + !this.is_placeholder_in(tcol, r) + ) { + urc[tcol].push(r); + } else { + break; + } + } + + if (!urc[tcol].length) { + result = false; + return true; + } + + }); + + if (!result) { return false; } + + /* get common rows starting from upper position in all the columns + * that widget occupies */ + r = row; + for (r = 1; r < actual_row; r++) { + var common = true; + + for (var uc = 0, ucl = urc.length; uc < ucl; uc++) { + if (urc[uc] && $.inArray(r, urc[uc]) === -1) { + common = false; + } + } + + if (common === true) { + result = r; + break; + } + } + + return result; + }; + + + fn.displacement_diff = function(widget_grid_data, parent_bgd, y_units) { + var actual_row = widget_grid_data.row; + var diffs = []; + var parent_max_y = parent_bgd.row + parent_bgd.size_y; + + this.for_each_column_occupied(widget_grid_data, function(col) { + var temp_y_units = 0; + + for (var r = parent_max_y; r < actual_row; r++) { + if (this.is_empty(col, r)) { + temp_y_units = temp_y_units + 1; + } + } + + diffs.push(temp_y_units); + }); + + var max_diff = Math.max.apply(Math, diffs); + y_units = (y_units - max_diff); + + return y_units > 0 ? y_units : 0; + }; + + + /** + * Get widgets below a widget. + * + * @method widgets_below + * @param {HTMLElement} $el The jQuery wrapped HTMLElement. + * @return {jQuery} A jQuery collection of HTMLElements. + */ + fn.widgets_below = function($el) { + var el_grid_data = $.isPlainObject($el) ? $el : $el.coords().grid; + var self = this; + var ga = this.gridmap; + var next_row = el_grid_data.row + el_grid_data.size_y - 1; + var $nexts = $([]); + + this.for_each_column_occupied(el_grid_data, function(col) { + self.for_each_widget_below(col, next_row, function(tcol, trow) { + if (!self.is_player(this) && $.inArray(this, $nexts) === -1) { + $nexts = $nexts.add(this); + return true; // break + } + }); + }); + + return Gridster.sort_by_row_asc($nexts); + }; + + + /** + * Update the array of mapped positions with the new player position. + * + * @method set_cells_player_occupies + * @param {Number} col The new player col. + * @param {Number} col The new player row. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.set_cells_player_occupies = function(col, row) { + this.remove_from_gridmap(this.placeholder_grid_data); + this.placeholder_grid_data.col = col; + this.placeholder_grid_data.row = row; + this.add_to_gridmap(this.placeholder_grid_data, this.$player); + return this; + }; + + + /** + * Remove from the array of mapped positions the reference to the player. + * + * @method empty_cells_player_occupies + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.empty_cells_player_occupies = function() { + this.remove_from_gridmap(this.placeholder_grid_data); + return this; + }; + + + fn.can_go_up = function($el) { + var el_grid_data = $el.coords().grid; + var initial_row = el_grid_data.row; + var prev_row = initial_row - 1; + var ga = this.gridmap; + var upper_rows_by_column = []; + + var result = true; + if (initial_row === 1) { return false; } + + this.for_each_column_occupied(el_grid_data, function(col) { + var $w = this.is_widget(col, prev_row); + + if (this.is_occupied(col, prev_row) || + this.is_player(col, prev_row) || + this.is_placeholder_in(col, prev_row) || + this.is_player_in(col, prev_row) + ) { + result = false; + return true; //break + } + }); + + return result; + }; + + + /** + * Check if it's possible to move a widget to a specific col/row. It takes + * into account the dimensions (`size_y` and `size_x` attrs. of the grid + * coords object) the widget occupies. + * + * @method can_move_to + * @param {Object} widget_grid_data The grid coords object that represents + * the widget. + * @param {Object} col The col to check. + * @param {Object} row The row to check. + * @param {Number} [max_row] The max row allowed. + * @return {Boolean} Returns true if all cells are empty, else return false. + */ + fn.can_move_to = function(widget_grid_data, col, row, max_row) { + var ga = this.gridmap; + var $w = widget_grid_data.el; + var future_wd = { + size_y: widget_grid_data.size_y, + size_x: widget_grid_data.size_x, + col: col, + row: row + }; + var result = true; + + //Prevents widgets go out of the grid + var right_col = col + widget_grid_data.size_x - 1; + if (right_col > this.cols) { + return false; + } + + if (max_row && max_row < row + widget_grid_data.size_y - 1) { + return false; + } + + this.for_each_cell_occupied(future_wd, function(tcol, trow) { + var $tw = this.is_widget(tcol, trow); + if ($tw && (!widget_grid_data.el || $tw.is($w))) { + result = false; + } + }); + + return result; + }; + + + /** + * Given the leftmost column returns all columns that are overlapping + * with the player. + * + * @method get_targeted_columns + * @param {Number} [from_col] The leftmost column. + * @return {Array} Returns an array with column numbers. + */ + fn.get_targeted_columns = function(from_col) { + var max = (from_col || this.player_grid_data.col) + + (this.player_grid_data.size_x - 1); + var cols = []; + for (var col = from_col; col <= max; col++) { + cols.push(col); + } + return cols; + }; + + + /** + * Given the upper row returns all rows that are overlapping with the player. + * + * @method get_targeted_rows + * @param {Number} [from_row] The upper row. + * @return {Array} Returns an array with row numbers. + */ + fn.get_targeted_rows = function(from_row) { + var max = (from_row || this.player_grid_data.row) + + (this.player_grid_data.size_y - 1); + var rows = []; + for (var row = from_row; row <= max; row++) { + rows.push(row); + } + return rows; + }; + + /** + * Get all columns and rows that a widget occupies. + * + * @method get_cells_occupied + * @param {Object} el_grid_data The grid coords object of the widget. + * @return {Object} Returns an object like `{ cols: [], rows: []}`. + */ + fn.get_cells_occupied = function(el_grid_data) { + var cells = { cols: [], rows: []}; + var i; + if (arguments[1] instanceof $) { + el_grid_data = arguments[1].coords().grid; + } + + for (i = 0; i < el_grid_data.size_x; i++) { + var col = el_grid_data.col + i; + cells.cols.push(col); + } + + for (i = 0; i < el_grid_data.size_y; i++) { + var row = el_grid_data.row + i; + cells.rows.push(row); + } + + return cells; + }; + + + /** + * Iterate over the cells occupied by a widget executing a function for + * each one. + * + * @method for_each_cell_occupied + * @param {Object} el_grid_data The grid coords object that represents the + * widget. + * @param {Function} callback The function to execute on each column + * iteration. Column and row are passed as arguments. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_cell_occupied = function(grid_data, callback) { + this.for_each_column_occupied(grid_data, function(col) { + this.for_each_row_occupied(grid_data, function(row) { + callback.call(this, col, row); + }); + }); + return this; + }; + + + /** + * Iterate over the columns occupied by a widget executing a function for + * each one. + * + * @method for_each_column_occupied + * @param {Object} el_grid_data The grid coords object that represents + * the widget. + * @param {Function} callback The function to execute on each column + * iteration. The column number is passed as first argument. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_column_occupied = function(el_grid_data, callback) { + for (var i = 0; i < el_grid_data.size_x; i++) { + var col = el_grid_data.col + i; + callback.call(this, col, el_grid_data); + } + }; + + + /** + * Iterate over the rows occupied by a widget executing a function for + * each one. + * + * @method for_each_row_occupied + * @param {Object} el_grid_data The grid coords object that represents + * the widget. + * @param {Function} callback The function to execute on each column + * iteration. The row number is passed as first argument. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_row_occupied = function(el_grid_data, callback) { + for (var i = 0; i < el_grid_data.size_y; i++) { + var row = el_grid_data.row + i; + callback.call(this, row, el_grid_data); + } + }; + + + + fn._traversing_widgets = function(type, direction, col, row, callback) { + var ga = this.gridmap; + if (!ga[col]) { return; } + + var cr, max; + var action = type + '/' + direction; + if (arguments[2] instanceof $) { + var el_grid_data = arguments[2].coords().grid; + col = el_grid_data.col; + row = el_grid_data.row; + callback = arguments[3]; + } + var matched = []; + var trow = row; + + + var methods = { + 'for_each/above': function() { + while (trow--) { + if (trow > 0 && this.is_widget(col, trow) && + $.inArray(ga[col][trow], matched) === -1 + ) { + cr = callback.call(ga[col][trow], col, trow); + matched.push(ga[col][trow]); + if (cr) { break; } + } + } + }, + 'for_each/below': function() { + for (trow = row + 1, max = ga[col].length; trow < max; trow++) { + if (this.is_widget(col, trow) && + $.inArray(ga[col][trow], matched) === -1 + ) { + cr = callback.call(ga[col][trow], col, trow); + matched.push(ga[col][trow]); + if (cr) { break; } + } + } + } + }; + + if (methods[action]) { + methods[action].call(this); + } + }; + + + /** + * Iterate over each widget above the column and row specified. + * + * @method for_each_widget_above + * @param {Number} col The column to start iterating. + * @param {Number} row The row to start iterating. + * @param {Function} callback The function to execute on each widget + * iteration. The value of `this` inside the function is the jQuery + * wrapped HTMLElement. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_widget_above = function(col, row, callback) { + this._traversing_widgets('for_each', 'above', col, row, callback); + return this; + }; + + + /** + * Iterate over each widget below the column and row specified. + * + * @method for_each_widget_below + * @param {Number} col The column to start iterating. + * @param {Number} row The row to start iterating. + * @param {Function} callback The function to execute on each widget + * iteration. The value of `this` inside the function is the jQuery wrapped + * HTMLElement. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_widget_below = function(col, row, callback) { + this._traversing_widgets('for_each', 'below', col, row, callback); + return this; + }; + + + /** + * Returns the highest occupied cell in the grid. + * + * @method get_highest_occupied_cell + * @return {Object} Returns an object with `col` and `row` numbers. + */ + fn.get_highest_occupied_cell = function() { + var r; + var gm = this.gridmap; + var rl = gm[1].length; + var rows = [], cols = []; + var row_in_col = []; + for (var c = gm.length - 1; c >= 1; c--) { + for (r = rl - 1; r >= 1; r--) { + if (this.is_widget(c, r)) { + rows.push(r); + cols.push(c); + break; + } + } + } + + return { + col: Math.max.apply(Math, cols), + row: Math.max.apply(Math, rows) + }; + }; + + + fn.get_widgets_from = function(col, row) { + var ga = this.gridmap; + var $widgets = $(); + + if (col) { + $widgets = $widgets.add( + this.$widgets.filter(function() { + var tcol = $(this).attr('data-col'); + return (tcol === col || tcol > col); + }) + ); + } + + if (row) { + $widgets = $widgets.add( + this.$widgets.filter(function() { + var trow = $(this).attr('data-row'); + return (trow === row || trow > row); + }) + ); + } + + return $widgets; + }; + + + /** + * Set the current height of the parent grid. + * + * @method set_dom_grid_height + * @return {Object} Returns the instance of the Gridster class. + */ + fn.set_dom_grid_height = function(height) { + if (typeof height === 'undefined') { + var r = this.get_highest_occupied_cell().row; + height = r * this.min_widget_height; + } + + this.container_height = height; + this.$el.css('height', this.container_height); + return this; + }; + + /** + * Set the current width of the parent grid. + * + * @method set_dom_grid_width + * @return {Object} Returns the instance of the Gridster class. + */ + fn.set_dom_grid_width = function(cols) { + if (typeof cols === 'undefined') { + cols = this.get_highest_occupied_cell().col; + } + + var max_cols = (this.options.autogrow_cols ? this.options.max_cols : + this.cols); + + cols = Math.min(max_cols, Math.max(cols, this.options.min_cols)); + this.container_width = cols * this.min_widget_width; + this.$el.css('width', this.container_width); + return this; + }; + + + /** + * It generates the neccessary styles to position the widgets. + * + * @method generate_stylesheet + * @param {Number} rows Number of columns. + * @param {Number} cols Number of rows. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.generate_stylesheet = function(opts) { + var styles = ''; + var max_size_x = this.options.max_size_x || this.cols; + var max_rows = 0; + var max_cols = 0; + var i; + var rules; + + opts || (opts = {}); + opts.cols || (opts.cols = this.cols); + opts.rows || (opts.rows = this.rows); + opts.namespace || (opts.namespace = this.options.namespace); + opts.widget_base_dimensions || + (opts.widget_base_dimensions = this.options.widget_base_dimensions); + opts.widget_margins || + (opts.widget_margins = this.options.widget_margins); + opts.min_widget_width = (opts.widget_margins[0] * 2) + + opts.widget_base_dimensions[0]; + opts.min_widget_height = (opts.widget_margins[1] * 2) + + opts.widget_base_dimensions[1]; + + // don't duplicate stylesheets for the same configuration + var serialized_opts = $.param(opts); + if ($.inArray(serialized_opts, Gridster.generated_stylesheets) >= 0) { + return false; + } + + this.generated_stylesheets.push(serialized_opts); + Gridster.generated_stylesheets.push(serialized_opts); + + /* generate CSS styles for cols */ + for (i = opts.cols; i >= 0; i--) { + styles += (opts.namespace + ' [data-col="'+ (i + 1) + '"] { left:' + + ((i * opts.widget_base_dimensions[0]) + + (i * opts.widget_margins[0]) + + ((i + 1) * opts.widget_margins[0])) + 'px; }\n'); + } + + /* generate CSS styles for rows */ + for (i = opts.rows; i >= 0; i--) { + styles += (opts.namespace + ' [data-row="' + (i + 1) + '"] { top:' + + ((i * opts.widget_base_dimensions[1]) + + (i * opts.widget_margins[1]) + + ((i + 1) * opts.widget_margins[1]) ) + 'px; }\n'); + } + + for (var y = 1; y <= opts.rows; y++) { + styles += (opts.namespace + ' [data-sizey="' + y + '"] { height:' + + (y * opts.widget_base_dimensions[1] + + (y - 1) * (opts.widget_margins[1] * 2)) + 'px; }\n'); + } + + for (var x = 1; x <= max_size_x; x++) { + styles += (opts.namespace + ' [data-sizex="' + x + '"] { width:' + + (x * opts.widget_base_dimensions[0] + + (x - 1) * (opts.widget_margins[0] * 2)) + 'px; }\n'); + } + + this.remove_style_tags(); + + return this.add_style_tag(styles); + }; + + + /** + * Injects the given CSS as string to the head of the document. + * + * @method add_style_tag + * @param {String} css The styles to apply. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_style_tag = function(css) { + var d = document; + var tag = d.createElement('style'); + + d.getElementsByTagName('head')[0].appendChild(tag); + tag.setAttribute('type', 'text/css'); + + if (tag.styleSheet) { + tag.styleSheet.cssText = css; + } else { + tag.appendChild(document.createTextNode(css)); + } + + this.$style_tags = this.$style_tags.add(tag); + + return this; + }; + + + /** + * Remove the style tag with the associated id from the head of the document + * + * @method remove_style_tag + * @return {Object} Returns the instance of the Gridster class. + */ + fn.remove_style_tags = function() { + var all_styles = Gridster.generated_stylesheets; + var ins_styles = this.generated_stylesheets; + + this.$style_tags.remove(); + + Gridster.generated_stylesheets = $.map(all_styles, function(s) { + if ($.inArray(s, ins_styles) === -1) { return s; } + }); + }; + + + /** + * Generates a faux grid to collide with it when a widget is dragged and + * detect row or column that we want to go. + * + * @method generate_faux_grid + * @param {Number} rows Number of columns. + * @param {Number} cols Number of rows. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.generate_faux_grid = function(rows, cols) { + this.faux_grid = []; + this.gridmap = []; + var col; + var row; + for (col = cols; col > 0; col--) { + this.gridmap[col] = []; + for (row = rows; row > 0; row--) { + this.add_faux_cell(row, col); + } + } + return this; + }; + + + /** + * Add cell to the faux grid. + * + * @method add_faux_cell + * @param {Number} row The row for the new faux cell. + * @param {Number} col The col for the new faux cell. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_faux_cell = function(row, col) { + var coords = $({ + left: this.baseX + ((col - 1) * this.min_widget_width), + top: this.baseY + (row -1) * this.min_widget_height, + width: this.min_widget_width, + height: this.min_widget_height, + col: col, + row: row, + original_col: col, + original_row: row + }).coords(); + + if (!$.isArray(this.gridmap[col])) { + this.gridmap[col] = []; + } + + this.gridmap[col][row] = false; + this.faux_grid.push(coords); + + return this; + }; + + + /** + * Add rows to the faux grid. + * + * @method add_faux_rows + * @param {Number} rows The number of rows you want to add to the faux grid. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_faux_rows = function(rows) { + var actual_rows = this.rows; + var max_rows = actual_rows + (rows || 1); + + for (var r = max_rows; r > actual_rows; r--) { + for (var c = this.cols; c >= 1; c--) { + this.add_faux_cell(r, c); + } + } + + this.rows = max_rows; + + if (this.options.autogenerate_stylesheet) { + this.generate_stylesheet(); + } + + return this; + }; + + /** + * Add cols to the faux grid. + * + * @method add_faux_cols + * @param {Number} cols The number of cols you want to add to the faux grid. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_faux_cols = function(cols) { + var actual_cols = this.cols; + var max_cols = actual_cols + (cols || 1); + max_cols = Math.min(max_cols, this.options.max_cols); + + for (var c = actual_cols + 1; c <= max_cols; c++) { + for (var r = this.rows; r >= 1; r--) { + this.add_faux_cell(r, c); + } + } + + this.cols = max_cols; + + if (this.options.autogenerate_stylesheet) { + this.generate_stylesheet(); + } + + return this; + }; + + + /** + * Recalculates the offsets for the faux grid. You need to use it when + * the browser is resized. + * + * @method recalculate_faux_grid + * @return {Object} Returns the instance of the Gridster class. + */ + fn.recalculate_faux_grid = function() { + var aw = this.$wrapper.width(); + this.baseX = ($(window).width() - aw) / 2; + this.baseY = this.$wrapper.offset().top; + + $.each(this.faux_grid, $.proxy(function(i, coords) { + this.faux_grid[i] = coords.update({ + left: this.baseX + (coords.data.col -1) * this.min_widget_width, + top: this.baseY + (coords.data.row -1) * this.min_widget_height + }); + }, this)); + + return this; + }; + + + /** + * Get all widgets in the DOM and register them. + * + * @method get_widgets_from_DOM + * @return {Object} Returns the instance of the Gridster class. + */ + fn.get_widgets_from_DOM = function() { + var widgets_coords = this.$widgets.map($.proxy(function(i, widget) { + var $w = $(widget); + return this.dom_to_coords($w); + }, this)); + + widgets_coords = Gridster.sort_by_row_and_col_asc(widgets_coords); + + var changes = $(widgets_coords).map($.proxy(function(i, wgd) { + return this.register_widget(wgd) || null; + }, this)); + + if (changes.length) { + this.$el.trigger('gridster:positionschanged'); + } + + return this; + }; + + + /** + * Calculate columns and rows to be set based on the configuration + * parameters, grid dimensions, etc ... + * + * @method generate_grid_and_stylesheet + * @return {Object} Returns the instance of the Gridster class. + */ + fn.generate_grid_and_stylesheet = function() { + var aw = this.$wrapper.width(); + var max_cols = this.options.max_cols; + + var cols = Math.floor(aw / this.min_widget_width) + + this.options.extra_cols; + + var actual_cols = this.$widgets.map(function() { + return $(this).attr('data-col'); + }).get(); + + //needed to pass tests with phantomjs + actual_cols.length || (actual_cols = [0]); + + var min_cols = Math.max.apply(Math, actual_cols); + + this.cols = Math.max(min_cols, cols, this.options.min_cols); + + if (max_cols !== Infinity && max_cols >= min_cols && max_cols < this.cols) { + this.cols = max_cols; + } + + // get all rows that could be occupied by the current widgets + var max_rows = this.options.extra_rows; + this.$widgets.each(function(i, w) { + max_rows += (+$(w).attr('data-sizey')); + }); + + this.rows = Math.max(max_rows, this.options.min_rows); + + this.baseX = ($(window).width() - aw) / 2; + this.baseY = this.$wrapper.offset().top; + + if (this.options.autogenerate_stylesheet) { + this.generate_stylesheet(); + } + + return this.generate_faux_grid(this.rows, this.cols); + }; + + /** + * Destroy this gridster by removing any sign of its presence, making it easy to avoid memory leaks + * + * @method destroy + * @param {Boolean} remove If true, remove gridster from DOM. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.destroy = function(remove) { + this.$el.removeData('gridster'); + + // remove bound callback on window resize + $(window).unbind('.gridster'); + + if (this.drag_api) { + this.drag_api.destroy(); + } + + this.remove_style_tags(); + + remove && this.$el.remove(); + + return this; + }; + + + //jQuery adapter + $.fn.gridster = function(options) { + return this.each(function() { + if (! $(this).data('gridster')) { + $(this).data('gridster', new Gridster( this, options )); + } + }); + }; + + return Gridster; + +})); diff --git a/GRID/src/utils.js b/GRID/src/utils.js new file mode 100644 index 0000000..f66910d --- /dev/null +++ b/GRID/src/utils.js @@ -0,0 +1,72 @@ +;(function(window, undefined) { + + /* Delay, debounce and throttle functions taken from underscore.js + * + * Copyright (c) 2009-2013 Jeremy Ashkenas, DocumentCloud and + * Investigative Reporters & Editors + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, + * copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following + * conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES + * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + + window.delay = function(func, wait) { + var args = Array.prototype.slice.call(arguments, 2); + return setTimeout(function(){ return func.apply(null, args); }, wait); + }; + + window.debounce = function(func, wait, immediate) { + var timeout; + return function() { + var context = this, args = arguments; + var later = function() { + timeout = null; + if (!immediate) func.apply(context, args); + }; + if (immediate && !timeout) func.apply(context, args); + clearTimeout(timeout); + timeout = setTimeout(later, wait); + }; + }; + + window.throttle = function(func, wait) { + var context, args, timeout, throttling, more, result; + var whenDone = debounce( + function(){ more = throttling = false; }, wait); + return function() { + context = this; args = arguments; + var later = function() { + timeout = null; + if (more) func.apply(context, args); + whenDone(); + }; + if (!timeout) timeout = setTimeout(later, wait); + if (throttling) { + more = true; + } else { + result = func.apply(context, args); + } + whenDone(); + throttling = true; + return result; + }; + }; + +})(window); diff --git a/Pic/sickrage.png b/Pic/sickrage.png index 80b76dd..40446fe 100644 Binary files a/Pic/sickrage.png and b/Pic/sickrage.png differ diff --git a/assets/css/demo.css b/assets/css/demo.css new file mode 100644 index 0000000..c64eef7 --- /dev/null +++ b/assets/css/demo.css @@ -0,0 +1,69 @@ +.gridster * { + margin:0; + padding:0; +} + +ul { + list-style-type: none; +} + + +/*/ +/* demo +/*/ + + +body { + font-size: 16px; + font-family: 'Helvetica Neue', Arial, sans-serif; + color: #444; + margin: 30px 40px; +} + +.controls { + margin-bottom: 20px; +} + +/*/ +/* gridster +/*/ + +.gridster ul { + background-color: #EFEFEF; +} + +.gridster li { + font-size: 1em; + font-weight: bold; + text-align: center; + line-height: 100%; +} + + +.gridster { + margin: 0 auto; + + opacity: .8; + + -webkit-transition: opacity .6s; + -moz-transition: opacity .6s; + -o-transition: opacity .6s; + -ms-transition: opacity .6s; + transition: opacity .6s; +} + +.gridster .gs-w { + background: #DDD; + cursor: pointer; +} + +.gridster .player { + background: #BBB; +} + + +.gridster .preview-holder { + border: none!important; + background: red!important; +} + diff --git a/assets/css/grid.css b/assets/css/grid.css new file mode 100644 index 0000000..c64eef7 --- /dev/null +++ b/assets/css/grid.css @@ -0,0 +1,69 @@ +.gridster * { + margin:0; + padding:0; +} + +ul { + list-style-type: none; +} + + +/*/ +/* demo +/*/ + + +body { + font-size: 16px; + font-family: 'Helvetica Neue', Arial, sans-serif; + color: #444; + margin: 30px 40px; +} + +.controls { + margin-bottom: 20px; +} + +/*/ +/* gridster +/*/ + +.gridster ul { + background-color: #EFEFEF; +} + +.gridster li { + font-size: 1em; + font-weight: bold; + text-align: center; + line-height: 100%; +} + + +.gridster { + margin: 0 auto; + + opacity: .8; + + -webkit-transition: opacity .6s; + -moz-transition: opacity .6s; + -o-transition: opacity .6s; + -ms-transition: opacity .6s; + transition: opacity .6s; +} + +.gridster .gs-w { + background: #DDD; + cursor: pointer; +} + +.gridster .player { + background: #BBB; +} + + +.gridster .preview-holder { + border: none!important; + background: red!important; +} + diff --git a/assets/css/jquery.gridster.css b/assets/css/jquery.gridster.css new file mode 100644 index 0000000..c36d418 --- /dev/null +++ b/assets/css/jquery.gridster.css @@ -0,0 +1,64 @@ +/*! gridster.js - v0.1.0 - 2012-10-20 +* http://gridster.net/ +* Copyright (c) 2012 ducksboard; Licensed MIT */ + +.gridster { + position:relative; +} + +.gridster > * { + margin: 0 auto; + -webkit-transition: height .4s; + -moz-transition: height .4s; + -o-transition: height .4s; + -ms-transition: height .4s; + transition: height .4s; +} + +.gridster .gs_w{ + z-index: 2; + position: absolute; +} + +.ready .gs_w:not(.preview-holder) { + -webkit-transition: opacity .3s, left .3s, top .3s; + -moz-transition: opacity .3s, left .3s, top .3s; + -o-transition: opacity .3s, left .3s, top .3s; + transition: opacity .3s, left .3s, top .3s; +} + +.ready .gs_w:not(.preview-holder) { + -webkit-transition: opacity .3s, left .3s, top .3s, width .3s, height .3s; + -moz-transition: opacity .3s, left .3s, top .3s, width .3s, height .3s; + -o-transition: opacity .3s, left .3s, top .3s, width .3s, height .3s; + transition: opacity .3s, left .3s, top .3s, width .3s, height .3s; +} + +.gridster .preview-holder { + z-index: 1; + position: absolute; + background-color: #fff; + border-color: #fff; + opacity: 0.3; +} + +.gridster .player-revert { + z-index: 10!important; + -webkit-transition: left .3s, top .3s!important; + -moz-transition: left .3s, top .3s!important; + -o-transition: left .3s, top .3s!important; + transition: left .3s, top .3s!important; +} + +.gridster .dragging { + z-index: 10!important; + -webkit-transition: all 0s !important; + -moz-transition: all 0s !important; + -o-transition: all 0s !important; + transition: all 0s !important; +} + +/* Uncomment this if you set helper : "clone" in draggable options */ +/*.gridster .player { + opacity:0; +}*/ diff --git a/assets/css/jquery.gridster.min.css b/assets/css/jquery.gridster.min.css new file mode 100644 index 0000000..f11001c --- /dev/null +++ b/assets/css/jquery.gridster.min.css @@ -0,0 +1,3 @@ +/*! gridster.js - v0.1.0 - 2012-10-20 +* http://gridster.net/ +* Copyright (c) 2012 ducksboard; Licensed MIT */.gridster{position:relative}.gridster>*{margin:0 auto;-webkit-transition:height .4s;-moz-transition:height .4s;-o-transition:height .4s;-ms-transition:height .4s;transition:height .4s}.gridster .gs_w{z-index:2;position:absolute}.ready .gs_w:not(.preview-holder){-webkit-transition:opacity .3s,left .3s,top .3s;-moz-transition:opacity .3s,left .3s,top .3s;-o-transition:opacity .3s,left .3s,top .3s;transition:opacity .3s,left .3s,top .3s}.ready .gs_w:not(.preview-holder){-webkit-transition:opacity .3s,left .3s,top .3s,width .3s,height .3s;-moz-transition:opacity .3s,left .3s,top .3s,width .3s,height .3s;-o-transition:opacity .3s,left .3s,top .3s,width .3s,height .3s;transition:opacity .3s,left .3s,top .3s,width .3s,height .3s}.gridster .preview-holder{z-index:1;position:absolute;background-color:#fff;border-color:#fff;opacity:.3}.gridster .player-revert{z-index:10!important;-webkit-transition:left .3s,top .3s!important;-moz-transition:left .3s,top .3s!important;-o-transition:left .3s,top .3s!important;transition:left .3s,top .3s!important}.gridster .dragging{z-index:10!important;-webkit-transition:all 0s!important;-moz-transition:all 0s!important;-o-transition:all 0s!important;transition:all 0s!important} \ No newline at end of file diff --git a/assets/css/styles.css b/assets/css/styles.css new file mode 100644 index 0000000..ec0ce7f --- /dev/null +++ b/assets/css/styles.css @@ -0,0 +1,60 @@ +body { + background-color: #EEEEEE; + font-family: 'Helvetica Neue', Arial, sans-serif; + -webkit-font-smoothing: antialiased; + font-size: x-small; + color: #666666; +} + +ul, ol { + list-style: none; + margin:0px auto 0px auto; + text-align: center; + vertical-align: middle; + + +} + +h1 { + margin-bottom: 12px; + text-align: center; + font-size: 30px; + font-weight: 400; +} + +h3 { + font-size: 25px; + font-weight: 600; + color: white; +} + +/* Gridster styles */ +.demo { + margin: 3em 0; + padding: 7.5em 0 5.5em; + /* background: #004756; */ +} + +.demo:hover .gridster { + opacity: 1; +} + +.gridster { + width: 940px; + margin: 0 auto; + + opacity: .8; + + -webkit-transition: opacity .6s; + -moz-transition: opacity .6s; + -o-transition: opacity .6s; + -ms-transition: opacity .6s; + transition: opacity .6s; +} + +.gridster .gs_w { + /* background: #FFF; */ + cursor: pointer; + -webkit-box-shadow: 0 0 5px rgba(0,0,0,0.3); + /* box-shadow: 0 0 5px rgba(0,0,0,0.3); */ +} \ No newline at end of file diff --git a/assets/gridster_new.js b/assets/gridster_new.js new file mode 100644 index 0000000..aa63834 --- /dev/null +++ b/assets/gridster_new.js @@ -0,0 +1,107 @@ + + $(window).ready(function () { + var localData = JSON.parse(localStorage.getItem('positions')); + + if(localData!