292 lines
11 KiB
Python
292 lines
11 KiB
Python
|
# Memory Puzzle
|
||
|
# By Al Sweigart al@inventwithpython.com
|
||
|
# http://inventwithpython.com/pygame
|
||
|
# Released under a "Simplified BSD" license
|
||
|
|
||
|
import random, pygame, sys
|
||
|
from pygame.locals import *
|
||
|
|
||
|
FPS = 30 # frames per second, the general speed of the program
|
||
|
WINDOWWIDTH = 640 # size of window's width in pixels
|
||
|
WINDOWHEIGHT = 480 # size of windows' height in pixels
|
||
|
REVEALSPEED = 8 # speed boxes' sliding reveals and covers
|
||
|
BOXSIZE = 40 # size of box height & width in pixels
|
||
|
GAPSIZE = 10 # size of gap between boxes in pixels
|
||
|
BOARDWIDTH = 10 # number of columns of icons
|
||
|
BOARDHEIGHT = 7 # number of rows of icons
|
||
|
assert (BOARDWIDTH * BOARDHEIGHT) % 2 == 0, 'Board needs to have an even number of boxes for pairs of matches.'
|
||
|
XMARGIN = int((WINDOWWIDTH - (BOARDWIDTH * (BOXSIZE + GAPSIZE))) / 2)
|
||
|
YMARGIN = int((WINDOWHEIGHT - (BOARDHEIGHT * (BOXSIZE + GAPSIZE))) / 2)
|
||
|
|
||
|
# R G B
|
||
|
GRAY = (100, 100, 100)
|
||
|
NAVYBLUE = ( 60, 60, 100)
|
||
|
WHITE = (255, 255, 255)
|
||
|
RED = (255, 0, 0)
|
||
|
GREEN = ( 0, 255, 0)
|
||
|
BLUE = ( 0, 0, 255)
|
||
|
YELLOW = (255, 255, 0)
|
||
|
ORANGE = (255, 128, 0)
|
||
|
PURPLE = (255, 0, 255)
|
||
|
CYAN = ( 0, 255, 255)
|
||
|
|
||
|
BGCOLOR = NAVYBLUE
|
||
|
LIGHTBGCOLOR = GRAY
|
||
|
BOXCOLOR = WHITE
|
||
|
HIGHLIGHTCOLOR = BLUE
|
||
|
|
||
|
DONUT = 'donut'
|
||
|
SQUARE = 'square'
|
||
|
DIAMOND = 'diamond'
|
||
|
LINES = 'lines'
|
||
|
OVAL = 'oval'
|
||
|
|
||
|
ALLCOLORS = (RED, GREEN, BLUE, YELLOW, ORANGE, PURPLE, CYAN)
|
||
|
ALLSHAPES = (DONUT, SQUARE, DIAMOND, LINES, OVAL)
|
||
|
assert len(ALLCOLORS) * len(ALLSHAPES) * 2 >= BOARDWIDTH * BOARDHEIGHT, "Board is too big for the number of shapes/colors defined."
|
||
|
|
||
|
def main():
|
||
|
global FPSCLOCK, DISPLAYSURF
|
||
|
pygame.init()
|
||
|
FPSCLOCK = pygame.time.Clock()
|
||
|
DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
|
||
|
|
||
|
mousex = 0 # used to store x coordinate of mouse event
|
||
|
mousey = 0 # used to store y coordinate of mouse event
|
||
|
pygame.display.set_caption('Memory Game')
|
||
|
|
||
|
mainBoard = getRandomizedBoard()
|
||
|
revealedBoxes = generateRevealedBoxesData(False)
|
||
|
|
||
|
firstSelection = None # stores the (x, y) of the first box clicked.