=null) + { + $.each(localData, function(i,value){ + + var id_name; + + id_name="#"; + id_name = id_name + value.id; + console.log(id_name); + + $(id_name).attr({"data-col":value.col, "data-row":value.row, "data-sizex":value.size_x, "data-sizey":value.size_y}); + + +}); + } + else{ + console.log('No data returned by the server'); + } + + + // widget_selector: "> ul" + // Define which elements are the widgets. Can be a CSS Selector string or a jQuery collection of HTMLElements. + + // widget_margins: [3, 3] + // Horizontal and vertical margins respectively for widgets. + + // widget_base_dimensions: [110, 110] + // Base widget dimensions in pixels. The first index is the width, the second is the height. + + var grid_canvas = $(".gridster > ul").gridster({ + widget_margins: [3, 3], + widget_base_dimensions: [140, 140], + draggable: {ignore_dragging: true}, + max_cols: [4], + max_rows: [4], + + // serialize_params: function($w, wgd) { return { id: $($w).attr('id'),col: wgd.col, row: wgd.row,size_x: wgd.size_x,size_y: wgd.size_y } + // A function to return serialized data for each each widget, used when calling the serialize method. Two arguments are passed: + // $w: the jQuery wrapped HTMLElement which is used to get the id, and wgd: the grid coords object with keys col, row, size_x and size_y. + + + serialize_params: function($w, wgd) + { + return { + id: $($w).attr('id'), + col: wgd.col, + row: wgd.row, + size_x: wgd.size_x, + size_y: wgd.size_y, + + }; + }, + + // draggable.stop: function(event, ui){} -- A callback for when dragging stops. + // You can also implement other draggable options based on your requirements + // draggable.start: function(event, ui){} -- A callback for when dragging starts. + // draggable.drag: function(event, ui){} -- A callback for when the mouse is moved during the dragging. + + draggable: + { + stop: function(event, ui) { + + // .serialize( ) + // Creates an array of objects representing the current position of all widgets in the grid. + // Returns an Array of Objects (ready to be encoded as a JSON string) with the data specified by the serialize_params option + // JSON.stringify() converts a primitive value, object or array to a JSON-formatted string that can later be parsed with JSON.parse(). + + var positions = JSON.stringify(this.serialize()); + + // With HTML5, web pages can store data locally within the user's browser. + // Earlier, this was done with cookies. However, Web Storage is more secure and faster. + // The data is not included with every server request, but used ONLY when asked for. + // It is also possible to store large amounts of data, without affecting the website's performance. + // The data is stored in key/value pairs, and a web page can only access data stored by itself. + + localStorage.setItem('positions', positions); + + + $.post( + "process.php", + {"positions": positions}, + function(data) + { + + // this is where you can check if your data is sent to the server or not. + // A status of 200 implies success + + console.log(data); + if(data==200) + console.log("Data successfully sent to the server"); + else + console.log + } + ); + + } + } + }).data('gridster'); + + + +}); + \ No newline at end of file diff --git a/assets/jquery.gridster.js b/assets/jquery.gridster.js new file mode 100644 index 0000000..947f4bb --- /dev/null +++ b/assets/jquery.gridster.js @@ -0,0 +1,3232 @@ +/*! gridster.js - v0.1.0 - 2012-10-20 +* http://gridster.net/ +* Copyright (c) 2012 ducksboard; Licensed MIT */ + +;(function($, window, document, undefined){ + /** + * Creates objects with coordinates (x1, y1, x2, y2, cx, cy, width, height) + * to simulate DOM elements on the screen. + * Coords is used by Gridster to create a faux grid with any DOM element can + * collide. + * + * @class Coords + * @param {HTMLElement|Object} obj The jQuery HTMLElement or a object with: left, + * top, width and height properties. + * @return {Object} Coords instance. + * @constructor + */ + function Coords(obj) { + if (obj[0] && $.isPlainObject(obj[0])) { + this.data = obj[0]; + }else { + this.el = obj; + } + + this.isCoords = true; + this.coords = {}; + this.init(); + return this; + } + + + var fn = Coords.prototype; + + + fn.init = function(){ + this.set(); + this.original_coords = this.get(); + }; + + + fn.set = function(update, not_update_offsets) { + var el = this.el; + + if (el && !update) { + this.data = el.offset(); + this.data.width = el.width(); + this.data.height = el.height(); + } + + if (el && update && !not_update_offsets) { + var offset = el.offset(); + this.data.top = offset.top; + this.data.left = offset.left; + } + + var d = this.data; + + this.coords.x1 = d.left; + this.coords.y1 = d.top; + this.coords.x2 = d.left + d.width; + this.coords.y2 = d.top + d.height; + this.coords.cx = d.left + (d.width / 2); + this.coords.cy = d.top + (d.height / 2); + this.coords.width = d.width; + this.coords.height = d.height; + this.coords.el = el || false ; + + return this; + }; + + + fn.update = function(data){ + if (!data && !this.el) { + return this; + } + + if (data) { + var new_data = $.extend({}, this.data, data); + this.data = new_data; + return this.set(true, true); + } + + this.set(true); + return this; + }; + + + fn.get = function(){ + return this.coords; + }; + + + //jQuery adapter + $.fn.coords = function() { + if (this.data('coords') ) { + return this.data('coords'); + } + + var ins = new Coords(this, arguments[0]); + this.data('coords', ins); + return ins; + }; + +}(jQuery, window, document)); + +;(function($, window, document, undefined){ + + var defaults = { + colliders_context: document.body + // ,on_overlap: function(collider_data){}, + // on_overlap_start : function(collider_data){}, + // on_overlap_stop : function(collider_data){} + }; + + + /** + * Detects collisions between a DOM element against other DOM elements or + * Coords objects. + * + * @class Collision + * @uses Coords + * @param {HTMLElement} el The jQuery wrapped HTMLElement. + * @param {HTMLElement|Array} colliders Can be a jQuery collection + * of HTMLElements or an Array of Coords instances. + * @param {Object} [options] An Object with all options you want to + * overwrite: + * @param {Function} [options.on_overlap_start] Executes a function the first + * time each `collider ` is overlapped. + * @param {Function} [options.on_overlap_stop] Executes a function when a + * `collider` is no longer collided. + * @param {Function} [options.on_overlap] Executes a function when the + * mouse is moved during the collision. + * @return {Object} Collision instance. + * @constructor + */ + function Collision(el, colliders, options) { + this.options = $.extend(defaults, options); + this.$element = el; + this.last_colliders = []; + this.last_colliders_coords = []; + if (typeof colliders === 'string' || colliders instanceof jQuery) { + this.$colliders = $(colliders, + this.options.colliders_context).not(this.$element); + }else{ + this.colliders = $(colliders); + } + + this.init(); + } + + + var fn = Collision.prototype; + + + fn.init = function() { + this.find_collisions(); + }; + + + fn.overlaps = function(a, b) { + var x = false; + var y = false; + + if ((b.x1 >= a.x1 && b.x1 <= a.x2) || + (b.x2 >= a.x1 && b.x2 <= a.x2) || + (a.x1 >= b.x1 && a.x2 <= b.x2) + ) { x = true; } + + if ((b.y1 >= a.y1 && b.y1 <= a.y2) || + (b.y2 >= a.y1 && b.y2 <= a.y2) || + (a.y1 >= b.y1 && a.y2 <= b.y2) + ) { y = true; } + + return (x && y); + }; + + + fn.detect_overlapping_region = function(a, b){ + var regionX = ''; + var regionY = ''; + + if (a.y1 > b.cy && a.y1 < b.y2) { regionX = 'N'; } + if (a.y2 > b.y1 && a.y2 < b.cy) { regionX = 'S'; } + if (a.x1 > b.cx && a.x1 < b.x2) { regionY = 'W'; } + if (a.x2 > b.x1 && a.x2 < b.cx) { regionY = 'E'; } + + return (regionX + regionY) || 'C'; + }; + + + fn.calculate_overlapped_area_coords = function(a, b){ + var x1 = Math.max(a.x1, b.x1); + var y1 = Math.max(a.y1, b.y1); + var x2 = Math.min(a.x2, b.x2); + var y2 = Math.min(a.y2, b.y2); + + return $({ + left: x1, + top: y1, + width : (x2 - x1), + height: (y2 - y1) + }).coords().get(); + }; + + + fn.calculate_overlapped_area = function(coords){ + return (coords.width * coords.height); + }; + + + fn.manage_colliders_start_stop = function(new_colliders_coords, start_callback, stop_callback){ + var last = this.last_colliders_coords; + + for (var i = 0, il = last.length; i < il; i++) { + if ($.inArray(last[i], new_colliders_coords) === -1) { + start_callback.call(this, last[i]); + } + } + + for (var j = 0, jl = new_colliders_coords.length; j < jl; j++) { + if ($.inArray(new_colliders_coords[j], last) === -1) { + stop_callback.call(this, new_colliders_coords[j]); + } + + } + }; + + + fn.find_collisions = function(player_data_coords){ + var self = this; + var colliders_coords = []; + var colliders_data = []; + var $colliders = (this.colliders || this.$colliders); + var count = $colliders.length; + var player_coords = self.$element.coords() + .update(player_data_coords || false).get(); + + while(count--){ + var $collider = self.$colliders ? + $($colliders[count]) : $colliders[count]; + var $collider_coords_ins = ($collider.isCoords) ? + $collider : $collider.coords(); + var collider_coords = $collider_coords_ins.get(); + var overlaps = self.overlaps(player_coords, collider_coords); + + if (!overlaps) { + continue; + } + + var region = self.detect_overlapping_region( + player_coords, collider_coords); + + //todo: make this an option + if (region === 'C'){ + var area_coords = self.calculate_overlapped_area_coords( + player_coords, collider_coords); + var area = self.calculate_overlapped_area(area_coords); + var collider_data = { + area: area, + area_coords : area_coords, + region: region, + coords: collider_coords, + player_coords: player_coords, + el: $collider + }; + + if (self.options.on_overlap) { + self.options.on_overlap.call(this, collider_data); + } + colliders_coords.push($collider_coords_ins); + colliders_data.push(collider_data); + } + } + + if (self.options.on_overlap_stop || self.options.on_overlap_start) { + this.manage_colliders_start_stop(colliders_coords, + self.options.on_overlap_stop, self.options.on_overlap_start); + } + + this.last_colliders_coords = colliders_coords; + + return colliders_data; + }; + + + fn.get_closest_colliders = function(player_data_coords){ + var colliders = this.find_collisions(player_data_coords); + + colliders.sort(function(a, b) { + /* if colliders are being overlapped by the "C" (center) region, + * we have to set a lower index in the array to which they are placed + * above in the grid. */ + if (a.region === 'C' && b.region === 'C') { + if (a.coords.y1 < b.coords.y1 || a.coords.x1 < b.coords.x1) { + return - 1; + }else{ + return 1; + } + } + + if (a.area < b.area) { + return 1; + } + + return 1; + }); + return colliders; + }; + + + //jQuery adapter + $.fn.collision = function(collider, options) { + return new Collision( this, collider, options ); + }; + + +}(jQuery, window, document)); + +;(function(window, undefined) { + /* Debounce and throttle functions taken from underscore.js */ + window.debounce = function(func, wait, immediate) { + var timeout; + return function() { + var context = this, args = arguments; + var later = function() { + timeout = null; + if (!immediate) func.apply(context, args); + }; + if (immediate && !timeout) func.apply(context, args); + clearTimeout(timeout); + timeout = setTimeout(later, wait); + }; + }; + + + window.throttle = function(func, wait) { + var context, args, timeout, throttling, more, result; + var whenDone = debounce( + function(){ more = throttling = false; }, wait); + return function() { + context = this; args = arguments; + var later = function() { + timeout = null; + if (more) func.apply(context, args); + whenDone(); + }; + if (!timeout) timeout = setTimeout(later, wait); + if (throttling) { + more = true; + } else { + result = func.apply(context, args); + } + whenDone(); + throttling = true; + return result; + }; + }; + +})(window); + +;(function($, window, document, undefined){ + + var defaults = { + items: '.gs_w', + distance: 1, + limit: true, + offset_left: 0, + autoscroll: true, + ignore_dragging: ['INPUT', 'TEXTAREA', 'SELECT', 'BUTTON'], + handle: null + // ,drag: function(e){}, + // start : function(e, ui){}, + // stop : function(e){} + }; + + var $window = $(window); + var isTouch = !!('ontouchstart' in window); + var pointer_events = { + start: isTouch ? 'touchstart' : 'mousedown.draggable', + move: isTouch ? 'touchmove' : 'mousemove.draggable', + end: isTouch ? 'touchend' : 'mouseup.draggable' + }; + + /** + * Basic drag implementation for DOM elements inside a container. + * Provide start/stop/drag callbacks. + * + * @class Draggable + * @param {HTMLElement} el The HTMLelement that contains all the widgets + * to be dragged. + * @param {Object} [options] An Object with all options you want to + * overwrite: + * @param {HTMLElement|String} [options.items] Define who will + * be the draggable items. Can be a CSS Selector String or a + * collection of HTMLElements. + * @param {Number} [options.distance] Distance in pixels after mousedown + * the mouse must move before dragging should start. + * @param {Boolean} [options.limit] Constrains dragging to the width of + * the container + * @param {offset_left} [options.offset_left] Offset added to the item + * that is being dragged. + * @param {Number} [options.drag] Executes a callback when the mouse is + * moved during the dragging. + * @param {Number} [options.start] Executes a callback when the drag + * starts. + * @param {Number} [options.stop] Executes a callback when the drag stops. + * @return {Object} Returns `el`. + * @constructor + */ + function Draggable(el, options) { + this.options = $.extend({}, defaults, options); + this.$body = $(document.body); + this.$container = $(el); + this.$dragitems = $(this.options.items, this.$container); + this.is_dragging = false; + this.player_min_left = 0 + this.options.offset_left; + this.init(); + } + + var fn = Draggable.prototype; + + fn.init = function() { + this.calculate_positions(); + this.$container.css('position', 'relative'); + this.disabled = false; + this.events(); + + $(window).bind('resize', + throttle($.proxy(this.calculate_positions, this), 200)); + }; + + fn.events = function() { + this.$container.on('selectstart', $.proxy(this.on_select_start, this)); + + this.$container.on(pointer_events.start, this.options.items, $.proxy( + this.drag_handler, this)); + + this.$body.on(pointer_events.end, $.proxy(function(e) { + this.is_dragging = false; + if (this.disabled) { return; } + this.$body.off(pointer_events.move); + if (this.drag_start) { + this.on_dragstop(e); + } + }, this)); + }; + + fn.get_actual_pos = function($el) { + var pos = $el.position(); + return pos; + }; + + + fn.get_mouse_pos = function(e) { + if (isTouch) { + var oe = e.originalEvent; + e = oe.touches.length ? oe.touches[0] : oe.changedTouches[0]; + } + + return { + left: e.clientX, + top: e.clientY + }; + }; + + + fn.get_offset = function(e) { + e.preventDefault(); + var mouse_actual_pos = this.get_mouse_pos(e); + var diff_x = Math.round( + mouse_actual_pos.left - this.mouse_init_pos.left); + var diff_y = Math.round(mouse_actual_pos.top - this.mouse_init_pos.top); + + var left = Math.round(this.el_init_offset.left + diff_x - this.baseX); + var top = Math.round( + this.el_init_offset.top + diff_y - this.baseY + this.scrollOffset); + + if (this.options.limit) { + if (left > this.player_max_left) { + left = this.player_max_left; + }else if(left < this.player_min_left) { + left = this.player_min_left; + } + } + + return { + left: left, + top: top, + mouse_left: mouse_actual_pos.left, + mouse_top: mouse_actual_pos.top + }; + }; + + + fn.manage_scroll = function(offset) { + /* scroll document */ + var nextScrollTop; + var scrollTop = $window.scrollTop(); + var min_window_y = scrollTop; + var max_window_y = min_window_y + this.window_height; + + var mouse_down_zone = max_window_y - 50; + var mouse_up_zone = min_window_y + 50; + + var abs_mouse_left = offset.mouse_left; + var abs_mouse_top = min_window_y + offset.mouse_top; + + var max_player_y = (this.doc_height - this.window_height + + this.player_height); + + if (abs_mouse_top >= mouse_down_zone) { + nextScrollTop = scrollTop + 30; + if (nextScrollTop < max_player_y) { + $window.scrollTop(nextScrollTop); + this.scrollOffset = this.scrollOffset + 30; + } + } + + if (abs_mouse_top <= mouse_up_zone) { + nextScrollTop = scrollTop - 30; + if (nextScrollTop > 0) { + $window.scrollTop(nextScrollTop); + this.scrollOffset = this.scrollOffset - 30; + } + } + }; + + + fn.calculate_positions = function(e) { + this.window_height = $window.height(); + }; + + + fn.drag_handler = function(e) { + var node = e.target.nodeName; + if (this.disabled || e.which !== 1 && !isTouch) { + return; + } + + if (this.ignore_drag(e)) { + return; + } + + var self = this; + var first = true; + this.$player = $(e.currentTarget); + + this.el_init_pos = this.get_actual_pos(this.$player); + this.mouse_init_pos = this.get_mouse_pos(e); + this.offsetY = this.mouse_init_pos.top - this.el_init_pos.top; + + this.$body.on(pointer_events.move, function(mme){ + var mouse_actual_pos = self.get_mouse_pos(mme); + var diff_x = Math.abs( + mouse_actual_pos.left - self.mouse_init_pos.left); + var diff_y = Math.abs( + mouse_actual_pos.top - self.mouse_init_pos.top); + if (!(diff_x > self.options.distance || + diff_y > self.options.distance) + ) { + return false; + } + + if (first) { + first = false; + self.on_dragstart.call(self, mme); + return false; + } + + if (self.is_dragging === true) { + self.on_dragmove.call(self, mme); + } + + return false; + }); + + return false; + }; + + + fn.on_dragstart = function(e) { + e.preventDefault(); + this.drag_start = true; + this.is_dragging = true; + var offset = this.$container.offset(); + this.baseX = Math.round(offset.left); + this.baseY = Math.round(offset.top); + this.doc_height = $(document).height(); + + if (this.options.helper === 'clone') { + this.$helper = this.$player.clone() + .appendTo(this.$container).addClass('helper'); + this.helper = true; + }else{ + this.helper = false; + } + this.scrollOffset = 0; + this.el_init_offset = this.$player.offset(); + this.player_width = this.$player.width(); + this.player_height = this.$player.height(); + this.player_max_left = (this.$container.width() - this.player_width + + this.options.offset_left); + + if (this.options.start) { + this.options.start.call(this.$player, e, { + helper: this.helper ? this.$helper : this.$player + }); + } + return false; + }; + + + fn.on_dragmove = function(e) { + var offset = this.get_offset(e); + + this.options.autoscroll && this.manage_scroll(offset); + + (this.helper ? this.$helper : this.$player).css({ + 'position': 'absolute', + 'left' : offset.left, + 'top' : offset.top + }); + + var ui = { + 'position': { + 'left': offset.left, + 'top': offset.top + } + }; + + if (this.options.drag) { + this.options.drag.call(this.$player, e, ui); + } + return false; + }; + + + fn.on_dragstop = function(e) { + var offset = this.get_offset(e); + this.drag_start = false; + + var ui = { + 'position': { + 'left': offset.left, + 'top': offset.top + } + }; + + if (this.options.stop) { + this.options.stop.call(this.$player, e, ui); + } + + if (this.helper) { + this.$helper.remove(); + } + + return false; + }; + + fn.on_select_start = function(e) { + if (this.disabled) { return; } + + if (this.ignore_drag(e)) { + return; + } + + return false; + }; + + fn.enable = function() { + this.disabled = false; + }; + + fn.disable = function() { + this.disabled = true; + }; + + + fn.destroy = function(){ + this.disable(); + $.removeData(this.$container, 'drag'); + }; + + fn.ignore_drag = function(event) { + if (this.options.handle) { + return !$(event.target).is(this.options.handle); + } + + return $.inArray(event.target.nodeName, this.options.ignore_dragging) >= 0; + }; + + //jQuery adapter + $.fn.drag = function ( options ) { + return this.each(function () { + if (!$.data(this, 'drag')) { + $.data(this, 'drag', new Draggable( this, options )); + } + }); + }; + + +}(jQuery, window, document)); + +;(function($, window, document, undefined) { + + var defaults = { + namespace: '', + widget_selector: 'li', + widget_margins: [10, 10], + widget_base_dimensions: [400, 225], + extra_rows: 0, + extra_cols: 0, + min_cols: 1, + min_rows: 15, + max_size_x: 6, + autogenerate_stylesheet: true, + avoid_overlapped_widgets: true, + serialize_params: function($w, wgd) { + return { + col: wgd.col, + row: wgd.row, + size_x: wgd.size_x, + size_y: wgd.size_y + }; + }, + collision: {}, + draggable: { + distance: 4 + } + }; + + + /** + * @class Gridster + * @uses Draggable + * @uses Collision + * @param {HTMLElement} el The HTMLelement that contains all the widgets. + * @param {Object} [options] An Object with all options you want to + * overwrite: + * @param {HTMLElement|String} [options.widget_selector] Define who will + * be the draggable widgets. Can be a CSS Selector String or a + * collection of HTMLElements + * @param {Array} [options.widget_margins] Margin between widgets. + * The first index for the horizontal margin (left, right) and + * the second for the vertical margin (top, bottom). + * @param {Array} [options.widget_base_dimensions] Base widget dimensions + * in pixels. The first index for the width and the second for the + * height. + * @param {Number} [options.extra_cols] Add more columns in addition to + * those that have been calculated. + * @param {Number} [options.extra_rows] Add more rows in addition to + * those that have been calculated. + * @param {Number} [options.min_cols] The minimum required columns. + * @param {Number} [options.min_rows] The minimum required rows. + * @param {Number} [options.max_size_x] The maximum number of columns + * that a widget can span. + * @param {Boolean} [options.autogenerate_stylesheet] If true, all the + * CSS required to position all widgets in their respective columns + * and rows will be generated automatically and injected to the + * `` of the document. You can set this to false, and write + * your own CSS targeting rows and cols via data-attributes like so: + * `[data-col="1"] { left: 10px; }` + * @param {Boolean} [options.avoid_overlapped_widgets] Avoid that widgets loaded + * from the DOM can be overlapped. It is helpful if the positions were + * bad stored in the database or if there was any conflict. + * @param {Function} [options.serialize_params] Return the data you want + * for each widget in the serialization. Two arguments are passed: + * `$w`: the jQuery wrapped HTMLElement, and `wgd`: the grid + * coords object (`col`, `row`, `size_x`, `size_y`). + * @param {Object} [options.collision] An Object with all options for + * Collision class you want to overwrite. See Collision docs for + * more info. + * @param {Object} [options.draggable] An Object with all options for + * Draggable class you want to overwrite. See Draggable docs for more + * info. + * + * @constructor + */ + function Gridster(el, options) { + this.options = $.extend(true, defaults, options); + this.$el = $(el); + this.$wrapper = this.$el.parent(); + this.$widgets = this.$el.children(this.options.widget_selector).addClass('gs_w'); + this.widgets = []; + this.$changed = $([]); + this.wrapper_width = this.$wrapper.width(); + this.min_widget_width = (this.options.widget_margins[0] * 2) + + this.options.widget_base_dimensions[0]; + this.min_widget_height = (this.options.widget_margins[1] * 2) + + this.options.widget_base_dimensions[1]; + this.init(); + } + + Gridster.generated_stylesheets = []; + + var fn = Gridster.prototype; + + fn.init = function() { + this.generate_grid_and_stylesheet(); + this.get_widgets_from_DOM(); + this.set_dom_grid_height(); + this.$wrapper.addClass('ready'); + this.draggable(); + + $(window).bind( + 'resize', throttle($.proxy(this.recalculate_faux_grid, this), 200)); + }; + + + /** + * Disables dragging. + * + * @method disable + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.disable = function() { + this.$wrapper.find('.player-revert').removeClass('player-revert'); + this.drag_api.disable(); + return this; + }; + + + /** + * Enables dragging. + * + * @method enable + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.enable = function() { + this.drag_api.enable(); + return this; + }; + + + /** + * Add a new widget to the grid. + * + * @method add_widget + * @param {String|HTMLElement} html The string representing the HTML of the widget + * or the HTMLElement. + * @param {Number} [size_x] The nº of rows the widget occupies horizontally. + * @param {Number} [size_y] The nº of columns the widget occupies vertically. + * @param {Number} [col] The column the widget should start in. + * @param {Number} [row] The row the widget should start in. + * @return {HTMLElement} Returns the jQuery wrapped HTMLElement representing. + * the widget that was just created. + */ + fn.add_widget = function(html, size_x, size_y, col, row) { + var pos; + size_x || (size_x = 1); + size_y || (size_y = 1); + + if (!col & !row) { + pos = this.next_position(size_x, size_y); + }else{ + pos = { + col: col, + row: row + }; + + this.empty_cells(col, row, size_x, size_y); + } + + var $w = $(html).attr({ + 'data-col': pos.col, + 'data-row': pos.row, + 'data-sizex' : size_x, + 'data-sizey' : size_y + }).addClass('gs_w').appendTo(this.$el).hide(); + + this.$widgets = this.$widgets.add($w); + + this.register_widget($w); + + this.add_faux_rows(pos.size_y); + //this.add_faux_cols(pos.size_x); + + this.set_dom_grid_height(); + + return $w.fadeIn(); + }; + + + + /** + * Change the size of a widget. + * + * @method resize_widget + * @param {HTMLElement} $widget The jQuery wrapped HTMLElement + * representing the widget. + * @param {Number} size_x The number of columns that will occupy the widget. + * @param {Number} size_y The number of rows that will occupy the widget. + * @return {HTMLElement} Returns $widget. + */ + fn.resize_widget = function($widget, size_x, size_y) { + var wgd = $widget.coords().grid; + size_x || (size_x = wgd.size_x); + size_y || (size_y = wgd.size_y); + + if (size_x > this.cols) { + size_x = this.cols; + } + + var old_cells_occupied = this.get_cells_occupied(wgd); + var old_size_x = wgd.size_x; + var old_size_y = wgd.size_y; + var old_col = wgd.col; + var new_col = old_col; + var wider = size_x > old_size_x; + var taller = size_y > old_size_y; + + if (old_col + size_x - 1 > this.cols) { + var diff = old_col + (size_x - 1) - this.cols; + var c = old_col - diff; + new_col = Math.max(1, c); + } + + var new_grid_data = { + col: new_col, + row: wgd.row, + size_x: size_x, + size_y: size_y + }; + + var new_cells_occupied = this.get_cells_occupied(new_grid_data); + + var empty_cols = []; + $.each(old_cells_occupied.cols, function(i, col) { + if ($.inArray(col, new_cells_occupied.cols) === -1) { + empty_cols.push(col); + } + }); + + var occupied_cols = []; + $.each(new_cells_occupied.cols, function(i, col) { + if ($.inArray(col, old_cells_occupied.cols) === -1) { + occupied_cols.push(col); + } + }); + + var empty_rows = []; + $.each(old_cells_occupied.rows, function(i, row) { + if ($.inArray(row, new_cells_occupied.rows) === -1) { + empty_rows.push(row); + } + }); + + var occupied_rows = []; + $.each(new_cells_occupied.rows, function(i, row) { + if ($.inArray(row, old_cells_occupied.rows) === -1) { + occupied_rows.push(row); + } + }); + + this.remove_from_gridmap(wgd); + + if (occupied_cols.length) { + var cols_to_empty = [ + new_col, wgd.row, size_x, Math.min(old_size_y, size_y), $widget + ]; + this.empty_cells.apply(this, cols_to_empty); + } + + if (occupied_rows.length) { + var rows_to_empty = [new_col, wgd.row, size_x, size_y, $widget]; + this.empty_cells.apply(this, rows_to_empty); + } + + wgd.col = new_col; + wgd.size_x = size_x; + wgd.size_y = size_y; + this.add_to_gridmap(new_grid_data, $widget); + + //update coords instance attributes + $widget.data('coords').update({ + width: (size_x * this.options.widget_base_dimensions[0] + + ((size_x - 1) * this.options.widget_margins[0]) * 2), + height: (size_y * this.options.widget_base_dimensions[1] + + ((size_y - 1) * this.options.widget_margins[1]) * 2) + }); + + if (size_y > old_size_y) { + this.add_faux_rows(size_y - old_size_y); + } + + if (size_x > old_size_x) { + this.add_faux_cols(size_x - old_size_x); + } + + $widget.attr({ + 'data-col': new_col, + 'data-sizex': size_x, + 'data-sizey': size_y + }); + + if (empty_cols.length) { + var cols_to_remove_holes = [ + empty_cols[0], wgd.row, + empty_cols.length, + Math.min(old_size_y, size_y), + $widget + ]; + + this.remove_empty_cells.apply(this, cols_to_remove_holes); + } + + if (empty_rows.length) { + var rows_to_remove_holes = [ + new_col, wgd.row, size_x, size_y, $widget + ]; + this.remove_empty_cells.apply(this, rows_to_remove_holes); + } + + return $widget; + }; + + /** + * Move down widgets in cells represented by the arguments col, row, size_x, + * size_y + * + * @method empty_cells + * @param {Number} col The column where the group of cells begin. + * @param {Number} row The row where the group of cells begin. + * @param {Number} size_x The number of columns that the group of cells + * occupy. + * @param {Number} size_y The number of rows that the group of cells + * occupy. + * @param {HTMLElement} $exclude Exclude widgets from being moved. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.empty_cells = function(col, row, size_x, size_y, $exclude) { + var $nexts = this.widgets_below({ + col: col, + row: row - size_y, + size_x: size_x, + size_y: size_y + }); + + $nexts.not($exclude).each($.proxy(function(i, w) { + var wgd = $(w).coords().grid; + if (!(wgd.row <= (row + size_y - 1))) { return; } + var diff = (row + size_y) - wgd.row; + this.move_widget_down($(w), diff); + }, this)); + + this.set_dom_grid_height(); + + return this; + }; + + + /** + * Move up widgets below cells represented by the arguments col, row, size_x, + * size_y. + * + * @method remove_empty_cells + * @param {Number} col The column where the group of cells begin. + * @param {Number} row The row where the group of cells begin. + * @param {Number} size_x The number of columns that the group of cells + * occupy. + * @param {Number} size_y The number of rows that the group of cells + * occupy. + * @param {HTMLElement} $exclude Exclude widgets from being moved. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_empty_cells = function(col, row, size_x, size_y, exclude) { + var $nexts = this.widgets_below({ + col: col, + row: row, + size_x: size_x, + size_y: size_y + }); + + $nexts.not(exclude).each($.proxy(function(i, widget) { + this.move_widget_up( $(widget), size_y ); + }, this)); + + this.set_dom_grid_height(); + + return this; + }; + + + /** + * Get the most left column below to add a new widget. + * + * @method next_position + * @param {Number} size_x The nº of rows the widget occupies horizontally. + * @param {Number} size_y The nº of columns the widget occupies vertically. + * @return {Object} Returns a grid coords object representing the future + * widget coords. + */ + fn.next_position = function(size_x, size_y) { + size_x || (size_x = 1); + size_y || (size_y = 1); + var ga = this.gridmap; + var cols_l = ga.length; + var valid_pos = []; + var rows_l; + + for (var c = 1; c < cols_l; c++) { + rows_l = ga[c].length; + for (var r = 1; r <= rows_l; r++) { + var can_move_to = this.can_move_to({ + size_x: size_x, + size_y: size_y + }, c, r); + + if (can_move_to) { + valid_pos.push({ + col: c, + row: r, + size_y: size_y, + size_x: size_x + }); + } + } + } + + if (valid_pos.length) { + return this.sort_by_row_and_col_asc(valid_pos)[0]; + } + return false; + }; + + + /** + * Remove a widget from the grid. + * + * @method remove_widget + * @param {HTMLElement} el The jQuery wrapped HTMLElement you want to remove. + * @param {Boolean|Function} silent If true, widgets below the removed one + * will not move up. If a Function is passed it will be used as callback. + * @param {Function} callback Function executed when the widget is removed. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_widget = function(el, silent, callback) { + var $el = el instanceof jQuery ? el : $(el); + var wgd = $el.coords().grid; + + // if silent is a function assume it's a callback + if ($.isFunction(silent)) { + callback = silent; + silent = false; + } + + this.cells_occupied_by_placeholder = {}; + this.$widgets = this.$widgets.not($el); + + var $nexts = this.widgets_below($el); + + this.remove_from_gridmap(wgd); + + $el.fadeOut($.proxy(function() { + $el.remove(); + + if (!silent) { + $nexts.each($.proxy(function(i, widget) { + this.move_widget_up( $(widget), wgd.size_y ); + }, this)); + } + + this.set_dom_grid_height(); + + if (callback) { + callback.call(this, el); + } + }, this)); + }; + + + /** + * Remove all widgets from the grid. + * + * @method remove_all_widgets + * @param {Function} callback Function executed for each widget removed. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_all_widgets = function(callback) { + this.$widgets.each($.proxy(function(i, el){ + this.remove_widget(el, true, callback); + }, this)); + + return this; + }; + + + /** + * Returns a serialized array of the widgets in the grid. + * + * @method serialize + * @param {HTMLElement} [$widgets] The collection of jQuery wrapped + * HTMLElements you want to serialize. If no argument is passed all widgets + * will be serialized. + * @return {Array} Returns an Array of Objects with the data specified in + * the serialize_params option. + */ + fn.serialize = function($widgets) { + $widgets || ($widgets = this.$widgets); + var result = []; + $widgets.each($.proxy(function(i, widget) { + result.push(this.options.serialize_params( + $(widget), $(widget).coords().grid ) ); + }, this)); + + return result; + }; + + + /** + * Returns a serialized array of the widgets that have changed their + * position. + * + * @method serialize_changed + * @return {Array} Returns an Array of Objects with the data specified in + * the serialize_params option. + */ + fn.serialize_changed = function() { + return this.serialize(this.$changed); + }; + + + /** + * Creates the grid coords object representing the widget a add it to the + * mapped array of positions. + * + * @method register_widget + * @return {Array} Returns the instance of the Gridster class. + */ + fn.register_widget = function($el) { + + var wgd = { + 'col': parseInt($el.attr('data-col'), 10), + 'row': parseInt($el.attr('data-row'), 10), + 'size_x': parseInt($el.attr('data-sizex'), 10), + 'size_y': parseInt($el.attr('data-sizey'), 10), + 'el': $el + }; + + if (this.options.avoid_overlapped_widgets && + !this.can_move_to( + {size_x: wgd.size_x, size_y: wgd.size_y}, wgd.col, wgd.row) + ) { + wgd = this.next_position(wgd.size_x, wgd.size_y); + wgd.el = $el; + $el.attr({ + 'data-col': wgd.col, + 'data-row': wgd.row, + 'data-sizex': wgd.size_x, + 'data-sizey': wgd.size_y + }); + } + + // attach Coord object to player data-coord attribute + $el.data('coords', $el.coords()); + + // Extend Coord object with grid position info + $el.data('coords').grid = wgd; + + this.add_to_gridmap(wgd, $el); + + return this; + }; + + + /** + * Update in the mapped array of positions the value of cells represented by + * the grid coords object passed in the `grid_data` param. + * + * @param {Object} grid_data The grid coords object representing the cells + * to update in the mapped array. + * @param {HTMLElement|Boolean} value Pass `false` or the jQuery wrapped + * HTMLElement, depends if you want to delete an existing position or add + * a new one. + * @method update_widget_position + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.update_widget_position = function(grid_data, value) { + this.for_each_cell_occupied(grid_data, function(col, row) { + if (!this.gridmap[col]) { return this; } + this.gridmap[col][row] = value; + }); + return this; + }; + + + /** + * Remove a widget from the mapped array of positions. + * + * @method remove_from_gridmap + * @param {Object} grid_data The grid coords object representing the cells + * to update in the mapped array. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_from_gridmap = function(grid_data) { + return this.update_widget_position(grid_data, false); + }; + + + /** + * Add a widget to the mapped array of positions. + * + * @method add_to_gridmap + * @param {Object} grid_data The grid coords object representing the cells + * to update in the mapped array. + * @param {HTMLElement|Boolean} value The value to set in the specified + * position . + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.add_to_gridmap = function(grid_data, value) { + this.update_widget_position(grid_data, value || grid_data.el); + + if (grid_data.el) { + var $widgets = this.widgets_below(grid_data.el); + $widgets.each($.proxy(function(i, widget) { + this.move_widget_up( $(widget)); + }, this)); + } + }; + + + /** + * Make widgets draggable. + * + * @uses Draggable + * @method draggable + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.draggable = function() { + var self = this; + var draggable_options = $.extend(true, {}, this.options.draggable, { + offset_left: this.options.widget_margins[0], + start: function(event, ui) { + self.$widgets.filter('.player-revert') + .removeClass('player-revert'); + + self.$player = $(this); + self.$helper = self.options.draggable.helper === 'clone' ? + $(ui.helper) : self.$player; + self.helper = !self.$helper.is(self.$player); + + self.on_start_drag.call(self, event, ui); + self.$el.trigger('gridster:dragstart'); + }, + stop: function(event, ui) { + self.on_stop_drag.call(self, event, ui); + self.$el.trigger('gridster:dragstop'); + }, + drag: throttle(function(event, ui) { + self.on_drag.call(self, event, ui); + self.$el.trigger('gridster:drag'); + }, 60) + }); + + this.drag_api = this.$el.drag(draggable_options).data('drag'); + return this; + }; + + + /** + * This function is executed when the player begins to be dragged. + * + * @method on_start_drag + * @param {Event} The original browser event + * @param {Object} A prepared ui object. + */ + fn.on_start_drag = function(event, ui) { + + this.$helper.add(this.$player).add(this.$wrapper).addClass('dragging'); + + this.$player.addClass('player'); + this.player_grid_data = this.$player.coords().grid; + this.placeholder_grid_data = $.extend({}, this.player_grid_data); + + //set new grid height along the dragging period + this.$el.css('height', this.$el.height() + + (this.player_grid_data.size_y * this.min_widget_height)); + + var colliders = this.faux_grid; + var coords = this.$player.data('coords').coords; + + this.cells_occupied_by_player = this.get_cells_occupied( + this.player_grid_data); + this.cells_occupied_by_placeholder = this.get_cells_occupied( + this.placeholder_grid_data); + + this.last_cols = []; + this.last_rows = []; + + + // see jquery.collision.js + this.collision_api = this.$helper.collision( + colliders, this.options.collision); + + this.$preview_holder = $('
    • ', { + 'class': 'preview-holder', + 'data-row': this.$player.attr('data-row'), + 'data-col': this.$player.attr('data-col'), + css: { + width: coords.width, + height: coords.height + } + }).appendTo(this.$el); + + if (this.options.draggable.start) { + this.options.draggable.start.call(this, event, ui); + } + }; + + + /** + * This function is executed when the player is being dragged. + * + * @method on_drag + * @param {Event} The original browser event + * @param {Object} A prepared ui object. + */ + fn.on_drag = function(event, ui) { + //break if dragstop has been fired + if (this.$player === null) { + return false; + } + + var abs_offset = { + left: ui.position.left + this.baseX, + top: ui.position.top + this.baseY + }; + + this.colliders_data = this.collision_api.get_closest_colliders( + abs_offset); + + this.on_overlapped_column_change( + this.on_start_overlapping_column, + this.on_stop_overlapping_column + ); + + this.on_overlapped_row_change( + this.on_start_overlapping_row, + this.on_stop_overlapping_row + ); + + if (this.helper && this.$player) { + this.$player.css({ + 'left': ui.position.left, + 'top': ui.position.top + }); + } + + if (this.options.draggable.drag) { + this.options.draggable.drag.call(this, event, ui); + } + }; + + /** + * This function is executed when the player stops being dragged. + * + * @method on_stop_drag + * @param {Event} The original browser event + * @param {Object} A prepared ui object. + */ + fn.on_stop_drag = function(event, ui) { + this.$helper.add(this.$player).add(this.$wrapper) + .removeClass('dragging'); + + ui.position.left = ui.position.left + this.baseX; + ui.position.top = ui.position.top + this.baseY; + this.colliders_data = this.collision_api.get_closest_colliders(ui.position); + + this.on_overlapped_column_change( + this.on_start_overlapping_column, + this.on_stop_overlapping_column + ); + + this.on_overlapped_row_change( + this.on_start_overlapping_row, + this.on_stop_overlapping_row + ); + + this.$player.addClass('player-revert').removeClass('player') + .attr({ + 'data-col': this.placeholder_grid_data.col, + 'data-row': this.placeholder_grid_data.row + }).css({ + 'left': '', + 'top': '' + }); + + this.$changed = this.$changed.add(this.$player); + + this.cells_occupied_by_player = this.get_cells_occupied( + this.placeholder_grid_data); + this.set_cells_player_occupies( + this.placeholder_grid_data.col, this.placeholder_grid_data.row); + + this.$player.coords().grid.row = this.placeholder_grid_data.row; + this.$player.coords().grid.col = this.placeholder_grid_data.col; + + if (this.options.draggable.stop) { + this.options.draggable.stop.call(this, event, ui); + } + + this.$preview_holder.remove(); + + this.$player = null; + this.$helper = null; + this.placeholder_grid_data = {}; + this.player_grid_data = {}; + this.cells_occupied_by_placeholder = {}; + this.cells_occupied_by_player = {}; + + this.set_dom_grid_height(); + }; + + + /** + * Executes the callbacks passed as arguments when a column begins to be + * overlapped or stops being overlapped. + * + * @param {Function} start_callback Function executed when a new column + * begins to be overlapped. The column is passed as first argument. + * @param {Function} stop_callback Function executed when a column stops + * being overlapped. The column is passed as first argument. + * @method on_overlapped_column_change + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.on_overlapped_column_change = function(start_callback, stop_callback) { + if (!this.colliders_data.length) { + return; + } + var cols = this.get_targeted_columns( + this.colliders_data[0].el.data.col); + + var last_n_cols = this.last_cols.length; + var n_cols = cols.length; + var i; + + for (i = 0; i < n_cols; i++) { + if ($.inArray(cols[i], this.last_cols) === -1) { + (start_callback || $.noop).call(this, cols[i]); + } + } + + for (i = 0; i< last_n_cols; i++) { + if ($.inArray(this.last_cols[i], cols) === -1) { + (stop_callback || $.noop).call(this, this.last_cols[i]); + } + } + + this.last_cols = cols; + + return this; + }; + + + /** + * Executes the callbacks passed as arguments when a row starts to be + * overlapped or stops being overlapped. + * + * @param {Function} start_callback Function executed when a new row begins + * to be overlapped. The row is passed as first argument. + * @param {Function} stop_callback Function executed when a row stops being + * overlapped. The row is passed as first argument. + * @method on_overlapped_row_change + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.on_overlapped_row_change = function(start_callback, end_callback) { + if (!this.colliders_data.length) { + return; + } + var rows = this.get_targeted_rows(this.colliders_data[0].el.data.row); + var last_n_rows = this.last_rows.length; + var n_rows = rows.length; + var i; + + for (i = 0; i < n_rows; i++) { + if ($.inArray(rows[i], this.last_rows) === -1) { + (start_callback || $.noop).call(this, rows[i]); + } + } + + for (i = 0; i < last_n_rows; i++) { + if ($.inArray(this.last_rows[i], rows) === -1) { + (end_callback || $.noop).call(this, this.last_rows[i]); + } + } + + this.last_rows = rows; + }; + + + /** + * Sets the current position of the player + * + * @param {Function} start_callback Function executed when a new row begins + * to be overlapped. The row is passed as first argument. + * @param {Function} stop_callback Function executed when a row stops being + * overlapped. The row is passed as first argument. + * @method set_player + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.set_player = function(col, row, no_player) { + var self = this; + if (!no_player) { + this.empty_cells_player_occupies(); + } + var cell = !no_player ? self.colliders_data[0].el.data : {col: col}; + var to_col = cell.col; + var to_row = row || cell.row; + + this.player_grid_data = { + col: to_col, + row: to_row, + size_y : this.player_grid_data.size_y, + size_x : this.player_grid_data.size_x + }; + + this.cells_occupied_by_player = this.get_cells_occupied( + this.player_grid_data); + + var $overlapped_widgets = this.get_widgets_overlapped( + this.player_grid_data); + + var constraints = this.widgets_constraints($overlapped_widgets); + + this.manage_movements(constraints.can_go_up, to_col, to_row); + this.manage_movements(constraints.can_not_go_up, to_col, to_row); + + /* if there is not widgets overlapping in the new player position, + * update the new placeholder position. */ + if (!$overlapped_widgets.length) { + var pp = this.can_go_player_up(this.player_grid_data); + if (pp !== false) { + to_row = pp; + } + this.set_placeholder(to_col, to_row); + } + + return { + col: to_col, + row: to_row + }; + }; + + + /** + * See which of the widgets in the $widgets param collection can go to + * a upper row and which not. + * + * @method widgets_contraints + * @param {HTMLElements} $widgets A jQuery wrapped collection of + * HTMLElements. + * @return {Array} Returns a literal Object with two keys: `can_go_up` & + * `can_not_go_up`. Each contains a set of HTMLElements. + */ + fn.widgets_constraints = function($widgets) { + var $widgets_can_go_up = $([]); + var $widgets_can_not_go_up; + var wgd_can_go_up = []; + var wgd_can_not_go_up = []; + + $widgets.each($.proxy(function(i, w) { + var $w = $(w); + var wgd = $w.coords().grid; + if (this.can_go_widget_up(wgd)) { + $widgets_can_go_up = $widgets_can_go_up.add($w); + wgd_can_go_up.push(wgd); + }else{ + wgd_can_not_go_up.push(wgd); + } + }, this)); + + $widgets_can_not_go_up = $widgets.not($widgets_can_go_up); + + return { + can_go_up: this.sort_by_row_asc(wgd_can_go_up), + can_not_go_up: this.sort_by_row_desc(wgd_can_not_go_up) + }; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) in ascending way. + * + * @method sort_by_row_asc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + fn.sort_by_row_asc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (!a.row) { + a = $(a).coords().grid; + b = $(b).coords().grid; + } + + if (a.row > b.row) { + return 1; + } + return -1; + }); + + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) placing first the empty cells upper left. + * + * @method sort_by_row_and_col_asc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + fn.sort_by_row_and_col_asc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (a.row > b.row || a.row === b.row && a.col > b.col) { + return 1; + } + return -1; + }); + + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects by column (representing the grid + * coords of each widget) in ascending way. + * + * @method sort_by_col_asc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + fn.sort_by_col_asc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (a.col > b.col) { + return 1; + } + return -1; + }); + + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) in descending way. + * + * @method sort_by_row_desc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + fn.sort_by_row_desc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (a.row + a.size_y < b.row + b.size_y) { + return 1; + } + return -1; + }); + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) in descending way. + * + * @method manage_movements + * @param {HTMLElements} $widgets A jQuery collection of HTMLElements + * representing the widgets you want to move. + * @param {Number} to_col The column to which we want to move the widgets. + * @param {Number} to_row The row to which we want to move the widgets. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.manage_movements = function($widgets, to_col, to_row) { + $.each($widgets, $.proxy(function(i, w) { + var wgd = w; + var $w = wgd.el; + + var can_go_widget_up = this.can_go_widget_up(wgd); + + if (can_go_widget_up) { + //target CAN go up + //so move widget up + this.move_widget_to($w, can_go_widget_up); + this.set_placeholder(to_col, can_go_widget_up + wgd.size_y); + + } else { + //target can't go up + var can_go_player_up = this.can_go_player_up( + this.player_grid_data); + + if (!can_go_player_up) { + // target can't go up + // player cant't go up + // so we need to move widget down to a position that dont + // overlaps player + var y = (to_row + this.player_grid_data.size_y) - wgd.row; + + this.move_widget_down($w, y); + this.set_placeholder(to_col, to_row); + } + } + }, this)); + + return this; + }; + + /** + * Determines if there is a widget in the row and col given. Or if the + * HTMLElement passed as first argument is the player. + * + * @method is_player + * @param {Number|HTMLElement} col_or_el A jQuery wrapped collection of + * HTMLElements. + * @param {Number} [row] The column to which we want to move the widgets. + * @return {Boolean} Returns true or false. + */ + fn.is_player = function(col_or_el, row) { + if (row && !this.gridmap[col_or_el]) { return false; } + var $w = row ? this.gridmap[col_or_el][row] : col_or_el; + return $w && ($w.is(this.$player) || $w.is(this.$helper)); + }; + + + /** + * Determines if the widget that is being dragged is currently over the row + * and col given. + * + * @method is_player_in + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_player_in = function(col, row) { + var c = this.cells_occupied_by_player || {}; + return $.inArray(col, c.cols) >= 0 && $.inArray(row, c.rows) >= 0; + }; + + + /** + * Determines if the placeholder is currently over the row and col given. + * + * @method is_placeholder_in + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_placeholder_in = function(col, row) { + var c = this.cells_occupied_by_placeholder || {}; + return this.is_placeholder_in_col(col) && $.inArray(row, c.rows) >= 0; + }; + + + /** + * Determines if the placeholder is currently over the column given. + * + * @method is_placeholder_in_col + * @param {Number} col The column to check. + * @return {Boolean} Returns true or false. + */ + fn.is_placeholder_in_col = function(col) { + var c = this.cells_occupied_by_placeholder || []; + return $.inArray(col, c.cols) >= 0; + }; + + + /** + * Determines if the cell represented by col and row params is empty. + * + * @method is_empty + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_empty = function(col, row) { + if (typeof this.gridmap[col] !== 'undefined' && + typeof this.gridmap[col][row] !== 'undefined' && + this.gridmap[col][row] === false + ) { + return true; + } + return false; + }; + + + /** + * Determines if the cell represented by col and row params is occupied. + * + * @method is_occupied + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_occupied = function(col, row) { + if (!this.gridmap[col]) { + return false; + } + + if (this.gridmap[col][row]) { + return true; + } + return false; + }; + + + /** + * Determines if there is a widget in the cell represented by col/row params. + * + * @method is_widget + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean|HTMLElement} Returns false if there is no widget, + * else returns the jQuery HTMLElement + */ + fn.is_widget = function(col, row) { + var cell = this.gridmap[col]; + if (!cell) { + return false; + } + + cell = cell[row]; + + if (cell) { + return cell; + } + + return false; + }; + + + /** + * Determines if there is a widget in the cell represented by col/row + * params and if this is under the widget that is being dragged. + * + * @method is_widget_under_player + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_widget_under_player = function(col, row) { + if (this.is_widget(col, row)) { + return this.is_player_in(col, row); + } + return false; + }; + + + /** + * Get widgets overlapping with the player or with the object passed + * representing the grid cells. + * + * @method get_widgets_under_player + * @return {HTMLElement} Returns a jQuery collection of HTMLElements + */ + fn.get_widgets_under_player = function(cells) { + cells || (cells = this.cells_occupied_by_player || {cols: [], rows: []}); + var $widgets = $([]); + + $.each(cells.cols, $.proxy(function(i, col) { + $.each(cells.rows, $.proxy(function(i, row) { + if(this.is_widget(col, row)) { + $widgets = $widgets.add(this.gridmap[col][row]); + } + }, this)); + }, this)); + + return $widgets; + }; + + + /** + * Put placeholder at the row and column specified. + * + * @method set_placeholder + * @param {Number} col The column to which we want to move the + * placeholder. + * @param {Number} row The row to which we want to move the + * placeholder. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.set_placeholder = function(col, row) { + var phgd = $.extend({}, this.placeholder_grid_data); + var $nexts = this.widgets_below({ + col: phgd.col, + row: phgd.row, + size_y: phgd.size_y, + size_x: phgd.size_x + }); + + // Prevents widgets go out of the grid + var right_col = (col + phgd.size_x - 1); + if (right_col > this.cols) { + col = col - (right_col - col); + } + + var moved_down = this.placeholder_grid_data.row < row; + var changed_column = this.placeholder_grid_data.col !== col; + + this.placeholder_grid_data.col = col; + this.placeholder_grid_data.row = row; + + this.cells_occupied_by_placeholder = this.get_cells_occupied( + this.placeholder_grid_data); + + this.$preview_holder.attr({ + 'data-row' : row, + 'data-col' : col + }); + + if (moved_down || changed_column) { + $nexts.each($.proxy(function(i, widget) { + this.move_widget_up( + $(widget), this.placeholder_grid_data.col - col + phgd.size_y); + }, this)); + } + + + var $widgets_under_ph = this.get_widgets_under_player(this.cells_occupied_by_placeholder); + if ($widgets_under_ph.length) { + $widgets_under_ph.each($.proxy(function(i, widget) { + var $w = $(widget); + this.move_widget_down( + $w, row + phgd.size_y - $w.data('coords').grid.row); + }, this)); + } + + }; + + + /** + * Determines whether the player can move to a position above. + * + * @method can_go_player_up + * @param {Object} widget_grid_data The actual grid coords object of the + * player. + * @return {Number|Boolean} If the player can be moved to an upper row + * returns the row number, else returns false. + */ + fn.can_go_player_up = function(widget_grid_data) { + var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; + var result = true; + var upper_rows = []; + var min_row = 10000; + var $widgets_under_player = this.get_widgets_under_player(); + + /* generate an array with columns as index and array with upper rows + * empty as value */ + this.for_each_column_occupied(widget_grid_data, function(tcol) { + var grid_col = this.gridmap[tcol]; + var r = p_bottom_row + 1; + upper_rows[tcol] = []; + + while (--r > 0) { + if (this.is_empty(tcol, r) || this.is_player(tcol, r) || + this.is_widget(tcol, r) && + grid_col[r].is($widgets_under_player) + ) { + upper_rows[tcol].push(r); + min_row = r < min_row ? r : min_row; + }else{ + break; + } + } + + if (upper_rows[tcol].length === 0) { + result = false; + return true; //break + } + + upper_rows[tcol].sort(); + }); + + if (!result) { return false; } + + return this.get_valid_rows(widget_grid_data, upper_rows, min_row); + }; + + + /** + * Determines whether a widget can move to a position above. + * + * @method can_go_widget_up + * @param {Object} widget_grid_data The actual grid coords object of the + * widget we want to check. + * @return {Number|Boolean} If the widget can be moved to an upper row + * returns the row number, else returns false. + */ + fn.can_go_widget_up = function(widget_grid_data) { + var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; + var result = true; + var upper_rows = []; + var min_row = 10000; + + /* generate an array with columns as index and array with topmost rows + * empty as value */ + this.for_each_column_occupied(widget_grid_data, function(tcol) { + var grid_col = this.gridmap[tcol]; + upper_rows[tcol] = []; + + var r = p_bottom_row + 1; + // iterate over each row + while (--r > 0) { + if (this.is_widget(tcol, r) && !this.is_player_in(tcol, r)) { + if (!grid_col[r].is(widget_grid_data.el)) { + break; + } + } + + if (!this.is_player(tcol, r) && + !this.is_placeholder_in(tcol, r) && + !this.is_player_in(tcol, r)) { + upper_rows[tcol].push(r); + } + + if (r < min_row) { + min_row = r; + } + } + + if (upper_rows[tcol].length === 0) { + result = false; + return true; //break + } + + upper_rows[tcol].sort(); + }); + + if (!result) { return false; } + + return this.get_valid_rows(widget_grid_data, upper_rows, min_row); + }; + + + /** + * Search a valid row for the widget represented by `widget_grid_data' in + * the `upper_rows` array. Iteration starts from row specified in `min_row`. + * + * @method get_valid_rows + * @param {Object} widget_grid_data The actual grid coords object of the + * player. + * @param {Array} upper_rows An array with columns as index and arrays + * of valid rows as values. + * @param {Number} min_row The upper row from which the iteration will start. + * @return {Number|Boolean} Returns the upper row valid from the `upper_rows` + * for the widget in question. + */ + fn.get_valid_rows = function(widget_grid_data, upper_rows, min_row) { + var p_top_row = widget_grid_data.row; + var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; + var size_y = widget_grid_data.size_y; + var r = min_row - 1; + var valid_rows = []; + + while (++r <= p_bottom_row ) { + var common = true; + $.each(upper_rows, function(col, rows) { + if ($.isArray(rows) && $.inArray(r, rows) === -1) { + common = false; + } + }); + + if (common === true) { + valid_rows.push(r); + if (valid_rows.length === size_y) { + break; + } + } + } + + var new_row = false; + if (size_y === 1) { + if (valid_rows[0] !== p_top_row) { + new_row = valid_rows[0] || false; + } + }else{ + if (valid_rows[0] !== p_top_row) { + new_row = this.get_consecutive_numbers_index( + valid_rows, size_y); + } + } + + return new_row; + }; + + + fn.get_consecutive_numbers_index = function(arr, size_y) { + var max = arr.length; + var result = []; + var first = true; + var prev = -1; // or null? + + for (var i=0; i < max; i++) { + if (first || arr[i] === prev + 1) { + result.push(i); + if (result.length === size_y) { + break; + } + first = false; + }else{ + result = []; + first = true; + } + + prev = arr[i]; + } + + return result.length >= size_y ? arr[result[0]] : false; + }; + + + /** + * Get widgets overlapping with the player. + * + * @method get_widgets_overlapped + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.get_widgets_overlapped = function() { + var $w; + var $widgets = $([]); + var used = []; + var rows_from_bottom = this.cells_occupied_by_player.rows.slice(0); + rows_from_bottom.reverse(); + + $.each(this.cells_occupied_by_player.cols, $.proxy(function(i, col) { + $.each(rows_from_bottom, $.proxy(function(i, row) { + // if there is a widget in the player position + if (!this.gridmap[col]) { return true; } //next iteration + var $w = this.gridmap[col][row]; + if (this.is_occupied(col, row) && !this.is_player($w) && + $.inArray($w, used) === -1 + ) { + $widgets = $widgets.add($w); + used.push($w); + } + + }, this)); + }, this)); + + return $widgets; + }; + + + /** + * This callback is executed when the player begins to collide with a column. + * + * @method on_start_overlapping_column + * @param {Number} col The collided column. + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.on_start_overlapping_column = function(col) { + this.set_player(col, false); + }; + + + /** + * A callback executed when the player begins to collide with a row. + * + * @method on_start_overlapping_row + * @param {Number} col The collided row. + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.on_start_overlapping_row = function(row) { + this.set_player(false, row); + }; + + + /** + * A callback executed when the the player ends to collide with a column. + * + * @method on_stop_overlapping_column + * @param {Number} col The collided row. + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.on_stop_overlapping_column = function(col) { + this.set_player(col, false); + + var self = this; + this.for_each_widget_below(col, this.cells_occupied_by_player.rows[0], + function(tcol, trow) { + self.move_widget_up(this, self.player_grid_data.size_y); + }); + }; + + + /** + * This callback is executed when the player ends to collide with a row. + * + * @method on_stop_overlapping_row + * @param {Number} row The collided row. + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.on_stop_overlapping_row = function(row) { + this.set_player(false, row); + + var self = this; + var cols = this.cells_occupied_by_player.cols; + for (var c = 0, cl = cols.length; c < cl; c++) { + this.for_each_widget_below(cols[c], row, function(tcol, trow) { + self.move_widget_up(this, self.player_grid_data.size_y); + }); + } + }; + + + /** + * Move a widget to a specific row. The cell or cells must be empty. + * If the widget has widgets below, all of these widgets will be moved also + * if they can. + * + * @method move_widget_to + * @param {HTMLElement} $widget The jQuery wrapped HTMLElement of the + * widget is going to be moved. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.move_widget_to = function($widget, row) { + var self = this; + var widget_grid_data = $widget.coords().grid; + var diff = row - widget_grid_data.row; + var $next_widgets = this.widgets_below($widget); + + var can_move_to_new_cell = this.can_move_to( + widget_grid_data, widget_grid_data.col, row, $widget); + + if (can_move_to_new_cell === false) { + return false; + } + + this.remove_from_gridmap(widget_grid_data); + widget_grid_data.row = row; + this.add_to_gridmap(widget_grid_data); + $widget.attr('data-row', row); + this.$changed = this.$changed.add($widget); + + + $next_widgets.each(function(i, widget) { + var $w = $(widget); + var wgd = $w.coords().grid; + var can_go_up = self.can_go_widget_up(wgd); + if (can_go_up && can_go_up !== wgd.row) { + self.move_widget_to($w, can_go_up); + } + }); + + return this; + }; + + + /** + * Move up the specified widget and all below it. + * + * @method move_widget_up + * @param {HTMLElement} $widget The widget you want to move. + * @param {Number} [y_units] The number of cells that the widget has to move. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.move_widget_up = function($widget, y_units) { + var el_grid_data = $widget.coords().grid; + var actual_row = el_grid_data.row; + var moved = []; + var can_go_up = true; + y_units || (y_units = 1); + + if (!this.can_go_up($widget)) { return false; } //break; + + this.for_each_column_occupied(el_grid_data, function(col) { + // can_go_up + if ($.inArray($widget, moved) === -1) { + var widget_grid_data = $widget.coords().grid; + var next_row = actual_row - y_units; + next_row = this.can_go_up_to_row( + widget_grid_data, col, next_row); + + if (!next_row) { + return true; + } + + var $next_widgets = this.widgets_below($widget); + + this.remove_from_gridmap(widget_grid_data); + widget_grid_data.row = next_row; + this.add_to_gridmap(widget_grid_data); + $widget.attr('data-row', widget_grid_data.row); + this.$changed = this.$changed.add($widget); + + moved.push($widget); + + $next_widgets.each($.proxy(function(i, widget) { + this.move_widget_up($(widget), y_units); + }, this)); + } + }); + + }; + + + /** + * Move down the specified widget and all below it. + * + * @method move_widget_down + * @param {HTMLElement} $widget The jQuery object representing the widget + * you want to move. + * @param {Number} The number of cells that the widget has to move. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.move_widget_down = function($widget, y_units) { + var el_grid_data = $widget.coords().grid; + var actual_row = el_grid_data.row; + var moved = []; + var y_diff = y_units; + + if (!$widget) { return false; } + + if ($.inArray($widget, moved) === -1) { + + var widget_grid_data = $widget.coords().grid; + var next_row = actual_row + y_units; + var $next_widgets = this.widgets_below($widget); + + this.remove_from_gridmap(widget_grid_data); + + $next_widgets.each($.proxy(function(i, widget) { + var $w = $(widget); + var wd = $w.coords().grid; + var tmp_y = this.displacement_diff( + wd, widget_grid_data, y_diff); + + if (tmp_y > 0) { + this.move_widget_down($w, tmp_y); + } + }, this)); + + widget_grid_data.row = next_row; + this.update_widget_position(widget_grid_data, $widget); + $widget.attr('data-row', widget_grid_data.row); + this.$changed = this.$changed.add($widget); + + moved.push($widget); + } + }; + + + /** + * Check if the widget can move to the specified row, else returns the + * upper row possible. + * + * @method can_go_up_to_row + * @param {Number} widget_grid_data The current grid coords object of the + * widget. + * @param {Number} col The target column. + * @param {Number} row The target row. + * @return {Boolean|Number} Returns the row number if the widget can move + * to the target position, else returns false. + */ + fn.can_go_up_to_row = function(widget_grid_data, col, row) { + var ga = this.gridmap; + var result = true; + var urc = []; // upper_rows_in_columns + var actual_row = widget_grid_data.row; + var r; + + /* generate an array with columns as index and array with + * upper rows empty in the column */ + this.for_each_column_occupied(widget_grid_data, function(tcol) { + var grid_col = ga[tcol]; + urc[tcol] = []; + + r = actual_row; + while (r--) { + if (this.is_empty(tcol, r) && + !this.is_placeholder_in(tcol, r) + ) { + urc[tcol].push(r); + }else{ + break; + } + } + + if (!urc[tcol].length) { + result = false; + return true; + } + + }); + + if (!result) { return false; } + + /* get common rows starting from upper position in all the columns + * that widget occupies */ + r = row; + for (r = 1; r < actual_row; r++) { + var common = true; + + for (var uc = 0, ucl = urc.length; uc < ucl; uc++) { + if (urc[uc] && $.inArray(r, urc[uc]) === -1) { + common = false; + } + } + + if (common === true) { + result = r; + break; + } + } + + return result; + }; + + + fn.displacement_diff = function(widget_grid_data, parent_bgd, y_units) { + var actual_row = widget_grid_data.row; + var diffs = []; + var parent_max_y = parent_bgd.row + parent_bgd.size_y; + + this.for_each_column_occupied(widget_grid_data, function(col) { + var temp_y_units = 0; + + for (var r = parent_max_y; r < actual_row; r++) { + if (this.is_empty(col, r)) { + temp_y_units = temp_y_units + 1; + } + } + + diffs.push(temp_y_units); + }); + + var max_diff = Math.max.apply(Math, diffs); + y_units = (y_units - max_diff); + + return y_units > 0 ? y_units : 0; + }; + + + /** + * Get widgets below a widget. + * + * @method widgets_below + * @param {HTMLElement} $el The jQuery wrapped HTMLElement. + * @return {HTMLElements} A jQuery collection of HTMLElements. + */ + fn.widgets_below = function($el) { + var el_grid_data = $.isPlainObject($el) ? $el : $el.coords().grid; + var self = this; + var ga = this.gridmap; + var next_row = el_grid_data.row + el_grid_data.size_y - 1; + var $nexts = $([]); + + this.for_each_column_occupied(el_grid_data, function(col) { + self.for_each_widget_below(col, next_row, function(tcol, trow) { + if (!self.is_player(this) && $.inArray(this, $nexts) === -1) { + $nexts = $nexts.add(this); + return true; // break + } + }); + }); + + return this.sort_by_row_asc($nexts); + }; + + + /** + * Update the array of mapped positions with the new player position. + * + * @method set_cells_player_occupies + * @param {Number} col The new player col. + * @param {Number} col The new player row. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.set_cells_player_occupies = function(col, row) { + this.remove_from_gridmap(this.placeholder_grid_data); + this.placeholder_grid_data.col = col; + this.placeholder_grid_data.row = row; + this.add_to_gridmap(this.placeholder_grid_data, this.