|
||
|
|
||
|
DISPLAYSURF.fill(BGCOLOR)
|
||
|
startGameAnimation(mainBoard)
|
||
|
|
||
|
while True: # main game loop
|
||
|
mouseClicked = False
|
||
|
|
||
|
DISPLAYSURF.fill(BGCOLOR) # drawing the window
|
||
|
drawBoard(mainBoard, revealedBoxes)
|
||
|
|
||
|
for event in pygame.event.get(): # event handling loop
|
||
|
if event.type == QUIT or (event.type == KEYUP and event.key == K_ESCAPE):
|
||
|
pygame.quit()
|
||
|
sys.exit()
|
||
|
elif event.type == MOUSEMOTION:
|
||
|
mousex, mousey = event.pos
|
||
|
elif event.type == MOUSEBUTTONUP:
|
||
|
mousex, mousey = event.pos
|
||
|
mouseClicked = True
|
||
|
|
||
|
boxx, boxy = getBoxAtPixel(mousex, mousey)
|
||
|
if boxx != None and boxy != None:
|
||
|
# The mouse is currently over a box.
|
||
|
if not revealedBoxes[boxx][boxy]:
|
||
|
drawHighlightBox(boxx, boxy)
|
||
|
if not revealedBoxes[boxx][boxy] and mouseClicked:
|
||
|
revealBoxesAnimation(mainBoard, [(boxx, boxy)])
|
||
|
revealedBoxes[boxx][boxy] = True # set the box as "revealed"
|
||
|
if firstSelection == None: # the current box was the first box clicked
|
||
|
firstSelection = (boxx, boxy)
|
||
|
else: # the current box was the second box clicked
|
||
|
# Check if there is a match between the two icons.
|
||
|
icon1shape, icon1color = getShapeAndColor(mainBoard, firstSelection[0], firstSelection[1])
|
||
|
icon2shape, icon2color = getShapeAndColor(mainBoard, boxx, boxy)
|
||
|
|
||
|
if icon1shape != icon2shape or icon1color != icon2color:
|
||
|
# Icons don't match. Re-cover up both selections.
|
||
|
pygame.time.wait(1000) # 1000 milliseconds = 1 sec
|
||
|
coverBoxesAnimation(mainBoard, [(firstSelection[0], firstSelection[1]), (boxx, boxy)])
|
||
|
revealedBoxes[firstSelection[0]][firstSelection[1]] = False
|
||
|
revealedBoxes[boxx][boxy] = False
|
||
|
elif hasWon(revealedBoxes): # check if all pairs found
|
||
|
gameWonAnimation(mainBoard)
|
||
|
pygame.time.wait(2000)
|
||
|
|
||
|
# Reset the board
|
||
|
mainBoard = getRandomizedBoard()
|
||
|
revealedBoxes = generateRevealedBoxesData(False)
|
||
|
|
||
|
# Show the fully unrevealed board for a second.
|
||
|
drawBoard(mainBoard, revealedBoxes)
|
||
|
pygame.display.update()
|
||
|
pygame.time.wait(1000)
|
||
|
|
||
|
# Replay the start game animation.
|
||
|
startGameAnimation(mainBoard)
|
||
|
firstSelection = None # reset firstSelection variable
|
||
|
|
||
|
# Redraw the screen and wait a clock tick.
|
||
|
pygame.display.update()
|
||
|
FPSCLOCK.tick(FPS)
|
||
|
|
||
|
|
||
|
def generateRevealedBoxesData(val):
|
||
|
revealedBoxes = []
|
||
|
for i in range(BOARDWIDTH):
|
||
|
revealedBoxes.append([val] * BOARDHEIGHT)
|
||
|
return revealedBoxes
|
||
|
|
||
|
|
||
|
def getRandomizedBoard():
|
||
|
# Get a list of every possible shape in every possible color.
|
||
|
icons = []
|
||
|
for color in ALLCOLORS:
|
||
|
for shape in ALLSHAPES:
|
||
|
icons.append( (shape, color) )
|
||
|
|
||
|
random.shuffle(icons) # randomize the order of the icons list
|
||
|
numIconsUsed = int(BOARDWIDTH * BOARDHEIGHT / 2) # calculate how many icons are needed
|
||
|
icons = icons[:numIconsUsed] * 2 # make two of each
|
||
|
random.shuffle(icons)