$player); + return this; + }; + + + /** + * Remove from the array of mapped positions the reference to the player. + * + * @method empty_cells_player_occupies + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.empty_cells_player_occupies = function() { + this.remove_from_gridmap(this.placeholder_grid_data); + return this; + }; + + + fn.can_go_up = function($el) { + var el_grid_data = $el.coords().grid; + var initial_row = el_grid_data.row; + var prev_row = initial_row - 1; + var ga = this.gridmap; + var upper_rows_by_column = []; + + var result = true; + if (initial_row === 1) { return false; } + + this.for_each_column_occupied(el_grid_data, function(col) { + var $w = this.is_widget(col, prev_row); + + if (this.is_occupied(col, prev_row) || + this.is_player(col, prev_row) || + this.is_placeholder_in(col, prev_row) || + this.is_player_in(col, prev_row) + ) { + result = false; + return true; //break + } + }); + + return result; + }; + + + + /** + * Check if it's possible to move a widget to a specific col/row. It takes + * into account the dimensions (`size_y` and `size_x` attrs. of the grid + * coords object) the widget occupies. + * + * @method can_move_to + * @param {Object} widget_grid_data The grid coords object that represents + * the widget. + * @param {Object} col The col to check. + * @param {Object} row The row to check. + * @param {Number} [max_row] The max row allowed. + * @return {Boolean} Returns true if all cells are empty, else return false. + */ + fn.can_move_to = function(widget_grid_data, col, row, max_row) { + var ga = this.gridmap; + var $w = widget_grid_data.el; + var future_wd = { + size_y: widget_grid_data.size_y, + size_x: widget_grid_data.size_x, + col: col, + row: row + }; + var result = true; + + //Prevents widgets go out of the grid + var right_col = col + widget_grid_data.size_x - 1; + if (right_col > this.cols) { + return false; + } + + if (max_row && max_row < row + widget_grid_data.size_y - 1) { + return false; + } + + this.for_each_cell_occupied(future_wd, function(tcol, trow) { + var $tw = this.is_widget(tcol, trow); + if ($tw && (!widget_grid_data.el || $tw.is($w))) { + result = false; + } + }); + + return result; + }; + + + /** + * Given the leftmost column returns all columns that are overlapping + * with the player. + * + * @method get_targeted_columns + * @param {Number} [from_col] The leftmost column. + * @return {Array} Returns an array with column numbers. + */ + fn.get_targeted_columns = function(from_col) { + var max = (from_col || this.player_grid_data.col) + + (this.player_grid_data.size_x - 1); + var cols = []; + for (var col = from_col; col <= max; col++) { + cols.push(col); + } + return cols; + }; + + + /** + * Given the upper row returns all rows that are overlapping with the player. + * + * @method get_targeted_rows + * @param {Number} [from_row] The upper row. + * @return {Array} Returns an array with row numbers. + */ + fn.get_targeted_rows = function(from_row) { + var max = (from_row || this.player_grid_data.row) + + (this.player_grid_data.size_y - 1); + var rows = []; + for (var row = from_row; row <= max; row++) { + rows.push(row); + } + return rows; + }; + + /** + * Get all columns and rows that a widget occupies. + * + * @method get_cells_occupied + * @param {Object} el_grid_data The grid coords object of the widget. + * @return {Object} Returns an object like `{ cols: [], rows: []}`. + */ + fn.get_cells_occupied = function(el_grid_data) { + var cells = { cols: [], rows: []}; + var i; + if (arguments[1] instanceof jQuery) { + el_grid_data = arguments[1].coords().grid; + } + + for (i = 0; i < el_grid_data.size_x; i++) { + var col = el_grid_data.col + i; + cells.cols.push(col); + } + + for (i = 0; i < el_grid_data.size_y; i++) { + var row = el_grid_data.row + i; + cells.rows.push(row); + } + + return cells; + }; + + + /** + * Iterate over the cells occupied by a widget executing a function for + * each one. + * + * @method for_each_cell_occupied + * @param {Object} el_grid_data The grid coords object that represents the + * widget. + * @param {Function} callback The function to execute on each column + * iteration. Column and row are passed as arguments. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_cell_occupied = function(grid_data, callback) { + this.for_each_column_occupied(grid_data, function(col) { + this.for_each_row_occupied(grid_data, function(row) { + callback.call(this, col, row); + }); + }); + return this; + }; + + + /** + * Iterate over the columns occupied by a widget executing a function for + * each one. + * + * @method for_each_column_occupied + * @param {Object} el_grid_data The grid coords object that represents + * the widget. + * @param {Function} callback The function to execute on each column + * iteration. The column number is passed as first argument. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_column_occupied = function(el_grid_data, callback) { + for (var i = 0; i < el_grid_data.size_x; i++) { + var col = el_grid_data.col + i; + callback.call(this, col, el_grid_data); + } + }; + + + /** + * Iterate over the rows occupied by a widget executing a function for + * each one. + * + * @method for_each_row_occupied + * @param {Object} el_grid_data The grid coords object that represents + * the widget. + * @param {Function} callback The function to execute on each column + * iteration. The row number is passed as first argument. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_row_occupied = function(el_grid_data, callback) { + for (var i = 0; i < el_grid_data.size_y; i++) { + var row = el_grid_data.row + i; + callback.call(this, row, el_grid_data); + } + }; + + + + fn._traversing_widgets = function(type, direction, col, row, callback) { + var ga = this.gridmap; + if (!ga[col]) { return; } + + var cr, max; + var action = type + '/' + direction; + if (arguments[2] instanceof jQuery) { + var el_grid_data = arguments[2].coords().grid; + col = el_grid_data.col; + row = el_grid_data.row; + callback = arguments[3]; + } + var matched = []; + var trow = row; + + + var methods = { + 'for_each/above': function() { + while (trow--) { + if (trow > 0 && this.is_widget(col, trow) && + $.inArray(ga[col][trow], matched) === -1 + ) { + cr = callback.call(ga[col][trow], col, trow); + matched.push(ga[col][trow]); + if (cr) { break; } + } + } + }, + 'for_each/below': function() { + for (trow = row + 1, max = ga[col].length; trow < max; trow++) { + if (this.is_widget(col, trow) && + $.inArray(ga[col][trow], matched) === -1 + ) { + cr = callback.call(ga[col][trow], col, trow); + matched.push(ga[col][trow]); + if (cr) { break; } + } + } + } + }; + + if (methods[action]) { + methods[action].call(this); + } + }; + + + /** + * Iterate over each widget above the column and row specified. + * + * @method for_each_widget_above + * @param {Number} col The column to start iterating. + * @param {Number} row The row to start iterating. + * @param {Function} callback The function to execute on each widget + * iteration. The value of `this` inside the function is the jQuery + * wrapped HTMLElement. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_widget_above = function(col, row, callback) { + this._traversing_widgets('for_each', 'above', col, row, callback); + return this; + }; + + + /** + * Iterate over each widget below the column and row specified. + * + * @method for_each_widget_below + * @param {Number} col The column to start iterating. + * @param {Number} row The row to start iterating. + * @param {Function} callback The function to execute on each widget + * iteration. The value of `this` inside the function is the jQuery wrapped + * HTMLElement. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_widget_below = function(col, row, callback) { + this._traversing_widgets('for_each', 'below', col, row, callback); + return this; + }; + + + /** + * Returns the highest occupied cell in the grid. + * + * @method get_highest_occupied_cell + * @return {Object} Returns an object with `col` and `row` numbers. + */ + fn.get_highest_occupied_cell = function() { + var r; + var gm = this.gridmap; + var rows = []; + var row_in_col = []; + for (var c = gm.length - 1; c >= 1; c--) { + for (r = gm[c].length - 1; r >= 1; r--) { + if (this.is_widget(c, r)) { + rows.push(r); + row_in_col[r] = c; + break; + } + } + } + + var highest_row = Math.max.apply(Math, rows); + + this.highest_occupied_cell = { + col: row_in_col[highest_row], + row: highest_row + }; + + return this.highest_occupied_cell; + }; + + + fn.get_widgets_from = function(col, row) { + var ga = this.gridmap; + var $widgets = $(); + + if (col) { + $widgets = $widgets.add( + this.$widgets.filter(function() { + var tcol = $(this).attr('data-col'); + return (tcol === col || tcol > col); + }) + ); + } + + if (row) { + $widgets = $widgets.add( + this.$widgets.filter(function() { + var trow = $(this).attr('data-row'); + return (trow === row || trow > row); + }) + ); + } + + return $widgets; + }; + + + /** + * Set the current height of the parent grid. + * + * @method set_dom_grid_height + * @return {Object} Returns the instance of the Gridster class. + */ + fn.set_dom_grid_height = function() { + var r = this.get_highest_occupied_cell().row; + this.$el.css('height', r * this.min_widget_height); + return this; + }; + + + /** + * It generates the neccessary styles to position the widgets. + * + * @method generate_stylesheet + * @param {Number} rows Number of columns. + * @param {Number} cols Number of rows. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.generate_stylesheet = function(opts) { + var styles = ''; + var max_size_x = this.options.max_size_x; + var max_rows = 0; + var max_cols = 0; + var i; + var rules; + + opts || (opts = {}); + opts.cols || (opts.cols = this.cols); + opts.rows || (opts.rows = this.rows); + opts.namespace || (opts.namespace = this.options.namespace); + opts.widget_base_dimensions || + (opts.widget_base_dimensions = this.options.widget_base_dimensions); + opts.widget_margins || + (opts.widget_margins = this.options.widget_margins); + opts.min_widget_width = (opts.widget_margins[0] * 2) + + opts.widget_base_dimensions[0]; + opts.min_widget_height = (opts.widget_margins[1] * 2) + + opts.widget_base_dimensions[1]; + + // don't duplicate stylesheets for the same configuration + var serialized_opts = $.param(opts); + if ($.inArray(serialized_opts, Gridster.generated_stylesheets) >= 0) { + return false; + } + + Gridster.generated_stylesheets.push(serialized_opts); + + /* generate CSS styles for cols */ + for (i = opts.cols; i >= 0; i--) { + styles += (opts.namespace + ' [data-col="'+ (i + 1) + '"] { left:' + + ((i * opts.widget_base_dimensions[0]) + + (i * opts.widget_margins[0]) + + ((i + 1) * opts.widget_margins[0])) + 'px;} '); + } + + /* generate CSS styles for rows */ + for (i = opts.rows; i >= 0; i--) { + styles += (opts.namespace + ' [data-row="' + (i + 1) + '"] { top:' + + ((i * opts.widget_base_dimensions[1]) + + (i * opts.widget_margins[1]) + + ((i + 1) * opts.widget_margins[1]) ) + 'px;} '); + } + + for (var y = 1; y <= opts.rows; y++) { + styles += (opts.namespace + ' [data-sizey="' + y + '"] { height:' + + (y * opts.widget_base_dimensions[1] + + (y - 1) * (opts.widget_margins[1] * 2)) + 'px;}'); + } + + for (var x = 1; x <= max_size_x; x++) { + styles += (opts.namespace + ' [data-sizex="' + x + '"] { width:' + + (x * opts.widget_base_dimensions[0] + + (x - 1) * (opts.widget_margins[0] * 2)) + 'px;}'); + } + + return this.add_style_tag(styles); + }; + + + /** + * Injects the given CSS as string to the head of the document. + * + * @method add_style_tag + * @param {String} css The styles to apply. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_style_tag = function(css) { + var d = document; + var tag = d.createElement('style'); + + d.getElementsByTagName('head')[0].appendChild(tag); + tag.setAttribute('type', 'text/css'); + + if (tag.styleSheet) { + tag.styleSheet.cssText = css; + }else{ + tag.appendChild(document.createTextNode(css)); + } + return this; + }; + + + /** + * Generates a faux grid to collide with it when a widget is dragged and + * detect row or column that we want to go. + * + * @method generate_faux_grid + * @param {Number} rows Number of columns. + * @param {Number} cols Number of rows. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.generate_faux_grid = function(rows, cols) { + this.faux_grid = []; + this.gridmap = []; + var col; + var row; + for (col = cols; col > 0; col--) { + this.gridmap[col] = []; + for (row = rows; row > 0; row--) { + this.add_faux_cell(row, col); + } + } + return this; + }; + + + /** + * Add cell to the faux grid. + * + * @method add_faux_cell + * @param {Number} row The row for the new faux cell. + * @param {Number} col The col for the new faux cell. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_faux_cell = function(row, col) { + var coords = $({ + left: this.baseX + ((col - 1) * this.min_widget_width), + top: this.baseY + (row -1) * this.min_widget_height, + width: this.min_widget_width, + height: this.min_widget_height, + col: col, + row: row, + original_col: col, + original_row: row + }).coords(); + + if (!$.isArray(this.gridmap[col])) { + this.gridmap[col] = []; + } + + this.gridmap[col][row] = false; + this.faux_grid.push(coords); + + return this; + }; + + + /** + * Add rows to the faux grid. + * + * @method add_faux_rows + * @param {Number} rows The number of rows you want to add to the faux grid. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_faux_rows = function(rows) { + var actual_rows = this.rows; + var max_rows = actual_rows + (rows || 1); + + for (var r = max_rows; r > actual_rows; r--) { + for (var c = this.cols; c >= 1; c--) { + this.add_faux_cell(r, c); + } + } + + this.rows = max_rows; + + if (this.options.autogenerate_stylesheet) { + this.generate_stylesheet(); + } + + return this; + }; + + /** + * Add cols to the faux grid. + * + * @method add_faux_cols + * @param {Number} cols The number of cols you want to add to the faux grid. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_faux_cols = function(cols) { + var actual_cols = this.cols; + var max_cols = actual_cols + (cols || 1); + + for (var c = actual_cols; c < max_cols; c++) { + for (var r = this.rows; r >= 1; r--) { + this.add_faux_cell(r, c); + } + } + + this.cols = max_cols; + + if (this.options.autogenerate_stylesheet) { + this.generate_stylesheet(); + } + + return this; + }; + + + /** + * Recalculates the offsets for the faux grid. You need to use it when + * the browser is resized. + * + * @method recalculate_faux_grid + * @return {Object} Returns the instance of the Gridster class. + */ + fn.recalculate_faux_grid = function() { + var aw = this.$wrapper.width(); + this.baseX = ($(window).width() - aw) / 2; + this.baseY = this.$wrapper.offset().top; + + $.each(this.faux_grid, $.proxy(function(i, coords) { + this.faux_grid[i] = coords.update({ + left: this.baseX + (coords.data.col -1) * this.min_widget_width, + top: this.baseY + (coords.data.row -1) * this.min_widget_height + }); + + }, this)); + + return this; + }; + + + /** + * Get all widgets in the DOM and register them. + * + * @method get_widgets_from_DOM + * @return {Object} Returns the instance of the Gridster class. + */ + fn.get_widgets_from_DOM = function() { + this.$widgets.each($.proxy(function(i, widget) { + this.register_widget($(widget)); + }, this)); + return this; + }; + + + /** + * Calculate columns and rows to be set based on the configuration + * parameters, grid dimensions, etc ... + * + * @method generate_grid_and_stylesheet + * @return {Object} Returns the instance of the Gridster class. + */ + fn.generate_grid_and_stylesheet = function() { + var aw = this.$wrapper.width(); + var ah = this.$wrapper.height(); + + var cols = Math.floor(aw / this.min_widget_width) + + this.options.extra_cols; + + var actual_cols = this.$widgets.map(function() { + return $(this).attr('data-col'); + }); + actual_cols = Array.prototype.slice.call(actual_cols, 0); + //needed to pass tests with phantomjs + actual_cols.length || (actual_cols = [0]); + + var min_cols = Math.max.apply(Math, actual_cols); + + // get all rows that could be occupied by the current widgets + var max_rows = this.options.extra_rows; + this.$widgets.each(function(i, w) { + max_rows += (+$(w).attr('data-sizey')); + }); + + this.cols = Math.max(min_cols, cols, this.options.min_cols); + this.rows = Math.max(max_rows, this.options.min_rows); + + this.baseX = ($(window).width() - aw) / 2; + this.baseY = this.$wrapper.offset().top; + + if (this.options.autogenerate_stylesheet) { + this.generate_stylesheet(); + } + + return this.generate_faux_grid(this.rows, this.cols); + }; + + + //jQuery adapter + $.fn.gridster = function(options) { + return this.each(function() { + if (!$(this).data('gridster')) { + $(this).data('gridster', new Gridster( this, options )); + } + }); + }; + + $.Gridster = fn; + +}(jQuery, window, document)); diff --git a/assets/jquery.js b/assets/jquery.js new file mode 100644 index 0000000..3774ff9 --- /dev/null +++ b/assets/jquery.js @@ -0,0 +1,9404 @@ +/*! + * jQuery JavaScript Library v1.7.2 + * http://jquery.com/ + * + * Copyright 2011, John Resig + * Dual licensed under the MIT or GPL Version 2 licenses. + * http://jquery.org/license + * + * Includes Sizzle.js + * http://sizzlejs.com/ + * Copyright 2011, The Dojo Foundation + * Released under the MIT, BSD, and GPL Licenses. + * + * Date: Wed Mar 21 12:46:34 2012 -0700 + */ +(function( window, undefined ) { + +// Use the correct document accordingly with window argument (sandbox) +var document = window.document, + navigator = window.navigator, + location = window.location; +var jQuery = (function() { + +// Define a local copy of jQuery +var jQuery = function( selector, context ) { + // The jQuery object is actually just the init constructor 'enhanced' + return new jQuery.fn.init( selector, context, rootjQuery ); + }, + + // Map over jQuery in case of overwrite + _jQuery = window.jQuery, + + // Map over the $ in case of overwrite + _$ = window.$, + + // A central reference to the root jQuery(document) + rootjQuery, + + // A simple way to check for HTML strings or ID strings + // Prioritize #id over to avoid XSS via location.hash (#9521) + quickExpr = /^(?:[^#<]*(<[\w\W]+>)[^>]*$|#([\w\-]*)$)/, + + // Check if a string has a non-whitespace character in it + rnotwhite = /\S/, + + // Used for trimming whitespace + trimLeft = /^\s+/, + trimRight = /\s+$/, + + // Match a standalone tag + rsingleTag = /^<(\w+)\s*\/?>(?:<\/\1>)?$/, + + // JSON RegExp + rvalidchars = /^[\],:{}\s]*$/, + rvalidescape = /\\(?:["\\\/bfnrt]|u[0-9a-fA-F]{4})/g, + rvalidtokens = /"[^"\\\n\r]*"|true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?/g, + rvalidbraces = /(?:^|:|,)(?:\s*\[)+/g, + + // Useragent RegExp + rwebkit = /(webkit)[ \/]([\w.]+)/, + ropera = /(opera)(?:.*version)?[ \/]([\w.]+)/, + rmsie = /(msie) ([\w.]+)/, + rmozilla = /(mozilla)(?:.*? rv:([\w.]+))?/, + + // Matches dashed string for camelizing + rdashAlpha = /-([a-z]|[0-9])/ig, + rmsPrefix = /^-ms-/, + + // Used by jQuery.camelCase as callback to replace() + fcamelCase = function( all, letter ) { + return ( letter + "" ).toUpperCase(); + }, + + // Keep a UserAgent string for use with jQuery.browser + userAgent = navigator.userAgent, + + // For matching the engine and version of the browser + browserMatch, + + // The deferred used on DOM ready + readyList, + + // The ready event handler + DOMContentLoaded, + + // Save a reference to some core methods + toString = Object.prototype.toString, + hasOwn = Object.prototype.hasOwnProperty, + push = Array.prototype.push, + slice = Array.prototype.slice, + trim = String.prototype.trim, + indexOf = Array.prototype.indexOf, + + // [[Class]] -> type pairs + class2type = {}; + +jQuery.fn = jQuery.prototype = { + constructor: jQuery, + init: function( selector, context, rootjQuery ) { + var match, elem, ret, doc; + + // Handle $(""), $(null), or $(undefined) + if ( !selector ) { + return this; + } + + // Handle $(DOMElement) + if ( selector.nodeType ) { + this.context = this[0] = selector; + this.length = 1; + return this; + } + + // The body element only exists once, optimize finding it + if ( selector === "body" && !context && document.body ) { + this.context = document; + this[0] = document.body; + this.selector = selector; + this.length = 1; + return this; + } + + // Handle HTML strings + if ( typeof selector === "string" ) { + // Are we dealing with HTML string or an ID? + if ( selector.charAt(0) === "<" && selector.charAt( selector.length - 1 ) === ">" && selector.length >= 3 ) { + // Assume that strings that start and end with <> are HTML and skip the regex check + match = [ null, selector, null ]; + + } else { + match = quickExpr.exec( selector ); + } + + // Verify a match, and that no context was specified for #id + if ( match && (match[1] || !context) ) { + + // HANDLE: $(html) -> $(array) + if ( match[1] ) { + context = context instanceof jQuery ? context[0] : context; + doc = ( context ? context.ownerDocument || context : document ); + + // If a single string is passed in and it's a single tag + // just do a createElement and skip the rest + ret = rsingleTag.exec( selector ); + + if ( ret ) { + if ( jQuery.isPlainObject( context ) ) { + selector = [ document.createElement( ret[1] ) ]; + jQuery.fn.attr.call( selector, context, true ); + + } else { + selector = [ doc.createElement( ret[1] ) ]; + } + + } else { + ret = jQuery.buildFragment( [ match[1] ], [ doc ] ); + selector = ( ret.cacheable ? jQuery.clone(ret.fragment) : ret.fragment ).childNodes; + } + + return jQuery.merge( this, selector ); + + // HANDLE: $("#id") + } else { + elem = document.getElementById( match[2] ); + + // Check parentNode to catch when Blackberry 4.6 returns + // nodes that are no longer in the document #6963 + if ( elem && elem.parentNode ) { + // Handle the case where IE and Opera return items + // by name instead of ID + if ( elem.id !== match[2] ) { + return rootjQuery.find( selector ); + } + + // Otherwise, we inject the element directly into the jQuery object + this.length = 1; + this[0] = elem; + } + + this.context = document; + this.selector = selector; + return this; + } + + // HANDLE: $(expr, $(...)) + } else if ( !context || context.jquery ) { + return ( context || rootjQuery ).find( selector ); + + // HANDLE: $(expr, context) + // (which is just equivalent to: $(context).find(expr) + } else { + return this.constructor( context ).find( selector ); + } + + // HANDLE: $(function) + // Shortcut for document ready + } else if ( jQuery.isFunction( selector ) ) { + return rootjQuery.ready( selector ); + } + + if ( selector.selector !== undefined ) { + this.selector = selector.selector; + this.context = selector.context; + } + + return jQuery.makeArray( selector, this ); + }, + + // Start with an empty selector + selector: "", + + // The current version of jQuery being used + jquery: "1.7.2", + + // The default length of a jQuery object is 0 + length: 0, + + // The number of elements contained in the matched element set + size: function() { + return this.length; + }, + + toArray: function() { + return slice.call( this, 0 ); + }, + + // Get the Nth element in the matched element set OR + // Get the whole matched element set as a clean array + get: function( num ) { + return num == null ? + + // Return a 'clean' array + this.toArray() : + + // Return just the object + ( num < 0 ? this[ this.length + num ] : this[ num ] ); + }, + + // Take an array of elements and push it onto the stack + // (returning the new matched element set) + pushStack: function( elems, name, selector ) { + // Build a new jQuery matched element set + var ret = this.constructor(); + + if ( jQuery.isArray( elems ) ) { + push.apply( ret, elems ); + + } else { + jQuery.merge( ret, elems ); + } + + // Add the old object onto the stack (as a reference) + ret.prevObject = this; + + ret.context = this.context; + + if ( name === "find" ) { + ret.selector = this.selector + ( this.selector ? " " : "" ) + selector; + } else if ( name ) { + ret.selector = this.selector + "." + name + "(" + selector + ")"; + } + + // Return the newly-formed element set + return ret; + }, + + // Execute a callback for every element in the matched set. + // (You can seed the arguments with an array of args, but this is + // only used internally.) + each: function( callback, args ) { + return jQuery.each( this, callback, args ); + }, + + ready: function( fn ) { + // Attach the listeners + jQuery.bindReady(); + + // Add the callback + readyList.add( fn ); + + return this; + }, + + eq: function( i ) { + i = +i; + return i === -1 ? + this.slice( i ) : + this.slice( i, i + 1 ); + }, + + first: function() { + return this.eq( 0 ); + }, + + last: function() { + return this.eq( -1 ); + }, + + slice: function() { + return this.pushStack( slice.apply( this, arguments ), + "slice", slice.call(arguments).join(",") ); + }, + + map: function( callback ) { + return this.pushStack( jQuery.map(this, function( elem, i ) { + return callback.call( elem, i, elem ); + })); + }, + + end: function() { + return this.prevObject || this.constructor(null); + }, + + // For internal use only. + // Behaves like an Array's method, not like a jQuery method. + push: push, + sort: [].sort, + splice: [].splice +}; + +// Give the init function the jQuery prototype for later instantiation +jQuery.fn.init.prototype = jQuery.fn; + +jQuery.extend = jQuery.fn.extend = function() { + var options, name, src, copy, copyIsArray, clone, + target = arguments[0] || {}, + i = 1, + length = arguments.length, + deep = false; + + // Handle a deep copy situation + if ( typeof target === "boolean" ) { + deep = target; + target = arguments[1] || {}; + // skip the boolean and the target + i = 2; + } + + // Handle case when target is a string or something (possible in deep copy) + if ( typeof target !== "object" && !jQuery.isFunction(target) ) { + target = {}; + } + + // extend jQuery itself if only one argument is passed + if ( length === i ) { + target = this; + --i; + } + + for ( ; i < length; i++ ) { + // Only deal with non-null/undefined values + if ( (options = arguments[ i ]) != null ) { + // Extend the base object + for ( name in options ) { + src = target[ name ]; + copy = options[ name ]; + + // Prevent never-ending loop + if ( target === copy ) { + continue; + } + + // Recurse if we're merging plain objects or arrays + if ( deep && copy && ( jQuery.isPlainObject(copy) || (copyIsArray = jQuery.isArray(copy)) ) ) { + if ( copyIsArray ) { + copyIsArray = false; + clone = src && jQuery.isArray(src) ? src : []; + + } else { + clone = src && jQuery.isPlainObject(src) ? src : {}; + } + + // Never move original objects, clone them + target[ name ] = jQuery.extend( deep, clone, copy ); + + // Don't bring in undefined values + } else if ( copy !== undefined ) { + target[ name ] = copy; + } + } + } + } + + // Return the modified object + return target; +}; + +jQuery.extend({ + noConflict: function( deep ) { + if ( window.$ === jQuery ) { + window.$ = _$; + } + + if ( deep && window.jQuery === jQuery ) { + window.jQuery = _jQuery; + } + + return jQuery; + }, + + // Is the DOM ready to be used? Set to true once it occurs. + isReady: false, + + // A counter to track how many items to wait for before + // the ready event fires. See #6781 + readyWait: 1, + + // Hold (or release) the ready event + holdReady: function( hold ) { + if ( hold ) { + jQuery.readyWait++; + } else { + jQuery.ready( true ); + } + }, + + // Handle when the DOM is ready + ready: function( wait ) { + // Either a released hold or an DOMready/load event and not yet ready + if ( (wait === true && !--jQuery.readyWait) || (wait !== true && !jQuery.isReady) ) { + // Make sure body exists, at least, in case IE gets a little overzealous (ticket #5443). + if ( !document.body ) { + return setTimeout( jQuery.ready, 1 ); + } + + // Remember that the DOM is ready + jQuery.isReady = true; + + // If a normal DOM Ready event fired, decrement, and wait if need be + if ( wait !== true && --jQuery.readyWait > 0 ) { + return; + } + + // If there are functions bound, to execute + readyList.fireWith( document, [ jQuery ] ); + + // Trigger any bound ready events + if ( jQuery.fn.trigger ) { + jQuery( document ).trigger( "ready" ).off( "ready" ); + } + } + }, + + bindReady: function() { + if ( readyList ) { + return; + } + + readyList = jQuery.Callbacks( "once memory" ); + + // Catch cases where $(document).ready() is called after the + // browser event has already occurred. + if ( document.readyState === "complete" ) { + // Handle it asynchronously to allow scripts the opportunity to delay ready + return setTimeout( jQuery.ready, 1 ); + } + + // Mozilla, Opera and webkit nightlies currently support this event + if ( document.addEventListener ) { + // Use the handy event callback + document.addEventListener( "DOMContentLoaded", DOMContentLoaded, false ); + + // A fallback to window.onload, that will always work + window.addEventListener( "load", jQuery.ready, false ); + + // If IE event model is used + } else if ( document.attachEvent ) { + // ensure firing before onload, + // maybe late but safe also for iframes + document.attachEvent( "onreadystatechange", DOMContentLoaded ); + + // A fallback to window.onload, that will always work + window.attachEvent( "onload", jQuery.ready ); + + // If IE and not a frame + // continually check to see if the document is ready + var toplevel = false; + + try { + toplevel = window.frameElement == null; + } catch(e) {} + + if ( document.documentElement.doScroll && toplevel ) { + doScrollCheck(); + } + } + }, + + // See test/unit/core.js for details concerning isFunction. + // Since version 1.3, DOM methods and functions like alert + // aren't supported. They return false on IE (#2968). + isFunction: function( obj ) { + return jQuery.type(obj) === "function"; + }, + + isArray: Array.isArray || function( obj ) { + return jQuery.type(obj) === "array"; + }, + + isWindow: function( obj ) { + return obj != null && obj == obj.window; + }, + + isNumeric: function( obj ) { + return !isNaN( parseFloat(obj) ) && isFinite( obj ); + }, + + type: function( obj ) { + return obj == null ? + String( obj ) : + class2type[ toString.call(obj) ] || "object"; + }, + + isPlainObject: function( obj ) { + // Must be an Object. + // Because of IE, we also have to check the presence of the constructor property. + // Make sure that DOM nodes and window objects don't pass through, as well + if ( !obj || jQuery.type(obj) !== "object" || obj.nodeType || jQuery.isWindow( obj ) ) { + return false; + } + + try { + // Not own constructor property must be Object + if ( obj.constructor && + !hasOwn.call(obj, "constructor") && + !hasOwn.call(obj.constructor.prototype, "isPrototypeOf") ) { + return false; + } + } catch ( e ) { + // IE8,9 Will throw exceptions on certain host objects #9897 + return false; + } + + // Own properties are enumerated firstly, so to speed up, + // if last one is own, then all properties are own. + + var key; + for ( key in obj ) {} + + return key === undefined || hasOwn.call( obj, key ); + }, + + isEmptyObject: function( obj ) { + for ( var name in obj ) { + return false; + } + return true; + }, + + error: function( msg ) { + throw new Error( msg ); + }, + + parseJSON: function( data ) { + if ( typeof data !== "string" || !data ) { + return null; + } + + // Make sure leading/trailing whitespace is removed (IE can't handle it) + data = jQuery.trim( data ); + + // Attempt to parse using the native JSON parser first + if ( window.JSON && window.JSON.parse ) { + return window.JSON.parse( data ); + } + + // Make sure the incoming data is actual JSON + // Logic borrowed from http://json.org/json2.js + if ( rvalidchars.test( data.replace( rvalidescape, "@" ) + .replace( rvalidtokens, "]" ) + .replace( rvalidbraces, "")) ) { + + return ( new Function( "return " + data ) )(); + + } + jQuery.error( "Invalid JSON: " + data ); + }, + + // Cross-browser xml parsing + parseXML: function( data ) { + if ( typeof data !== "string" || !data ) { + return null; + } + var xml, tmp; + try { + if ( window.DOMParser ) { // Standard + tmp = new DOMParser(); + xml = tmp.parseFromString( data , "text/xml" ); + } else { // IE + xml = new ActiveXObject( "Microsoft.XMLDOM" ); + xml.async = "false"; + xml.loadXML( data ); + } + } catch( e ) { + xml = undefined; + } + if ( !xml || !xml.documentElement || xml.getElementsByTagName( "parsererror" ).length ) { + jQuery.error( "Invalid XML: " + data ); + } + return xml; + }, + + noop: function() {}, + + // Evaluates a script in a global context + // Workarounds based on findings by Jim Driscoll + // http://weblogs.java.net/blog/driscoll/archive/2009/09/08/eval-javascript-global-context + globalEval: function( data ) { + if ( data && rnotwhite.test( data ) ) { + // We use execScript on Internet Explorer + // We use an anonymous function so that context is window + // rather than jQuery in Firefox + ( window.execScript || function( data ) { + window[ "eval" ].call( window, data ); + } )( data ); + } + }, + + // Convert dashed to camelCase; used by the css and data modules + // Microsoft forgot to hump their vendor prefix (#9572) + camelCase: function( string ) { + return string.replace( rmsPrefix, "ms-" ).replace( rdashAlpha, fcamelCase ); + }, + + nodeName: function( elem, name ) { + return elem.nodeName && elem.nodeName.toUpperCase() === name.toUpperCase(); + }, + + // args is for internal usage only + each: function( object, callback, args ) { + var name, i = 0, + length = object.length, + isObj = length === undefined || jQuery.isFunction( object ); + + if ( args ) { + if ( isObj ) { + for ( name in object ) { + if ( callback.apply( object[ name ], args ) === false ) { + break; + } + } + } else { + for ( ; i < length; ) { + if ( callback.apply( object[ i++ ], args ) === false ) { + break; + } + } + } + + // A special, fast, case for the most common use of each + } else { + if ( isObj ) { + for ( name in object ) { + if ( callback.call( object[ name ], name, object[ name ] ) === false ) { + break; + } + } + } else { + for ( ; i < length; ) { + if ( callback.call( object[ i ], i, object[ i++ ] ) === false ) { + break; + } + } + } + } + + return object; + }, + + // Use native String.trim function wherever possible + trim: trim ? + function( text ) { + return text == null ? + "" : + trim.call( text ); + } : + + // Otherwise use our own trimming functionality + function( text ) { + return text == null ? + "" : + text.toString().replace( trimLeft, "" ).replace( trimRight, "" ); + }, + + // results is for internal usage only + makeArray: function( array, results ) { + var ret = results || []; + + if ( array != null ) { + // The window, strings (and functions) also have 'length' + // Tweaked logic slightly to handle Blackberry 4.7 RegExp issues #6930 + var type = jQuery.type( array ); + + if ( array.length == null || type === "string" || type === "function" || type === "regexp" || jQuery.isWindow( array ) ) { + push.call( ret, array ); + } else { + jQuery.merge( ret, array ); + } + } + + return ret; + }, + + inArray: function( elem, array, i ) { + var len; + + if ( array ) { + if ( indexOf ) { + return indexOf.call( array, elem, i ); + } + + len = array.length; + i = i ? i < 0 ? Math.max( 0, len + i ) : i : 0; + + for ( ; i < len; i++ ) { + // Skip accessing in sparse arrays + if ( i in array && array[ i ] === elem ) { + return i; + } + } + } + + return -1; + }, + + merge: function( first, second ) { + var i = first.length, + j = 0; + + if ( typeof second.length === "number" ) { + for ( var l = second.length; j < l; j++ ) { + first[ i++ ] = second[ j ]; + } + + } else { + while ( second[j] !== undefined ) { + first[ i++ ] = second[ j++ ]; + } + } + + first.length = i; + + return first; + }, + + grep: function( elems, callback, inv ) { + var ret = [], retVal; + inv = !!inv; + + // Go through the array, only saving the items + // that pass the validator function + for ( var i = 0, length = elems.length; i < length; i++ ) { + retVal = !!callback( elems[ i ], i ); + if ( inv !== retVal ) { + ret.push( elems[ i ] ); + } + } + + return ret; + }, + + // arg is for internal usage only + map: function( elems, callback, arg ) { + var value, key, ret = [], + i = 0, + length = elems.length, + // jquery objects are treated as arrays + isArray = elems instanceof jQuery || length !== undefined && typeof length === "number" && ( ( length > 0 && elems[ 0 ] && elems[ length -1 ] ) || length === 0 || jQuery.isArray( elems ) ) ; + + // Go through the array, translating each of the items to their + if ( isArray ) { + for ( ; i < length; i++ ) { + value = callback( elems[ i ], i, arg ); + + if ( value != null ) { + ret[ ret.length ] = value; + } + } + + // Go through every key on the object, + } else { + for ( key in elems ) { + value = callback( elems[ key ], key, arg ); + + if ( value != null ) { + ret[ ret.length ] = value; + } + } + } + + // Flatten any nested arrays + return ret.concat.apply( [], ret ); + }, + + // A global GUID counter for objects + guid: 1, + + // Bind a function to a context, optionally partially applying any + // arguments. + proxy: function( fn, context ) { + if ( typeof context === "string" ) { + var tmp = fn[ context ]; + context = fn; + fn = tmp; + } + + // Quick check to determine if target is callable, in the spec + // this throws a TypeError, but we will just return undefined. + if ( !jQuery.isFunction( fn ) ) { + return undefined; + } + + // Simulated bind + var args = slice.call( arguments, 2 ), + proxy = function() { + return fn.apply( context, args.concat( slice.call( arguments ) ) ); + }; + + // Set the guid of unique handler to the same of original handler, so it can be removed + proxy.guid = fn.guid = fn.guid || proxy.guid || jQuery.guid++; + + return proxy; + }, + + // Mutifunctional method to get and set values to a collection + // The value/s can optionally be executed if it's a function + access: function( elems, fn, key, value, chainable, emptyGet, pass ) { + var exec, + bulk = key == null, + i = 0, + length = elems.length; + + // Sets many values + if ( key && typeof key === "object" ) { + for ( i in key ) { + jQuery.access( elems, fn, i, key[i], 1, emptyGet, value ); + } + chainable = 1; + + // Sets one value + } else if ( value !== undefined ) { + // Optionally, function values get executed if exec is true + exec = pass === undefined && jQuery.isFunction( value ); + + if ( bulk ) { + // Bulk operations only iterate when executing function values + if ( exec ) { + exec = fn; + fn = function( elem, key, value ) { + return exec.call( jQuery( elem ), value ); + }; + + // Otherwise they run against the entire set + } else { + fn.call( elems, value ); + fn = null; + } + } + + if ( fn ) { + for (; i < length; i++ ) { + fn( elems[i], key, exec ? value.call( elems[i], i, fn( elems[i], key ) ) : value, pass ); + } + } + + chainable = 1; + } + + return chainable ? + elems : + + // Gets + bulk ? + fn.call( elems ) : + length ? fn( elems[0], key ) : emptyGet; + }, + + now: function() { + return ( new Date() ).getTime(); + }, + + // Use of jQuery.browser is frowned upon. + // More details: http://docs.jquery.com/Utilities/jQuery.browser + uaMatch: function( ua ) { + ua = ua.toLowerCase(); + + var match = rwebkit.exec( ua ) || + ropera.exec( ua ) || + rmsie.exec( ua ) || + ua.indexOf("compatible") < 0 && rmozilla.exec( ua ) || + []; + + return { browser: match[1] || "", version: match[2] || "0" }; + }, + + sub: function() { + function jQuerySub( selector, context ) { + return new jQuerySub.fn.init( selector, context ); + } + jQuery.extend( true, jQuerySub, this ); + jQuerySub.superclass = this; + jQuerySub.fn = jQuerySub.prototype = this(); + jQuerySub.fn.constructor = jQuerySub; + jQuerySub.sub = this.sub; + jQuerySub.fn.init = function init( selector, context ) { + if ( context && context instanceof jQuery && !(context instanceof jQuerySub) ) { + context = jQuerySub( context ); + } + + return jQuery.fn.init.call( this, selector, context, rootjQuerySub ); + }; + jQuerySub.fn.init.prototype = jQuerySub.fn; + var rootjQuerySub = jQuerySub(document); + return jQuerySub; + }, + + browser: {} +}); + +// Populate the class2type map +jQuery.each("Boolean Number String Function Array Date RegExp Object".split(" "), function(i, name) { + class2type[ "[object " + name + "]" ] = name.toLowerCase(); +}); + +browserMatch = jQuery.uaMatch( userAgent ); +if ( browserMatch.browser ) { + jQuery.browser[ browserMatch.browser ] = true; + jQuery.browser.version = browserMatch.version; +} + +// Deprecated, use jQuery.browser.webkit instead +if ( jQuery.browser.webkit ) { + jQuery.browser.safari = true; +} + +// IE doesn't match non-breaking spaces with \s +if ( rnotwhite.test( "\xA0" ) ) { + trimLeft = /^[\s\xA0]+/; + trimRight = /[\s\xA0]+$/; +} + +// All jQuery objects should point back to these +rootjQuery = jQuery(document); + +// Cleanup functions for the document ready method +if ( document.addEventListener ) { + DOMContentLoaded = function() { + document.removeEventListener( "DOMContentLoaded", DOMContentLoaded, false ); + jQuery.ready(); + }; + +} else if ( document.attachEvent ) { + DOMContentLoaded = function() { + // Make sure body exists, at least, in case IE gets a little overzealous (ticket #5443). + if ( document.readyState === "complete" ) { + document.detachEvent( "onreadystatechange", DOMContentLoaded ); + jQuery.ready(); + } + }; +} + +// The DOM ready check for Internet Explorer +function doScrollCheck() { + if ( jQuery.isReady ) { + return; + } + + try { + // If IE is used, use the trick by Diego Perini + // http://javascript.nwbox.com/IEContentLoaded/ + document.documentElement.doScroll("left"); + } catch(e) { + setTimeout( doScrollCheck, 1 ); + return; + } + + // and execute any waiting functions + jQuery.ready(); +} + +return jQuery; + +})(); + + +// String to Object flags format cache +var flagsCache = {}; + +// Convert String-formatted flags into Object-formatted ones and store in cache +function createFlags( flags ) { + var object = flagsCache[ flags ] = {}, + i, length; + flags = flags.split( /\s+/ ); + for ( i = 0, length = flags.length; i < length; i++ ) { + object[ flags[i] ] = true; + } + return object; +} + +/* + * Create a callback list using the following parameters: + * + * flags: an optional list of space-separated flags that will change how + * the callback list behaves + * + * By default a callback list will act like an event callback list and can be + * "fired" multiple times. + * + * Possible flags: + * + * once: will ensure the callback list can only be fired once (like a Deferred) + * + * memory: will keep track of previous values and will call any callback added + * after the list has been fired right away with the latest "memorized" + * values (like a Deferred) + * + * unique: will ensure a callback can only be added once (no duplicate in the list) + * + * stopOnFalse: interrupt callings when a callback returns false + * + */ +jQuery.Callbacks = function( flags ) { + + // Convert flags from String-formatted to Object-formatted + // (we check in cache first) + flags = flags ? ( flagsCache[ flags ] || createFlags( flags ) ) : {}; + + var // Actual callback list + list = [], + // Stack of fire calls for repeatable lists + stack = [], + // Last fire value (for non-forgettable lists) + memory, + // Flag to know if list was already fired + fired, + // Flag to know if list is currently firing + firing, + // First callback to fire (used internally by add and fireWith) + firingStart, + // End of the loop when firing + firingLength, + // Index of currently firing callback (modified by remove if needed) + firingIndex, + // Add one or several callbacks to the list + add = function( args ) { + var i, + length, + elem, + type, + actual; + for ( i = 0, length = args.length; i < length; i++ ) { + elem = args[ i ]; + type = jQuery.type( elem ); + if ( type === "array" ) { + // Inspect recursively + add( elem ); + } else if ( type === "function" ) { + // Add if not in unique mode and callback is not in + if ( !flags.unique || !self.has( elem ) ) { + list.push( elem ); + } + } + } + }, + // Fire callbacks + fire = function( context, args ) { + args = args || []; + memory = !flags.memory || [ context, args ]; + fired = true; + firing = true; + firingIndex = firingStart || 0; + firingStart = 0; + firingLength = list.length; + for ( ; list && firingIndex < firingLength; firingIndex++ ) { + if ( list[ firingIndex ].apply( context, args ) === false && flags.stopOnFalse ) { + memory = true; // Mark as halted + break; + } + } + firing = false; + if ( list ) { + if ( !flags.once ) { + if ( stack && stack.length ) { + memory = stack.shift(); + self.fireWith( memory[ 0 ], memory[ 1 ] ); + } + } else if ( memory === true ) { + self.disable(); + } else { + list = []; + } + } + }, + // Actual Callbacks object + self = { + // Add a callback or a collection of callbacks to the list + add: function() { + if ( list ) { + var length = list.length; + add( arguments ); + // Do we need to add the callbacks to the + // current firing batch? + if ( firing ) { + firingLength = list.length; + // With memory, if we're not firing then + // we should call right away, unless previous + // firing was halted (stopOnFalse) + } else if ( memory && memory !== true ) { + firingStart = length; + fire( memory[ 0 ], memory[ 1 ] ); + } + } + return this; + }, + // Remove a callback from the list + remove: function() { + if ( list ) { + var args = arguments, + argIndex = 0, + argLength = args.length; + for ( ; argIndex < argLength ; argIndex++ ) { + for ( var i = 0; i < list.length; i++ ) { + if ( args[ argIndex ] === list[ i ] ) { + // Handle firingIndex and firingLength + if ( firing ) { + if ( i <= firingLength ) { + firingLength--; + if ( i <= firingIndex ) { + firingIndex--; + } + } + } + // Remove the element + list.splice( i--, 1 ); + // If we have some unicity property then + // we only need to do this once + if ( flags.unique ) { + break; + } + } + } + } + } + return this; + }, + // Control if a given callback is in the list + has: function( fn ) { + if ( list ) { + var i = 0, + length = list.length; + for ( ; i < length; i++ ) { + if ( fn === list[ i ] ) { + return true; + } + } + } + return false; + }, + // Remove all callbacks from the list + empty: function() { + list = []; + return this; + }, + // Have the list do nothing anymore + disable: function() { + list = stack = memory = undefined; + return this; + }, + // Is it disabled? + disabled: function() { + return !list; + }, + // Lock the list in its current state + lock: function() { + stack = undefined; + if ( !memory || memory === true ) { + self.disable(); + } + return this; + }, + // Is it locked? + locked: function() { + return !stack; + }, + // Call all callbacks with the given context and arguments + fireWith: function( context, args ) { + if ( stack ) { + if ( firing ) { + if ( !flags.once ) { + stack.push( [ context, args ] ); + } + } else if ( !( flags.once && memory ) ) { + fire( context, args ); + } + } + return this; + }, + // Call all the callbacks with the given arguments + fire: function() { + self.fireWith( this, arguments ); + return this; + }, + // To know if the callbacks have already been called at least once + fired: function() { + return !!fired; + } + }; + + return self; +}; + + + + +var // Static reference to slice + sliceDeferred = [].slice; + +jQuery.extend({ + + Deferred: function( func ) { + var doneList = jQuery.Callbacks( "once memory" ), + failList = jQuery.Callbacks( "once memory" ), + progressList = jQuery.Callbacks( "memory" ), + state = "pending", + lists = { + resolve: doneList, + reject: failList, + notify: progressList + }, + promise = { + done: doneList.add, + fail: failList.add, + progress: progressList.add, + + state: function() { + return state; + }, + + // Deprecated + isResolved: doneList.fired, + isRejected: failList.fired, + + then: function( doneCallbacks, failCallbacks, progressCallbacks ) { + deferred.done( doneCallbacks ).fail( failCallbacks ).progress( progressCallbacks ); + return this; + }, + always: function() { + deferred.done.apply( deferred, arguments ).fail.apply( deferred, arguments ); + return this; + }, + pipe: function( fnDone, fnFail, fnProgress ) { + return jQuery.Deferred(function( newDefer ) { + jQuery.each( { + done: [ fnDone, "resolve" ], + fail: [ fnFail, "reject" ], + progress: [ fnProgress, "notify" ] + }, function( handler, data ) { + var fn = data[ 0 ], + action = data[ 1 ], + returned; + if ( jQuery.isFunction( fn ) ) { + deferred[ handler ](function() { + returned = fn.apply( this, arguments ); + if ( returned && jQuery.isFunction( returned.promise ) ) { + returned.promise().then( newDefer.resolve, newDefer.reject, newDefer.notify ); + } else { + newDefer[ action + "With" ]( this === deferred ? newDefer : this, [ returned ] ); + } + }); + } else { + deferred[ handler ]( newDefer[ action ] ); + } + }); + }).promise(); + }, + // Get a promise for this deferred + // If obj is provided, the promise aspect is added to the object + promise: function( obj ) { + if ( obj == null ) { + obj = promise; + } else { + for ( var key in promise ) { + obj[ key ] = promise[ key ]; + } + } + return obj; + } + }, + deferred = promise.promise({}), + key; + + for ( key in lists ) { + deferred[ key ] = lists[ key ].fire; + deferred[ key + "With" ] = lists[ key ].fireWith; + } + + // Handle state + deferred.done( function() { + state = "resolved"; + }, failList.disable, progressList.lock ).fail( function() { + state = "rejected"; + }, doneList.disable, progressList.lock ); + + // Call given func if any + if ( func ) { + func.call( deferred, deferred ); + } + + // All done! + return deferred; + }, + + // Deferred helper + when: function( firstParam ) { + var args = sliceDeferred.call( arguments, 0 ), + i = 0, + length = args.length, + pValues = new Array( length ), + count = length, + pCount = length, + deferred = length <= 1 && firstParam && jQuery.isFunction( firstParam.promise ) ? + firstParam : + jQuery.Deferred(), + promise = deferred.promise(); + function resolveFunc( i ) { + return function( value ) { + args[ i ] = arguments.length > 1 ? sliceDeferred.call( arguments, 0 ) : value; + if ( !( --count ) ) { + deferred.resolveWith( deferred, args ); + } + }; + } + function progressFunc( i ) { + return function( value ) { + pValues[ i ] = arguments.length > 1 ? sliceDeferred.call( arguments, 0 ) : value; + deferred.notifyWith( promise, pValues ); + }; + } + if ( length > 1 ) { + for ( ; i < length; i++ ) { + if ( args[ i ] && args[ i ].promise && jQuery.isFunction( args[ i ].promise ) ) { + args[ i ].promise().then( resolveFunc(i), deferred.reject, progressFunc(i) ); + } else { + --count; + } + } + if ( !count ) { + deferred.resolveWith( deferred, args ); + } + } else if ( deferred !== firstParam ) { + deferred.resolveWith( deferred, length ? [ firstParam ] : [] ); + } + return promise; + } +}); + + + + +jQuery.support = (function() { + + var support, + all, + a, + select, + opt, + input, + fragment, + tds, + events, + eventName, + i, + isSupported, + div = document.createElement( "div" ), + documentElement = document.documentElement; + + // Preliminary tests + div.setAttribute("className", "t"); + div.innerHTML = "
      a"; + + all = div.getElementsByTagName( "*" ); + a = div.getElementsByTagName( "a" )[ 0 ]; + + // Can't get basic test support + if ( !all || !all.length || !a ) { + return {}; + } + + // First batch of supports tests + select = document.createElement( "select" ); + opt = select.appendChild( document.createElement("option") ); + input = div.getElementsByTagName( "input" )[ 0 ]; + + support = { + // IE strips leading whitespace when .innerHTML is used + leadingWhitespace: ( div.firstChild.nodeType === 3 ), + + // Make sure that tbody elements aren't automatically inserted + // IE will insert them into empty tables + tbody: !div.getElementsByTagName("tbody").length, + + // Make sure that link elements get serialized correctly by innerHTML + // This requires a wrapper element in IE + htmlSerialize: !!div.getElementsByTagName("link").length, + + // Get the style information from getAttribute + // (IE uses .cssText instead) + style: /top/.test( a.getAttribute("style") ), + + // Make sure that URLs aren't manipulated + // (IE normalizes it by default) + hrefNormalized: ( a.getAttribute("href") === "/a" ), + + // Make sure that element opacity exists + // (IE uses filter instead) + // Use a regex to work around a WebKit issue. See #5145 + opacity: /^0.55/.test( a.style.opacity ), + + // Verify style float existence + // (IE uses styleFloat instead of cssFloat) + cssFloat: !!a.style.cssFloat, + + // Make sure that if no value is specified for a checkbox + // that it defaults to "on". + // (WebKit defaults to "" instead) + checkOn: ( input.value === "on" ), + + // Make sure that a selected-by-default option has a working selected property. + // (WebKit defaults to false instead of true, IE too, if it's in an optgroup) + optSelected: opt.selected, + + // Test setAttribute on camelCase class. If it works, we need attrFixes when doing get/setAttribute (ie6/7) + getSetAttribute: div.className !== "t", + + // Tests for enctype support on a form(#6743) + enctype: !!document.createElement("form").enctype, + + // Makes sure cloning an html5 element does not cause problems + // Where outerHTML is undefined, this still works + html5Clone: document.createElement("nav").cloneNode( true ).outerHTML !== "<:nav>", + + // Will be defined later + submitBubbles: true, + changeBubbles: true, + focusinBubbles: false, + deleteExpando: true, + noCloneEvent: true, + inlineBlockNeedsLayout: false, + shrinkWrapBlocks: false, + reliableMarginRight: true, + pixelMargin: true + }; + + // jQuery.boxModel DEPRECATED in 1.3, use jQuery.support.boxModel instead + jQuery.boxModel = support.boxModel = (document.compatMode === "CSS1Compat"); + + // Make sure checked status is properly cloned + input.checked = true; + support.noCloneChecked = input.cloneNode( true ).checked; + + // Make sure that the options inside disabled selects aren't marked as disabled + // (WebKit marks them as disabled) + select.disabled = true; + support.optDisabled = !opt.disabled; + + // Test to see if it's possible to delete an expando from an element + // Fails in Internet Explorer + try { + delete div.test; + } catch( e ) { + support.deleteExpando = false; + } + + if ( !div.addEventListener && div.attachEvent && div.fireEvent ) { + div.attachEvent( "onclick", function() { + // Cloning a node shouldn't copy over any + // bound event handlers (IE does this) + support.noCloneEvent = false; + }); + div.cloneNode( true ).fireEvent( "onclick" ); + } + + // Check if a radio maintains its value + // after being appended to the DOM + input = document.createElement("input"); + input.value = "t"; + input.setAttribute("type", "radio"); + support.radioValue = input.value === "t"; + + input.setAttribute("checked", "checked"); + + // #11217 - WebKit loses check when the name is after the checked attribute + input.setAttribute( "name", "t" ); + + div.appendChild( input ); + fragment = document.createDocumentFragment(); + fragment.appendChild( div.lastChild ); + + // WebKit doesn't clone checked state correctly in fragments + support.checkClone = fragment.cloneNode( true ).cloneNode( true ).lastChild.checked; + + // Check if a disconnected checkbox will retain its checked + // value of true after appended to the DOM (IE6/7) + support.appendChecked = input.checked; + + fragment.removeChild( input ); + fragment.appendChild( div ); + + // Technique from Juriy Zaytsev + // http://perfectionkills.com/detecting-event-support-without-browser-sniffing/ + // We only care about the case where non-standard event systems + // are used, namely in IE. Short-circuiting here helps us to + // avoid an eval call (in setAttribute) which can cause CSP + // to go haywire. See: https://developer.mozilla.org/en/Security/CSP + if ( div.attachEvent ) { + for ( i in { + submit: 1, + change: 1, + focusin: 1 + }) { + eventName = "on" + i; + isSupported = ( eventName in div ); + if ( !isSupported ) { + div.setAttribute( eventName, "return;" ); + isSupported = ( typeof div[ eventName ] === "function" ); + } + support[ i + "Bubbles" ] = isSupported; + } + } + + fragment.removeChild( div ); + + // Null elements to avoid leaks in IE + fragment = select = opt = div = input = null; + + // Run tests that need a body at doc ready + jQuery(function() { + var container, outer, inner, table, td, offsetSupport, + marginDiv, conMarginTop, style, html, positionTopLeftWidthHeight, + paddingMarginBorderVisibility, paddingMarginBorder, + body = document.getElementsByTagName("body")[0]; + + if ( !body ) { + // Return for frameset docs that don't have a body + return; + } + + conMarginTop = 1; + paddingMarginBorder = "padding:0;margin:0;border:"; + positionTopLeftWidthHeight = "position:absolute;top:0;left:0;width:1px;height:1px;"; + paddingMarginBorderVisibility = paddingMarginBorder + "0;visibility:hidden;"; + style = "style='" + positionTopLeftWidthHeight + paddingMarginBorder + "5px solid #000;"; + html = "
      " + + "" + + "
      "; + + container = document.createElement("div"); + container.style.cssText = paddingMarginBorderVisibility + "width:0;height:0;position:static;top:0;margin-top:" + conMarginTop + "px"; + body.insertBefore( container, body.firstChild ); + + // Construct the test element + div = document.createElement("div"); + container.appendChild( div ); + + // Check if table cells still have offsetWidth/Height when they are set + // to display:none and there are still other visible table cells in a + // table row; if so, offsetWidth/Height are not reliable for use when + // determining if an element has been hidden directly using + // display:none (it is still safe to use offsets if a parent element is + // hidden; don safety goggles and see bug #4512 for more information). + // (only IE 8 fails this test) + div.innerHTML = "
      t
      "; + tds = div.getElementsByTagName( "td" ); + isSupported = ( tds[ 0 ].offsetHeight === 0 ); + + tds[ 0 ].style.display = ""; + tds[ 1 ].style.display = "none"; + + // Check if empty table cells still have offsetWidth/Height + // (IE <= 8 fail this test) + support.reliableHiddenOffsets = isSupported && ( tds[ 0 ].offsetHeight === 0 ); + + // Check if div with explicit width and no margin-right incorrectly + // gets computed margin-right based on width of container. For more + // info see bug #3333 + // Fails in WebKit before Feb 2011 nightlies + // WebKit Bug 13343 - getComputedStyle returns wrong value for margin-right + if ( window.getComputedStyle ) { + div.innerHTML = ""; + marginDiv = document.createElement( "div" ); + marginDiv.style.width = "0"; + marginDiv.style.marginRight = "0"; + div.style.width = "2px"; + div.appendChild( marginDiv ); + support.reliableMarginRight = + ( parseInt( ( window.getComputedStyle( marginDiv, null ) || { marginRight: 0 } ).marginRight, 10 ) || 0 ) === 0; + } + + if ( typeof div.style.zoom !== "undefined" ) { + // Check if natively block-level elements act like inline-block + // elements when setting their display to 'inline' and giving + // them layout + // (IE < 8 does this) + div.innerHTML = ""; + div.style.width = div.style.padding = "1px"; + div.style.border = 0; + div.style.overflow = "hidden"; + div.style.display = "inline"; + div.style.zoom = 1; + support.inlineBlockNeedsLayout = ( div.offsetWidth === 3 ); + + // Check if elements with layout shrink-wrap their children + // (IE 6 does this) + div.style.display = "block"; + div.style.overflow = "visible"; + div.innerHTML = "
      "; + support.shrinkWrapBlocks = ( div.offsetWidth !== 3 ); + } + + div.style.cssText = positionTopLeftWidthHeight + paddingMarginBorderVisibility; + div.innerHTML = html; + + outer = div.firstChild; + inner = outer.firstChild; + td = outer.nextSibling.firstChild.firstChild; + + offsetSupport = { + doesNotAddBorder: ( inner.offsetTop !== 5 ), + doesAddBorderForTableAndCells: ( td.offsetTop === 5 ) + }; + + inner.style.position = "fixed"; + inner.style.top = "20px"; + + // safari subtracts parent border width here which is 5px + offsetSupport.fixedPosition = ( inner.offsetTop === 20 || inner.offsetTop === 15 ); + inner.style.position = inner.style.top = ""; + + outer.style.overflow = "hidden"; + outer.style.position = "relative"; + + offsetSupport.subtractsBorderForOverflowNotVisible = ( inner.offsetTop === -5 ); + offsetSupport.doesNotIncludeMarginInBodyOffset = ( body.offsetTop !== conMarginTop ); + + if ( window.getComputedStyle ) { + div.style.marginTop = "1%"; + support.pixelMargin = ( window.getComputedStyle( div, null ) || { marginTop: 0 } ).marginTop !== "1%"; + } + + if ( typeof container.style.zoom !== "undefined" ) { + container.style.zoom = 1; + } + + body.removeChild( container ); + marginDiv = div = container = null; + + jQuery.extend( support, offsetSupport ); + }); + + return support; +})(); + + + + +var rbrace = /^(?:\{.*\}|\[.*\])$/, + rmultiDash = /([A-Z])/g; + +jQuery.extend({ + cache: {}, + + // Please use with caution + uuid: 0, + + // Unique for each copy of jQuery on the page + // Non-digits removed to match rinlinejQuery + expando: "jQuery" + ( jQuery.fn.jquery + Math.random() ).replace( /\D/g, "" ), + + // The following elements throw uncatchable exceptions if you + // attempt to add expando properties to them. + noData: { + "embed": true, + // Ban all objects except for Flash (which handle expandos) + "object": "clsid:D27CDB6E-AE6D-11cf-96B8-444553540000", + "applet": true + }, + + hasData: function( elem ) { + elem = elem.nodeType ? jQuery.cache[ elem[jQuery.expando] ] : elem[ jQuery.expando ]; + return !!elem && !isEmptyDataObject( elem ); + }, + + data: function( elem, name, data, pvt /* Internal Use Only */ ) { + if ( !jQuery.acceptData( elem ) ) { + return; + } + + var privateCache, thisCache, ret, + internalKey = jQuery.expando, + getByName = typeof name === "string", + + // We have to handle DOM nodes and JS objects differently because IE6-7 + // can't GC object references properly across the DOM-JS boundary + isNode = elem.nodeType, + + // Only DOM nodes need the global jQuery cache; JS object data is + // attached directly to the object so GC can occur automatically + cache = isNode ? jQuery.cache : elem, + + // Only defining an ID for JS objects if its cache already exists allows + // the code to shortcut on the same path as a DOM node with no cache + id = isNode ? elem[ internalKey ] : elem[ internalKey ] && internalKey, + isEvents = name === "events"; + + // Avoid doing any more work than we need to when trying to get data on an + // object that has no data at all + if ( (!id || !cache[id] || (!isEvents && !pvt && !cache[id].data)) && getByName && data === undefined ) { + return; + } + + if ( !id ) { + // Only DOM nodes need a new unique ID for each element since their data + // ends up in the global cache + if ( isNode ) { + elem[ internalKey ] = id = ++jQuery.uuid; + } else { + id = internalKey; + } + } + + if ( !cache[ id ] ) { + cache[ id ] = {}; + + // Avoids exposing jQuery metadata on plain JS objects when the object + // is serialized using JSON.stringify + if ( !isNode ) { + cache[ id ].toJSON = jQuery.noop; + } + } + + // An object can be passed to jQuery.data instead of a key/value pair; this gets + // shallow copied over onto the existing cache + if ( typeof name === "object" || typeof name === "function" ) { + if ( pvt ) { + cache[ id ] = jQuery.extend( cache[ id ], name ); + } else { + cache[ id ].data = jQuery.extend( cache[ id ].data, name ); + } + } + + privateCache = thisCache = cache[ id ]; + + // jQuery data() is stored in a separate object inside the object's internal data + // cache in order to avoid key collisions between internal data and user-defined + // data. + if ( !pvt ) { + if ( !thisCache.data ) { + thisCache.data = {}; + } + + thisCache = thisCache.data; + } + + if ( data !== undefined ) { + thisCache[ jQuery.camelCase( name ) ] = data; + } + + // Users should not attempt to inspect the internal events object using jQuery.data, + // it is undocumented and subject to change. But does anyone listen? No. + if ( isEvents && !thisCache[ name ] ) { + return privateCache.events; + } + + // Check for both converted-to-camel and non-converted data property names + // If a data property was specified + if ( getByName ) { + + // First Try to find as-is property data + ret = thisCache[ name ]; + + // Test for null|undefined property data + if ( ret == null ) { + + // Try to find the camelCased property + ret = thisCache[ jQuery.camelCase( name ) ]; + } + } else { + ret = thisCache; + } + + return ret; + }, + + removeData: function( elem, name, pvt /* Internal Use Only */ ) { + if ( !jQuery.acceptData( elem ) ) { + return; + } + + var thisCache, i, l, + + // Reference to internal data cache key + internalKey = jQuery.expando, + + isNode = elem.nodeType, + + // See jQuery.data for more information + cache = isNode ? jQuery.cache : elem, + + // See jQuery.data for more information + id = isNode ? elem[ internalKey ] : internalKey; + + // If there is already no cache entry for this object, there is no + // purpose in continuing + if ( !cache[ id ] ) { + return; + } + + if ( name ) { + + thisCache = pvt ? cache[ id ] : cache[ id ].data; + + if ( thisCache ) { + + // Support array or space separated string names for data keys + if ( !jQuery.isArray( name ) ) { + + // try the string as a key before any manipulation + if ( name in thisCache ) { + name = [ name ]; + } else { + + // split the camel cased version by spaces unless a key with the spaces exists + name = jQuery.camelCase( name ); + if ( name in thisCache ) { + name = [ name ]; + } else { + name = name.split( " " ); + } + } + } + + for ( i = 0, l = name.length; i < l; i++ ) { + delete thisCache[ name[i] ]; + } + + // If there is no data left in the cache, we want to continue + // and let the cache object itself get destroyed + if ( !( pvt ? isEmptyDataObject : jQuery.isEmptyObject )( thisCache ) ) { + return; + } + } + } + + // See jQuery.data for more information + if ( !pvt ) { + delete cache[ id ].data; + + // Don't destroy the parent cache unless the internal data object + // had been the only thing left in it + if ( !isEmptyDataObject(cache[ id ]) ) { + return; + } + } + + // Browsers that fail expando deletion also refuse to delete expandos on + // the window, but it will allow it on all other JS objects; other browsers + // don't care + // Ensure that `cache` is not a window object #10080 + if ( jQuery.support.deleteExpando || !cache.setInterval ) { + delete cache[ id ]; + } else { + cache[ id ] = null; + } + + // We destroyed the cache and need to eliminate the expando on the node to avoid + // false lookups in the cache for entries that no longer exist + if ( isNode ) { + // IE does not allow us to delete expando properties from nodes, + // nor does it have a removeAttribute function on Document nodes; + // we must handle all of these cases + if ( jQuery.support.deleteExpando ) { + delete elem[ internalKey ]; + } else if ( elem.removeAttribute ) { + elem.removeAttribute( internalKey ); + } else { + elem[ internalKey ] = null; + } + } + }, + + // For internal use only. + _data: function( elem, name, data ) { + return jQuery.data( elem, name, data, true ); + }, + + // A method for determining if a DOM node can handle the data expando + acceptData: function( elem ) { + if ( elem.nodeName ) { + var match = jQuery.noData[ elem.nodeName.toLowerCase() ]; + + if ( match ) { + return !(match === true || elem.getAttribute("classid") !