|
||
|
|
||
|
# Create the board data structure, with randomly placed icons.
|
||
|
board = []
|
||
|
for x in range(BOARDWIDTH):
|
||
|
column = []
|
||
|
for y in range(BOARDHEIGHT):
|
||
|
column.append(icons[0])
|
||
|
del icons[0] # remove the icons as we assign them
|
||
|
board.append(column)
|
||
|
return board
|
||
|
|
||
|
|
||
|
def splitIntoGroupsOf(groupSize, theList):
|
||
|
# splits a list into a list of lists, where the inner lists have at
|
||
|
# most groupSize number of items.
|
||
|
result = []
|
||
|
for i in range(0, len(theList), groupSize):
|
||
|
result.append(theList[i:i + groupSize])
|
||
|
return result
|
||
|
|
||
|
|
||
|
def leftTopCoordsOfBox(boxx, boxy):
|
||
|
# Convert board coordinates to pixel coordinates
|
||
|
left = boxx * (BOXSIZE + GAPSIZE) + XMARGIN
|
||
|
top = boxy * (BOXSIZE + GAPSIZE) + YMARGIN
|
||
|
return (left, top)
|
||
|
|
||
|
|
||
|
def getBoxAtPixel(x, y):
|
||
|
for boxx in range(BOARDWIDTH):
|
||
|
for boxy in range(BOARDHEIGHT):
|
||
|
left, top = leftTopCoordsOfBox(boxx, boxy)
|
||
|
boxRect = pygame.Rect(left, top, BOXSIZE, BOXSIZE)
|
||
|
if boxRect.collidepoint(x, y):
|
||
|
return (boxx, boxy)
|
||
|
return (None, None)
|
||
|
|
||
|
|
||
|
def drawIcon(shape, color, boxx, boxy):
|
||
|
quarter = int(BOXSIZE * 0.25) # syntactic sugar
|
||
|
half = int(BOXSIZE * 0.5) # syntactic sugar
|
||
|
|
||
|
left, top = leftTopCoordsOfBox(boxx, boxy) # get pixel coords from board coords
|
||
|
# Draw the shapes
|
||
|
if shape == DONUT:
|
||
|
pygame.draw.circle(DISPLAYSURF, color, (left + half, top + half), half - 5)
|
||
|
pygame.draw.circle(DISPLAYSURF, BGCOLOR, (left + half, top + half), quarter - 5)
|
||
|
elif shape == SQUARE:
|
||
|
pygame.draw.rect(DISPLAYSURF, color, (left + quarter, top + quarter, BOXSIZE - half, BOXSIZE - half))
|
||
|
elif shape == DIAMOND:
|
||
|
pygame.draw.polygon(DISPLAYSURF, color, ((left + half, top), (left + BOXSIZE - 1, top + half), (left + half, top + BOXSIZE - 1), (left, top + half)))
|
||
|
elif shape == LINES:
|
||
|
for i in range(0, BOXSIZE, 4):
|
||
|
pygame.draw.line(DISPLAYSURF, color, (left, top + i), (left + i, top))
|
||
|
pygame.draw.line(DISPLAYSURF, color, (left + i, top + BOXSIZE - 1), (left + BOXSIZE - 1, top + i))
|
||
|
elif shape == OVAL:
|
||
|
pygame.draw.ellipse(DISPLAYSURF, color, (left, top + quarter, BOXSIZE, half))
|
||
|
|
||
|
|
||
|
def getShapeAndColor(board, boxx, boxy):
|
||
|
# shape value for x, y spot is stored in board[x][y][0]
|
||
|
# color value for x, y spot is stored in board[x][y][1]
|
||
|
return board[boxx][boxy][0], board[boxx][boxy][1]
|
||
|
|
||
|
|
||
|
def drawBoxCovers(board, boxes, coverage):