== match); + } + } + + return true; + } +}); + +jQuery.fn.extend({ + data: function( key, value ) { + var parts, part, attr, name, l, + elem = this[0], + i = 0, + data = null; + + // Gets all values + if ( key === undefined ) { + if ( this.length ) { + data = jQuery.data( elem ); + + if ( elem.nodeType === 1 && !jQuery._data( elem, "parsedAttrs" ) ) { + attr = elem.attributes; + for ( l = attr.length; i < l; i++ ) { + name = attr[i].name; + + if ( name.indexOf( "data-" ) === 0 ) { + name = jQuery.camelCase( name.substring(5) ); + + dataAttr( elem, name, data[ name ] ); + } + } + jQuery._data( elem, "parsedAttrs", true ); + } + } + + return data; + } + + // Sets multiple values + if ( typeof key === "object" ) { + return this.each(function() { + jQuery.data( this, key ); + }); + } + + parts = key.split( ".", 2 ); + parts[1] = parts[1] ? "." + parts[1] : ""; + part = parts[1] + "!"; + + return jQuery.access( this, function( value ) { + + if ( value === undefined ) { + data = this.triggerHandler( "getData" + part, [ parts[0] ] ); + + // Try to fetch any internally stored data first + if ( data === undefined && elem ) { + data = jQuery.data( elem, key ); + data = dataAttr( elem, key, data ); + } + + return data === undefined && parts[1] ? + this.data( parts[0] ) : + data; + } + + parts[1] = value; + this.each(function() { + var self = jQuery( this ); + + self.triggerHandler( "setData" + part, parts ); + jQuery.data( this, key, value ); + self.triggerHandler( "changeData" + part, parts ); + }); + }, null, value, arguments.length > 1, null, false ); + }, + + removeData: function( key ) { + return this.each(function() { + jQuery.removeData( this, key ); + }); + } +}); + +function dataAttr( elem, key, data ) { + // If nothing was found internally, try to fetch any + // data from the HTML5 data-* attribute + if ( data === undefined && elem.nodeType === 1 ) { + + var name = "data-" + key.replace( rmultiDash, "-$1" ).toLowerCase(); + + data = elem.getAttribute( name ); + + if ( typeof data === "string" ) { + try { + data = data === "true" ? true : + data === "false" ? false : + data === "null" ? null : + jQuery.isNumeric( data ) ? +data : + rbrace.test( data ) ? jQuery.parseJSON( data ) : + data; + } catch( e ) {} + + // Make sure we set the data so it isn't changed later + jQuery.data( elem, key, data ); + + } else { + data = undefined; + } + } + + return data; +} + +// checks a cache object for emptiness +function isEmptyDataObject( obj ) { + for ( var name in obj ) { + + // if the public data object is empty, the private is still empty + if ( name === "data" && jQuery.isEmptyObject( obj[name] ) ) { + continue; + } + if ( name !== "toJSON" ) { + return false; + } + } + + return true; +} + + + + +function handleQueueMarkDefer( elem, type, src ) { + var deferDataKey = type + "defer", + queueDataKey = type + "queue", + markDataKey = type + "mark", + defer = jQuery._data( elem, deferDataKey ); + if ( defer && + ( src === "queue" || !jQuery._data(elem, queueDataKey) ) && + ( src === "mark" || !jQuery._data(elem, markDataKey) ) ) { + // Give room for hard-coded callbacks to fire first + // and eventually mark/queue something else on the element + setTimeout( function() { + if ( !jQuery._data( elem, queueDataKey ) && + !jQuery._data( elem, markDataKey ) ) { + jQuery.removeData( elem, deferDataKey, true ); + defer.fire(); + } + }, 0 ); + } +} + +jQuery.extend({ + + _mark: function( elem, type ) { + if ( elem ) { + type = ( type || "fx" ) + "mark"; + jQuery._data( elem, type, (jQuery._data( elem, type ) || 0) + 1 ); + } + }, + + _unmark: function( force, elem, type ) { + if ( force !== true ) { + type = elem; + elem = force; + force = false; + } + if ( elem ) { + type = type || "fx"; + var key = type + "mark", + count = force ? 0 : ( (jQuery._data( elem, key ) || 1) - 1 ); + if ( count ) { + jQuery._data( elem, key, count ); + } else { + jQuery.removeData( elem, key, true ); + handleQueueMarkDefer( elem, type, "mark" ); + } + } + }, + + queue: function( elem, type, data ) { + var q; + if ( elem ) { + type = ( type || "fx" ) + "queue"; + q = jQuery._data( elem, type ); + + // Speed up dequeue by getting out quickly if this is just a lookup + if ( data ) { + if ( !q || jQuery.isArray(data) ) { + q = jQuery._data( elem, type, jQuery.makeArray(data) ); + } else { + q.push( data ); + } + } + return q || []; + } + }, + + dequeue: function( elem, type ) { + type = type || "fx"; + + var queue = jQuery.queue( elem, type ), + fn = queue.shift(), + hooks = {}; + + // If the fx queue is dequeued, always remove the progress sentinel + if ( fn === "inprogress" ) { + fn = queue.shift(); + } + + if ( fn ) { + // Add a progress sentinel to prevent the fx queue from being + // automatically dequeued + if ( type === "fx" ) { + queue.unshift( "inprogress" ); + } + + jQuery._data( elem, type + ".run", hooks ); + fn.call( elem, function() { + jQuery.dequeue( elem, type ); + }, hooks ); + } + + if ( !queue.length ) { + jQuery.removeData( elem, type + "queue " + type + ".run", true ); + handleQueueMarkDefer( elem, type, "queue" ); + } + } +}); + +jQuery.fn.extend({ + queue: function( type, data ) { + var setter = 2; + + if ( typeof type !== "string" ) { + data = type; + type = "fx"; + setter--; + } + + if ( arguments.length < setter ) { + return jQuery.queue( this[0], type ); + } + + return data === undefined ? + this : + this.each(function() { + var queue = jQuery.queue( this, type, data ); + + if ( type === "fx" && queue[0] !== "inprogress" ) { + jQuery.dequeue( this, type ); + } + }); + }, + dequeue: function( type ) { + return this.each(function() { + jQuery.dequeue( this, type ); + }); + }, + // Based off of the plugin by Clint Helfers, with permission. + // http://blindsignals.com/index.php/2009/07/jquery-delay/ + delay: function( time, type ) { + time = jQuery.fx ? jQuery.fx.speeds[ time ] || time : time; + type = type || "fx"; + + return this.queue( type, function( next, hooks ) { + var timeout = setTimeout( next, time ); + hooks.stop = function() { + clearTimeout( timeout ); + }; + }); + }, + clearQueue: function( type ) { + return this.queue( type || "fx", [] ); + }, + // Get a promise resolved when queues of a certain type + // are emptied (fx is the type by default) + promise: function( type, object ) { + if ( typeof type !== "string" ) { + object = type; + type = undefined; + } + type = type || "fx"; + var defer = jQuery.Deferred(), + elements = this, + i = elements.length, + count = 1, + deferDataKey = type + "defer", + queueDataKey = type + "queue", + markDataKey = type + "mark", + tmp; + function resolve() { + if ( !( --count ) ) { + defer.resolveWith( elements, [ elements ] ); + } + } + while( i-- ) { + if (( tmp = jQuery.data( elements[ i ], deferDataKey, undefined, true ) || + ( jQuery.data( elements[ i ], queueDataKey, undefined, true ) || + jQuery.data( elements[ i ], markDataKey, undefined, true ) ) && + jQuery.data( elements[ i ], deferDataKey, jQuery.Callbacks( "once memory" ), true ) )) { + count++; + tmp.add( resolve ); + } + } + resolve(); + return defer.promise( object ); + } +}); + + + + +var rclass = /[\n\t\r]/g, + rspace = /\s+/, + rreturn = /\r/g, + rtype = /^(?:button|input)$/i, + rfocusable = /^(?:button|input|object|select|textarea)$/i, + rclickable = /^a(?:rea)?$/i, + rboolean = /^(?:autofocus|autoplay|async|checked|controls|defer|disabled|hidden|loop|multiple|open|readonly|required|scoped|selected)$/i, + getSetAttribute = jQuery.support.getSetAttribute, + nodeHook, boolHook, fixSpecified; + +jQuery.fn.extend({ + attr: function( name, value ) { + return jQuery.access( this, jQuery.attr, name, value, arguments.length > 1 ); + }, + + removeAttr: function( name ) { + return this.each(function() { + jQuery.removeAttr( this, name ); + }); + }, + + prop: function( name, value ) { + return jQuery.access( this, jQuery.prop, name, value, arguments.length > 1 ); + }, + + removeProp: function( name ) { + name = jQuery.propFix[ name ] || name; + return this.each(function() { + // try/catch handles cases where IE balks (such as removing a property on window) + try { + this[ name ] = undefined; + delete this[ name ]; + } catch( e ) {} + }); + }, + + addClass: function( value ) { + var classNames, i, l, elem, + setClass, c, cl; + + if ( jQuery.isFunction( value ) ) { + return this.each(function( j ) { + jQuery( this ).addClass( value.call(this, j, this.className) ); + }); + } + + if ( value && typeof value === "string" ) { + classNames = value.split( rspace ); + + for ( i = 0, l = this.length; i < l; i++ ) { + elem = this[ i ]; + + if ( elem.nodeType === 1 ) { + if ( !elem.className && classNames.length === 1 ) { + elem.className = value; + + } else { + setClass = " " + elem.className + " "; + + for ( c = 0, cl = classNames.length; c < cl; c++ ) { + if ( !~setClass.indexOf( " " + classNames[ c ] + " " ) ) { + setClass += classNames[ c ] + " "; + } + } + elem.className = jQuery.trim( setClass ); + } + } + } + } + + return this; + }, + + removeClass: function( value ) { + var classNames, i, l, elem, className, c, cl; + + if ( jQuery.isFunction( value ) ) { + return this.each(function( j ) { + jQuery( this ).removeClass( value.call(this, j, this.className) ); + }); + } + + if ( (value && typeof value === "string") || value === undefined ) { + classNames = ( value || "" ).split( rspace ); + + for ( i = 0, l = this.length; i < l; i++ ) { + elem = this[ i ]; + + if ( elem.nodeType === 1 && elem.className ) { + if ( value ) { + className = (" " + elem.className + " ").replace( rclass, " " ); + for ( c = 0, cl = classNames.length; c < cl; c++ ) { + className = className.replace(" " + classNames[ c ] + " ", " "); + } + elem.className = jQuery.trim( className ); + + } else { + elem.className = ""; + } + } + } + } + + return this; + }, + + toggleClass: function( value, stateVal ) { + var type = typeof value, + isBool = typeof stateVal === "boolean"; + + if ( jQuery.isFunction( value ) ) { + return this.each(function( i ) { + jQuery( this ).toggleClass( value.call(this, i, this.className, stateVal), stateVal ); + }); + } + + return this.each(function() { + if ( type === "string" ) { + // toggle individual class names + var className, + i = 0, + self = jQuery( this ), + state = stateVal, + classNames = value.split( rspace ); + + while ( (className = classNames[ i++ ]) ) { + // check each className given, space seperated list + state = isBool ? state : !self.hasClass( className ); + self[ state ? "addClass" : "removeClass" ]( className ); + } + + } else if ( type === "undefined" || type === "boolean" ) { + if ( this.className ) { + // store className if set + jQuery._data( this, "__className__", this.className ); + } + + // toggle whole className + this.className = this.className || value === false ? "" : jQuery._data( this, "__className__" ) || ""; + } + }); + }, + + hasClass: function( selector ) { + var className = " " + selector + " ", + i = 0, + l = this.length; + for ( ; i < l; i++ ) { + if ( this[i].nodeType === 1 && (" " + this[i].className + " ").replace(rclass, " ").indexOf( className ) > -1 ) { + return true; + } + } + + return false; + }, + + val: function( value ) { + var hooks, ret, isFunction, + elem = this[0]; + + if ( !arguments.length ) { + if ( elem ) { + hooks = jQuery.valHooks[ elem.type ] || jQuery.valHooks[ elem.nodeName.toLowerCase() ]; + + if ( hooks && "get" in hooks && (ret = hooks.get( elem, "value" )) !== undefined ) { + return ret; + } + + ret = elem.value; + + return typeof ret === "string" ? + // handle most common string cases + ret.replace(rreturn, "") : + // handle cases where value is null/undef or number + ret == null ? "" : ret; + } + + return; + } + + isFunction = jQuery.isFunction( value ); + + return this.each(function( i ) { + var self = jQuery(this), val; + + if ( this.nodeType !== 1 ) { + return; + } + + if ( isFunction ) { + val = value.call( this, i, self.val() ); + } else { + val = value; + } + + // Treat null/undefined as ""; convert numbers to string + if ( val == null ) { + val = ""; + } else if ( typeof val === "number" ) { + val += ""; + } else if ( jQuery.isArray( val ) ) { + val = jQuery.map(val, function ( value ) { + return value == null ? "" : value + ""; + }); + } + + hooks = jQuery.valHooks[ this.type ] || jQuery.valHooks[ this.nodeName.toLowerCase() ]; + + // If set returns undefined, fall back to normal setting + if ( !hooks || !("set" in hooks) || hooks.set( this, val, "value" ) === undefined ) { + this.value = val; + } + }); + } +}); + +jQuery.extend({ + valHooks: { + option: { + get: function( elem ) { + // attributes.value is undefined in Blackberry 4.7 but + // uses .value. See #6932 + var val = elem.attributes.value; + return !val || val.specified ? elem.value : elem.text; + } + }, + select: { + get: function( elem ) { + var value, i, max, option, + index = elem.selectedIndex, + values = [], + options = elem.options, + one = elem.type === "select-one"; + + // Nothing was selected + if ( index < 0 ) { + return null; + } + + // Loop through all the selected options + i = one ? index : 0; + max = one ? index + 1 : options.length; + for ( ; i < max; i++ ) { + option = options[ i ]; + + // Don't return options that are disabled or in a disabled optgroup + if ( option.selected && (jQuery.support.optDisabled ? !option.disabled : option.getAttribute("disabled") === null) && + (!option.parentNode.disabled || !jQuery.nodeName( option.parentNode, "optgroup" )) ) { + + // Get the specific value for the option + value = jQuery( option ).val(); + + // We don't need an array for one selects + if ( one ) { + return value; + } + + // Multi-Selects return an array + values.push( value ); + } + } + + // Fixes Bug #2551 -- select.val() broken in IE after form.reset() + if ( one && !values.length && options.length ) { + return jQuery( options[ index ] ).val(); + } + + return values; + }, + + set: function( elem, value ) { + var values = jQuery.makeArray( value ); + + jQuery(elem).find("option").each(function() { + this.selected = jQuery.inArray( jQuery(this).val(), values ) >= 0; + }); + + if ( !values.length ) { + elem.selectedIndex = -1; + } + return values; + } + } + }, + + attrFn: { + val: true, + css: true, + html: true, + text: true, + data: true, + width: true, + height: true, + offset: true + }, + + attr: function( elem, name, value, pass ) { + var ret, hooks, notxml, + nType = elem.nodeType; + + // don't get/set attributes on text, comment and attribute nodes + if ( !elem || nType === 3 || nType === 8 || nType === 2 ) { + return; + } + + if ( pass && name in jQuery.attrFn ) { + return jQuery( elem )[ name ]( value ); + } + + // Fallback to prop when attributes are not supported + if ( typeof elem.getAttribute === "undefined" ) { + return jQuery.prop( elem, name, value ); + } + + notxml = nType !== 1 || !jQuery.isXMLDoc( elem ); + + // All attributes are lowercase + // Grab necessary hook if one is defined + if ( notxml ) { + name = name.toLowerCase(); + hooks = jQuery.attrHooks[ name ] || ( rboolean.test( name ) ? boolHook : nodeHook ); + } + + if ( value !== undefined ) { + + if ( value === null ) { + jQuery.removeAttr( elem, name ); + return; + + } else if ( hooks && "set" in hooks && notxml && (ret = hooks.set( elem, value, name )) !== undefined ) { + return ret; + + } else { + elem.setAttribute( name, "" + value ); + return value; + } + + } else if ( hooks && "get" in hooks && notxml && (ret = hooks.get( elem, name )) !== null ) { + return ret; + + } else { + + ret = elem.getAttribute( name ); + + // Non-existent attributes return null, we normalize to undefined + return ret === null ? + undefined : + ret; + } + }, + + removeAttr: function( elem, value ) { + var propName, attrNames, name, l, isBool, + i = 0; + + if ( value && elem.nodeType === 1 ) { + attrNames = value.toLowerCase().split( rspace ); + l = attrNames.length; + + for ( ; i < l; i++ ) { + name = attrNames[ i ]; + + if ( name ) { + propName = jQuery.propFix[ name ] || name; + isBool = rboolean.test( name ); + + // See #9699 for explanation of this approach (setting first, then removal) + // Do not do this for boolean attributes (see #10870) + if ( !isBool ) { + jQuery.attr( elem, name, "" ); + } + elem.removeAttribute( getSetAttribute ? name : propName ); + + // Set corresponding property to false for boolean attributes + if ( isBool && propName in elem ) { + elem[ propName ] = false; + } + } + } + } + }, + + attrHooks: { + type: { + set: function( elem, value ) { + // We can't allow the type property to be changed (since it causes problems in IE) + if ( rtype.test( elem.nodeName ) && elem.parentNode ) { + jQuery.error( "type property can't be changed" ); + } else if ( !jQuery.support.radioValue && value === "radio" && jQuery.nodeName(elem, "input") ) { + // Setting the type on a radio button after the value resets the value in IE6-9 + // Reset value to it's default in case type is set after value + // This is for element creation + var val = elem.value; + elem.setAttribute( "type", value ); + if ( val ) { + elem.value = val; + } + return value; + } + } + }, + // Use the value property for back compat + // Use the nodeHook for button elements in IE6/7 (#1954) + value: { + get: function( elem, name ) { + if ( nodeHook && jQuery.nodeName( elem, "button" ) ) { + return nodeHook.get( elem, name ); + } + return name in elem ? + elem.value : + null; + }, + set: function( elem, value, name ) { + if ( nodeHook && jQuery.nodeName( elem, "button" ) ) { + return nodeHook.set( elem, value, name ); + } + // Does not return so that setAttribute is also used + elem.value = value; + } + } + }, + + propFix: { + tabindex: "tabIndex", + readonly: "readOnly", + "for": "htmlFor", + "class": "className", + maxlength: "maxLength", + cellspacing: "cellSpacing", + cellpadding: "cellPadding", + rowspan: "rowSpan", + colspan: "colSpan", + usemap: "useMap", + frameborder: "frameBorder", + contenteditable: "contentEditable" + }, + + prop: function( elem, name, value ) { + var ret, hooks, notxml, + nType = elem.nodeType; + + // don't get/set properties on text, comment and attribute nodes + if ( !elem || nType === 3 || nType === 8 || nType === 2 ) { + return; + } + + notxml = nType !== 1 || !jQuery.isXMLDoc( elem ); + + if ( notxml ) { + // Fix name and attach hooks + name = jQuery.propFix[ name ] || name; + hooks = jQuery.propHooks[ name ]; + } + + if ( value !== undefined ) { + if ( hooks && "set" in hooks && (ret = hooks.set( elem, value, name )) !== undefined ) { + return ret; + + } else { + return ( elem[ name ] = value ); + } + + } else { + if ( hooks && "get" in hooks && (ret = hooks.get( elem, name )) !== null ) { + return ret; + + } else { + return elem[ name ]; + } + } + }, + + propHooks: { + tabIndex: { + get: function( elem ) { + // elem.tabIndex doesn't always return the correct value when it hasn't been explicitly set + // http://fluidproject.org/blog/2008/01/09/getting-setting-and-removing-tabindex-values-with-javascript/ + var attributeNode = elem.getAttributeNode("tabindex"); + + return attributeNode && attributeNode.specified ? + parseInt( attributeNode.value, 10 ) : + rfocusable.test( elem.nodeName ) || rclickable.test( elem.nodeName ) && elem.href ? + 0 : + undefined; + } + } + } +}); + +// Add the tabIndex propHook to attrHooks for back-compat (different case is intentional) +jQuery.attrHooks.tabindex = jQuery.propHooks.tabIndex; + +// Hook for boolean attributes +boolHook = { + get: function( elem, name ) { + // Align boolean attributes with corresponding properties + // Fall back to attribute presence where some booleans are not supported + var attrNode, + property = jQuery.prop( elem, name ); + return property === true || typeof property !== "boolean" && ( attrNode = elem.getAttributeNode(name) ) && attrNode.nodeValue !== false ? + name.toLowerCase() : + undefined; + }, + set: function( elem, value, name ) { + var propName; + if ( value === false ) { + // Remove boolean attributes when set to false + jQuery.removeAttr( elem, name ); + } else { + // value is true since we know at this point it's type boolean and not false + // Set boolean attributes to the same name and set the DOM property + propName = jQuery.propFix[ name ] || name; + if ( propName in elem ) { + // Only set the IDL specifically if it already exists on the element + elem[ propName ] = true; + } + + elem.setAttribute( name, name.toLowerCase() ); + } + return name; + } +}; + +// IE6/7 do not support getting/setting some attributes with get/setAttribute +if ( !getSetAttribute ) { + + fixSpecified = { + name: true, + id: true, + coords: true + }; + + // Use this for any attribute in IE6/7 + // This fixes almost every IE6/7 issue + nodeHook = jQuery.valHooks.button = { + get: function( elem, name ) { + var ret; + ret = elem.getAttributeNode( name ); + return ret && ( fixSpecified[ name ] ? ret.nodeValue !== "" : ret.specified ) ? + ret.nodeValue : + undefined; + }, + set: function( elem, value, name ) { + // Set the existing or create a new attribute node + var ret = elem.getAttributeNode( name ); + if ( !ret ) { + ret = document.createAttribute( name ); + elem.setAttributeNode( ret ); + } + return ( ret.nodeValue = value + "" ); + } + }; + + // Apply the nodeHook to tabindex + jQuery.attrHooks.tabindex.set = nodeHook.set; + + // Set width and height to auto instead of 0 on empty string( Bug #8150 ) + // This is for removals + jQuery.each([ "width", "height" ], function( i, name ) { + jQuery.attrHooks[ name ] = jQuery.extend( jQuery.attrHooks[ name ], { + set: function( elem, value ) { + if ( value === "" ) { + elem.setAttribute( name, "auto" ); + return value; + } + } + }); + }); + + // Set contenteditable to false on removals(#10429) + // Setting to empty string throws an error as an invalid value + jQuery.attrHooks.contenteditable = { + get: nodeHook.get, + set: function( elem, value, name ) { + if ( value === "" ) { + value = "false"; + } + nodeHook.set( elem, value, name ); + } + }; +} + + +// Some attributes require a special call on IE +if ( !jQuery.support.hrefNormalized ) { + jQuery.each([ "href", "src", "width", "height" ], function( i, name ) { + jQuery.attrHooks[ name ] = jQuery.extend( jQuery.attrHooks[ name ], { + get: function( elem ) { + var ret = elem.getAttribute( name, 2 ); + return ret === null ? undefined : ret; + } + }); + }); +} + +if ( !jQuery.support.style ) { + jQuery.attrHooks.style = { + get: function( elem ) { + // Return undefined in the case of empty string + // Normalize to lowercase since IE uppercases css property names + return elem.style.cssText.toLowerCase() || undefined; + }, + set: function( elem, value ) { + return ( elem.style.cssText = "" + value ); + } + }; +} + +// Safari mis-reports the default selected property of an option +// Accessing the parent's selectedIndex property fixes it +if ( !jQuery.support.optSelected ) { + jQuery.propHooks.selected = jQuery.extend( jQuery.propHooks.selected, { + get: function( elem ) { + var parent = elem.parentNode; + + if ( parent ) { + parent.selectedIndex; + + // Make sure that it also works with optgroups, see #5701 + if ( parent.parentNode ) { + parent.parentNode.selectedIndex; + } + } + return null; + } + }); +} + +// IE6/7 call enctype encoding +if ( !jQuery.support.enctype ) { + jQuery.propFix.enctype = "encoding"; +} + +// Radios and checkboxes getter/setter +if ( !jQuery.support.checkOn ) { + jQuery.each([ "radio", "checkbox" ], function() { + jQuery.valHooks[ this ] = { + get: function( elem ) { + // Handle the case where in Webkit "" is returned instead of "on" if a value isn't specified + return elem.getAttribute("value") === null ? "on" : elem.value; + } + }; + }); +} +jQuery.each([ "radio", "checkbox" ], function() { + jQuery.valHooks[ this ] = jQuery.extend( jQuery.valHooks[ this ], { + set: function( elem, value ) { + if ( jQuery.isArray( value ) ) { + return ( elem.checked = jQuery.inArray( jQuery(elem).val(), value ) >= 0 ); + } + } + }); +}); + + + + +var rformElems = /^(?:textarea|input|select)$/i, + rtypenamespace = /^([^\.]*)?(?:\.(.+))?$/, + rhoverHack = /(?:^|\s)hover(\.\S+)?\b/, + rkeyEvent = /^key/, + rmouseEvent = /^(?:mouse|contextmenu)|click/, + rfocusMorph = /^(?:focusinfocus|focusoutblur)$/, + rquickIs = /^(\w*)(?:#([\w\-]+))?(?:\.([\w\-]+))?$/, + quickParse = function( selector ) { + var quick = rquickIs.exec( selector ); + if ( quick ) { + // 0 1 2 3 + // [ _, tag, id, class ] + quick[1] = ( quick[1] || "" ).toLowerCase(); + quick[3] = quick[3] && new RegExp( "(?:^|\\s)" + quick[3] + "(?:\\s|$)" ); + } + return quick; + }, + quickIs = function( elem, m ) { + var attrs = elem.attributes || {}; + return ( + (!m[1] || elem.nodeName.toLowerCase() === m[1]) && + (!m[2] || (attrs.id || {}).value === m[2]) && + (!m[3] || m[3].test( (attrs[ "class" ] || {}).value )) + ); + }, + hoverHack = function( events ) { + return jQuery.event.special.hover ? events : events.replace( rhoverHack, "mouseenter$1 mouseleave$1" ); + }; + +/* + * Helper functions for managing events -- not part of the public interface. + * Props to Dean Edwards' addEvent library for many of the ideas. + */ +jQuery.event = { + + add: function( elem, types, handler, data, selector ) { + + var elemData, eventHandle, events, + t, tns, type, namespaces, handleObj, + handleObjIn, quick, handlers, special; + + // Don't attach events to noData or text/comment nodes (allow plain objects tho) + if ( elem.nodeType === 3 || elem.nodeType === 8 || !types || !handler || !(elemData = jQuery._data( elem )) ) { + return; + } + + // Caller can pass in an object of custom data in lieu of the handler + if ( handler.handler ) { + handleObjIn = handler; + handler = handleObjIn.handler; + selector = handleObjIn.selector; + } + + // Make sure that the handler has a unique ID, used to find/remove it later + if ( !handler.guid ) { + handler.guid = jQuery.guid++; + } + + // Init the element's event structure and main handler, if this is the first + events = elemData.events; + if ( !events ) { + elemData.events = events = {}; + } + eventHandle = elemData.handle; + if ( !eventHandle ) { + elemData.handle = eventHandle = function( e ) { + // Discard the second event of a jQuery.event.trigger() and + // when an event is called after a page has unloaded + return typeof jQuery !== "undefined" && (!e || jQuery.event.triggered !== e.type) ? + jQuery.event.dispatch.apply( eventHandle.elem, arguments ) : + undefined; + }; + // Add elem as a property of the handle fn to prevent a memory leak with IE non-native events + eventHandle.elem = elem; + } + + // Handle multiple events separated by a space + // jQuery(...).bind("mouseover mouseout", fn); + types = jQuery.trim( hoverHack(types) ).split( " " ); + for ( t = 0; t < types.length; t++ ) { + + tns = rtypenamespace.exec( types[t] ) || []; + type = tns[1]; + namespaces = ( tns[2] || "" ).split( "." ).sort(); + + // If event changes its type, use the special event handlers for the changed type + special = jQuery.event.special[ type ] || {}; + + // If selector defined, determine special event api type, otherwise given type + type = ( selector ? special.delegateType : special.bindType ) || type; + + // Update special based on newly reset type + special = jQuery.event.special[ type ] || {}; + + // handleObj is passed to all event handlers + handleObj = jQuery.extend({ + type: type, + origType: tns[1], + data: data, + handler: handler, + guid: handler.guid, + selector: selector, + quick: selector && quickParse( selector ), + namespace: namespaces.join(".") + }, handleObjIn ); + + // Init the event handler queue if we're the first + handlers = events[ type ]; + if ( !handlers ) { + handlers = events[ type ] = []; + handlers.delegateCount = 0; + + // Only use addEventListener/attachEvent if the special events handler returns false + if ( !special.setup || special.setup.call( elem, data, namespaces, eventHandle ) === false ) { + // Bind the global event handler to the element + if ( elem.addEventListener ) { + elem.addEventListener( type, eventHandle, false ); + + } else if ( elem.attachEvent ) { + elem.attachEvent( "on" + type, eventHandle ); + } + } + } + + if ( special.add ) { + special.add.call( elem, handleObj ); + + if ( !handleObj.handler.guid ) { + handleObj.handler.guid = handler.guid; + } + } + + // Add to the element's handler list, delegates in front + if ( selector ) { + handlers.splice( handlers.delegateCount++, 0, handleObj ); + } else { + handlers.push( handleObj ); + } + + // Keep track of which events have ever been used, for event optimization + jQuery.event.global[ type ] = true; + } + + // Nullify elem to prevent memory leaks in IE + elem = null; + }, + + global: {}, + + // Detach an event or set of events from an element + remove: function( elem, types, handler, selector, mappedTypes ) { + + var elemData = jQuery.hasData( elem ) && jQuery._data( elem ), + t, tns, type, origType, namespaces, origCount, + j, events, special, handle, eventType, handleObj; + + if ( !elemData || !(events = elemData.events) ) { + return; + } + + // Once for each type.namespace in types; type may be omitted + types = jQuery.trim( hoverHack( types || "" ) ).split(" "); + for ( t = 0; t < types.length; t++ ) { + tns = rtypenamespace.exec( types[t] ) || []; + type = origType = tns[1]; + namespaces = tns[2]; + + // Unbind all events (on this namespace, if provided) for the element + if ( !type ) { + for ( type in events ) { + jQuery.event.remove( elem, type + types[ t ], handler, selector, true ); + } + continue; + } + + special = jQuery.event.special[ type ] || {}; + type = ( selector? special.delegateType : special.bindType ) || type; + eventType = events[ type ] || []; + origCount = eventType.length; + namespaces = namespaces ? new RegExp("(^|\\.)" + namespaces.split(".").sort().join("\\.(?:.*\\.)?") + "(\\.|$)") : null; + + // Remove matching events + for ( j = 0; j < eventType.length; j++ ) { + handleObj = eventType[ j ]; + + if ( ( mappedTypes || origType === handleObj.origType ) && + ( !handler || handler.guid === handleObj.guid ) && + ( !namespaces || namespaces.test( handleObj.namespace ) ) && + ( !selector || selector === handleObj.selector || selector === "**" && handleObj.selector ) ) { + eventType.splice( j--, 1 ); + + if ( handleObj.selector ) { + eventType.delegateCount--; + } + if ( special.remove ) { + special.remove.call( elem, handleObj ); + } + } + } + + // Remove generic event handler if we removed something and no more handlers exist + // (avoids potential for endless recursion during removal of special event handlers) + if ( eventType.length === 0 && origCount !== eventType.length ) { + if ( !special.teardown || special.teardown.call( elem, namespaces ) === false ) { + jQuery.removeEvent( elem, type, elemData.handle ); + } + + delete events[ type ]; + } + } + + // Remove the expando if it's no longer used + if ( jQuery.isEmptyObject( events ) ) { + handle = elemData.handle; + if ( handle ) { + handle.elem = null; + } + + // removeData also checks for emptiness and clears the expando if empty + // so use it instead of delete + jQuery.removeData( elem, [ "events", "handle" ], true ); + } + }, + + // Events that are safe to short-circuit if no handlers are attached. + // Native DOM events should not be added, they may have inline handlers. + customEvent: { + "getData": true, + "setData": true, + "changeData": true + }, + + trigger: function( event, data, elem, onlyHandlers ) { + // Don't do events on text and comment nodes + if ( elem && (elem.nodeType === 3 || elem.nodeType === 8) ) { + return; + } + + // Event object or event type + var type = event.type || event, + namespaces = [], + cache, exclusive, i, cur, old, ontype, special, handle, eventPath, bubbleType; + + // focus/blur morphs to focusin/out; ensure we're not firing them right now + if ( rfocusMorph.test( type + jQuery.event.triggered ) ) { + return; + } + + if ( type.indexOf( "!" ) >= 0 ) { + // Exclusive events trigger only for the exact event (no namespaces) + type = type.slice(0, -1); + exclusive = true; + } + + if ( type.indexOf( "." ) >= 0 ) { + // Namespaced trigger; create a regexp to match event type in handle() + namespaces = type.split("."); + type = namespaces.shift(); + namespaces.sort(); + } + + if ( (!elem || jQuery.event.customEvent[ type ]) && !jQuery.event.global[ type ] ) { + // No jQuery handlers for this event type, and it can't have inline handlers + return; + } + + // Caller can pass in an Event, Object, or just an event type string + event = typeof event === "object" ? + // jQuery.Event object + event[ jQuery.expando ] ? event : + // Object literal + new jQuery.Event( type, event ) : + // Just the event type (string) + new jQuery.Event( type ); + + event.type = type; + event.isTrigger = true; + event.exclusive = exclusive; + event.namespace = namespaces.join( "." ); + event.namespace_re = event.namespace? new RegExp("(^|\\.)" + namespaces.join("\\.(?:.*\\.)?") + "(\\.|$)") : null; + ontype = type.indexOf( ":" ) < 0 ? "on" + type : ""; + + // Handle a global trigger + if ( !elem ) { + + // TODO: Stop taunting the data cache; remove global events and always attach to document + cache = jQuery.cache; + for ( i in cache ) { + if ( cache[ i ].events && cache[ i ].events[ type ] ) { + jQuery.event.trigger( event, data, cache[ i ].handle.elem, true ); + } + } + return; + } + + // Clean up the event in case it is being reused + event.result = undefined; + if ( !event.target ) { + event.target = elem; + } + + // Clone any incoming data and prepend the event, creating the handler arg list + data = data != null ? jQuery.makeArray( data ) : []; + data.unshift( event ); + + // Allow special events to draw outside the lines + special = jQuery.event.special[ type ] || {}; + if ( special.trigger && special.trigger.apply( elem, data ) === false ) { + return; + } + + // Determine event propagation path in advance, per W3C events spec (#9951) + // Bubble up to document, then to window; watch for a global ownerDocument var (#9724) + eventPath = [[ elem, special.bindType || type ]]; + if ( !onlyHandlers && !special.noBubble && !jQuery.isWindow( elem ) ) { + + bubbleType = special.delegateType || type; + cur = rfocusMorph.test( bubbleType + type ) ? elem : elem.parentNode; + old = null; + for ( ; cur; cur = cur.parentNode ) { + eventPath.push([ cur, bubbleType ]); + old = cur; + } + + // Only add window if we got to document (e.g., not plain obj or detached DOM) + if ( old && old === elem.ownerDocument ) { + eventPath.push([ old.defaultView || old.parentWindow || window, bubbleType ]); + } + } + + // Fire handlers on the event path + for ( i = 0; i < eventPath.length && !event.isPropagationStopped(); i++ ) { + + cur = eventPath[i][0]; + event.type = eventPath[i][1]; + + handle = ( jQuery._data( cur, "events" ) || {} )[ event.type ] && jQuery._data( cur, "handle" ); + if ( handle ) { + handle.apply( cur, data ); + } + // Note that this is a bare JS function and not a jQuery handler + handle = ontype && cur[ ontype ]; + if ( handle && jQuery.acceptData( cur ) && handle.apply( cur, data ) === false ) { + event.preventDefault(); + } + } + event.type = type; + + // If nobody prevented the default action, do it now + if ( !onlyHandlers && !event.isDefaultPrevented() ) { + + if ( (!special._default || special._default.apply( elem.ownerDocument, data ) === false) && + !(type === "click" && jQuery.nodeName( elem, "a" )) && jQuery.acceptData( elem ) ) { + + // Call a native DOM method on the target with the same name name as the event. + // Can't use an .isFunction() check here because IE6/7 fails that test. + // Don't do default actions on window, that's where global variables be (#6170) + // IE<9 dies on focus/blur to hidden element (#1486) + if ( ontype && elem[ type ] && ((type !== "focus" && type !== "blur") || event.target.offsetWidth !== 0) && !jQuery.isWindow( elem ) ) { + + // Don't re-trigger an onFOO event when we call its FOO() method + old = elem[ ontype ]; + + if ( old ) { + elem[ ontype ] = null; + } + + // Prevent re-triggering of the same event, since we already bubbled it above + jQuery.event.triggered = type; + elem[ type ](); + jQuery.event.triggered = undefined; + + if ( old ) { + elem[ ontype ] = old; + } + } + } + } + + return event.result; + }, + + dispatch: function( event ) { + + // Make a writable jQuery.Event from the native event object + event = jQuery.event.fix( event || window.event ); + + var handlers = ( (jQuery._data( this, "events" ) || {} )[ event.type ] || []), + delegateCount = handlers.delegateCount, + args = [].slice.call( arguments, 0 ), + run_all = !event.exclusive && !event.namespace, + special = jQuery.event.special[ event.type ] || {}, + handlerQueue = [], + i, j, cur, jqcur, ret, selMatch, matched, matches, handleObj, sel, related; + + // Use the fix-ed jQuery.Event rather than the (read-only) native event + args[0] = event; + event.delegateTarget = this; + + // Call the preDispatch hook for the mapped type, and let it bail if desired + if ( special.preDispatch && special.preDispatch.call( this, event ) === false ) { + return; + } + + // Determine handlers that should run if there are delegated events + // Avoid non-left-click bubbling in Firefox (#3861) + if ( delegateCount && !(event.button && event.type === "click") ) { + + // Pregenerate a single jQuery object for reuse with .is() + jqcur = jQuery(this); + jqcur.context = this.ownerDocument || this; + + for ( cur = event.target; cur != this; cur = cur.parentNode || this ) { + + // Don't process events on disabled elements (#6911, #8165) + if ( cur.disabled !== true ) { + selMatch = {}; + matches = []; + jqcur[0] = cur; + for ( i = 0; i < delegateCount; i++ ) { + handleObj = handlers[ i ]; + sel = handleObj.selector; + + if ( selMatch[ sel ] === undefined ) { + selMatch[ sel ] = ( + handleObj.quick ? quickIs( cur, handleObj.quick ) : jqcur.is( sel ) + ); + } + if ( selMatch[ sel ] ) { + matches.push( handleObj ); + } + } + if ( matches.length ) { + handlerQueue.push({ elem: cur, matches: matches }); + } + } + } + } + + // Add the remaining (directly-bound) handlers + if ( handlers.length > delegateCount ) { + handlerQueue.push({ elem: this, matches: handlers.slice( delegateCount ) }); + } + + // Run delegates first; they may want to stop propagation beneath us + for ( i = 0; i < handlerQueue.length && !event.isPropagationStopped(); i++ ) { + matched = handlerQueue[ i ]; + event.currentTarget = matched.elem; + + for ( j = 0; j < matched.matches.length && !event.isImmediatePropagationStopped(); j++ ) { + handleObj = matched.matches[ j ]; + + // Triggered event must either 1) be non-exclusive and have no namespace, or + // 2) have namespace(s) a subset or equal to those in the bound event (both can have no namespace). + if ( run_all || (!event.namespace && !handleObj.namespace) || event.namespace_re && event.namespace_re.test( handleObj.namespace ) ) { + + event.data = handleObj.data; + event.handleObj = handleObj; + + ret = ( (jQuery.event.special[ handleObj.origType ] || {}).handle || handleObj.handler ) + .apply( matched.elem, args ); + + if ( ret !== undefined ) { + event.result = ret; + if ( ret === false ) { + event.preventDefault(); + event.stopPropagation(); + } + } + } + } + } + + // Call the postDispatch hook for the mapped type + if ( special.postDispatch ) { + special.postDispatch.call( this, event ); + } + + return event.result; + }, + + // Includes some event props shared by KeyEvent and MouseEvent + // *** attrChange attrName relatedNode srcElement are not normalized, non-W3C, deprecated, will be removed in 1.8 *** + props: "attrChange attrName relatedNode srcElement altKey bubbles cancelable ctrlKey currentTarget eventPhase metaKey relatedTarget shiftKey target timeStamp view which".split(" "), + + fixHooks: {}, + + keyHooks: { + props: "char charCode key keyCode".split(" "), + filter: function( event, original ) { + + // Add which for key events + if ( event.which == null ) { + event.which = original.charCode != null ? original.charCode : original.keyCode; + } + + return event; + } + }, + + mouseHooks: { + props: "button buttons clientX clientY fromElement offsetX offsetY pageX pageY screenX screenY toElement".split(" "), + filter: function( event, original ) { + var eventDoc, doc, body, + button = original.button, + fromElement = original.fromElement; + + // Calculate pageX/Y if missing and clientX/Y available + if ( event.pageX == null && original.clientX != null ) { + eventDoc = event.target.ownerDocument || document; + doc = eventDoc.documentElement; + body = eventDoc.body; + + event.pageX = original.clientX + ( doc && doc.scrollLeft || body && body.scrollLeft || 0 ) - ( doc && doc.clientLeft || body && body.clientLeft || 0 ); + event.pageY = original.clientY + ( doc && doc.scrollTop || body && body.scrollTop || 0 ) - ( doc && doc.clientTop || body && body.clientTop || 0 ); + } + + // Add relatedTarget, if necessary + if ( !event.relatedTarget && fromElement ) { + event.relatedTarget = fromElement === event.target ? original.toElement : fromElement; + } + + // Add which for click: 1 === left; 2 === middle; 3 === right + // Note: button is not normalized, so don't use it + if ( !event.which && button !== undefined ) { + event.which = ( button & 1 ? 1 : ( button & 2 ? 3 : ( button & 4 ? 2 : 0 ) ) ); + } + + return event; + } + }, + + fix: function( event ) { + if ( event[ jQuery.expando ] ) { + return event; + } + + // Create a writable copy of the event object and normalize some properties + var i, prop, + originalEvent = event, + fixHook = jQuery.event.fixHooks[ event.type ] || {}, + copy = fixHook.props ? this.props.concat( fixHook.props ) : this.props; + + event = jQuery.Event( originalEvent ); + + for ( i = copy.length; i; ) { + prop = copy[ --i ]; + event[ prop ] = originalEvent[ prop ]; + } + + // Fix target property, if necessary (#1925, IE 6/7/8 & Safari2) + if ( !event.target ) { + event.target = originalEvent.srcElement || document; + } + + // Target should not be a text node (#504, Safari) + if ( event.target.nodeType === 3 ) { + event.target = event.target.parentNode; + } + + // For mouse/key events; add metaKey if it's not there (#3368, IE6/7/8) + if ( event.metaKey === undefined ) { + event.metaKey = event.ctrlKey; + } + + return fixHook.filter? fixHook.filter( event, originalEvent ) : event; + }, + + special: { + ready: { + // Make sure the ready event is setup + setup: jQuery.bindReady + }, + + load: { + // Prevent triggered image.load events from bubbling to window.load + noBubble: true + }, + + focus: { + delegateType: "focusin" + }, + blur: { + delegateType: "focusout" + }, + + beforeunload: { + setup: function( data, namespaces, eventHandle ) { + // We only want to do this special case on windows + if ( jQuery.isWindow( this ) ) { + this.onbeforeunload = eventHandle; + } + }, + + teardown: function( namespaces, eventHandle ) { + if ( this.onbeforeunload === eventHandle ) { + this.onbeforeunload = null; + } + } + } + }, + + simulate: function( type, elem, event, bubble ) { + // Piggyback on a donor event to simulate a different one. + // Fake originalEvent to avoid donor's stopPropagation, but if the + // simulated event prevents default then we do the same on the donor. + var e = jQuery.extend( + new jQuery.Event(), + event, + { type: type, + isSimulated: true, + originalEvent: {} + } + ); + if ( bubble ) { + jQuery.event.trigger( e, null, elem ); + } else { + jQuery.event.dispatch.call( elem, e ); + } + if ( e.isDefaultPrevented() ) { + event.preventDefault(); + } + } +}; + +// Some plugins are using, but it's undocumented/deprecated and will be removed. +// The 1.7 special event interface should provide all the hooks needed now. +jQuery.event.handle = jQuery.event.dispatch; + +jQuery.removeEvent = document.removeEventListener ? + function( elem, type, handle ) { + if ( elem.removeEventListener ) { + elem.removeEventListener( type, handle, false ); + } + } : + function( elem, type, handle ) { + if ( elem.detachEvent ) { + elem.detachEvent( "on" + type, handle ); + } + }; + +jQuery.Event = function( src, props ) { + // Allow instantiation without the 'new' keyword + if ( !(this instanceof jQuery.Event) ) { + return new jQuery.Event( src, props ); + } + + // Event object + if ( src && src.type ) { + this.originalEvent = src; + this.type = src.type; + + // Events bubbling up the document may have been marked as prevented + // by a handler lower down the tree; reflect the correct value. + this.isDefaultPrevented = ( src.defaultPrevented || src.returnValue === false || + src.getPreventDefault && src.getPreventDefault() ) ? returnTrue : returnFalse; + + // Event type + } else { + this.type = src; + } + + // Put explicitly provided properties onto the event object + if ( props ) { + jQuery.extend( this, props ); + } + + // Create a timestamp if incoming event doesn't have one + this.timeStamp = src && src.timeStamp || jQuery.now(); + + // Mark it as fixed + this[ jQuery.expando ] = true; +}; + +function returnFalse() { + return false; +} +function returnTrue() { + return true; +} + +// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding +// http://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html +jQuery.Event.prototype = { + preventDefault: function() { + this.isDefaultPrevented = returnTrue; + + var e = this.originalEvent; + if ( !e ) { + return; + } + + // if preventDefault exists run it on the original event + if ( e.preventDefault ) { + e.preventDefault(); + + // otherwise set the returnValue property of the original event to false (IE) + } else { + e.returnValue = false; + } + }, + stopPropagation: function() { + this.isPropagationStopped = returnTrue; + + var e = this.originalEvent; + if ( !e ) { + return; + } + // if stopPropagation exists run it on the original event + if ( e.stopPropagation ) { + e.stopPropagation(); + } + // otherwise set the cancelBubble property of the original event to true (IE) + e.cancelBubble = true; + }, + stopImmediatePropagation: function() { + this.isImmediatePropagationStopped = returnTrue; + this.stopPropagation(); + }, + isDefaultPrevented: returnFalse, + isPropagationStopped: returnFalse, + isImmediatePropagationStopped: returnFalse +}; + +// Create mouseenter/leave events using mouseover/out and event-time checks +jQuery.each({ + mouseenter: "mouseover", + mouseleave: "mouseout" +}, function( orig, fix ) { + jQuery.event.special[ orig ] = { + delegateType: fix, + bindType: fix, + + handle: function( event ) { + var target = this, + related = event.relatedTarget, + handleObj = event.handleObj, + selector = handleObj.selector, + ret; + + // For mousenter/leave call the handler if related is outside the target. + // NB: No relatedTarget if the mouse left/entered the browser window + if ( !related || (related !== target && !jQuery.contains( target, related )) ) { + event.type = handleObj.origType; + ret = handleObj.handler.apply( this, arguments ); + event.type = fix; + } + return ret; + } + }; +}); + +// IE submit delegation +if ( !jQuery.support.submitBubbles ) { + + jQuery.event.special.submit = { + setup: function() { + // Only need this for delegated form submit events + if ( jQuery.nodeName( this, "form" ) ) { + return false; + } + + // Lazy-add a submit handler when a descendant form may potentially be submitted + jQuery.event.add( this, "click._submit keypress._submit", function( e ) { + // Node name check avoids a VML-related crash in IE (#9807) + var elem = e.target, + form = jQuery.nodeName( elem, "input" ) || jQuery.nodeName( elem, "button" ) ? elem.form : undefined; + if ( form && !form._submit_attached ) { + jQuery.event.add( form, "submit._submit", function( event ) { + event._submit_bubble = true; + }); + form._submit_attached = true; + } + }); + // return undefined since we don't need an event listener + }, + + postDispatch: function( event ) { + // If form was submitted by the user, bubble the event up the tree + if ( event._submit_bubble ) { + delete event._submit_bubble; + if ( this.parentNode && !event.isTrigger ) { + jQuery.event.simulate( "submit", this.parentNode, event, true ); + } + } + }, + + teardown: function() { + // Only need this for delegated form submit events + if ( jQuery.nodeName( this, "form" ) ) { + return false; + } + + // Remove delegated handlers; cleanData eventually reaps submit handlers attached above + jQuery.event.remove( this, "._submit" ); + } + }; +} + +// IE change delegation and checkbox/radio fix +if ( !jQuery.support.changeBubbles ) { + + jQuery.event.special.change = { + + setup: function() { + + if ( rformElems.test( this.nodeName ) ) { + // IE doesn't fire change on a check/radio until blur; trigger it on click + // after a propertychange. Eat the blur-change in special.change.handle. + // This still fires onchange a second time for check/radio after blur. + if ( this.type === "checkbox" || this.type === "radio" ) { + jQuery.event.add( this, "propertychange._change", function( event ) { + if ( event.originalEvent.propertyName === "checked" ) { + this._just_changed = true; + } + }); + jQuery.event.add( this, "click._change", function( event ) { + if ( this._just_changed && !event.isTrigger ) { + this._just_changed = false; + jQuery.event.simulate( "change", this, event, true ); + } + }); + } + return false; + } + // Delegated event; lazy-add a change handler on descendant inputs + jQuery.event.add( this, "beforeactivate._change", function( e ) { + var elem = e.target; + + if ( rformElems.test( elem.nodeName ) && !elem._change_attached ) { + jQuery.event.add( elem, "change._change", function( event ) { + if ( this.parentNode && !event.isSimulated && !event.isTrigger ) { + jQuery.event.simulate( "change", this.parentNode, event, true ); + } + }); + elem._change_attached = true; + } + }); + }, + + handle: function( event ) { + var elem = event.target; + + // Swallow native change events from checkbox/radio, we already triggered them above + if ( this !== elem || event.isSimulated || event.isTrigger || (elem.type !== "radio" && elem.type !== "checkbox") ) { + return event.handleObj.handler.apply( this, arguments ); + } + }, + + teardown: function() { + jQuery.event.remove( this, "._change" ); + + return rformElems.test( this.nodeName ); + } + }; +} + +// Create "bubbling" focus and blur events +if ( !jQuery.support.focusinBubbles ) { + jQuery.each({ focus: "focusin", blur: "focusout" }, function( orig, fix ) { + + // Attach a single capturing handler while someone wants focusin/focusout + var attaches = 0, + handler = function( event ) { + jQuery.event.simulate( fix, event.target, jQuery.event.fix( event ), true ); + }; + + jQuery.event.special[ fix ] = { + setup: function() { + if ( attaches++ === 0 ) { + document.addEventListener( orig, handler, true ); + } + }, + teardown: function() { + if ( --attaches === 0 ) { + document.removeEventListener( orig, handler, true ); + } + } + }; + }); +} + +jQuery.fn.extend({ + + on: function( types, selector, data, fn, /*INTERNAL*/ one ) { + var origFn, type; + + // Types can be a map of types/handlers + if ( typeof types === "object" ) { + // ( types-Object, selector, data ) + if ( typeof selector !== "string" ) { // && selector != null + // ( types-Object, data ) + data = data || selector; + selector = undefined; + } + for ( type in types ) { + this.on( type, selector, data, types[ type ], one ); + } + return this; + } + + if ( data == null && fn == null ) { + // ( types, fn ) + fn = selector; + data = selector = undefined; + } else if ( fn == null ) { + if ( typeof selector === "string" ) { + // ( types, selector, fn ) + fn = data; + data = undefined; + } else { + // ( types, data, fn ) + fn = data; + data = selector; + selector = undefined; + } + } + if ( fn === false ) { + fn = returnFalse; + } else if ( !fn ) { + return this; + } + + if ( one === 1 ) { + origFn = fn; + fn = function( event ) { + // Can use an empty set, since event contains the info + jQuery().off( event ); + return origFn.apply( this, arguments ); + }; + // Use same guid so caller can remove using origFn + fn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ ); + } + return this.each( function() { + jQuery.event.add( this, types, fn, data, selector ); + }); + }, + one: function( types, selector, data, fn ) { + return this.on( types, selector, data, fn, 1 ); + }, + off: function( types, selector, fn ) { + if ( types && types.preventDefault && types.handleObj ) { + // ( event ) dispatched jQuery.Event + var handleObj = types.handleObj; + jQuery( types.delegateTarget ).off( + handleObj.namespace ? handleObj.origType + "." + handleObj.namespace : handleObj.origType, + handleObj.selector, + handleObj.handler + ); + return this; + } + if ( typeof types === "object" ) { + // ( types-object [, selector] ) + for ( var type in types ) { + this.off( type, selector, types[ type ] ); + } + return this; + } + if ( selector === false || typeof selector === "function" ) { + // ( types [, fn] ) + fn = selector; + selector = undefined; + } + if ( fn === false ) { + fn = returnFalse; + } + return this.each(function() { + jQuery.event.remove( this, types, fn, selector ); + }); + }, + + bind: function( types, data, fn ) { + return this.on( types, null, data, fn ); + }, + unbind: function( types, fn ) { + return this.off( types, null, fn ); + }, + + live: function( types, data, fn ) { + jQuery( this.context ).on( types, this.selector, data, fn ); + return this; + }, + die: function( types, fn ) { + jQuery( this.context ).off( types, this.selector || "**", fn ); + return this; + }, + + delegate: function( selector, types, data, fn ) { + return this.on( types, selector, data, fn ); + }, + undelegate: function( selector, types, fn ) { + // ( namespace ) or ( selector, types [, fn] ) + return arguments.length == 1? this.off( selector, "**" ) : this.off( types, selector, fn ); + }, + + trigger: function( type, data ) { + return this.each(function() { + jQuery.event.trigger( type, data, this ); + }); + }, + triggerHandler: function( type, data ) { + if ( this[0] ) { + return jQuery.event.trigger( type, data, this[0], true ); + } + }, + + toggle: function( fn ) { + // Save reference to arguments for access in closure + var args = arguments, + guid = fn.guid || jQuery.guid++, + i = 0, + toggler = function( event ) { + // Figure out which function to execute + var lastToggle = ( jQuery._data( this, "lastToggle" + fn.guid ) || 0 ) % i; + jQuery._data( this, "lastToggle" + fn.guid, lastToggle + 1 ); + + // Make sure that clicks stop + event.preventDefault(); + + // and execute the function + return args[ lastToggle ].apply( this, arguments ) || false; + }; + + // link all the functions, so any of them can unbind this click handler + toggler.guid = guid; + while ( i < args.length ) { + args[ i++ ].guid = guid; + } + + return this.click( toggler ); + }, + + hover: function( fnOver, fnOut ) { + return this.mouseenter( fnOver ).mouseleave( fnOut || fnOver ); + } +}); + +jQuery.each( ("blur focus focusin focusout load resize scroll unload click dblclick " + + "mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave " + + "change select submit keydown keypress keyup error contextmenu").split(" "), function( i, name ) { + + // Handle event binding + jQuery.fn[ name ] = function( data, fn ) { + if ( fn == null ) { + fn = data; + data = null; + } + + return arguments.length > 0 ? + this.on( name, null, data, fn ) : + this.trigger( name ); + }; + + if ( jQuery.attrFn ) { + jQuery.attrFn[ name ] = true; + } + + if ( rkeyEvent.test( name ) ) { + jQuery.event.fixHooks[ name ] = jQuery.event.keyHooks; + } + + if ( rmouseEvent.test( name ) ) { + jQuery.event.fixHooks[ name ] = jQuery.event.mouseHooks; + } +}); + + + +/*! + * Sizzle CSS Selector Engine + * Copyright 2011, The Dojo Foundation + * Released under the MIT, BSD, and GPL Licenses. + * More information: http://sizzlejs.com/ + */ +(function(){ + +var chunker = /((?:\((?:\([^()]+\)|[^()]+)+\)|\[(?:\[[^\[\]]*\]|['"][^'"]*['"]|[^\[\]'"]+)+\]|\\.|[^ >+~,(\[\\]+)+|[>+~])(\s*,\s*)?((?:.|\r|\n)*)/g, + expando = "sizcache" + (Math.random() + '').replace('.', ''), + done = 0, + toString = Object.prototype.toString, + hasDuplicate = false, + baseHasDuplicate = true, + rBackslash = /\\/g, + rReturn = /\r\n/g, + rNonWord = /\W/; + +// Here we check if the JavaScript engine is using some sort of +// optimization where it does not always call our comparision +// function. If that is the case, discard the hasDuplicate value. +// Thus far that includes Google Chrome. +[0, 0].sort(function() { + baseHasDuplicate = false; + return 0; +}); + +var Sizzle = function( selector, context, results, seed ) { + results = results || []; + context = context || document; + + var origContext = context; + + if ( context.nodeType !== 1 && context.nodeType !== 9 ) { + return []; + } + + if ( !selector || typeof selector !== "string" ) { + return results; + } + + var m, set, checkSet, extra, ret, cur, pop, i, + prune = true, + contextXML = Sizzle.isXML( context ), + parts = [], + soFar = selector; + + // Reset the position of the chunker regexp (start from head) + do { + chunker.exec( "" ); + m = chunker.exec( soFar ); + + if ( m ) { + soFar = m[3]; + + parts.push( m[1] ); + + if ( m[2] ) { + extra = m[3]; + break; + } + } + } while ( m ); + + if ( parts.length > 1 && origPOS.exec( selector ) ) { + + if ( parts.length === 2 && Expr.relative[ parts[0] ] ) { + set = posProcess( parts[0] + parts[1], context, seed ); + + } else { + set = Expr.relative[ parts[0] ] ? + [ context ] : + Sizzle( parts.shift(), context ); + + while ( parts.length ) { + selector = parts.shift(); + + if ( Expr.relative[ selector ] ) { + selector += parts.shift(); + } + + set = posProcess( selector, set, seed ); + } + } + + } else { + // Take a shortcut and set the context if the root selector is an ID + // (but not if it'll be faster if the inner selector is an ID) + if ( !seed && parts.length > 1 && context.nodeType === 9 && !contextXML && + Expr.match.ID.test(parts[0]) && !Expr.match.ID.test(parts[parts.length - 1]) ) { + + ret = Sizzle.find( parts.shift(), context, contextXML ); + context = ret.expr ? + Sizzle.filter( ret.expr, ret.set )[0] : + ret.set[0]; + } + + if ( context ) { + ret = seed ? + { expr: parts.pop(), set: makeArray(seed) } : + Sizzle.find( parts.pop(), parts.length === 1 && (parts[0] === "~" || parts[0] === "+") && context.parentNode ? context.parentNode : context, contextXML ); + + set = ret.expr ? + Sizzle.filter( ret.expr, ret.set ) : + ret.set; + + if ( parts.length > 0 ) { + checkSet = makeArray( set ); + + } else { + prune = false; + } + + while ( parts.length ) { + cur = parts.pop(); + pop = cur; + + if ( !Expr.relative[ cur ] ) { + cur = ""; + } else { + pop = parts.pop(); + } + + if ( pop == null ) { + pop = context; + } + + Expr.relative[ cur ]( checkSet, pop, contextXML ); + } + + } else { + checkSet = parts = []; + } + } + + if ( !checkSet ) { + checkSet = set; + } + + if ( !checkSet ) { + Sizzle.error( cur || selector ); + } + + if ( toString.call(checkSet) === "[object Array]" ) { + if ( !prune ) { + results.push.apply( results, checkSet ); + + } else if ( context && context.nodeType === 1 ) { + for ( i = 0; checkSet[i] != null; i++ ) { + if ( checkSet[i] && (checkSet[i] === true || checkSet[i].nodeType === 1 && Sizzle.contains(context, checkSet[i])) ) { + results.push( set[i] ); + } + } + + } else { + for ( i = 0; checkSet[i] != null; i++ ) { + if ( checkSet[i] && checkSet[i].nodeType === 1 ) { + results.push( set[i] ); + } + } + } + + } else { + makeArray( checkSet, results ); + } + + if ( extra ) { + Sizzle( extra, origContext, results, seed ); + Sizzle.uniqueSort( results ); + } + + return results; +}; + +Sizzle.uniqueSort = function( results ) { + if ( sortOrder ) { + hasDuplicate = baseHasDuplicate; + results.sort( sortOrder ); + + if ( hasDuplicate ) { + for ( var i = 1; i < results.length; i++ ) { + if ( results[i] === results[ i - 1 ] ) { + results.splice( i--, 1 ); + } + } + } + } + + return results; +}; + +Sizzle.matches = function( expr, set ) { + return Sizzle( expr, null, null, set ); +}; + +Sizzle.matchesSelector = function( node, expr ) { + return Sizzle( expr, null, null, [node] ).length > 0; +}; + +Sizzle.find = function( expr, context, isXML ) { + var set, i, len, match, type, left; + + if ( !expr ) { + return []; + } + + for ( i = 0, len = Expr.order.length; i < len; i++ ) { + type = Expr.order[i]; + + if ( (match = Expr.leftMatch[ type ].exec( expr )) ) { + left = match[1]; + match.splice( 1, 1 ); + + if ( left.substr( left.length - 1 ) !== "\\" ) { + match[1] = (match[1] || "").replace( rBackslash, "" ); + set = Expr.find[ type ]( match, context, isXML ); + + if ( set != null ) { + expr = expr.replace( Expr.match[ type ], "" ); + break; + } + } + } + } + + if ( !set ) { + set = typeof context.getElementsByTagName !== "undefined" ? + context.getElementsByTagName( "*" ) : + []; + } + + return { set: set, expr: expr }; +}; + +Sizzle.filter = function( expr, set, inplace, not ) { + var match, anyFound, + type, found, item, filter, left, + i, pass, + old = expr, + result = [], + curLoop = set, + isXMLFilter = set && set[0] && Sizzle.isXML( set[0] ); + + while ( expr && set.length ) { + for ( type in Expr.filter ) { + if ( (match = Expr.leftMatch[ type ].exec( expr )) != null && match[2] ) { + filter = Expr.filter[ type ]; + left = match[1]; + + anyFound = false; + + match.splice(1,1); + + if ( left.substr( left.length - 1 ) === "\\" ) { + continue; + } + + if ( curLoop === result ) { + result = []; + } + + if ( Expr.preFilter[ type ] ) { + match = Expr.preFilter[ type ]( match, curLoop, inplace, result, not, isXMLFilter ); + + if ( !match ) { + anyFound = found = true; + + } else if ( match === true ) { + continue; + } + } + + if ( match ) { + for ( i = 0; (item = curLoop[i]) != null; i++ ) { + if ( item ) { + found = filter( item, match, i, curLoop ); + pass = not ^ found; + + if ( inplace && found != null ) { + if ( pass ) { + anyFound = true; + + } else { + curLoop[i] = false; + } + + } else if ( pass ) { + result.push( item ); + anyFound = true; + } + } + } + } + + if ( found !== undefined ) { + if ( !inplace ) { + curLoop = result; + } + + expr = expr.replace( Expr.match[ type ], "" ); + + if ( !anyFound ) { + return []; + } + + break; + } + } + } + + // Improper expression + if ( expr === old ) { + if ( anyFound == null ) { + Sizzle.error( expr ); + + } else { + break; + } + } + + old = expr; + } + + return curLoop; +}; + +Sizzle.error = function( msg ) { + throw new Error( "Syntax error, unrecognized expression: " + msg ); +}; + +/** + * Utility function for retreiving the text value of an array of DOM nodes + * @param {Array|Element} elem + */ +var getText = Sizzle.getText = function( elem ) { + var i, node, + nodeType = elem.nodeType, + ret = ""; + + if ( nodeType ) { + if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) { + // Use textContent || innerText for elements + if ( typeof elem.textContent === 'string' ) { + return elem.textContent; + } else if ( typeof elem.innerText === 'string' ) { + // Replace IE's carriage returns + return elem.innerText.replace( rReturn, '' ); + } else { + // Traverse it's children + for ( elem = elem.firstChild; elem; elem = elem.nextSibling) { + ret += getText( elem ); + } + } + } else if ( nodeType === 3 || nodeType === 4 ) { + return elem.nodeValue; + } + } else { + + // If no nodeType, this is expected to be an array + for ( i = 0; (node = elem[i]); i++ ) { + // Do not traverse comment nodes + if ( node.nodeType !== 8 ) { + ret += getText( node ); + } + } + } + return ret; +}; + +var Expr = Sizzle.selectors = { + order: [ "ID", "NAME", "TAG" ], + + match: { + ID: /#((?:[\w\u00c0-\uFFFF\-]|\\.)+)/, + CLASS: /\.((?:[\w\u00c0-\uFFFF\-]|\\.)+)/, + NAME: /\[name=['"]*((?:[\w\u00c0-\uFFFF\-]|\\.)+)['"]*\]/, + ATTR: /\[\s*((?:[\w\u00c0-\uFFFF\-]|\\.)+)\s*(?:(\S?=)\s*(?:(['"])(.*?)\3|(#?(?:[\w\u00c0-\uFFFF\-]|\\.)*)|)|)\s*\]/, + TAG: /^((?:[\w\u00c0-\uFFFF\*\-]|\\.)+)/, + CHILD: /:(only|nth|last|first)-child(?:\(\s*(even|odd|(?:[+\-]?\d+|(?:[+\-]?\d*)?n\s*(?:[+\-]\s*\d+)?))\s*\))?/, + POS: /:(nth|eq|gt|lt|first|last|even|odd)(?:\((\d*)\))?(?=[^\-]|$)/, + PSEUDO: /:((?:[\w\u00c0-\uFFFF\-]|\\.)+)(?:\((['"]?)((?:\([^\)]+\)|[^\(\)]*)+)\2\))?/ + }, + + leftMatch: {}, + + attrMap: { + "class": "className", + "for": "htmlFor" + }, + + attrHandle: { + href: function( elem ) { + return elem.getAttribute( "href" ); + }, + type: function( elem ) { + return elem.getAttribute( "type" ); + } + }, + + relative: { + "+": function(checkSet, part){ + var isPartStr = typeof part === "string", + isTag = isPartStr && !rNonWord.test( part ), + isPartStrNotTag = isPartStr && !isTag; + + if ( isTag ) { + part = part.toLowerCase(); + } + + for ( var i = 0, l = checkSet.length, elem; i < l; i++ ) { + if ( (elem = checkSet[i]) ) { + while ( (elem = elem.previousSibling) && elem.nodeType !== 1 ) {} + + checkSet[i] = isPartStrNotTag || elem && elem.nodeName.toLowerCase() === part ? + elem || false : + elem === part; + } + } + + if ( isPartStrNotTag ) { + Sizzle.filter( part, checkSet, true ); + } + }, + + ">": function( checkSet, part ) { + var elem, + isPartStr = typeof part === "string", + i = 0, + l = checkSet.length; + + if ( isPartStr && !rNonWord.test( part ) ) { + part = part.toLowerCase(); + + for ( ; i < l; i++ ) { + elem = checkSet[i]; + + if ( elem ) { + var parent = elem.parentNode; + checkSet[i] = parent.nodeName.toLowerCase() === part ? parent : false; + } + } + + } else { + for ( ; i < l; i++ ) { + elem = checkSet[i]; + + if ( elem ) { + checkSet[i] = isPartStr ? + elem.parentNode : + elem.parentNode === part; + } + } + + if ( isPartStr ) { + Sizzle.filter( part, checkSet, true ); + } + } + }, + + "": function(checkSet, part, isXML){ + var nodeCheck, + doneName = done++, + checkFn = dirCheck; + + if ( typeof part === "string" && !rNonWord.test( part ) ) { + part = part.toLowerCase(); + nodeCheck = part; + checkFn = dirNodeCheck; + } + + checkFn( "parentNode", part, doneName, checkSet, nodeCheck, isXML ); + }, + + "~": function( checkSet, part, isXML ) { + var nodeCheck, + doneName = done++, + checkFn = dirCheck; + + if ( typeof part === "string" && !rNonWord.test( part ) ) { + part = part.toLowerCase(); + nodeCheck = part; + checkFn = dirNodeCheck; + } + + checkFn( "previousSibling", part, doneName, checkSet, nodeCheck, isXML ); + } + }, + + find: { + ID: function( match, context, isXML ) { + if ( typeof context.getElementById !== "undefined" && !isXML ) { + var m = context.getElementById(match[1]); + // Check parentNode to catch when Blackberry 4.6 returns + // nodes that are no longer in the document #6963 + return m && m.parentNode ? [m] : []; + } + }, + + NAME: function( match, context ) { + if ( typeof context.getElementsByName !== "undefined" ) { + var ret = [], + results = context.getElementsByName( match[1] ); + + for ( var i = 0, l = results.length; i < l; i++ ) { + if ( results[i].getAttribute("name") === match[1] ) { + ret.push( results[i] ); + } + } + + return ret.length === 0 ? null : ret; + } + }, + + TAG: function( match, context ) { + if ( typeof context.getElementsByTagName !