|
||
|
# Draws boxes being covered/revealed. "boxes" is a list
|
||
|
# of two-item lists, which have the x & y spot of the box.
|
||
|
for box in boxes:
|
||
|
left, top = leftTopCoordsOfBox(box[0], box[1])
|
||
|
pygame.draw.rect(DISPLAYSURF, BGCOLOR, (left, top, BOXSIZE, BOXSIZE))
|
||
|
shape, color = getShapeAndColor(board, box[0], box[1])
|
||
|
drawIcon(shape, color, box[0], box[1])
|
||
|
if coverage > 0: # only draw the cover if there is an coverage
|
||
|
pygame.draw.rect(DISPLAYSURF, BOXCOLOR, (left, top, coverage, BOXSIZE))
|
||
|
pygame.display.update()
|
||
|
FPSCLOCK.tick(FPS)
|
||
|
|
||
|
|
||
|
def revealBoxesAnimation(board, boxesToReveal):
|
||
|
# Do the "box reveal" animation.
|
||
|
for coverage in range(BOXSIZE, (-REVEALSPEED) - 1, -REVEALSPEED):
|
||
|
drawBoxCovers(board, boxesToReveal, coverage)
|
||
|
|
||
|
|
||
|
def coverBoxesAnimation(board, boxesToCover):
|
||
|
# Do the "box cover" animation.
|
||
|
for coverage in range(0, BOXSIZE + REVEALSPEED, REVEALSPEED):
|
||
|
drawBoxCovers(board, boxesToCover, coverage)
|
||
|
|
||
|
|
||
|
def drawBoard(board, revealed):
|
||
|
# Draws all of the boxes in their covered or revealed state.
|
||
|
for boxx in range(BOARDWIDTH):
|
||
|
for boxy in range(BOARDHEIGHT):
|
||
|
left, top = leftTopCoordsOfBox(boxx, boxy)
|
||
|
if not revealed[boxx][boxy]:
|
||
|
# Draw a covered box.
|
||
|
pygame.draw.rect(DISPLAYSURF, BOXCOLOR, (left, top, BOXSIZE, BOXSIZE))
|
||
|
else:
|
||
|
# Draw the (revealed) icon.
|
||
|
shape, color = getShapeAndColor(board, boxx, boxy)
|
||
|
drawIcon(shape, color, boxx, boxy)
|
||
|
|
||
|
|
||
|
def drawHighlightBox(boxx, boxy):
|
||
|
left, top = leftTopCoordsOfBox(boxx, boxy)
|
||
|
pygame.draw.rect(DISPLAYSURF, HIGHLIGHTCOLOR, (left - 5, top - 5, BOXSIZE + 10, BOXSIZE + 10), 4)
|
||
|
|
||
|
|
||
|
def startGameAnimation(board):
|
||
|
# Randomly reveal the boxes 8 at a time.
|
||
|
coveredBoxes = generateRevealedBoxesData(False)
|
||
|
boxes = []
|
||
|
for x in range(BOARDWIDTH):
|
||
|
for y in range(BOARDHEIGHT):
|
||
|
boxes.append( (x, y) )
|
||
|
random.shuffle(boxes)
|
||
|
boxGroups = splitIntoGroupsOf(8, boxes)
|
||
|
|
||
|
drawBoard(board, coveredBoxes)
|
||
|
for boxGroup in boxGroups:
|
||
|
revealBoxesAnimation(board, boxGroup)
|
||
|
coverBoxesAnimation(board, boxGroup)
|
||
|
|
||
|
|
||
|
def gameWonAnimation(board):
|
||
|
# flash the background color when the player has won
|
||
|
coveredBoxes = generateRevealedBoxesData(True)
|
||
|
color1 = LIGHTBGCOLOR
|
||
|
color2 = BGCOLOR
|
||
|
|
||
|
for i in range(13):
|
||
|
color1, color2 = color2, color1 # swap colors
|
||
|
DISPLAYSURF.fill(color1)
|
||
|
drawBoard(board, coveredBoxes)
|
||
|
pygame.display.update()
|
||
|
pygame.time.wait(300)
|
||
|
|
||
|
|
||
|
def hasWon(revealedBoxes):
|
||
|
# Returns True if all the boxes have been revealed, otherwise False
|
||
|
for i in revealedBoxes:
|
||
|
if False in i:
|
||
|
return False # return False if any boxes are covered.
|
||
|
return True
|
||
|
|
||
|
|
||
|
if __name__ == '__main__':
|
||
|
main()
|