== "undefined" ) { + return context.getElementsByTagName( match[1] ); + } + } + }, + preFilter: { + CLASS: function( match, curLoop, inplace, result, not, isXML ) { + match = " " + match[1].replace( rBackslash, "" ) + " "; + + if ( isXML ) { + return match; + } + + for ( var i = 0, elem; (elem = curLoop[i]) != null; i++ ) { + if ( elem ) { + if ( not ^ (elem.className && (" " + elem.className + " ").replace(/[\t\n\r]/g, " ").indexOf(match) >= 0) ) { + if ( !inplace ) { + result.push( elem ); + } + + } else if ( inplace ) { + curLoop[i] = false; + } + } + } + + return false; + }, + + ID: function( match ) { + return match[1].replace( rBackslash, "" ); + }, + + TAG: function( match, curLoop ) { + return match[1].replace( rBackslash, "" ).toLowerCase(); + }, + + CHILD: function( match ) { + if ( match[1] === "nth" ) { + if ( !match[2] ) { + Sizzle.error( match[0] ); + } + + match[2] = match[2].replace(/^\+|\s*/g, ''); + + // parse equations like 'even', 'odd', '5', '2n', '3n+2', '4n-1', '-n+6' + var test = /(-?)(\d*)(?:n([+\-]?\d*))?/.exec( + match[2] === "even" && "2n" || match[2] === "odd" && "2n+1" || + !/\D/.test( match[2] ) && "0n+" + match[2] || match[2]); + + // calculate the numbers (first)n+(last) including if they are negative + match[2] = (test[1] + (test[2] || 1)) - 0; + match[3] = test[3] - 0; + } + else if ( match[2] ) { + Sizzle.error( match[0] ); + } + + // TODO: Move to normal caching system + match[0] = done++; + + return match; + }, + + ATTR: function( match, curLoop, inplace, result, not, isXML ) { + var name = match[1] = match[1].replace( rBackslash, "" ); + + if ( !isXML && Expr.attrMap[name] ) { + match[1] = Expr.attrMap[name]; + } + + // Handle if an un-quoted value was used + match[4] = ( match[4] || match[5] || "" ).replace( rBackslash, "" ); + + if ( match[2] === "~=" ) { + match[4] = " " + match[4] + " "; + } + + return match; + }, + + PSEUDO: function( match, curLoop, inplace, result, not ) { + if ( match[1] === "not" ) { + // If we're dealing with a complex expression, or a simple one + if ( ( chunker.exec(match[3]) || "" ).length > 1 || /^\w/.test(match[3]) ) { + match[3] = Sizzle(match[3], null, null, curLoop); + + } else { + var ret = Sizzle.filter(match[3], curLoop, inplace, true ^ not); + + if ( !inplace ) { + result.push.apply( result, ret ); + } + + return false; + } + + } else if ( Expr.match.POS.test( match[0] ) || Expr.match.CHILD.test( match[0] ) ) { + return true; + } + + return match; + }, + + POS: function( match ) { + match.unshift( true ); + + return match; + } + }, + + filters: { + enabled: function( elem ) { + return elem.disabled === false && elem.type !== "hidden"; + }, + + disabled: function( elem ) { + return elem.disabled === true; + }, + + checked: function( elem ) { + return elem.checked === true; + }, + + selected: function( elem ) { + // Accessing this property makes selected-by-default + // options in Safari work properly + if ( elem.parentNode ) { + elem.parentNode.selectedIndex; + } + + return elem.selected === true; + }, + + parent: function( elem ) { + return !!elem.firstChild; + }, + + empty: function( elem ) { + return !elem.firstChild; + }, + + has: function( elem, i, match ) { + return !!Sizzle( match[3], elem ).length; + }, + + header: function( elem ) { + return (/h\d/i).test( elem.nodeName ); + }, + + text: function( elem ) { + var attr = elem.getAttribute( "type" ), type = elem.type; + // IE6 and 7 will map elem.type to 'text' for new HTML5 types (search, etc) + // use getAttribute instead to test this case + return elem.nodeName.toLowerCase() === "input" && "text" === type && ( attr === type || attr === null ); + }, + + radio: function( elem ) { + return elem.nodeName.toLowerCase() === "input" && "radio" === elem.type; + }, + + checkbox: function( elem ) { + return elem.nodeName.toLowerCase() === "input" && "checkbox" === elem.type; + }, + + file: function( elem ) { + return elem.nodeName.toLowerCase() === "input" && "file" === elem.type; + }, + + password: function( elem ) { + return elem.nodeName.toLowerCase() === "input" && "password" === elem.type; + }, + + submit: function( elem ) { + var name = elem.nodeName.toLowerCase(); + return (name === "input" || name === "button") && "submit" === elem.type; + }, + + image: function( elem ) { + return elem.nodeName.toLowerCase() === "input" && "image" === elem.type; + }, + + reset: function( elem ) { + var name = elem.nodeName.toLowerCase(); + return (name === "input" || name === "button") && "reset" === elem.type; + }, + + button: function( elem ) { + var name = elem.nodeName.toLowerCase(); + return name === "input" && "button" === elem.type || name === "button"; + }, + + input: function( elem ) { + return (/input|select|textarea|button/i).test( elem.nodeName ); + }, + + focus: function( elem ) { + return elem === elem.ownerDocument.activeElement; + } + }, + setFilters: { + first: function( elem, i ) { + return i === 0; + }, + + last: function( elem, i, match, array ) { + return i === array.length - 1; + }, + + even: function( elem, i ) { + return i % 2 === 0; + }, + + odd: function( elem, i ) { + return i % 2 === 1; + }, + + lt: function( elem, i, match ) { + return i < match[3] - 0; + }, + + gt: function( elem, i, match ) { + return i > match[3] - 0; + }, + + nth: function( elem, i, match ) { + return match[3] - 0 === i; + }, + + eq: function( elem, i, match ) { + return match[3] - 0 === i; + } + }, + filter: { + PSEUDO: function( elem, match, i, array ) { + var name = match[1], + filter = Expr.filters[ name ]; + + if ( filter ) { + return filter( elem, i, match, array ); + + } else if ( name === "contains" ) { + return (elem.textContent || elem.innerText || getText([ elem ]) || "").indexOf(match[3]) >= 0; + + } else if ( name === "not" ) { + var not = match[3]; + + for ( var j = 0, l = not.length; j < l; j++ ) { + if ( not[j] === elem ) { + return false; + } + } + + return true; + + } else { + Sizzle.error( name ); + } + }, + + CHILD: function( elem, match ) { + var first, last, + doneName, parent, cache, + count, diff, + type = match[1], + node = elem; + + switch ( type ) { + case "only": + case "first": + while ( (node = node.previousSibling) ) { + if ( node.nodeType === 1 ) { + return false; + } + } + + if ( type === "first" ) { + return true; + } + + node = elem; + + /* falls through */ + case "last": + while ( (node = node.nextSibling) ) { + if ( node.nodeType === 1 ) { + return false; + } + } + + return true; + + case "nth": + first = match[2]; + last = match[3]; + + if ( first === 1 && last === 0 ) { + return true; + } + + doneName = match[0]; + parent = elem.parentNode; + + if ( parent && (parent[ expando ] !== doneName || !elem.nodeIndex) ) { + count = 0; + + for ( node = parent.firstChild; node; node = node.nextSibling ) { + if ( node.nodeType === 1 ) { + node.nodeIndex = ++count; + } + } + + parent[ expando ] = doneName; + } + + diff = elem.nodeIndex - last; + + if ( first === 0 ) { + return diff === 0; + + } else { + return ( diff % first === 0 && diff / first >= 0 ); + } + } + }, + + ID: function( elem, match ) { + return elem.nodeType === 1 && elem.getAttribute("id") === match; + }, + + TAG: function( elem, match ) { + return (match === "*" && elem.nodeType === 1) || !!elem.nodeName && elem.nodeName.toLowerCase() === match; + }, + + CLASS: function( elem, match ) { + return (" " + (elem.className || elem.getAttribute("class")) + " ") + .indexOf( match ) > -1; + }, + + ATTR: function( elem, match ) { + var name = match[1], + result = Sizzle.attr ? + Sizzle.attr( elem, name ) : + Expr.attrHandle[ name ] ? + Expr.attrHandle[ name ]( elem ) : + elem[ name ] != null ? + elem[ name ] : + elem.getAttribute( name ), + value = result + "", + type = match[2], + check = match[4]; + + return result == null ? + type === "!=" : + !type && Sizzle.attr ? + result != null : + type === "=" ? + value === check : + type === "*=" ? + value.indexOf(check) >= 0 : + type === "~=" ? + (" " + value + " ").indexOf(check) >= 0 : + !check ? + value && result !== false : + type === "!=" ? + value !== check : + type === "^=" ? + value.indexOf(check) === 0 : + type === "$=" ? + value.substr(value.length - check.length) === check : + type === "|=" ? + value === check || value.substr(0, check.length + 1) === check + "-" : + false; + }, + + POS: function( elem, match, i, array ) { + var name = match[2], + filter = Expr.setFilters[ name ]; + + if ( filter ) { + return filter( elem, i, match, array ); + } + } + } +}; + +var origPOS = Expr.match.POS, + fescape = function(all, num){ + return "\\" + (num - 0 + 1); + }; + +for ( var type in Expr.match ) { + Expr.match[ type ] = new RegExp( Expr.match[ type ].source + (/(?![^\[]*\])(?![^\(]*\))/.source) ); + Expr.leftMatch[ type ] = new RegExp( /(^(?:.|\r|\n)*?)/.source + Expr.match[ type ].source.replace(/\\(\d+)/g, fescape) ); +} +// Expose origPOS +// "global" as in regardless of relation to brackets/parens +Expr.match.globalPOS = origPOS; + +var makeArray = function( array, results ) { + array = Array.prototype.slice.call( array, 0 ); + + if ( results ) { + results.push.apply( results, array ); + return results; + } + + return array; +}; + +// Perform a simple check to determine if the browser is capable of +// converting a NodeList to an array using builtin methods. +// Also verifies that the returned array holds DOM nodes +// (which is not the case in the Blackberry browser) +try { + Array.prototype.slice.call( document.documentElement.childNodes, 0 )[0].nodeType; + +// Provide a fallback method if it does not work +} catch( e ) { + makeArray = function( array, results ) { + var i = 0, + ret = results || []; + + if ( toString.call(array) === "[object Array]" ) { + Array.prototype.push.apply( ret, array ); + + } else { + if ( typeof array.length === "number" ) { + for ( var l = array.length; i < l; i++ ) { + ret.push( array[i] ); + } + + } else { + for ( ; array[i]; i++ ) { + ret.push( array[i] ); + } + } + } + + return ret; + }; +} + +var sortOrder, siblingCheck; + +if ( document.documentElement.compareDocumentPosition ) { + sortOrder = function( a, b ) { + if ( a === b ) { + hasDuplicate = true; + return 0; + } + + if ( !a.compareDocumentPosition || !b.compareDocumentPosition ) { + return a.compareDocumentPosition ? -1 : 1; + } + + return a.compareDocumentPosition(b) & 4 ? -1 : 1; + }; + +} else { + sortOrder = function( a, b ) { + // The nodes are identical, we can exit early + if ( a === b ) { + hasDuplicate = true; + return 0; + + // Fallback to using sourceIndex (in IE) if it's available on both nodes + } else if ( a.sourceIndex && b.sourceIndex ) { + return a.sourceIndex - b.sourceIndex; + } + + var al, bl, + ap = [], + bp = [], + aup = a.parentNode, + bup = b.parentNode, + cur = aup; + + // If the nodes are siblings (or identical) we can do a quick check + if ( aup === bup ) { + return siblingCheck( a, b ); + + // If no parents were found then the nodes are disconnected + } else if ( !aup ) { + return -1; + + } else if ( !bup ) { + return 1; + } + + // Otherwise they're somewhere else in the tree so we need + // to build up a full list of the parentNodes for comparison + while ( cur ) { + ap.unshift( cur ); + cur = cur.parentNode; + } + + cur = bup; + + while ( cur ) { + bp.unshift( cur ); + cur = cur.parentNode; + } + + al = ap.length; + bl = bp.length; + + // Start walking down the tree looking for a discrepancy + for ( var i = 0; i < al && i < bl; i++ ) { + if ( ap[i] !== bp[i] ) { + return siblingCheck( ap[i], bp[i] ); + } + } + + // We ended someplace up the tree so do a sibling check + return i === al ? + siblingCheck( a, bp[i], -1 ) : + siblingCheck( ap[i], b, 1 ); + }; + + siblingCheck = function( a, b, ret ) { + if ( a === b ) { + return ret; + } + + var cur = a.nextSibling; + + while ( cur ) { + if ( cur === b ) { + return -1; + } + + cur = cur.nextSibling; + } + + return 1; + }; +} + +// Check to see if the browser returns elements by name when +// querying by getElementById (and provide a workaround) +(function(){ + // We're going to inject a fake input element with a specified name + var form = document.createElement("div"), + id = "script" + (new Date()).getTime(), + root = document.documentElement; + + form.innerHTML = ""; + + // Inject it into the root element, check its status, and remove it quickly + root.insertBefore( form, root.firstChild ); + + // The workaround has to do additional checks after a getElementById + // Which slows things down for other browsers (hence the branching) + if ( document.getElementById( id ) ) { + Expr.find.ID = function( match, context, isXML ) { + if ( typeof context.getElementById !== "undefined" && !isXML ) { + var m = context.getElementById(match[1]); + + return m ? + m.id === match[1] || typeof m.getAttributeNode !== "undefined" && m.getAttributeNode("id").nodeValue === match[1] ? + [m] : + undefined : + []; + } + }; + + Expr.filter.ID = function( elem, match ) { + var node = typeof elem.getAttributeNode !== "undefined" && elem.getAttributeNode("id"); + + return elem.nodeType === 1 && node && node.nodeValue === match; + }; + } + + root.removeChild( form ); + + // release memory in IE + root = form = null; +})(); + +(function(){ + // Check to see if the browser returns only elements + // when doing getElementsByTagName("*") + + // Create a fake element + var div = document.createElement("div"); + div.appendChild( document.createComment("") ); + + // Make sure no comments are found + if ( div.getElementsByTagName("*").length > 0 ) { + Expr.find.TAG = function( match, context ) { + var results = context.getElementsByTagName( match[1] ); + + // Filter out possible comments + if ( match[1] === "*" ) { + var tmp = []; + + for ( var i = 0; results[i]; i++ ) { + if ( results[i].nodeType === 1 ) { + tmp.push( results[i] ); + } + } + + results = tmp; + } + + return results; + }; + } + + // Check to see if an attribute returns normalized href attributes + div.innerHTML = ""; + + if ( div.firstChild && typeof div.firstChild.getAttribute !== "undefined" && + div.firstChild.getAttribute("href") !== "#" ) { + + Expr.attrHandle.href = function( elem ) { + return elem.getAttribute( "href", 2 ); + }; + } + + // release memory in IE + div = null; +})(); + +if ( document.querySelectorAll ) { + (function(){ + var oldSizzle = Sizzle, + div = document.createElement("div"), + id = "__sizzle__"; + + div.innerHTML = "

      "; + + // Safari can't handle uppercase or unicode characters when + // in quirks mode. + if ( div.querySelectorAll && div.querySelectorAll(".TEST").length === 0 ) { + return; + } + + Sizzle = function( query, context, extra, seed ) { + context = context || document; + + // Only use querySelectorAll on non-XML documents + // (ID selectors don't work in non-HTML documents) + if ( !seed && !Sizzle.isXML(context) ) { + // See if we find a selector to speed up + var match = /^(\w+$)|^\.([\w\-]+$)|^#([\w\-]+$)/.exec( query ); + + if ( match && (context.nodeType === 1 || context.nodeType === 9) ) { + // Speed-up: Sizzle("TAG") + if ( match[1] ) { + return makeArray( context.getElementsByTagName( query ), extra ); + + // Speed-up: Sizzle(".CLASS") + } else if ( match[2] && Expr.find.CLASS && context.getElementsByClassName ) { + return makeArray( context.getElementsByClassName( match[2] ), extra ); + } + } + + if ( context.nodeType === 9 ) { + // Speed-up: Sizzle("body") + // The body element only exists once, optimize finding it + if ( query === "body" && context.body ) { + return makeArray( [ context.body ], extra ); + + // Speed-up: Sizzle("#ID") + } else if ( match && match[3] ) { + var elem = context.getElementById( match[3] ); + + // Check parentNode to catch when Blackberry 4.6 returns + // nodes that are no longer in the document #6963 + if ( elem && elem.parentNode ) { + // Handle the case where IE and Opera return items + // by name instead of ID + if ( elem.id === match[3] ) { + return makeArray( [ elem ], extra ); + } + + } else { + return makeArray( [], extra ); + } + } + + try { + return makeArray( context.querySelectorAll(query), extra ); + } catch(qsaError) {} + + // qSA works strangely on Element-rooted queries + // We can work around this by specifying an extra ID on the root + // and working up from there (Thanks to Andrew Dupont for the technique) + // IE 8 doesn't work on object elements + } else if ( context.nodeType === 1 && context.nodeName.toLowerCase() !== "object" ) { + var oldContext = context, + old = context.getAttribute( "id" ), + nid = old || id, + hasParent = context.parentNode, + relativeHierarchySelector = /^\s*[+~]/.test( query ); + + if ( !old ) { + context.setAttribute( "id", nid ); + } else { + nid = nid.replace( /'/g, "\\$&" ); + } + if ( relativeHierarchySelector && hasParent ) { + context = context.parentNode; + } + + try { + if ( !relativeHierarchySelector || hasParent ) { + return makeArray( context.querySelectorAll( "[id='" + nid + "'] " + query ), extra ); + } + + } catch(pseudoError) { + } finally { + if ( !old ) { + oldContext.removeAttribute( "id" ); + } + } + } + } + + return oldSizzle(query, context, extra, seed); + }; + + for ( var prop in oldSizzle ) { + Sizzle[ prop ] = oldSizzle[ prop ]; + } + + // release memory in IE + div = null; + })(); +} + +(function(){ + var html = document.documentElement, + matches = html.matchesSelector || html.mozMatchesSelector || html.webkitMatchesSelector || html.msMatchesSelector; + + if ( matches ) { + // Check to see if it's possible to do matchesSelector + // on a disconnected node (IE 9 fails this) + var disconnectedMatch = !matches.call( document.createElement( "div" ), "div" ), + pseudoWorks = false; + + try { + // This should fail with an exception + // Gecko does not error, returns false instead + matches.call( document.documentElement, "[test!='']:sizzle" ); + + } catch( pseudoError ) { + pseudoWorks = true; + } + + Sizzle.matchesSelector = function( node, expr ) { + // Make sure that attribute selectors are quoted + expr = expr.replace(/\=\s*([^'"\]]*)\s*\]/g, "='$1']"); + + if ( !Sizzle.isXML( node ) ) { + try { + if ( pseudoWorks || !Expr.match.PSEUDO.test( expr ) && !/!=/.test( expr ) ) { + var ret = matches.call( node, expr ); + + // IE 9's matchesSelector returns false on disconnected nodes + if ( ret || !disconnectedMatch || + // As well, disconnected nodes are said to be in a document + // fragment in IE 9, so check for that + node.document && node.document.nodeType !== 11 ) { + return ret; + } + } + } catch(e) {} + } + + return Sizzle(expr, null, null, [node]).length > 0; + }; + } +})(); + +(function(){ + var div = document.createElement("div"); + + div.innerHTML = "
      "; + + // Opera can't find a second classname (in 9.6) + // Also, make sure that getElementsByClassName actually exists + if ( !div.getElementsByClassName || div.getElementsByClassName("e").length === 0 ) { + return; + } + + // Safari caches class attributes, doesn't catch changes (in 3.2) + div.lastChild.className = "e"; + + if ( div.getElementsByClassName("e").length === 1 ) { + return; + } + + Expr.order.splice(1, 0, "CLASS"); + Expr.find.CLASS = function( match, context, isXML ) { + if ( typeof context.getElementsByClassName !== "undefined" && !isXML ) { + return context.getElementsByClassName(match[1]); + } + }; + + // release memory in IE + div = null; +})(); + +function dirNodeCheck( dir, cur, doneName, checkSet, nodeCheck, isXML ) { + for ( var i = 0, l = checkSet.length; i < l; i++ ) { + var elem = checkSet[i]; + + if ( elem ) { + var match = false; + + elem = elem[dir]; + + while ( elem ) { + if ( elem[ expando ] === doneName ) { + match = checkSet[elem.sizset]; + break; + } + + if ( elem.nodeType === 1 && !isXML ){ + elem[ expando ] = doneName; + elem.sizset = i; + } + + if ( elem.nodeName.toLowerCase() === cur ) { + match = elem; + break; + } + + elem = elem[dir]; + } + + checkSet[i] = match; + } + } +} + +function dirCheck( dir, cur, doneName, checkSet, nodeCheck, isXML ) { + for ( var i = 0, l = checkSet.length; i < l; i++ ) { + var elem = checkSet[i]; + + if ( elem ) { + var match = false; + + elem = elem[dir]; + + while ( elem ) { + if ( elem[ expando ] === doneName ) { + match = checkSet[elem.sizset]; + break; + } + + if ( elem.nodeType === 1 ) { + if ( !isXML ) { + elem[ expando ] = doneName; + elem.sizset = i; + } + + if ( typeof cur !== "string" ) { + if ( elem === cur ) { + match = true; + break; + } + + } else if ( Sizzle.filter( cur, [elem] ).length > 0 ) { + match = elem; + break; + } + } + + elem = elem[dir]; + } + + checkSet[i] = match; + } + } +} + +if ( document.documentElement.contains ) { + Sizzle.contains = function( a, b ) { + return a !== b && (a.contains ? a.contains(b) : true); + }; + +} else if ( document.documentElement.compareDocumentPosition ) { + Sizzle.contains = function( a, b ) { + return !!(a.compareDocumentPosition(b) & 16); + }; + +} else { + Sizzle.contains = function() { + return false; + }; +} + +Sizzle.isXML = function( elem ) { + // documentElement is verified for cases where it doesn't yet exist + // (such as loading iframes in IE - #4833) + var documentElement = (elem ? elem.ownerDocument || elem : 0).documentElement; + + return documentElement ? documentElement.nodeName !== "HTML" : false; +}; + +var posProcess = function( selector, context, seed ) { + var match, + tmpSet = [], + later = "", + root = context.nodeType ? [context] : context; + + // Position selectors must be done after the filter + // And so must :not(positional) so we move all PSEUDOs to the end + while ( (match = Expr.match.PSEUDO.exec( selector )) ) { + later += match[0]; + selector = selector.replace( Expr.match.PSEUDO, "" ); + } + + selector = Expr.relative[selector] ? selector + "*" : selector; + + for ( var i = 0, l = root.length; i < l; i++ ) { + Sizzle( selector, root[i], tmpSet, seed ); + } + + return Sizzle.filter( later, tmpSet ); +}; + +// EXPOSE +// Override sizzle attribute retrieval +Sizzle.attr = jQuery.attr; +Sizzle.selectors.attrMap = {}; +jQuery.find = Sizzle; +jQuery.expr = Sizzle.selectors; +jQuery.expr[":"] = jQuery.expr.filters; +jQuery.unique = Sizzle.uniqueSort; +jQuery.text = Sizzle.getText; +jQuery.isXMLDoc = Sizzle.isXML; +jQuery.contains = Sizzle.contains; + + +})(); + + +var runtil = /Until$/, + rparentsprev = /^(?:parents|prevUntil|prevAll)/, + // Note: This RegExp should be improved, or likely pulled from Sizzle + rmultiselector = /,/, + isSimple = /^.[^:#\[\.,]*$/, + slice = Array.prototype.slice, + POS = jQuery.expr.match.globalPOS, + // methods guaranteed to produce a unique set when starting from a unique set + guaranteedUnique = { + children: true, + contents: true, + next: true, + prev: true + }; + +jQuery.fn.extend({ + find: function( selector ) { + var self = this, + i, l; + + if ( typeof selector !== "string" ) { + return jQuery( selector ).filter(function() { + for ( i = 0, l = self.length; i < l; i++ ) { + if ( jQuery.contains( self[ i ], this ) ) { + return true; + } + } + }); + } + + var ret = this.pushStack( "", "find", selector ), + length, n, r; + + for ( i = 0, l = this.length; i < l; i++ ) { + length = ret.length; + jQuery.find( selector, this[i], ret ); + + if ( i > 0 ) { + // Make sure that the results are unique + for ( n = length; n < ret.length; n++ ) { + for ( r = 0; r < length; r++ ) { + if ( ret[r] === ret[n] ) { + ret.splice(n--, 1); + break; + } + } + } + } + } + + return ret; + }, + + has: function( target ) { + var targets = jQuery( target ); + return this.filter(function() { + for ( var i = 0, l = targets.length; i < l; i++ ) { + if ( jQuery.contains( this, targets[i] ) ) { + return true; + } + } + }); + }, + + not: function( selector ) { + return this.pushStack( winnow(this, selector, false), "not", selector); + }, + + filter: function( selector ) { + return this.pushStack( winnow(this, selector, true), "filter", selector ); + }, + + is: function( selector ) { + return !!selector && ( + typeof selector === "string" ? + // If this is a positional selector, check membership in the returned set + // so $("p:first").is("p:last") won't return true for a doc with two "p". + POS.test( selector ) ? + jQuery( selector, this.context ).index( this[0] ) >= 0 : + jQuery.filter( selector, this ).length > 0 : + this.filter( selector ).length > 0 ); + }, + + closest: function( selectors, context ) { + var ret = [], i, l, cur = this[0]; + + // Array (deprecated as of jQuery 1.7) + if ( jQuery.isArray( selectors ) ) { + var level = 1; + + while ( cur && cur.ownerDocument && cur !== context ) { + for ( i = 0; i < selectors.length; i++ ) { + + if ( jQuery( cur ).is( selectors[ i ] ) ) { + ret.push({ selector: selectors[ i ], elem: cur, level: level }); + } + } + + cur = cur.parentNode; + level++; + } + + return ret; + } + + // String + var pos = POS.test( selectors ) || typeof selectors !== "string" ? + jQuery( selectors, context || this.context ) : + 0; + + for ( i = 0, l = this.length; i < l; i++ ) { + cur = this[i]; + + while ( cur ) { + if ( pos ? pos.index(cur) > -1 : jQuery.find.matchesSelector(cur, selectors) ) { + ret.push( cur ); + break; + + } else { + cur = cur.parentNode; + if ( !cur || !cur.ownerDocument || cur === context || cur.nodeType === 11 ) { + break; + } + } + } + } + + ret = ret.length > 1 ? jQuery.unique( ret ) : ret; + + return this.pushStack( ret, "closest", selectors ); + }, + + // Determine the position of an element within + // the matched set of elements + index: function( elem ) { + + // No argument, return index in parent + if ( !elem ) { + return ( this[0] && this[0].parentNode ) ? this.prevAll().length : -1; + } + + // index in selector + if ( typeof elem === "string" ) { + return jQuery.inArray( this[0], jQuery( elem ) ); + } + + // Locate the position of the desired element + return jQuery.inArray( + // If it receives a jQuery object, the first element is used + elem.jquery ? elem[0] : elem, this ); + }, + + add: function( selector, context ) { + var set = typeof selector === "string" ? + jQuery( selector, context ) : + jQuery.makeArray( selector && selector.nodeType ? [ selector ] : selector ), + all = jQuery.merge( this.get(), set ); + + return this.pushStack( isDisconnected( set[0] ) || isDisconnected( all[0] ) ? + all : + jQuery.unique( all ) ); + }, + + andSelf: function() { + return this.add( this.prevObject ); + } +}); + +// A painfully simple check to see if an element is disconnected +// from a document (should be improved, where feasible). +function isDisconnected( node ) { + return !node || !node.parentNode || node.parentNode.nodeType === 11; +} + +jQuery.each({ + parent: function( elem ) { + var parent = elem.parentNode; + return parent && parent.nodeType !== 11 ? parent : null; + }, + parents: function( elem ) { + return jQuery.dir( elem, "parentNode" ); + }, + parentsUntil: function( elem, i, until ) { + return jQuery.dir( elem, "parentNode", until ); + }, + next: function( elem ) { + return jQuery.nth( elem, 2, "nextSibling" ); + }, + prev: function( elem ) { + return jQuery.nth( elem, 2, "previousSibling" ); + }, + nextAll: function( elem ) { + return jQuery.dir( elem, "nextSibling" ); + }, + prevAll: function( elem ) { + return jQuery.dir( elem, "previousSibling" ); + }, + nextUntil: function( elem, i, until ) { + return jQuery.dir( elem, "nextSibling", until ); + }, + prevUntil: function( elem, i, until ) { + return jQuery.dir( elem, "previousSibling", until ); + }, + siblings: function( elem ) { + return jQuery.sibling( ( elem.parentNode || {} ).firstChild, elem ); + }, + children: function( elem ) { + return jQuery.sibling( elem.firstChild ); + }, + contents: function( elem ) { + return jQuery.nodeName( elem, "iframe" ) ? + elem.contentDocument || elem.contentWindow.document : + jQuery.makeArray( elem.childNodes ); + } +}, function( name, fn ) { + jQuery.fn[ name ] = function( until, selector ) { + var ret = jQuery.map( this, fn, until ); + + if ( !runtil.test( name ) ) { + selector = until; + } + + if ( selector && typeof selector === "string" ) { + ret = jQuery.filter( selector, ret ); + } + + ret = this.length > 1 && !guaranteedUnique[ name ] ? jQuery.unique( ret ) : ret; + + if ( (this.length > 1 || rmultiselector.test( selector )) && rparentsprev.test( name ) ) { + ret = ret.reverse(); + } + + return this.pushStack( ret, name, slice.call( arguments ).join(",") ); + }; +}); + +jQuery.extend({ + filter: function( expr, elems, not ) { + if ( not ) { + expr = ":not(" + expr + ")"; + } + + return elems.length === 1 ? + jQuery.find.matchesSelector(elems[0], expr) ? [ elems[0] ] : [] : + jQuery.find.matches(expr, elems); + }, + + dir: function( elem, dir, until ) { + var matched = [], + cur = elem[ dir ]; + + while ( cur && cur.nodeType !== 9 && (until === undefined || cur.nodeType !== 1 || !jQuery( cur ).is( until )) ) { + if ( cur.nodeType === 1 ) { + matched.push( cur ); + } + cur = cur[dir]; + } + return matched; + }, + + nth: function( cur, result, dir, elem ) { + result = result || 1; + var num = 0; + + for ( ; cur; cur = cur[dir] ) { + if ( cur.nodeType === 1 && ++num === result ) { + break; + } + } + + return cur; + }, + + sibling: function( n, elem ) { + var r = []; + + for ( ; n; n = n.nextSibling ) { + if ( n.nodeType === 1 && n !== elem ) { + r.push( n ); + } + } + + return r; + } +}); + +// Implement the identical functionality for filter and not +function winnow( elements, qualifier, keep ) { + + // Can't pass null or undefined to indexOf in Firefox 4 + // Set to 0 to skip string check + qualifier = qualifier || 0; + + if ( jQuery.isFunction( qualifier ) ) { + return jQuery.grep(elements, function( elem, i ) { + var retVal = !!qualifier.call( elem, i, elem ); + return retVal === keep; + }); + + } else if ( qualifier.nodeType ) { + return jQuery.grep(elements, function( elem, i ) { + return ( elem === qualifier ) === keep; + }); + + } else if ( typeof qualifier === "string" ) { + var filtered = jQuery.grep(elements, function( elem ) { + return elem.nodeType === 1; + }); + + if ( isSimple.test( qualifier ) ) { + return jQuery.filter(qualifier, filtered, !keep); + } else { + qualifier = jQuery.filter( qualifier, filtered ); + } + } + + return jQuery.grep(elements, function( elem, i ) { + return ( jQuery.inArray( elem, qualifier ) >= 0 ) === keep; + }); +} + + + + +function createSafeFragment( document ) { + var list = nodeNames.split( "|" ), + safeFrag = document.createDocumentFragment(); + + if ( safeFrag.createElement ) { + while ( list.length ) { + safeFrag.createElement( + list.pop() + ); + } + } + return safeFrag; +} + +var nodeNames = "abbr|article|aside|audio|bdi|canvas|data|datalist|details|figcaption|figure|footer|" + + "header|hgroup|mark|meter|nav|output|progress|section|summary|time|video", + rinlinejQuery = / jQuery\d+="(?:\d+|null)"/g, + rleadingWhitespace = /^\s+/, + rxhtmlTag = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([\w:]+)[^>]*)\/>/ig, + rtagName = /<([\w:]+)/, + rtbody = /]", "i"), + // checked="checked" or checked + rchecked = /checked\s*(?:[^=]|=\s*.checked.)/i, + rscriptType = /\/(java|ecma)script/i, + rcleanScript = /^\s*", "" ], + legend: [ 1, "
      ", "
      " ], + thead: [ 1, "", "
      " ], + tr: [ 2, "", "
      " ], + td: [ 3, "", "
      " ], + col: [ 2, "", "
      " ], + area: [ 1, "", "" ], + _default: [ 0, "", "" ] + }, + safeFragment = createSafeFragment( document ); + +wrapMap.optgroup = wrapMap.option; +wrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead; +wrapMap.th = wrapMap.td; + +// IE can't serialize and + - + diff --git a/feeds/webclipfeed.php b/feeds/webclipfeed.php index 5f8b488..a3d749e 100644 --- a/feeds/webclipfeed.php +++ b/feeds/webclipfeed.php @@ -13,7 +13,7 @@
      KKnowledge ArticlesKKnowledge
      -
      +
      - +
      Klips FeedLatest Klips
      diff --git a/grid.php b/grid.php new file mode 100644 index 0000000..a362f10 --- /dev/null +++ b/grid.php @@ -0,0 +1,60 @@ + + + + + + + + +
      +
        +
        + + + + + + + + + + + diff --git a/links/jdownloader.php b/links/jdownloader.php index 67e02e4..30c117e 100644 --- a/links/jdownloader.php +++ b/links/jdownloader.php @@ -1,9 +1,23 @@ "; + echo "
      • "; } else { - echo ""; +echo "
      • "; + } -?> \ No newline at end of file +?> + + + + + + + + + + + + + diff --git a/links/transmission.php b/links/transmission.php index 608371f..151c3e5 100644 --- a/links/transmission.php +++ b/links/transmission.php @@ -1,5 +1,6 @@ "; + echo "
      • "; } -?> \ No newline at end of file +?> + diff --git a/links/utorrent.php b/links/utorrent.php index b25a28c..c2691bf 100644 --- a/links/utorrent.php +++ b/links/utorrent.php @@ -1,9 +1,10 @@ "; + echo "
      • "; } else { - echo ""; + echo "
      • "; } -?> \ No newline at end of file +?> + diff --git a/newtest.php b/newtest.php new file mode 100644 index 0000000..561826d --- /dev/null +++ b/newtest.php @@ -0,0 +1,160 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        +
        + + + + +
        +$yourname's Server Access

        ";?> +
        + +

        +"; ?> +

        +
        + +
        +
          + + "0") { + require "links/jdownloader.php"; + } +?> + "0") { + require "links/torrent.php"; + } +?> + +
        • A
        • +
        • A
        • +
        • A
        • +
        • F
        • + +
        • + +
        +
        + +
        + +
        +

        +Adults"; ?> - Kids"; ?> +

        +
        +
        +
        +"; ?> +"; ?> +"; ?> +"; ?> +"; ?> +"; ?> +"; ?> +"; ?> +"; ?> +"; ?> +"; ?> + + + +
        + + + + + \ No newline at end of file diff --git a/right.php b/right.php index d1b7773..cca70d7 100644 --- a/right.php +++ b/right.php @@ -105,7 +105,7 @@ if ($customfeed3visible > "0") { - + diff --git a/robots.txt b/robots.txt new file mode 100644 index 0000000..f783256 --- /dev/null +++ b/robots.txt @@ -0,0 +1,5 @@ + +# This file can be used to affect how search engines and other web site crawlers see your site. +# For more information, please see http://www.w3.org/TR/html4/appendix/notes.html#h-B.4.1.1 +# WebMatrix 2.0 +
        ThemeTheme